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On March 31 2012 09:41 Keone wrote: In fact, it wasn't until recently when everyone started saying "Terran Imba". You know why? Everyone went through Swarm season and Six Dragon season, but one person broke everything.
You must be new.
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On March 31 2012 09:28 Lightwip wrote:Show nested quote +On March 31 2012 08:27 TwoToneTerran wrote:On March 31 2012 08:24 Lightwip wrote:On March 31 2012 07:07 TwoToneTerran wrote: It is very thickly veiled and well intended whining. The best kind of whining. More like "your idol gets the easy path to greatness." Haha as if Flash is my idol. He's just the latest iteration of great KT players. So, question, why isn't Fantasy bonjwa? I mean it's so easy, right, he's Terran! It's whining, plain and simple, and shows a notable lack of knowledge of the game and scene itself for pretty much anytime before Flash was playing. Seriously, go try to play on Bifrost or Nostalgia and you'll figure out why Terrans won everything. Statistics without context. It's as if you recognize your own argument's faults and grow defensive in denial. Then you flame and flame, with no arguments but that I simply do not understand! How wonderful. http://www.teamliquid.net/tlpd/korean/maps/84_Bifrosthttp://www.teamliquid.net/tlpd/korean/maps/42_NostalgiaI can't deny, both of these maps are very terran. But the stats still aren't that significant. One had nearly no games on it(and the future iterations of Bifrost are even worse for your case) and the others deviate only slightly from the aggregates. The fact is, Terran gets maps that are hard for them too. Dreamliner, Battle Royal, HBR. And yet after all that, they still have the largest win %. The fact is, terran has the best chance to win, and the best chance to make bonjwas because of an inherent imbalance in their favor, enhanced by multiple favorable conditions. Let's not pretend a map or two in terran's favor made terran the race of bonjwas, because everyone has ups and downs in maps. But one factor that HAS always remained constant is that terrans have a favorable situation in matchups over long stretches of time. Your argument is basically "I know it, I believe it, that settles it."
Your argument is that statistically there is a slight terran bias over the course of Broodwar's history, my argument is that yeah, that's true, and it's because the VAST majority of maps made before 2008 or so were atrociously imbalanced in favor of terran. I speak from experience of having to play on these terrible maps and having watched shit like 1 hatch lurker being standard.
You named maps made in the last 3 years. Do you have any experience with older maps, the maps that make up the vast majority of your sample size? Not everyone has ups and downs in maps. Zerg was complete fucking trash for years because of awful maps that completely ignored their strengths(It's why Zerg was the weakest race before Savior and has been by far the strongest since, people recognized Zerg strengths and maps became larger and easier to play with more than 2 bases).
Also Boxer made the terran bonjwas, as Mortality already plainly told you. Players who were not Terran started playing Terran at a higher frequency, and that happened to contain the smartest and best players up until Savior. The bonjwas are a minor percentage of the games played (Though by their relevance in leagues they played more than the average player) and should not be purely dictated by the overall large sample of statistics you brought forth. It's like saying the Moon's gravity causes us to sway violently like it does the Ocean. You needlessly attribute vast sample sizes to individuals which is a frequent and terrible statistically fallacy.
Addendum, your argument was ALSO an ad hominem, saying my points only existed because I root for a specific player.
I just think it's pathetic you attribute the great success of the best players in history to "lol terran imba." It's a fluffed up version of that exact same mentality. Confirmation bias at its best.
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A few fair observations, along with a few not-so-fair ones and a whole lot of rage. Dunno why you hate on MSLs. I see about as many flukes in the OSL as in the MSL. July and Effort are two rather recent examples. There's also a fairly recent example of a terran-dominated semi there as well. But Zergs do indeed often dominate semis. That's great, they make wonderful fodder for terrans! Sure, there are quite a few zerg-dominated semifinals. I'd argue that zergs are simply very good at being average. Strong ZvP and numbers go a long way to improving results to a marginally higher level, after all. Terrans tend to be either slightly weaker or quite a bit stronger than SL zergs. Good players can, of course, overcome average statistics and get insanely large win records. Yet they play the same race, and therefore have the same problems and advantages as their peers. This certainly influences their results, even if we'd like to think it doesn't. Yet .5-1.5% doesn't make a bonjwa. However, numbers aren't the only things I was talking about. The thing is, everything about terran lets its best players win much more, and that never hurts their chances. I talked about a few of these, including the mirror. Maybe a few percentage points alone don't make it easy for terran to walk away with the most titles and the most bonjwas. But it's part of it, and considering everything else, it's hard to deny that it's quite a bit easier for terran to rise to the top than Z or especially P.
On March 31 2012 10:09 TwoToneTerran wrote: You named maps made in the last 3 years. Do you have any experience with older maps, the maps that make up the vast majority of your sample size? Not everyone has ups and downs in maps. Zerg was complete fucking trash for years because of awful maps that completely ignored their strengths(It's why Zerg was the weakest race before Savior and has been by far the strongest since, people recognized Zerg strengths and maps became larger and easier to play with more than 2 bases). I'll address this one point, since everything else has not even an attempt at being civil. The last 4 or so years have about as many games played as everything before that. The volume of games have increased significantly since. This pattern of T>Z>P>T has been like this for years. If anything, it has become more T favored since TvZ used to be about equal in the very early years.
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On March 31 2012 07:04 Lightwip wrote:Show nested quote +On March 31 2012 02:05 decker247777 wrote: Take your balance discussions to Sc2 , this is broodwar where any amount of skill can make up for any disadvantage. i.e.: learning how to control the pace of zvt by incorporating a threat of backstabbing mentally breaking your opponent down
Take your bullshit balance whining back to Sc2 where it belongs Because using statistical analysis to try to prove imbalance is whining. Show nested quote +On March 31 2012 00:14 sGs.Stregon wrote: As much as you may not want to admit it, because you seem to disslike Terran, maps play a huge role in how well a race does. That is why during the corse of proleague's, teams wont send certain races out on certain maps, skewing the %'s. I understand you probley feel frustration twords the Terran race, in which case i would urge you to do some research and find out which maps Terran, statistically, does bad on and only play those maps.
Also, Terran is not as forgiving as you say. In a TvP game, lets just say, if protoss holds off the 2/1 200/200 push, protoss has a better chance of winning that game, because at that point protoss has enough base's/gateways to just throw units at Terran untill he breaks.
I am a lifetime zerg player, but I dont really see the imbalance in the race(s), today, that you are speaking of. Mabey you are refering to the imbalance of the tank shooting half way across the map back in 2000, but if we look at each race, as it stands today, it is very balanced and has been this way for quite awhile, and the only imbalances you will find come from the maps. Oh, maps matter all right. Yet as an aggregate performance, the effect of map balance is mitigated. Even after accounting for fluctuations, terran is still ever so slightly ahead, and that coupled with a few other factors makes the path to bonjwahood much, much easier.
You seem to have read the first part. But yes, maps play a HUGE part in balance in Sc:Bw. You cannot deny it, just because it doesnt work into your statistics, this game is what balance looks like, and the X factor to make one race stronger than another is the map pool.
Secondly, Terran may seem a little unbalanced, but like I stated, teams generaly only send Terrans out on maps that are Terran favoured or where they have a slight dissadvantage but have things built into the map they can use to create an advantage((i.e. strategic, hard to reach, cliffs, ledges)), which comes back the map pool..
Sc:Bw is balanced. You can look at any statistic you want and claim any race is inbalanced, but inbalances come from the maps. That is why, generally, on ICCup you see mainly Fighting Spirit only. Because that map is basically 33.3/33.3/33.3% balanced between the races, and player skill determines who wins((or protoss cheese)), as compaired to a map like Outlier, or Neo Medusa
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Fighting Spirit is a very balanced map, but it's completely standard and an inaccurate representation of the pro scene. Not all games are standard, and some races benefit more than others from certain trends in maps. Maps change things, but patterns still emerge.
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I'm getting confused, are you accusing me of raging and flaming you or what because the most insulting thing I've done is pointed out that you argue from a perspective that's mostly confined to the last few years with a cursory knowledge of who dominated the past. Is this untrue?
Anyhow, I'd like you to cite exactly how many games have been played since 2008(kind of arbitrary but it's where I'm working from) and how many games have been played before, if you wouldn't mind. I'd like to be sure of this. Also note that literally hundreds of games have not been recorded in TLPD from before 2005 because there were a lot more leagues and showmatchy type deals that didn't stick around, so you are missing some past games.
Moving on, T>Z>P>T hasn't been consistent for years. It was P>Z for about a year after Bisu beat Savior, althought it was something to the tune of 51% P winrate as opposed to the typical 53-55% we see in the standard race imbalance. There were also times when Terrans stomped Protoss for several months at a time (Back in Reach's hayday, before Nal_rA really came around, Reach was the only protoss with a modicum of ability to beat anyone). Or directly after Savior where, before Flash's domination, there was like 3 Terran league winners (Flash OSL Mind MSL ForGG MSL) compared to like 4 Protoss and a bazillion zergs.
The T>Z>P>T thing is true over a long, large sample size, but not in isolated time periods of relevance (Which is all it takes to win titles).
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On March 31 2012 10:24 Lightwip wrote: Fighting Spirit is a very balanced map, but it's completely standard and an inaccurate representation of the pro scene. Not all games are standard, and some races benefit more than others from certain trends in maps. Maps change things, but patterns still emerge.
AND there in lies my ENTIRE point.. Maps determin balance is Sc:Bw anymore.. Terrans dont play on maps that they are statistically weak on - hince Terran's SEEM a little over powered, when in reality, the coach's are just maximizing their line ups, by only playing Terrans on Terran favoured maps, for the most part..
This thread is thinly veiled QQ. So you lose to Terrans, it happens. Watch your replays, and find out where you made your mistakes, and try not making them the next time you play.
This is not Sc2, this doesnt need anymore balance((which would probley result in breaking one of the races, to appease those who cant play//insert Sc2 terran comment here\\))
And if you are not sold on maps playing a huge part in balance. There is this thing called a BO win.. If you can accuratly scout what build your opponent is going, you can switch into a build order that beats it, statistically, alot. If you are really going todo a statistics thing, you cant leave out BO wins((which doesnt determine which race is op, but instead which player was smart enough to be able to directly counter what his opponent was doing//insert Flash here\\))
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On March 31 2012 11:13 sGs.Stregon wrote:Show nested quote +On March 31 2012 10:24 Lightwip wrote: Fighting Spirit is a very balanced map, but it's completely standard and an inaccurate representation of the pro scene. Not all games are standard, and some races benefit more than others from certain trends in maps. Maps change things, but patterns still emerge. AND there in lies my ENTIRE point.. Maps determin balance is Sc:Bw anymore.. Terrans dont play on maps that they are statistically weak on - hince Terran's SEEM a little over powered, when in reality, the coach's are just maximizing their line ups, by only playing Terrans on Terran favoured maps, for the most part.. This thread is thinly veiled QQ. So you lose to Terrans, it happens. Watch your replays, and find out where you made your mistakes, and try not making them the next time you play. This is not Sc2, this doesnt need anymore balance((which would probley result in breaking one of the races, to appease those who cant play//insert Sc2 terran comment here\\)) You may notice that I specifically said that this analysis has no relevance whatsoever except in the pro scene. Read more carefully.
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I don't see why you think it's logical to look at these stats from a "Over all time, T wins slightly more, therefore they are going to have more bonjwas" perspective. Why can't you make the argument "T has had more bonjwas, therefore they are going to win slightly more over all time."? If T had 4 of the 5 best players ever and didn't win more than Z and P, it would actually mean the race is underpowered at the below bonjwa level. Artosis had a post about this a while back that was related: http://www.teamliquid.net/blogs/viewblog.php?topic_id=70545
Also, you claim "Flash, Boxer, Oov, and Nada are also all statistically insignificant" but I don't see why you claimed that. Did you run the numbers? It is certainly not obvious. In the aggregate, they clearly have a huge influence on the winrates -- they've played >800 TvZs between them and won over 66%.
I have lots of other problems with this post, but I'd like to start with these.
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this is a great article, thank-you.
and i am a little embarrassed that i did not think of it myself!!!
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On March 31 2012 11:18 Lightwip wrote:Show nested quote +On March 31 2012 11:13 sGs.Stregon wrote:On March 31 2012 10:24 Lightwip wrote: Fighting Spirit is a very balanced map, but it's completely standard and an inaccurate representation of the pro scene. Not all games are standard, and some races benefit more than others from certain trends in maps. Maps change things, but patterns still emerge. AND there in lies my ENTIRE point.. Maps determin balance is Sc:Bw anymore.. Terrans dont play on maps that they are statistically weak on - hince Terran's SEEM a little over powered, when in reality, the coach's are just maximizing their line ups, by only playing Terrans on Terran favoured maps, for the most part.. This thread is thinly veiled QQ. So you lose to Terrans, it happens. Watch your replays, and find out where you made your mistakes, and try not making them the next time you play. This is not Sc2, this doesnt need anymore balance((which would probley result in breaking one of the races, to appease those who cant play//insert Sc2 terran comment here\\)) You may notice that I specifically said that this analysis has no relevance whatsoever except in the pro scene. Read more carefully.
You seem willfully ignorant((dumb on purpose)).. You do realize that the Proleague is PRO right? You realize that the Proleague is what im talking about, with coach's maximizing line ups by playing Terrans on Terran favoured maps, right?
or are you not willfully ignorant, but mentally stunted =/ Look at all my posts together as a whole, and you would easily realize I am talking about PRO games myself, and simply used a map like Fighting Spirit for my argument of maps creating imbalances in one race or another.
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On March 31 2012 11:21 sGs.Stregon wrote:Show nested quote +On March 31 2012 11:18 Lightwip wrote:On March 31 2012 11:13 sGs.Stregon wrote:On March 31 2012 10:24 Lightwip wrote: Fighting Spirit is a very balanced map, but it's completely standard and an inaccurate representation of the pro scene. Not all games are standard, and some races benefit more than others from certain trends in maps. Maps change things, but patterns still emerge. AND there in lies my ENTIRE point.. Maps determin balance is Sc:Bw anymore.. Terrans dont play on maps that they are statistically weak on - hince Terran's SEEM a little over powered, when in reality, the coach's are just maximizing their line ups, by only playing Terrans on Terran favoured maps, for the most part.. This thread is thinly veiled QQ. So you lose to Terrans, it happens. Watch your replays, and find out where you made your mistakes, and try not making them the next time you play. This is not Sc2, this doesnt need anymore balance((which would probley result in breaking one of the races, to appease those who cant play//insert Sc2 terran comment here\\)) You may notice that I specifically said that this analysis has no relevance whatsoever except in the pro scene. Read more carefully. You seem willfully ignorant((dumb on purpose)).. You do realize that the Proleague is PRO right? You realize that the Proleague is what im talking about, with coach's maximizing line ups by playing Terrans on Terran favoured maps, right? or are you not willfully ignorant, but mentally stunted =/ I'll let you figure out exactly why your post is so ridiculous. Hint: it involves something you mentioned in your post.
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On March 31 2012 11:26 Lightwip wrote:Show nested quote +On March 31 2012 11:21 sGs.Stregon wrote:On March 31 2012 11:18 Lightwip wrote:On March 31 2012 11:13 sGs.Stregon wrote:On March 31 2012 10:24 Lightwip wrote: Fighting Spirit is a very balanced map, but it's completely standard and an inaccurate representation of the pro scene. Not all games are standard, and some races benefit more than others from certain trends in maps. Maps change things, but patterns still emerge. AND there in lies my ENTIRE point.. Maps determin balance is Sc:Bw anymore.. Terrans dont play on maps that they are statistically weak on - hince Terran's SEEM a little over powered, when in reality, the coach's are just maximizing their line ups, by only playing Terrans on Terran favoured maps, for the most part.. This thread is thinly veiled QQ. So you lose to Terrans, it happens. Watch your replays, and find out where you made your mistakes, and try not making them the next time you play. This is not Sc2, this doesnt need anymore balance((which would probley result in breaking one of the races, to appease those who cant play//insert Sc2 terran comment here\\)) You may notice that I specifically said that this analysis has no relevance whatsoever except in the pro scene. Read more carefully. You seem willfully ignorant((dumb on purpose)).. You do realize that the Proleague is PRO right? You realize that the Proleague is what im talking about, with coach's maximizing line ups by playing Terrans on Terran favoured maps, right? or are you not willfully ignorant, but mentally stunted =/ I'll let you figure out exactly why your post is so ridiculous. Hint: it involves something you mentioned in your post.
Mentally stunted it is..
Quit your Terran QQ. Sc/Bw is balanced, and your just bad
/thread
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But if pvp and zvz are coinflippy, while tvt is not, do you not need to practice way more for that matchup than zvz/pvp? (also tvt is damn hard!)
Which leaves less room to practice for the other matchups.
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tvt is many times more complex than either zvz or pvp, why else do you think that it is the only match up that there are 0 guides in english on how to play it?
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Quit bickering about maps. Maps do make a big difference, but as I've said before, if a race can make more advantage from certain map terrain (i.e. cliffs, small ramps), because they have the longest range ground unit / best defensive structures and abilities respectively, then it shows that the race is more of a problem than maps.
By removing these qualities, a map can work to take away these race advantages, but every map is going to be different, and truthfully, Terran race has units / abilities designed that benefits most from little map features. That itself shows how other races like Zerg / Protoss are weaker than Terran. The race that can abuse the map the greatest is the problem, not the maps itself. And we're not even talking about how flexible a race is (And guess which race has the most flexibility and innovating options? )
User was temp banned for this post.
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Nope, purely a matter of map making. Protoss does better in open spaces and with lots of expansions or on island maps. People just didn't like playing on island maps so no one made as many maps that would horrendously benefit protoss in that way(There used to be a lot more island maps, now there are none. Protoss used to be generally stronger, now they aren't. Correlation is not causation though, I know, just a relevant point). It's not a problem with terran (if there ever was one, I'm still skeptical). Terrans hate it when their enemies can expand and the true expansion timing macro game (not just oov's "make lots of units at heretofore unknown timings" macro)didn't really kick in until 2005-2006 (that savior guy with his silly expansion/tech timings doing those craaazy things)
People got into starcraft because Boxer did crazy 1 base micro strategies, so they made more maps with lots of 1-2 base viable shit which benefits Terrans the most, protoss a little, and zerg the least (Zerg was the worst for several years). Years where only every 1 in 5 maps were it was reasonable for a zerg to get their third gas before getting defilers to move out, or protoss had to one base no matter what.
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On March 29 2012 15:22 Lightwip wrote:Show nested quote +On March 29 2012 15:17 Keone wrote:On March 29 2012 14:56 Lightwip wrote:On March 29 2012 14:37 Keone wrote:I am a statistics major, and Lightwip, your statistics are suspect and flawed. Though I somewhat agree with your topic, I don't think your reasoning is very sound. Here's a long-winded explanation of why: --------------------------------------- 1. Specific Starleague SampleYour stats are heavily based on your (13/13/10) race distribution of Terran/Zerg/Protoss. How about a different example, say Incruit OSL 2008? Their race distribution (T/Z/P) was (13/10/17). Here are the new numbers: Terran: 54.40*(10/35) + 47.44*(17/35) + 50*(12/35) = 55.73% Zerg: 54.67*(17/35) + 45.6*(13/35) + 50*(9/35) = 56.35% Protoss: 52.56*(13/35) + 45.33*(10/35) + 50*(16/35) = 55.33% Also, I have a question here: how did you get your numbers? Because with a true binomial distribution P(X >= 16), you shouldn't get those values. Not necessary in my argument, but I don't understand your math, you should go and check, I've included what they should be in spoiler below. + Show Spoiler + Your values should be:
T: 0.007378994 (AKA .738%) Z: 0.005479762 (AKA .548%) P: 0.004825193 (AKA .483%)
Perhaps you forgot that you should not just do the binomial of P(X = 16), which I believe you did. For example, a StarLeague winner might have won all 20 of his matches. This doesn't have any effect on my argument, I'm just letting you know that you probably made a mistake here.
Anyway, the new probabilities for winning: T: 0.02202714 Z: 0.02505878 P: 0.02024176 Scaled & Sorted (Highest to Lowest): Zerg: 37.2%T: 32.7% P: 30.1% Well what do we have here. Zerg comes out on top by nearly 5%. Not as shocking as your 13% T>Z, but I just wanted to show you how the sample set you use affects your result. 2. Questionable Abuse of StatisticsA questionable part is your system of scaling your binomial distributed results. I believe is actually inappropriate given how .166%*13 + .118%*13 + .102%*13 = 5% of ANYONE winning an OSL lol. For your argument to be valid, this should equal 1. Scaling is dangerous: why? I understand your want of scaling, but it's like saying an ant has a 20% better chance of killing an elephant than a gnat, which is abusing statistics. For the statistical test to be sound, the total value must equal to 1; scaling to 1, especially from such a low percentage, is sketch and often leads to untrue answers. Of course, I don't know if that's the case here simply based off the stats, but one thing is for sure; it's not enough to base a conclusion on. To be honest, all this statistical stuff gives us is a completely different conclusion, and that conclusion would be: The winner of the starleague is likely the race that has a lot of its best matchup, and least of its worst matchup. ... No shit, right? Essentially I'm saying that your use of statistics here cannot be used to help your "Terran" argument. 3. Number in RacesAnother important point is the number of people playing a race. If we use your statistics (I don't know how to look up the real numbers): TvZ: 6549-5490 (54.40%) ZvP: 5162-4280 (54.67%) PvT: 4782-4317 (52.56%) Zerg has played the most matches (~12000 TvZs & ~9400 ZvPs = ~21400 games), with Terran in second, and Protoss in third (in non-mirror matches). This is obviously lacking due to the mirror matches... However, it is common knowledge in Korea that Zerg and Terran are the most popular races there. Do you see where I'm going? The conclusion we reached earlier was: The winner of the starleague is likely the race that has a lot of its best matchup, and least of its worst matchup. The point is that there are simply more Zerg and Terran players than there are Protoss players. This has a lot of ramifications. As before, your stats system shows that the winner of the SL is the race which has the most of its ideal matchup, and least of its worst matchup. Therefore, Terran starts out with an already obvious advantage: the lack of Protoss + the popularity of Zergs. This, I believe, is the real driving reason of why Terrans have been so dominant over SCBW's history. 4. Your Valid PointsHowever, this isn't a post just to trash your points. You made several good and valid points. Namely, TvT and mirror matchups. This is very true and a very good reason why elite Z & P players get knocked out so early due to a measure of luck. Jaedong was most definitely an exception in the most volatile of MUs; however, TvT seems to be a more stable mirror, perhaps simply due to the length of the games (thus allowing more skill to matter in the game). To this point, I don't have any real qualms, and I agree that it must play a big factor in the establishment of "Bonjwas". Coupled with the conclusion in Part 3, I can see how Terrans have become so dominant.----------------------------------------- I hope you'll view this post objectively and not subjectively. Thanks! I'll edit for mistakes later, but I think this pretty much shows why your statistics are misleading, yet it leads to reasoning that agrees with your general conclusion. If you could add this to your OP in spoiler tags, people can read both sides to the statistics part; but of course that's up to you =) Of course they aren't perfect. I made this in about 1-2 hours, so I could have made a mistake. 1. generally, P are not as highly represented throughout the SLs. Incruit is pretty much one of the few counter-examples. 2. A 1 - binomcdf(n,p,x). Actually I made a mistake here(16 instead of 15 for x), but that doesn't change the results much. T: 41.7% Z: 31.0% P: 27.3% That doesn't change my point, but thanks. I didn't put enough time into this to re-check my math. I understand I'm doing bad practice here, but it doesn't change the result. The alternative would be to run a few thousand samples, which would be hard given how much effort coding that would take. Also, while it is bad maths, it happens to be pretty consistent with actual titles. T>Z>>P. 3. All of these other factors are true in the pro-scene, and they are further meant to prove my point about bonjwas. Yet even before those, terran has a slight advantage.4. There's a pretty good spread of races played by pros. Z>T>P but they're all in the 300's, according to TLPD. 5. Your Incruit counterexample actually explains the random Z wins pretty well, actually. While a normal SL favors terran, a situation can heavily influence the statistics, suddenly favoring Z for that SL. However, that does not contradict the general trend. ^ That bolded part is what I'm saying isn't proven in your argument. But I could easily believe that. And I think you've missed the point of my post. I'm not picking on your mistakes. I'm saying your approach is impossible because the simple fact that there are more Zergs & Terrans with fewer Toss makes Terran's situation always more favorable, so if Terran is indeed imba, you can't use those numbers because they have a big advantage already, so your statistical approach doesn't show anything imba about Terran, and instead proves that your argument does not prove imba-ness. I think the parameters themselves are proof of it, really. ~1% isn't large, but I'd say it's pretty statistically significant. In a fairly weighted contest, the hypothetical terran is the best.
I'm no expert, but shouldn't a standard deviation be calculated? Is 1% actually statistically significant?
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There are quite a few problems I have with your statistics. Below are the three most important.
1) You claim that long term averaging negates the need to do a more thorough job on the time-dependence of matchups. Yes, the power of averaging is great but using a filter window size of "The history of Broodwar" doesn't give a whole lot of chance to see how things may have changed over the years. There really does need to be a much higher bandwidth (shorter time) filter applied to the statistics and have that scrolled over the history of broodwar. Part of what I do for a living is design control systems, I can do all of this except for the data mining portion. It's really something for you to attribute Flash's bonjwa status to the fact that he's terran when we don't even know what the time dependence of the matchups look like. The fact that Oov pwned zergs so bad back in the day has very little relevance to the TvZ statistics right now except for the contributions he made to the base understanding of the matchup. The players now are playing a different game than Oov played.
2) The proleague problem. I have a feeling proleague statistics will exacerbate the imbalance in XvX statistics due to the fact that Coach's will try to put good players out on maps that are good for them (presumably good for their race). The result is that you'll see a lot of Stork on P favored maps (insert any of TBLS, just picked one at random) rolling over whatever fodder the other team sends out. This will show up as racial imbalance when it's truly skill imbalance which is causing the divergence of matchup statistics. There probably should be a separate study carried out splitting out team league statistics from individual statistics. I believe individual statistics should be more accurate as players typically have to play on a more balanced mapset.
3) The effect absolute player skill has on imbalance. This one is unfortunately probably impossible to figure out. The argument goes like this, just because ZvP is favored at 54-46 for Z for the set of all pro gamers does not mean that this is true at all levels of player skill. If you go down to D level, what does the racial imbalance look like down there, I'm willing to bet it's different than for an average pro level. Who cares what the balance looks like at the D level, who cares what it looks like at the average pro level, what is most important is what does it look like at the very top. As you try to focus in on only the top players you run into a problem of not having enough data to make any certain predictions. Beyond that you face the task of quantifying a player's absolute skill.
In short the effort is somewhat futile, all we really care about is what does racial balance look like at the uppermost prolevel and how it changes over time. Throw in the fact that we don't know a player's absolute skill level and it really gets messy. Add for good measure the feedback loops that good players have on the pro-scene (I don't believe it's coincidence that we have things like swarm season after JD dominance, the era of the dragons, or that one MSL where terrans got 3/4 semi's slots after Flash's 2010). There's also the unknown feedback effect that Boxer had on the whole scene. The first Bonjwa terran emerges, many people look up to him and select T as their race and then go on to do good things themselves. Were most of the bonjwa terran due to an imbalance, or because the first bonjwa was terran and they all copied (this ignores the fact that Boxer actually counts as 2 bonjwas because of his protoge' Oov).
On March 31 2012 10:16 Lightwip wrote: A few fair observations, along with a few not-so-fair ones and a whole lot of rage. Dunno why you hate on MSLs. I see about as many flukes in the OSL as in the MSL. July and Effort are two rather recent examples. There's also a fairly recent example of a terran-dominated semi there as well. But Zergs do indeed often dominate semis. That's great, they make wonderful fodder for terrans!
For the hell of it I ran the MSL numbers for the last 11 seasons:
Show nested quote + ABC Mart 2011 - Flash, Zero, Jaedong, Leta (2 T, 2 Z) PDPop 2011 - Hydra, Great, Jaedong, Zero (4 Z) BigFile 2010 - Flash, Jaedong, Light, Fantasy (3 T, 1 Z) Hana Daetoo MSL 2010 - Flash, Jaedong, Calm, Free (1 T, 2 Z, 1 P) Nate 2009 - Jaedong, Flash, Kwanro, Kal (1 T, 2 Z, 1 P) Avalon 2009 - Calm, Kwanro, Iris, Jaedong (1 T, 3 Z) Lost Saga 2009 - Luxury, Jangbi, Stork, Zero (2 Z, 2 P) Club Day 2008 - Bisu, Jangbi, Free, Kal (4 P) Arena MSL 2008 - ForGG, Jaedong, Flash, Much (2 T, 1 Z, 1 P) Gom TV 4 2008 - Jaedong, Kal, Jangbi, Mind (1 T, 1 Z, 2 P) Gom TV 3 2007 - Mind, Bisu, Xellos, Savior (2 T, 1 Z, 1 P)
13 T, Flash, Leta, Light, Fantasy, Iris, ForGG, Mind, Xellos - 8 Unique 19 Z, Zero, Jaedong, Hydra, Great, Calm, Kwanro, Luxury, Savior - 8 Unique 12 P, Free, Kal, Jangbi, Stork, Bisu, Much - 6 Unique
OSL Stats
10 T, 3 Unique 16 Z, 10 Unique 15 P, 9 Unique
Total MSL + OSL
23 T - 9 Unique 35 Z - 14 Unique 27 P - 9 Unique
So yes, include the MSL and you don't have to go back as far to find more than 1 T in a semis. But that doesn't change the fact that there still have been more toss in semi-finals than terran in the past 11 seasons.
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