Haha, I lol'd.
Speedrunning the campaign - Page 5
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Emnjay808
United States10639 Posts
Haha, I lol'd. | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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Freezard
Sweden1005 Posts
BWT01 2:39 < 2:45 BWT02 3:11 < 4:26 | ||
Kywalk
Brazil23 Posts
The bacon bug was hilarious. | ||
Skeggaba
Korea (South)1556 Posts
First one was just lol, so genious to block off the computer with duran :D | ||
aokces
United States309 Posts
How do you counter nukes? Spider Mines. Perfect Spider Mines. | ||
Freezard
Sweden1005 Posts
On February 08 2012 09:24 Skeggaba wrote: What happened in the second one there? Dont quite get it ... First one was just lol, so genious to block off the computer with duran :D You rescue battlecruisers with civilians, there are four islands but I skip the third one by killing the civilians. All the pausing is just to save in-game time because if you don't pause then the dropships won't unload until the transmissions are finished etc. | ||
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JWD
United States12607 Posts
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Assault_1
Canada1950 Posts
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JWD
United States12607 Posts
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GhandiEAGLE
United States20754 Posts
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Darksoldierr
Hungary2012 Posts
On February 08 2012 09:59 aokces wrote: This one is the most impressive for me. How do you counter nukes? Spider Mines. Perfect Spider Mines. http://www.youtube.com/watch?v=ACCYvuQb17A WoW, that was awsome :D | ||
ne4aJIb
Russian Federation3209 Posts
I agree with top comment on youtube. I spent about an hour for this mission. xD Against ghost I think it was easier, with laid mines. Against Battlecruisers I had a really bad time. ![]() | ||
Sinedd
Poland7052 Posts
very impressive ! ![]() gz | ||
We Are Here
Australia1810 Posts
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Freezard
Sweden1005 Posts
On February 08 2012 13:44 JWD wrote: Freezard which of these was hardest to complete? Can you write a bit about some tricks you used to shave seconds off of certain runs? I'm just fascinated by this stuff; would love some insight into your thought process. Actually I've written comments for each of my runs to SDA... but I don't have them on my disk anymore. Sorry :\ The hardest missions because of low success rate have been P06/P07. P06 I've only managed to finish one time, even though spending about 10 hours on it... so yea. P07 is just pure luck, chances of getting through the cannons with no DT losses are ~20% and then after that there's a reaver that kills one of your DTs ~90% of the time. Then there are hard missions because they're just... long. P08 is annoying because it's 7 minutes and it all comes down to the final shuttle reaver attack that is really difficult to pull off. It took me a while to figure out the exact shuttle paths used in the YT run which works pretty well. T10 is similar with the floating factory and dropship ending (nuking the ion cannon). You have to time it perfectly because if you send in the dropship too early it will die and if you send it too late a ghost will use lockdown on it. And even if you cloak the ghosts they're still visible for a short time due to a turret, so it's not uncommon that a ghost dies. That mission is pretty brutal to run in general because there's a lot you need to remember like what to do with every SCV, when to do it (the timings are really strict), and you also need to perform the build anywhere glitch on the first try. Finally there are the Brood War missions and the pause glitch... in the original SC you can just skip through every transmission (dialog) with escape. You can't do that in BW, so you need to waste time listen to the transmissions. That's why you want to pause the game during transmissions because it stops the in-game timer. So usually the screen will center on a unit followed by a transmission. Well, you need to pause within a certain amount of frames before the transmission starts. If you fail, you have to sit through the whole transmission before you're able to restart the mission (or if the transmission is 1 minute long, you better ctrl-alt delete and restart the game). So I think you can imagine the frustration that comes with a 9 minute long mission that ends with such a transmission (BWP02). If you fail to pause it, it doesn't matter how fast you actually finished the mission, it would all be in vain. Thankfully I've gotten pretty good at doing the pause glitch but it's still not easy to do, that's why I'm kinda tired of running BW at the moment... SC was clean of such bs. EDIT: Add Z02 to the missions with low success rate... that teleporting drone glitch to the beacon works ~5% of the time ~_~ | ||
Necosarius
Sweden4042 Posts
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HaXXspetten
Sweden15718 Posts
(Watch with annotations on btw ![]() Explanation: If you don't kill the red zerg buildings, the trigger that causes the other AIs to actually start playing never commences => the AI will not react when you drop his main, only the static defences... who the hell even thought of this? lol | ||
Freezard
Sweden1005 Posts
Same strategy as in the SDA run but with one dropship instead of two. The ending is really hard to pull off! My siege mode timing was just two seconds off... woot! | ||
reincremate
China2210 Posts
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