Speedrunning the campaign - Page 4
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flamewheel
FREEAGLELAND26780 Posts
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Superiorwolf
United States5509 Posts
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surfinbird1
Germany999 Posts
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Sandrosuperstar
Sweden525 Posts
looking forward to the sc2 ones | ||
Snipinpanda
United States1227 Posts
Trial and error? Or did you do some calculations? | ||
Antisocialmunky
United States5912 Posts
Killer scourge micro video. Never saw that but it twas epic. | ||
meegrean
Thailand7699 Posts
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Freezard
Sweden1005 Posts
WARNING! This is a glitchfest. If you don't like to watch glitches, don't bother, and please don't dislike my videos because you think it's "cheating". For God's sake, I play vs the AI... On January 07 2012 12:53 Snipinpanda wrote: How did you optimize the build orders for some of these missions? Trial and error? Or did you do some calculations? Well first you plan out what you think is the minimum required and you start with that. If your economy is too weak you build an additional worker etc. It's a lot of trial and error - basically you follow patterns and in the end you will know exactly when to do things, like pulling a Probe to build a proxy Pylon at xxx minerals. After you watch your runs you can think of how to refine and improve the build orders. For longer/base destroying missions I usually don't bother optimizing though, it's basically impossible because there are too many options and variables in play. Also I check optimal mineral patches for every mission. Thank you all for your comments ![]() | ||
Hyperionnn
Turkey4968 Posts
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Vod.kaholic
United States1052 Posts
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aiuradun
Denmark115 Posts
also will you do a "complete" run instead of singel mission runs to see how fast you cna get through sc in 1 go (impresses me alot more when ppl do full runs in 1 sitdown :-) also how do you differentiate glitches from exploits. /Cheers | ||
bITt.mAN
Switzerland3689 Posts
It's still a very good strategy, but the micro could be even more wheeeeee | ||
corumjhaelen
France6884 Posts
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StarStruck
25339 Posts
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7mk
Germany10157 Posts
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blubbdavid
Switzerland2412 Posts
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Freezard
Sweden1005 Posts
Now working on BW Terran... but it's progressing slowly. Just completed two missions so far. On January 12 2012 18:47 aiuradun wrote: are there no rules in regards to patches? or can you pick and chose in patches in regards to witch patch works best for each mission? also will you do a "complete" run instead of singel mission runs to see how fast you cna get through sc in 1 go (impresses me alot more when ppl do full runs in 1 sitdown :-) also how do you differentiate glitches from exploits. You can use whatever patch you want for each mission. Which makes playing through the whole campaign in one go much slower than these runs, since you'd have to settle with one version. I really don't plan on doing that unless I go to the SDA marathon, but then again there are a few time based missions like T03 that takes 20 minutes of staring at the screen, so that's also one reason a single-segment run kinda sucks (aside from all the randomness). And exploits are things you need a third party program to do, like mineral hack or nuke anywhere. Not actually sure how they are done because I've never used any exploit but I guess you alter the memory in some way. Glitches are just bugs that are possible to do in the game as it is. Like forcing a Probe down a cliff or through minerals by building a Pylon. On January 12 2012 23:47 bITt.mAN wrote: AH! this is great to look through again, but I'm appalled for BWT03 no stim! When the strategy mainly consisted of MnM eating away at everything, I was... shocked. Now I wanna try q: (damm shouldn't have said that here should I?) Yeah, you mean the SDA run? I'm currently working on this mission and I agree stim could probably improve the time. Tell me if you come up with something cool ![]() On January 13 2012 01:47 corumjhaelen wrote: Z03 is sick, would never have thought of that. I think the worst run is probably Z07, but hard to see what to do. Really cool =) Yep, Z07 is pretty bad (but also the hardest/longest mission in the game). Most of the Zerg missions are semi-rushed because coming up with all the new strategies and glitches made me kinda tired of actually executing them well, so my micro is definitely lacking in those missions. Anyway you can always tell me how to improve my strategies and stuff ![]() | ||
zlosynus
Czech Republic339 Posts
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xxpack09
United States2160 Posts
On January 15 2012 03:04 zlosynus wrote: If I recall correctly, in some version of SC it was possible to control and move the nuke, to detonate it in any place. Have you considered that? That's a hack, not just a glitch, so it is not permissible. | ||
Freezard
Sweden1005 Posts
Patch 1.11b Fixed a bug that allowed Zerg to build without the need for creep. Patch 1.04 Air unit movement near the edge of the map corrected. | ||
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