• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:00
CEST 20:00
KST 03:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202550RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams5Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Power Rank - Esports World Cup 2025 Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion [Update] ShieldBattery: 1v1 Fastest Support! BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams Ginuda's JaeDong Interview Series
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1046 users

Speedrunning the campaign

Forum Index > BW General
Post a Reply
Normal
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
Last Edited: 2012-05-08 10:49:52
December 10 2011 22:12 GMT
#1
I've finished my project of speedrunning the original SC campaign You can find them at Speed Demos Archive.













For those interested in running, visit the SDA forums and check out the SC topic. There's also an ongoing project of speedrunning the SC2 campaign
hehe
Profile Joined April 2009
United States132 Posts
December 10 2011 22:37 GMT
#2
i remember someone under the name of philip ball of snow did a few of these to. at least i think thats what his name was
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
Last Edited: 2011-12-10 23:00:03
December 10 2011 22:59 GMT
#3
Edit: Nevermind...
Need a Light
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
December 10 2011 23:14 GMT
#4
lol I like the tricks used in Eye for an Eye. I take it these are on version 1.00?
Administrator
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
December 10 2011 23:17 GMT
#5
so you cheated at Z08? aw thats lame... lol jk, but i dont consider that a speed run then. sounds cool, i usually speedrunned by using cheats (There is no cow level FTW!!!)
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Chef
Profile Blog Joined August 2005
10810 Posts
December 10 2011 23:22 GMT
#6
I was wondering when someone with a bit of handspeed/gameplay-experience would speedrun this game. The old runs always had cool strategies but I knew that anyone with a bit of skill at SC 1v1 could just steal the strats with twice the efficiency. How much of your runs would you say are improved strategies and how much is just being better at the game than the original runner?
LEGEND!! LEGEND!!
Cpadolf
Profile Joined August 2009
Sweden1199 Posts
December 10 2011 23:27 GMT
#7
On December 11 2011 08:17 FlaShFTW wrote:
so you cheated at Z08? aw thats lame... lol jk, but i dont consider that a speed run then. sounds cool, i usually speedrunned by using cheats (There is no cow level FTW!!!)


Speedruns have traditionally pretty much always exploited glitches wherever possible to complete a game faster. And he didn't use a code, if that's what you meant.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
December 10 2011 23:28 GMT
#8
On December 11 2011 08:17 FlaShFTW wrote:
so you cheated at Z08? aw thats lame... lol jk, but i dont consider that a speed run then. sounds cool, i usually speedrunned by using cheats (There is no cow level FTW!!!)

in terms of a speedrun, theres a difference between exploiting bugs and actually using cheats/third party programs. the general rule is that if it can be done in the confines of a normal game, its fair game in a speed run. he needed to be able to time the creeps perfectly and stuff to get the invulnerable drone bug to do that. sure it can seem weird because its not an intended game mechanic, but it can happen and so its allowed. allows for creative ways of solving puzzles
Writer
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2011-12-10 23:47:55
December 10 2011 23:45 GMT
#9
How long did you needed to finish this?

Raynor probably died more than once in T02, also I would have played this mission so often just to break the 1:00 lol.

Or maybe your goal was to killt he CC before 1:00, which is fair i guess :D
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
December 10 2011 23:47 GMT
#10
On December 11 2011 08:28 Kiante wrote:
Show nested quote +
On December 11 2011 08:17 FlaShFTW wrote:
so you cheated at Z08? aw thats lame... lol jk, but i dont consider that a speed run then. sounds cool, i usually speedrunned by using cheats (There is no cow level FTW!!!)

in terms of a speedrun, theres a difference between exploiting bugs and actually using cheats/third party programs. the general rule is that if it can be done in the confines of a normal game, its fair game in a speed run. he needed to be able to time the creeps perfectly and stuff to get the invulnerable drone bug to do that. sure it can seem weird because its not an intended game mechanic, but it can happen and so its allowed. allows for creative ways of solving puzzles



Yah, for example, check a speedrun of Amnesia: The dark descent, thats just mindnumbing.

Nice always loved the archive, so fun to watch these and lets plays =)
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
December 10 2011 23:54 GMT
#11
The Hammer Falls was really cool, wth is that sliding CC trick? lmfao
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
December 11 2011 00:11 GMT
#12
On December 11 2011 08:17 FlaShFTW wrote:
so you cheated at Z08? aw thats lame... lol jk, but i dont consider that a speed run then. sounds cool, i usually speedrunned by using cheats (There is no cow level FTW!!!)


Same for me, its a cool trick but not what I would think is a speed run. Will check out the rest of the youtube videos.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
December 11 2011 00:49 GMT
#13
On December 11 2011 07:37 hehe wrote:
i remember someone under the name of philip ball of snow did a few of these to. at least i think thats what his name was

Yes, he has most of the current SDA records (which I have now improved).

On December 11 2011 08:14 SonuvBob wrote:
lol I like the tricks used in Eye for an Eye. I take it these are on version 1.00?

Different version for each mission. But yeah Z08 was on 1.01 (invincible drone + cannons doing explosive damage). T02 used the latest version.

On December 11 2011 08:17 FlaShFTW wrote:
so you cheated at Z08? aw thats lame... lol jk, but i dont consider that a speed run then. sounds cool, i usually speedrunned by using cheats (There is no cow level FTW!!!)

Glitches/bugs are legal to do at SDA. At first I also thought it was kinda lame but it actually adds a lot more tactics to it (and lower times of course). Exploits are different from glitches and are not legal, such as mineral hack from canceling egg, nuking anywhere on the map, cheat codes etc.

On December 11 2011 08:45 Keniji wrote:
How long did you needed to finish this?

Raynor probably died more than once in T02, also I would have played this mission so often just to break the 1:00 lol.

Or maybe your goal was to killt he CC before 1:00, which is fair i guess :D

Took me two months to finish all the missions, playing on and off. I probably could break 1:00, but I had 30 missions to run in total. And really, 1:01 is pretty hard to beat, only one unit died. There are other missions that are much easier to improve.

On December 11 2011 08:54 xxpack09 wrote:
The Hammer Falls was really cool, wth is that sliding CC trick? lmfao

Check out this page for information about the glitches used
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
December 11 2011 00:57 GMT
#14
--- Nuked ---
DarkPlasmaBall
Profile Blog Joined March 2010
United States44298 Posts
December 11 2011 01:01 GMT
#15
LOL These speedruns are amazing!

It's great to complete these normally, but it's amazing to complete them in such clever and fast ways!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
December 11 2011 01:52 GMT
#16
On December 11 2011 09:57 Phyrigian wrote:
this is the best mission speedrun for the starcraft ive seen: ive copied this, but it took a couple of goes. this one is amazing, how do you just come up with something like this!


I have this one uploaded as well My run is 6 seconds faster. But yes the original runners figured out some crazy strategies! This mission is actually one of the easiest to run though. I've tried some missions over 1000 times


okum
Profile Blog Joined February 2009
France5778 Posts
December 11 2011 01:53 GMT
#17
Wow, those were really good. I'm looking forward to the rest.

Flash fan before it was cool | Coiner of "jangbang"
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
December 11 2011 02:18 GMT
#18
The "Return to Char" one was really funny. Good job! Upload all missions to YT because most people including me aren't watching anywhere else.
garlicface
Profile Joined April 2010
Canada4196 Posts
December 11 2011 02:39 GMT
#19
Man I love speedruns. Nice videos!
#TeamBuLba
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 11 2011 02:59 GMT
#20
Oh man, those speedruns! Id never thought of those solutions!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
tyr
Profile Blog Joined February 2008
France1686 Posts
December 11 2011 03:30 GMT
#21
Lol I would totally donate (more !) if Starcraft was on a SDA marathon lol. Next one is starting January 4th I believe.
Great job on this speedrun man. ^^
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
iSometric
Profile Blog Joined February 2011
2221 Posts
December 11 2011 04:45 GMT
#22
wow, nal ra esque lol.
strava.com/athletes/zhaodynasty
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
December 11 2011 06:34 GMT
#23
On December 11 2011 11:18 Fenrax wrote:
The "Return to Char" one was really funny. Good job! Upload all missions to YT because most people including me aren't watching anywhere else.

Ugh... then I would need to upload 40 missions :| Anyway... here are a couple short ones There's a hidden message in the bonus mission (ignore the last word, it was directed to the game out of frustration ), see if you can find it

Z02 - 0:09
http://www.youtube.com/watch?v=jtNwSLhEego

BWBonus - 0:55
http://www.youtube.com/watch?v=57Q2-clflUk
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-12-11 06:42:57
December 11 2011 06:41 GMT
#24
I always wondered how long it would take to do a speed run of SC:BW using the exploits. lmao some of those are so sick.
setzer
Profile Joined March 2010
United States3284 Posts
December 11 2011 06:47 GMT
#25
That Dark Origin speedrun is so sick.
doothegee
Profile Joined December 2009
Korea (South)3011 Posts
December 11 2011 07:41 GMT
#26
On December 11 2011 11:18 Fenrax wrote:
Z02 - 0:09
http://www.youtube.com/watch?v=jtNwSLhEego

wait what
웅진 멘쓰즈
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
December 11 2011 07:42 GMT
#27
On December 11 2011 15:47 setzer wrote:
That Dark Origin speedrun is so sick.

Seriously. Wowowow
Administrator
FractalsOnFire
Profile Blog Joined August 2010
Australia1756 Posts
December 11 2011 08:08 GMT
#28
On December 11 2011 16:41 doothegee wrote:
Show nested quote +
On December 11 2011 11:18 Fenrax wrote:
Z02 - 0:09
http://www.youtube.com/watch?v=jtNwSLhEego

wait what


Epic bug abuse
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2011-12-11 09:20:16
December 11 2011 08:30 GMT
#29
I really liked the one for the eye of the storm, sick double nuke

this one is really sick as well http://speeddemosarchive.com/demo.pl?StarcraftBroodWar/StarcraftBroodWar_P07_110
In the woods, there lurks..
FantomX
Profile Joined December 2008
Canada247 Posts
Last Edited: 2011-12-11 08:34:30
December 11 2011 08:34 GMT
#30
On December 11 2011 09:57 Phyrigian wrote:
this is the best mission speedrun for the starcraft ive seen: ive copied this, but it took a couple of goes. this one is amazing, how do you just come up with something like this!






The man, the myth, the legend.
Goldfish
Profile Blog Joined August 2010
2230 Posts
December 11 2011 10:18 GMT
#31
On December 11 2011 16:41 doothegee wrote:
Show nested quote +
On December 11 2011 11:18 Fenrax wrote:
Z02 - 0:09
http://www.youtube.com/watch?v=jtNwSLhEego

wait what


Click:

"Patch 1.04

Release: 1998-12-17

Changes:

* StarCraft compatibility with Brood War implemented.
* Resource Text Color changed to Green
* Custom AI has been strengthened...beware.
* Invincible Drone bug has been fixed "

Basically it seems when you morph a drone into a structure like a creep colony, then reduce the structure's HP to a low amount before canceling, the drone will become invincible.

Other fun stuff includes morphing a drone into a structure, shift right clicking somewhere just before it morphs, then canceling to make it float over everything (can be done with templars too). Most of them have been fixed though in the current patch.

For speed runs exploits are generally allowed. Of course there are different type of categories (like 100% speed run with no exploits) but for general speed runs exploits are allowed.

Yep good old SC1 bugs. I remember UMS where you had to float two high templar or a drone or do other exploits to complete the objective. Fun times.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
Last Edited: 2011-12-11 10:23:27
December 11 2011 10:23 GMT
#32
On December 11 2011 19:18 Goldfish wrote:
Show nested quote +
On December 11 2011 16:41 doothegee wrote:
On December 11 2011 11:18 Fenrax wrote:
Z02 - 0:09
http://www.youtube.com/watch?v=jtNwSLhEego

wait what


Click:

"Patch 1.04

Release: 1998-12-17

Changes:

* StarCraft compatibility with Brood War implemented.
* Resource Text Color changed to Green
* Custom AI has been strengthened...beware.
* Invincible Drone bug has been fixed "

Basically it seems when you morph a drone into a structure like a creep colony, then reduce the structure's HP to a low amount before canceling, the drone will become invincible.

Other fun stuff includes morphing a drone into a structure, shift right clicking somewhere just before it morphs, then canceling to make it float over everything (can be done with templars too). Most of them have been fixed though in the current patch.

For speed runs exploits are generally allowed. Of course there are different type of categories (like 100% speed run with no exploits) but for general speed runs exploits are allowed.

Yep good old SC1 bugs. I remember UMS where you had to float two high templar or a drone or do other exploits to complete the objective. Fun times.


Er, the above video has him just building a hatchery somewhere far away and winning.
Nothing about invincible drones.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
December 11 2011 10:23 GMT
#33
These are amazing!
I love speed run and I love starcraft. Double love double win.
화이팅
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
December 11 2011 10:27 GMT
#34
O_O

That Dark Origins run...just...wow man. Mad props.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
sh4w
Profile Blog Joined August 2010
United States713 Posts
December 11 2011 10:44 GMT
#35
Very cool.
I don't know if I've ever played through the whole campaign without cheating before.
It's just so looong. I should probably do it one day though.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
sapht
Profile Blog Joined August 2010
Sweden141 Posts
Last Edited: 2011-12-11 11:30:11
December 11 2011 11:29 GMT
#36
Great job! I love speedruns. Did you do any new strategies or are you rather performing the previous ones better? And which levels did you play, did you really play all the complete campaigns in BW and original in two months?

I've played the tassadar-shuttle-zealot mission a lot, using that strategy, but I used to send my shuttles below the spore colony rather than above and unload directly above the beacon. It kinda fails 99% of the time, though. I remember watching the zerg speedruns some years ago but didn't see so many exploits or weird strategies
You can use control groups to train units without even looking at your base.
kdgns
Profile Joined May 2009
United States2427 Posts
December 11 2011 11:56 GMT
#37
On December 11 2011 19:23 Snipinpanda wrote:
Show nested quote +
On December 11 2011 19:18 Goldfish wrote:
On December 11 2011 16:41 doothegee wrote:
On December 11 2011 11:18 Fenrax wrote:
Z02 - 0:09
http://www.youtube.com/watch?v=jtNwSLhEego

wait what


Click:

"Patch 1.04

Release: 1998-12-17

Changes:

* StarCraft compatibility with Brood War implemented.
* Resource Text Color changed to Green
* Custom AI has been strengthened...beware.
* Invincible Drone bug has been fixed "

Basically it seems when you morph a drone into a structure like a creep colony, then reduce the structure's HP to a low amount before canceling, the drone will become invincible.

Other fun stuff includes morphing a drone into a structure, shift right clicking somewhere just before it morphs, then canceling to make it float over everything (can be done with templars too). Most of them have been fixed though in the current patch.

For speed runs exploits are generally allowed. Of course there are different type of categories (like 100% speed run with no exploits) but for general speed runs exploits are allowed.

Yep good old SC1 bugs. I remember UMS where you had to float two high templar or a drone or do other exploits to complete the objective. Fun times.


Er, the above video has him just building a hatchery somewhere far away and winning.
Nothing about invincible drones.


the goal of the campaign was to bring the egg to that far away point, it seems that if you use the drone holding the egg to build a hatch at that spot, the game thinks its already there and triggers a goal completion, seems legit.
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
December 11 2011 13:10 GMT
#38
Those non-abusing speed atempts are sick!
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
December 11 2011 15:46 GMT
#39
On December 11 2011 08:22 Chef wrote:
How much of your runs would you say are improved strategies and how much is just being better at the game than the original runner?

I'm sorry, I didn't see your message. I have improved the current SC campaign speedruns by 45 minutes (from 3 hours 13 minutes). Definitely most of that time is from new strategies/glitches/running on earlier versions. Using the same strategies will not improve the time so much, no matter how good you are at the game. I would say 30 seconds max per mission. But it depends on the mission really, for example Z07 is really long and you must destroy 40-50 buildings, I'm sure a Korean could lower my time by 2 minutes on this mission.

On December 11 2011 20:29 sapht wrote:
Great job! I love speedruns. Did you do any new strategies or are you rather performing the previous ones better? And which levels did you play, did you really play all the complete campaigns in BW and original in two months?

I finished the original campaign in two months yes. I love SC and speedrunning and got tired of playing online, so I got kinda addicted to this instead Since then I've been working on the BW campaign, but BW missions take much longer to complete because of the pause glitch... which makes running much more annoying to be honest. I've completed the Protoss BW campaign though.

On December 11 2011 20:56 kdgns wrote:
the goal of the campaign was to bring the egg to that far away point, it seems that if you use the drone holding the egg to build a hatch at that spot, the game thinks its already there and triggers a goal completion, seems legit.

It's already there, because the drone teleports to the position where I build the hatchery. You just don't see it because it goes too fast.

Thank you for your comments Dark Origin is all about the dropship. It arrives on random times, in my 0:55 run it arrived earlier than I've ever seen it do before. Most missions include random elements like this... ugh.

Now something for you glitch haters

P06 - 2:14
http://www.youtube.com/watch?v=5Q_WI-GGrDo

T07 - 0:26
http://www.youtube.com/watch?v=wBSQjf9XrZ8
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
December 11 2011 15:57 GMT
#40
Couldn't use the teleporting drone for an Eye for an Eye ?
I had already watched the old speedrun of the campaign, so seeing that clever use of glitch is pretty nice imho. Really love what you're doing and yeah, your dark origin is a sick improvement on the original :D
I'm pretty sure you're overall more skilled than the previous guys, would love to see you execute of the macro missions (like BW Z10/Z07).
Thanks !
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
valaki
Profile Joined June 2009
Hungary2476 Posts
December 11 2011 16:17 GMT
#41
These are awesome! Thanks.
ggaemo fan
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
December 11 2011 16:29 GMT
#42
oohhhh i get it now. you can use glitches, but not cheats.

btw these tricks are so cool lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
sOvrn
Profile Joined April 2010
United States678 Posts
December 11 2011 16:49 GMT
#43
Well, I love speed runs and I love SC + BW. Going to sit down and watch'em all now!! Thanks
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-12-11 16:58:53
December 11 2011 16:58 GMT
#44
Wow, records on SDA are not easy to beat (and by that I mean freaking impossible)
Hat's of for beating them, that's impressive, how much time did it take ?
<- big SDA fan
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
December 11 2011 17:12 GMT
#45
Really fun, thank you for doing these!
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
December 13 2011 23:01 GMT
#46
Pretty sick. Have to ask a couple of things though

Have you run New Gettysburg? I ran it and broke the current record cause I pulled SCVs to attack with and kill stuff faster but no recording I fear you might completely destroy it though.
Did you pull off the double nuke build on that Ion Cannon mission. Such a thing of beauty but oh so difficult
And yeah lastly I have to echo tyr's comment, please join the speedrun marathon with SC :D
Moderator@TLPholon // "I need a third hand to facepalm right now"
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
December 13 2011 23:36 GMT
#47
I remember seeing speedruns of this. Nice to see it back!
Chronopolis
Profile Joined April 2009
Canada1484 Posts
December 13 2011 23:39 GMT
#48
That dark origins one was glorious.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
December 14 2011 00:12 GMT
#49
these are soooo entertaining
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
December 14 2011 00:44 GMT
#50
On December 14 2011 08:01 Pholon wrote:
Have you run New Gettysburg? I ran it and broke the current record cause I pulled SCVs to attack with and kill stuff faster but no recording I fear you might completely destroy it though.

Well, someone at SDA got 8 minutes on it (current SDA run 14 minutes) like a year ago but I can't reach him and his video is gone, so I haven't really bothered doing that mission. I tried it once after learning the map and got 11:30 on video using the same strategy but that's about it Did you run it recently? If you're interested in running any mission I can help you out, I know which missions are the easiest to improve.

Did you pull off the double nuke build on that Ion Cannon mission. Such a thing of beauty but oh so difficult

Double nuke! And yes it's very difficult to pull off the ending part, especially since I used an early version with slower dropships x_x


And yeah lastly I have to echo tyr's comment, please join the speedrun marathon with SC :D

Maybe on the European marathon But it would be hard, many strategies are risky/random... and there are a few timed missions that are boring to watch :/
iSometric
Profile Blog Joined February 2011
2221 Posts
December 14 2011 02:03 GMT
#51
Wow... sick... Would've never thought of those.
strava.com/athletes/zhaodynasty
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
December 14 2011 12:35 GMT
#52
On December 14 2011 09:44 Freezard wrote:
Show nested quote +
Did you pull off the double nuke build on that Ion Cannon mission. Such a thing of beauty but oh so difficult

Double nuke! And yes it's very difficult to pull off the ending part, especially since I used an early version with slower dropships x_x
http://www.youtube.com/watch?v=FhSWu7D4W8g



Oh bravo sir, bravo
Moderator@TLPholon // "I need a third hand to facepalm right now"
HuK
Profile Blog Joined March 2010
Canada1591 Posts
December 14 2011 12:45 GMT
#53
this are extremely entertaining
ProgamerLive like a God or die like a Slave 11:11
ChaosSmurf
Profile Blog Joined July 2009
United Kingdom175 Posts
Last Edited: 2011-12-14 13:15:38
December 14 2011 13:08 GMT
#54
Oh my god you crazy bastard what did you do to egression. These are amazing, well done.

EDIT: haha, the double nuke, christ that was beautiful.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
January 06 2012 05:13 GMT
#55
Hi, I have uploaded the whole Protoss campaign now

http://www.youtube.com/playlist?list=PLA6BF107F194676AC&feature=view_all
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
January 06 2012 05:33 GMT
#56
On January 06 2012 14:13 Freezard wrote:
Hi, I have uploaded the whole Protoss campaign now

http://www.youtube.com/playlist?list=PLA6BF107F194676AC&feature=view_all

Oooo thanks for this! Watching these was really interesting and entertaining lol.
"So I turned the lights off at night and practiced by myself"
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 06 2012 06:51 GMT
#57
hahah some of these are genius
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 06 2012 07:40 GMT
#58
Nice work and glad to see some SDA love goin on. Their marathons are amazing.
Statists gonna State.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
January 06 2012 07:56 GMT
#59
This is amazing. I'm a fan!
Writerdamn, i was two days from retirement
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
January 06 2012 08:04 GMT
#60
these were very entertaining! great post
Long live BroodWar!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
January 06 2012 08:06 GMT
#61
Shadow Hunters is so sick :O
Writerdamn, i was two days from retirement
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
January 06 2012 08:33 GMT
#62
Awesome to watch these, really sweet techniques
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
surfinbird1
Profile Joined September 2009
Germany999 Posts
January 06 2012 10:49 GMT
#63
That is amazing.
life of lively to live to life of full life thx to shield battery
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
January 06 2012 11:12 GMT
#64
man this is really sweet
looking forward to the sc2 ones
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
January 07 2012 03:53 GMT
#65
How did you optimize the build orders for some of these missions?
Trial and error? Or did you do some calculations?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2012-01-07 06:11:16
January 07 2012 05:18 GMT
#66
I went to your account and saw:

Killer scourge micro video. Never saw that but it twas epic.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 07 2012 07:04 GMT
#67
wow, i'm really impressed!
Brood War loyalist
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
January 07 2012 08:16 GMT
#68
The Zerg campaign is up: http://www.youtube.com/playlist?list=PLEC03EBA0464B1B8E&feature=view_all

WARNING! This is a glitchfest. If you don't like to watch glitches, don't bother, and please don't dislike my videos because you think it's "cheating". For God's sake, I play vs the AI...

On January 07 2012 12:53 Snipinpanda wrote:
How did you optimize the build orders for some of these missions?
Trial and error? Or did you do some calculations?

Well first you plan out what you think is the minimum required and you start with that. If your economy is too weak you build an additional worker etc. It's a lot of trial and error - basically you follow patterns and in the end you will know exactly when to do things, like pulling a Probe to build a proxy Pylon at xxx minerals. After you watch your runs you can think of how to refine and improve the build orders. For longer/base destroying missions I usually don't bother optimizing though, it's basically impossible because there are too many options and variables in play. Also I check optimal mineral patches for every mission.

Thank you all for your comments Unfortunately I can't upload all Terran missions because I deleted some of my videos, I'll have to wait until they are uploaded at SDA. But I got some more BW videos soon.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
January 07 2012 16:59 GMT
#69
some of these stuff are mindboggling, how do you come with these glitches :D
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
January 12 2012 07:04 GMT
#70
Freezard, you are a hero man, keep up the good work!
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
aiuradun
Profile Joined February 2011
Denmark115 Posts
January 12 2012 09:47 GMT
#71
are there no rules in regards to patches? or can you pick and chose in patches in regards to witch patch works best for each mission?

also will you do a "complete" run instead of singel mission runs to see how fast you cna get through sc in 1 go (impresses me alot more when ppl do full runs in 1 sitdown :-)

also how do you differentiate glitches from exploits.

/Cheers
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
January 12 2012 14:47 GMT
#72
AH! this is great to look through again, but I'm appalled for BWT03 no stim! When the strategy mainly consisted of MnM eating away at everything, I was... shocked. Now I wanna try q: (damm shouldn't have said that here should I?)

It's still a very good strategy, but the micro could be even more wheeeeee
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
January 12 2012 16:47 GMT
#73
Z03 is sick, would never have thought of that. I think the worst run is probably Z07, but hard to see what to do. Really cool =)
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
StarStruck
Profile Blog Joined April 2010
25339 Posts
January 12 2012 16:57 GMT
#74
When SDA does the Europe marathon I will be looking forward to seeing you there. Truly great work.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
January 12 2012 17:43 GMT
#75
awesome
beep boop
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
January 12 2012 17:50 GMT
#76
Haha this is sick and awesome.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
January 14 2012 14:55 GMT
#77
The full BW Protoss campaign is up: http://www.youtube.com/playlist?list=PL8FEDC41222AF88EA&feature=view_all
Now working on BW Terran... but it's progressing slowly. Just completed two missions so far.

On January 12 2012 18:47 aiuradun wrote:
are there no rules in regards to patches? or can you pick and chose in patches in regards to witch patch works best for each mission?

also will you do a "complete" run instead of singel mission runs to see how fast you cna get through sc in 1 go (impresses me alot more when ppl do full runs in 1 sitdown :-)

also how do you differentiate glitches from exploits.

You can use whatever patch you want for each mission. Which makes playing through the whole campaign in one go much slower than these runs, since you'd have to settle with one version. I really don't plan on doing that unless I go to the SDA marathon, but then again there are a few time based missions like T03 that takes 20 minutes of staring at the screen, so that's also one reason a single-segment run kinda sucks (aside from all the randomness).

And exploits are things you need a third party program to do, like mineral hack or nuke anywhere. Not actually sure how they are done because I've never used any exploit but I guess you alter the memory in some way. Glitches are just bugs that are possible to do in the game as it is. Like forcing a Probe down a cliff or through minerals by building a Pylon.

On January 12 2012 23:47 bITt.mAN wrote:
AH! this is great to look through again, but I'm appalled for BWT03 no stim! When the strategy mainly consisted of MnM eating away at everything, I was... shocked. Now I wanna try q: (damm shouldn't have said that here should I?)

Yeah, you mean the SDA run? I'm currently working on this mission and I agree stim could probably improve the time. Tell me if you come up with something cool

On January 13 2012 01:47 corumjhaelen wrote:
Z03 is sick, would never have thought of that. I think the worst run is probably Z07, but hard to see what to do. Really cool =)

Yep, Z07 is pretty bad (but also the hardest/longest mission in the game). Most of the Zerg missions are semi-rushed because coming up with all the new strategies and glitches made me kinda tired of actually executing them well, so my micro is definitely lacking in those missions. Anyway you can always tell me how to improve my strategies and stuff
zlosynus
Profile Blog Joined February 2010
Czech Republic339 Posts
January 14 2012 18:04 GMT
#78
If I recall correctly, in some version of SC it was possible to control and move the nuke, to detonate it in any place. Have you considered that?
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
January 14 2012 18:08 GMT
#79
On January 15 2012 03:04 zlosynus wrote:
If I recall correctly, in some version of SC it was possible to control and move the nuke, to detonate it in any place. Have you considered that?

That's a hack, not just a glitch, so it is not permissible.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
January 14 2012 18:46 GMT
#80
Well there are two glitches I don't know how to perform, maybe someone here knows about them? Air units could fly faster around the edges of a map, and drones could mutate into buildings without creep apparently.

Patch 1.11b
Fixed a bug that allowed Zerg to build without the need for creep.

Patch 1.04
Air unit movement near the edge of the map corrected.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
January 14 2012 19:17 GMT
#81
Watched the last one "Egression"

Haha, I lol'd.
Skol
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2012-01-15 18:24:50
January 15 2012 18:22 GMT
#82
--- Nuked ---
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
February 07 2012 23:33 GMT
#83
A couple more missions which I personally think are pretty cool. My BWT01 run is pretty much optimal. Haven't been playing much lately though but will try to work on the other Terran missions in the coming days!

BWT01 2:39 < 2:45


BWT02 3:11 < 4:26
Kywalk
Profile Joined August 2010
Brazil23 Posts
February 07 2012 23:51 GMT
#84
Keep it up man , very entertaining.
The bacon bug was hilarious.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
February 08 2012 00:24 GMT
#85
What happened in the second one there? Dont quite get it ...
First one was just lol, so genious to block off the computer with duran :D
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
aokces
Profile Joined October 2006
United States309 Posts
Last Edited: 2012-02-08 01:00:29
February 08 2012 00:59 GMT
#86
This one is the most impressive for me.

How do you counter nukes? Spider Mines. Perfect Spider Mines.

Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
February 08 2012 01:02 GMT
#87
On February 08 2012 09:24 Skeggaba wrote:
What happened in the second one there? Dont quite get it ...
First one was just lol, so genious to block off the computer with duran :D

You rescue battlecruisers with civilians, there are four islands but I skip the third one by killing the civilians. All the pausing is just to save in-game time because if you don't pause then the dropships won't unload until the transmissions are finished etc.
JWD
Profile Blog Joined October 2007
United States12607 Posts
February 08 2012 03:25 GMT
#88
These vids are really cool to watch. Respect! And thanks for keeping them so organized ^^
✌
Assault_1
Profile Joined April 2009
Canada1950 Posts
February 08 2012 03:54 GMT
#89
sweet videos. I think this shows blizz's QA team was a little weak
JWD
Profile Blog Joined October 2007
United States12607 Posts
February 08 2012 04:44 GMT
#90
Freezard which of these was hardest to complete? Can you write a bit about some tricks you used to shave seconds off of certain runs? I'm just fascinated by this stuff; would love some insight into your thought process.
✌
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 08 2012 06:00 GMT
#91
Your strat was so epic for the bonus mission. Pure genius!!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
February 08 2012 07:42 GMT
#92
On February 08 2012 09:59 aokces wrote:
This one is the most impressive for me.

How do you counter nukes? Spider Mines. Perfect Spider Mines.

http://www.youtube.com/watch?v=ACCYvuQb17A


WoW, that was awsome :D
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
February 08 2012 08:51 GMT
#93
On February 08 2012 16:42 Darksoldierr wrote:
Show nested quote +
On February 08 2012 09:59 aokces wrote:
This one is the most impressive for me.

How do you counter nukes? Spider Mines. Perfect Spider Mines.

+ Show Spoiler +
http://www.youtube.com/watch?v=ACCYvuQb17A


WoW, that was awsome :D


I agree with top comment on youtube. I spent about an hour for this mission. xD
Against ghost I think it was easier, with laid mines. Against Battlecruisers I had a really bad time.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 08 2012 09:05 GMT
#94
This is...

very impressive !

gz
T H C makes ppl happy
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
February 08 2012 10:14 GMT
#95
Very creative and impressive!!
He who turns those around him into allies, possesses the most terrifying ability in the world.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
Last Edited: 2012-02-08 16:13:05
February 08 2012 16:08 GMT
#96
On February 08 2012 13:44 JWD wrote:
Freezard which of these was hardest to complete? Can you write a bit about some tricks you used to shave seconds off of certain runs? I'm just fascinated by this stuff; would love some insight into your thought process.

Actually I've written comments for each of my runs to SDA... but I don't have them on my disk anymore. Sorry :\

The hardest missions because of low success rate have been P06/P07. P06 I've only managed to finish one time, even though spending about 10 hours on it... so yea. P07 is just pure luck, chances of getting through the cannons with no DT losses are ~20% and then after that there's a reaver that kills one of your DTs ~90% of the time.

Then there are hard missions because they're just... long. P08 is annoying because it's 7 minutes and it all comes down to the final shuttle reaver attack that is really difficult to pull off. It took me a while to figure out the exact shuttle paths used in the YT run which works pretty well. T10 is similar with the floating factory and dropship ending (nuking the ion cannon). You have to time it perfectly because if you send in the dropship too early it will die and if you send it too late a ghost will use lockdown on it. And even if you cloak the ghosts they're still visible for a short time due to a turret, so it's not uncommon that a ghost dies. That mission is pretty brutal to run in general because there's a lot you need to remember like what to do with every SCV, when to do it (the timings are really strict), and you also need to perform the build anywhere glitch on the first try.

Finally there are the Brood War missions and the pause glitch... in the original SC you can just skip through every transmission (dialog) with escape. You can't do that in BW, so you need to waste time listen to the transmissions. That's why you want to pause the game during transmissions because it stops the in-game timer. So usually the screen will center on a unit followed by a transmission. Well, you need to pause within a certain amount of frames before the transmission starts. If you fail, you have to sit through the whole transmission before you're able to restart the mission (or if the transmission is 1 minute long, you better ctrl-alt delete and restart the game). So I think you can imagine the frustration that comes with a 9 minute long mission that ends with such a transmission (BWP02). If you fail to pause it, it doesn't matter how fast you actually finished the mission, it would all be in vain. Thankfully I've gotten pretty good at doing the pause glitch but it's still not easy to do, that's why I'm kinda tired of running BW at the moment... SC was clean of such bs.

EDIT: Add Z02 to the missions with low success rate... that teleporting drone glitch to the beacon works ~5% of the time ~_~
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
February 08 2012 16:59 GMT
#97
Holy shit, this blew my mind!

HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-02-08 17:06:52
February 08 2012 17:04 GMT
#98
I actually watched every single one of these in one day about two years ago... was quite the marathon. By far, the stupidest one is:
(Watch with annotations on btw )

Explanation: If you don't kill the red zerg buildings, the trigger that causes the other AIs to actually start playing never commences => the AI will not react when you drop his main, only the static defences... who the hell even thought of this? lol
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
February 11 2012 21:30 GMT
#99
BWT04 4:30 < 5:13

Same strategy as in the SDA run but with one dropship instead of two. The ending is really hard to pull off! My siege mode timing was just two seconds off... woot!

reincremate
Profile Blog Joined May 2009
China2213 Posts
February 11 2012 21:37 GMT
#100
haha that hero speedzealot in 'Into the Darkness' doing all the work with hardly any help from the rest of the units.
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
February 18 2012 05:10 GMT
#101
Freezard I love your videos, I check 'em every couple of days. Keep it up!
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
February 19 2012 02:14 GMT
#102
Thank you! Glad to hear You can always subscribe!

And I might as well post a new run, BWT05. The SDA run has been posted here already, I copied it and finished 13 seconds faster. Will work on BWT07 now but the SDA run looks pretty solid already.



Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 02 2012 15:48 GMT
#103
All my SC runs are now up at SDA with comments for each mission

http://speeddemosarchive.com/Starcraft.html
qrs
Profile Blog Joined December 2007
United States3637 Posts
March 02 2012 16:40 GMT
#104
On March 03 2012 00:48 Freezard wrote:
All my SC runs are now up at SDA with comments for each mission

http://speeddemosarchive.com/Starcraft.html
Nice! I was waiting for this!
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
March 02 2012 18:07 GMT
#105
On March 03 2012 00:48 Freezard wrote:
All my SC runs are now up at SDA with comments for each mission

http://speeddemosarchive.com/Starcraft.html

Välförtjänt!
qrs
Profile Blog Joined December 2007
United States3637 Posts
March 02 2012 20:51 GMT
#106
I just noticed that in his introduction to your speedruns on the SDA homepage,
On February 29, 2012, dex wrote:
Sticking with the 'PC classic' theme, we have a bunch of improvements in the individual-levels table of Starcraft. And by 'bunch', I mean that a person going only by the name of 'Freezard' decided to improve every single one, save for Terran 03 for some reason. Curious decision nonwithstanding, Freezard's considerable contributions combine to chop 45 minutes off the clock, yielding a total time of 2:28:55. It remains to be seen whether the last level to remain standing will also be conquered by him - I sure look forward to that happening. Complete destructions of IL tables are always impressive.
Apparently he doesn't realize that that mission is to survive for a set length of time, and so is presumably unimprovable.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
valaki
Profile Joined June 2009
Hungary2476 Posts
March 02 2012 21:59 GMT
#107
Freezard you are awesome
ggaemo fan
Flicky
Profile Blog Joined December 2008
England2662 Posts
March 02 2012 22:02 GMT
#108
On March 03 2012 05:51 qrs wrote:
I just noticed that in his introduction to your speedruns on the SDA homepage,
Show nested quote +
On February 29, 2012, dex wrote:
Sticking with the 'PC classic' theme, we have a bunch of improvements in the individual-levels table of Starcraft. And by 'bunch', I mean that a person going only by the name of 'Freezard' decided to improve every single one, save for Terran 03 for some reason. Curious decision nonwithstanding, Freezard's considerable contributions combine to chop 45 minutes off the clock, yielding a total time of 2:28:55. It remains to be seen whether the last level to remain standing will also be conquered by him - I sure look forward to that happening. Complete destructions of IL tables are always impressive.
Apparently he doesn't realize that that mission is to survive for a set length of time, and so is presumably unimprovable.


I think you underestimate speedrunners.
Liquipedia"I was seriously looking for a black guy" - MrHoon
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
March 02 2012 22:04 GMT
#109
On March 03 2012 07:02 Flicky wrote:
Show nested quote +
On March 03 2012 05:51 qrs wrote:
I just noticed that in his introduction to your speedruns on the SDA homepage,
On February 29, 2012, dex wrote:
Sticking with the 'PC classic' theme, we have a bunch of improvements in the individual-levels table of Starcraft. And by 'bunch', I mean that a person going only by the name of 'Freezard' decided to improve every single one, save for Terran 03 for some reason. Curious decision nonwithstanding, Freezard's considerable contributions combine to chop 45 minutes off the clock, yielding a total time of 2:28:55. It remains to be seen whether the last level to remain standing will also be conquered by him - I sure look forward to that happening. Complete destructions of IL tables are always impressive.
Apparently he doesn't realize that that mission is to survive for a set length of time, and so is presumably unimprovable.


I think you underestimate speedrunners.

I'm pretty sure you can't do better than what has already been done by the original runner.
Congrats, really deserved, and hope to see bw up there soon =)
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 02 2012 23:32 GMT
#110
Yeah, beating T03 would require finding a trick to skip the fixed countdown... which would be pretty badass. I've been trying some things but haven't found anything to abuse. I did tie the record by playing the mission normally (meaning being afk for 18 minutes) but that's about it.
qrs
Profile Blog Joined December 2007
United States3637 Posts
March 07 2012 05:53 GMT
#111
So, I'm starting to watch your videos, Freezard; also comparing with the old records that you demolished, to appreciate how you did it. If you don't mind, I'd like to ask you something: in the Terran 00 mission (tutorial), was the micro trick that you mention discovering the one marine standing next to the refinery? Also, was the arrangement of marines around the command center at the beginning just for fun, or did that somehow help the pathing of the SCVs as well?
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
[Azn]Nada
Profile Joined April 2009
United States275 Posts
March 07 2012 05:58 GMT
#112
Freezard you are insane LOL. Some of these tricks just have my jaws on the ground, god damn lmao, insane stuff
Warlock40
Profile Joined September 2011
601 Posts
March 07 2012 06:28 GMT
#113
Nice work! I would like to see a speed run done of the new SC2 Master custom game. It took me 6 hours to beat it and a good chunk of time on the banshee level alone, but I saw a friend of mine do the banshee one on the first try. If someone could do all 30 on the first try, that'd be amazing....
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
March 07 2012 09:31 GMT
#114
I´ve said it before and im going to say it again: Ridiculously entertaining and well done !
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
anatem
Profile Joined September 2010
Romania1369 Posts
March 07 2012 10:37 GMT
#115
loved these :D
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 07 2012 10:59 GMT
#116
On March 07 2012 14:53 qrs wrote:
So, I'm starting to watch your videos, Freezard; also comparing with the old records that you demolished, to appreciate how you did it. If you don't mind, I'd like to ask you something: in the Terran 00 mission (tutorial), was the micro trick that you mention discovering the one marine standing next to the refinery? Also, was the arrangement of marines around the command center at the beginning just for fun, or did that somehow help the pathing of the SCVs as well?

Hey... glad you like em! The trick on T00 is that I manually press return cargo for each SCV which makes them head for the refinery immediately after returning the gas - normally they would idle for a while before returning. That marine needs to stand there for the trick to work as it manipulates the pathing. The marines around the CC forces the fourth SCV to spawn right next to the mineral patch.

Should really have mentioned those things in the comments... well, I actually did, but in older runs that never got published on SDA. That's why I mention 'my previous run' in some of the comments... oh well.

On March 07 2012 15:28 Warlock40 wrote:
Nice work! I would like to see a speed run done of the new SC2 Master custom game. It took me 6 hours to beat it and a good chunk of time on the banshee level alone, but I saw a friend of mine do the banshee one on the first try. If someone could do all 30 on the first try, that'd be amazing....

I didn't even know about that mod before I read your post... but then again I haven't played SC2 since last summer Anyways I've tried it out and it was fun, not something I would speedrun but will definitely try to beat it one day
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 07 2012 14:43 GMT
#117
Very impressive and fun to see some hardcore speed runs. I haven't done that sicne I was a kid playing Golden Eye on Nintendo 64
For the swarm
qrs
Profile Blog Joined December 2007
United States3637 Posts
March 07 2012 16:19 GMT
#118
On March 07 2012 19:59 Freezard wrote:
Show nested quote +
On March 07 2012 14:53 qrs wrote:
So, I'm starting to watch your videos, Freezard; also comparing with the old records that you demolished, to appreciate how you did it. If you don't mind, I'd like to ask you something: in the Terran 00 mission (tutorial), was the micro trick that you mention discovering the one marine standing next to the refinery? Also, was the arrangement of marines around the command center at the beginning just for fun, or did that somehow help the pathing of the SCVs as well?

Hey... glad you like em! The trick on T00 is that I manually press return cargo for each SCV which makes them head for the refinery immediately after returning the gas - normally they would idle for a while before returning. That marine needs to stand there for the trick to work as it manipulates the pathing. The marines around the CC forces the fourth SCV to spawn right next to the mineral patch.

Should really have mentioned those things in the comments... well, I actually did, but in older runs that never got published on SDA. That's why I mention 'my previous run' in some of the comments... oh well.
Thanks for explaining. OK, another question: in T05 (Revolution), you say that the Goliaths are set to target Marines with low health, but wouldn't this be an advantage, if the low-health marines are kept to the back of the pack and the Goliaths don't shoot until they get within range of them? Maybe you only meant that they select among in-range targets on the basis of lowest health, but I thought I saw goliaths moving without shooting when I watched the VOD.

Also, when you say, "the economic part of this run was very ineffective. Better planning is needed to reach sub-5 minutes," I assume that by "economic part" you're referring not only to gathering resources but also to producing units and ferrying them to the battlefield; right?
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2012-03-07 18:29:58
March 07 2012 18:02 GMT
#119
OK, I've gotten through T06 now, and I have to say that so far this is my favorite of your runs. T02 was fairly slick, with some very nice usage of spider mines, but T06 was—wow. Destroying your own bunkers to make space for buildings was brilliant. I also liked how you didn't bother taking Raynor through the air but just ran straight through by ground (a crucial move because it let you build the starports on the other side).

I also liked how you optimized even the little things. The SCV near the NORAD II baiting out the zerglings near the beginning so you wouldn't have to waste time killing them later on was a nice touch. I also liked the parsimony of repairing Raynor just enough to be sure he'd survive until dropships arrived and no more than that. Finally, the master touch: when building the factory and the high-ground starport, first you ordered the builders to build a barracks and canceled that order; only then did you start the building that you actually wanted. I had no idea what the motivation behind this was until I watched those scenes again carefully and thought about what you were doing. I believe your goal was to move the SCV and/or your cursor to the exact spot of buildable terrain where they needed to be to make the buildings as soon as the resources came in, thus squeezing out an extra second or two of movement time. If I'm right about that last, I take my hat off to you Freezard. That level of planning and commitment deserves recognition.

Edit: T07: Clever of you to figure out that the top route was a tiny bit faster and that you could use Kerrigan to tank for the SCV to make up for the extra time it takes to get a defensive matrix on it. I don't see how this one could be improved. (I saw that the verifiers' comments and yours for this mission remarked the SCV getting stuck behind Kerrigan at the beginning, but you seem to have fixed that in the version that was uploaded, though the "official" time at the end was still 00:26.)

T08: Haven't watched this yet, but when I do, I'll watch the version on your YouTube channel, which beats the version on SDA by 49 seconds. Why not submit the newer version to SDA?
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
reincremate
Profile Blog Joined May 2009
China2213 Posts
March 07 2012 18:07 GMT
#120
On March 07 2012 23:43 Gene(S)is wrote:
Very impressive and fun to see some hardcore speed runs. I haven't done that sicne I was a kid playing Golden Eye on Nintendo 64

I'd like to see some SC64 speedruns as I've never played or seen it. How many actions per minute could one possibly do with an N64 controller?
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
March 07 2012 20:04 GMT
#121
http://www.youtube.com/watch?v=hcFpTul42CA

This one is pretty sweet. Awesome build order (150/150 for seige eee han timing!). Awesome ending.
Speak the word...
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 08 2012 01:04 GMT
#122
@qrs
Thanks for your comments

T05: I think you're right in that you can keep the injured marines at the back and the goliaths would chase them. It would probably be difficult to manage though. Actually when I think about it I'm not sure why I just didn't use Raynor as a tank and let him fire at all the incoming enemy units so they would focus on him... I guess he was low on HP but that could've been solved by having a repairing SCV or two. And yeah with the economic part I meant stuff like how many SCVs to build, how much gas you need etc. Like when I look at the run again I see I only use the second dropship to transport over a few units once and that's it. It's probably enough with just one dropship, stimpack and a constant marine production from the two barracks. I guess I should give this mission a real try...

T06: Yes, you're right! I use the barracks icon to place the SCV in a position where it will start building pretty much immediately. You're the first to point this out I also use the barracks icon so that the cursor is placed correctly when I'm going to build the real building, so I can just spam F+Left-Click for the factory etc. By doing this I can save over a second for each building. For example, I improved my T10 from 6:06 to 5:59 just by applying this technique. T06 is really hard to fail so it was all about optimizing those seconds.

T07: With the SCV being stuck they mean that the SCV is being slowed down by Kerrigan in the beginning since it moves faster than her. It's not a one second improvement anyway though so it doesn't really matter.

T08: I will probably submit it... but I want to improve it further. The strategy I use is just too slow, it should be improvable by minutes with a more offensive strategy. Same with T09 - the SDA run was my first attempt after learning the map

@reincremate
There was a SC64 run in progress but I think they scrapped it because the N64 game uses version 1.08 or so due to Brood War being included, so the glitches couldn't be used. Plus you weren't able to use the pause glitch and the game runs slower than on PC I believe.
qrs
Profile Blog Joined December 2007
United States3637 Posts
March 08 2012 02:33 GMT
#123
On March 08 2012 10:04 Freezard wrote:
@qrs
Thanks for your comments
Thanks for yours!

T07: With the SCV being stuck they mean that the SCV is being slowed down by Kerrigan in the beginning since it moves faster than her. It's not a one second improvement anyway though so it doesn't really matter.
Ah, I watched the video again and now I see where the SCV is stuck behind her for a short time. I'm surprised that you were able to fix that, though. I'd have thought that you needed Kerrigan in front, since you're using her to tank the damage. I assume that when they're both in range of an enemy unit the A.I. will always target Kerrigan because she's a combat unit, but if the SCV were in front, wouldn't it constantly be taking shots from units that it has passed in range of that Kerrigan has not yet? Is it that even when the SCV is in range and she is not yet in range, the A.I. will ignore the SCV to target her, because she's a combat unit? Or does the SCV take some shots when it's in front but not enough to kill it?

T08: I've watched it now (your YouTube version) but nothing really stood out about this run as compared to the earlier one except your decision to cut SCVs a tiny bit in order to build the refinery first allowing you to start siege tank production and siege mode a bit earlier. That looked like a pretty good decision, especially given how strong siege tanks are against this foolhardy A.I.

This run didn't feel nearly as crisp or optimized as some of your earlier ones, but as you pointed out earlier in this thread, optimization is probably much, much harder in a "destroy-the-base" mission where there are so many hard-to-calculate variables.
I will probably submit it... but I want to improve it further. The strategy I use is just too slow, it should be improvable by minutes with a more offensive strategy. Same with T09 - the SDA run was my first attempt after learning the map
That's probably a good idea. I notice now from the thread in the SDA forum that your times for T08 and T09 had actually already been beaten by Aresake, by quite a few minutes, too. For whatever reason, his times never got confirmed or uploaded to the site, so you still have the official record for those, but it would be nice if you had the unofficial record too.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 08 2012 15:34 GMT
#124
I'm not entirely sure how it works but I think the enemy units target and chase the first unit they see... anyways, most of the time the SCV will die one way or another, so basically I just run until the SCV manages to survive thanks to randomness. I did a quick "optimal" run with cheats on to show you how it works.



So this run was 26.016 compared to my SDA run which is 26.333. But wait... check out the image below. It was taken at 25.0 seconds into the run and you can see that the SCV is intersecting with the ending trigger area. In fact, the trigger doesn't activate until one second later when the SCV is right in the center of the beacon. Compare to my SDA run where the trigger activates immediately when the SCV enters the trigger area, having the same position as in the image. This is why 25 seconds isn't possible - the game only checks the triggers every one-two seconds.

[image loading]

And yeah, aresake really have some impressive times on T08/T09. Too bad I can't get ahold of him, but I'm not going to reinvent the wheel if you know what I mean... then I'd rather work on other missions
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 18 2013 02:28 GMT
#125
After a long time of waiting, my BW Protoss runs were posted on SDA! Nothing new if you've watched my YT though, except for the short comments of each level. They are 6 minutes and 52 seconds faster than the previous runs.

As I've just finished my other speedrunning projects I'm actually going to start working on finishing the rest of the BW runs, mixing in some SC2 as well.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
March 18 2013 03:15 GMT
#126
Enjoyed this little blast from the past. Nice work.
zeo
Profile Joined October 2009
Serbia6284 Posts
March 19 2013 22:25 GMT
#127
Do people run Starcraft single-segment?
"If only Kircheis were here" - Everyone
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 24 2013 15:47 GMT
#128
Not SC1, but SC2 has a few active SS runners. Check out Raelcun, he streams now and then.

Super mutas!
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
March 25 2013 00:42 GMT
#129
Damn, I had no idea there was a bug that allowed you to morph lings into devourers/guardians and then cancel for mutas. That's awesome.
Freakling
Profile Joined October 2012
Germany1529 Posts
March 25 2013 10:28 GMT
#130
I did not know, either.
And it's also missing from the SDA knowledge base...
nanaoei
Profile Blog Joined May 2010
3358 Posts
March 25 2013 10:44 GMT
#131
I didn't know you posted on TeamLiquid freezard!
I saw your segments recently from the SDA newsfeed, well done!!
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 26 2013 01:01 GMT
#132
On March 25 2013 19:28 Freakling wrote:
I did not know, either.
And it's also missing from the SDA knowledge base...


I added an explanation to the glitch in the knowledge base
https://kb.speeddemosarchive.com/StarCraft#Super_mutas

The upgrades also work for lurkers, so you can get speed + 2x attack rate for them too. It can also result in other funny glitches, like perma-cloaked lurker/muta/guardian/devourer, and you can even turn a hatchery into a mutalisk and the larvaes will follow it around Or you can make a mobile nydus mutalisk. Or you can make the game crash in many ways... maybe I should just do a video of all the old glitches, heh.
Darkwhite
Profile Joined June 2007
Norway348 Posts
March 26 2013 06:27 GMT
#133
I can do both The Big Push and New Gettysburg faster than your times on 1.16.1 . The best I can do in one hour for the maps are:

T08: 12:39, down from 13:07
T09: 10:23, down from 11:32

Both are done building nothing but marines and only rough execution. There should be quite a bit to be gained by sliding the CC. T08 is also quicker with weaker goliaths (they have better range and damage in 1.16, I think), and T09 is quicker with weaker photon cannons, less effective HP on zealots and shorter range on dragoons. Both runs abuse the base defence AI quite a lot, though, which might not be possible on older builds?

Do you want to try to record improved runs, or should I have a go at it? I am really no good at getting every little detail right, but marine only is so much faster here that it ought to be done.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 26 2013 13:15 GMT
#134
I will try to improve those when I'm done with the last two missions of BW. I've had a few people telling me now that they beat the times But it would be nice if you could record a T09 run so I can see your build and how you abuse the AI.

Oh and it seems I have a 12:18 run recorded of T08 as well but I will definitely improve that.
Darkwhite
Profile Joined June 2007
Norway348 Posts
March 26 2013 17:01 GMT
#135
I have no good way to record, but I could give you a brief description.

- lift to minerals, harvest minerals, build up to about 10 SCVs (this is the no-slide economy), skip gas
- clear out Protoss units on top of the cliff leading to SE corner and around the fans N of this cliff, as well as the zealots guarding the SE base without losses (micro or tank with Kerrigan)
- lift your barracks to the cliff and build another two barracks
- do not attack any buildings yet, this triggers the AI defense response
- leave a single vulture to defend your main against the zerg attacks

From here, your goal is to build up a strike force of Kerrigan and marines, a total of 12 units is fine. Attack the SE base with this; the strike force will have to deal with a stream of shuttled units, as well as units walking form NE. I am not sure if the AI will respond in this way in older versions. Cut off the walking units on top of the cliff where you have your barracks. You probably want to use a single bunker with your injured marines, placed so that Dragoons fire from mid-ramp.

Quickly kill off the Gateway in the SE base, and once the shuttled reinforcements stop coming, kill the three photon cannons by tanking with Kerrigan. Launch an all out attack on the NE base using your newly built marines and the bunkered ones. The NE base will contain no units, you just have to destroy the gateway and the three cannons with minimal losses. Then finish clearing out all the buildings.


I used marine range in my runs, it makes the micro a bit easier, but it probably is not the optimal choice. You can use your starting gas to get +1 weapons or stim instead, which is strictly faster for clearing buildings. Or you could just build more marines.

Is your 12:18 T08 a tank-only run?
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
Freakling
Profile Joined October 2012
Germany1529 Posts
March 27 2013 20:16 GMT
#136
I would bet that +1 weapon is optimal, stim without medic support is just way too limited in use...

And about the shuttled units: Kerrigan has 2 lockdowns, right? If you get 2 shuttles before unloading, dealing with the all-in defense is probably much easier.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 27 2013 21:53 GMT
#137
Depends how fast you can get +1 attack. I would think once you have researched range/stim/attack, there's not much left to kill... so it's nice to have up to 3x stim as a finish when there's no risk of losing marines. That's what I went with in T05 anyway (although it's not a very good run). Lockdown the shuttles would be great!

Thanks for that strategy Darkwhite I just got a good run of BWZ05 so I'm gonna try that strategy soon. Just gotta try to beat the BWZ10 record... damn that mission is hell even with super mutas. It's not easy to control 10 groups of mutas when there's shit absolutely everywhere -_-

Also yeah my 12:18 is tank only. Best strat is probably a mix of tank and marines.
Darkwhite
Profile Joined June 2007
Norway348 Posts
March 28 2013 19:54 GMT
#138
How are you doing BWZ05? I think I can break the 14:14 clean run - it's hard to keep track of the time with all the dialogue pauses - but there isn't that much room for improvement without new tricks.

I think the clean improvements are mostly about using the first six minutes a bit better, maybe even building some zerglings before droning, skipping hive and nydus and attacking earlier. Maybe I should try a zergling-scourge no-hydralisk run, but the execution is going to be tough, and they are both incredibly larvae-intensive.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
Last Edited: 2013-03-28 21:52:37
March 28 2013 21:18 GMT
#139


Uploading the video, it will be available there. Basically I drone to 50 supply while getting 3 additional hatcheries, hive and zergling upgrades. Then when the upgrades are complete ~8 minutes in I'm at 85 supply and start the super mutas massacre. I kill the terran base last because they have cloaked wraiths and I don't bother with overlord speed.

Zergling/scourge sounds like a good idea. Drone less and maybe just 3 hatcheries. You still really can't attack until you have the spire though, and there are some tanks on cliffs that are troublesome. I think the SDA run does the first six minutes pretty well, the goal is to destroy everything but the main bases. You can destroy some cannons/bunkers there, but it's hard to not get killed by air units or tanks. It's pointless destroying other buildings because the AI will just rebuild them.

I think I'll actually try that strategy with saves/cheats and see if it could work.

EDIT: Oh boy I don't know about that strategy. I got like 13 mins with semi-god mode on. Just too much shit to destroy.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
March 28 2013 21:57 GMT
#140
Still in process... Cant wait !
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-03-29 14:42:36
March 29 2013 14:27 GMT
#141
Glad to see you still doing speed runs !
All of them are sick!
On February 09 2012 01:08 Freezard wrote:
Show nested quote +
On February 08 2012 13:44 JWD wrote:
Freezard which of these was hardest to complete? Can you write a bit about some tricks you used to shave seconds off of certain runs? I'm just fascinated by this stuff; would love some insight into your thought process.

Actually I've written comments for each of my runs to SDA... but I don't have them on my disk anymore. Sorry :\

The hardest missions because of low success rate have been P06/P07. P06 I've only managed to finish one time, even though spending about 10 hours on it... so yea. P07 is just pure luck, chances of getting through the cannons with no DT losses are ~20% and then after that there's a reaver that kills one of your DTs ~90% of the time.


Yep P06 was really impressive !

These speed runs have been amazing .

More people should check them out if you haven't already.

On March 03 2012 05:51 qrs wrote:
I just noticed that in his introduction to your speedruns on the SDA homepage,
Show nested quote +
On February 29, 2012, dex wrote:
Sticking with the 'PC classic' theme, we have a bunch of improvements in the individual-levels table of Starcraft. And by 'bunch', I mean that a person going only by the name of 'Freezard' decided to improve every single one, save for Terran 03 for some reason. Curious decision nonwithstanding, Freezard's considerable contributions combine to chop 45 minutes off the clock, yielding a total time of 2:28:55. It remains to be seen whether the last level to remain standing will also be conquered by him - I sure look forward to that happening. Complete destructions of IL tables are always impressive.
Apparently he doesn't realize that that mission is to survive for a set length of time, and so is presumably unimprovable.


Here is the link to the old news page of dex's news post about the SC speed runs by Freezard (you'll want to ctrl + f and type in Freezard as it's in the middle of the page).

It's always fun to see what they think about the game and speed run . Bonus points for being impressed, especially if they're not as familiar with the game (since they do have to review a lot of games in general, many they are probably unfamiliar with?). (I mean when you get someone who doesn't know the game too much, I assume since he doesn't know T03 is a timed mission, and that person is impressed despite not knowing what's going on exactly... that's when you know it's that much of an amazing speed run!)
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 29 2013 19:23 GMT
#142
Thanks dude Well, before the runs are posted at SDA they are verified by people who are familiar with the game. Here is one example. I would not say they are experts (sometimes they question things that are basic knowledge for a SC player), but at least they have played the game and sometimes speedran it as well.

Might as well post the rest of my new runs.











SuperGnu
Profile Joined August 2010
Sweden240 Posts
March 29 2013 22:29 GMT
#143
Cool cool, but why kill all 3 nexuses on the Z08 ? only need to kill the bottom left one.
From: TL.net Bot; This is a Warning! - Your posting sucks. Try to work on that. - Thanks in advance for your cooperation, KwarK
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 29 2013 23:05 GMT
#144
On March 29 2013 06:18 Freezard wrote:
http://youtu.be/_rZnjXkFDFM

Uploading the video, it will be available there. Basically I drone to 50 supply while getting 3 additional hatcheries, hive and zergling upgrades. Then when the upgrades are complete ~8 minutes in I'm at 85 supply and start the super mutas massacre. I kill the terran base last because they have cloaked wraiths and I don't bother with overlord speed.

Zergling/scourge sounds like a good idea. Drone less and maybe just 3 hatcheries. You still really can't attack until you have the spire though, and there are some tanks on cliffs that are troublesome. I think the SDA run does the first six minutes pretty well, the goal is to destroy everything but the main bases. You can destroy some cannons/bunkers there, but it's hard to not get killed by air units or tanks. It's pointless destroying other buildings because the AI will just rebuild them.

I think I'll actually try that strategy with saves/cheats and see if it could work.

EDIT: Oh boy I don't know about that strategy. I got like 13 mins with semi-god mode on. Just too much shit to destroy.

That was actually pretty entertaining to watch
one hydra turns into a buncha mutas, however that happens
lolol
Artillery spawned from the forges of Hell
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
February 15 2014 15:37 GMT
#145
Finally my last BW runs of the Terran and Zerg campaigns are up on SDA with comments

http://speeddemosarchive.com/StarcraftBroodWar.html
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2014-02-15 18:45:58
February 15 2014 18:45 GMT
#146
Personally I mostly hate the idea of speed-runs because it's spending a lot of time, usually allowing loading of saved games to get faster recorded times, to get an often-phoney finish time by not enjoying the game but instead rushing everything and basically treating it differently to playing the actual game.
I despise that Steiner's best weapon in FF9 (Excalibur 2) could only be gained by getting late into the game in supposedly 12 hours (and that's even more insane for PAL players as you can do less in that amount of real time), to the point where I personally have more respect for people that cheat to get it than those who waste so much life just to oblige such game designers. >:-D

What I do love about play-throughs and can still be great about speed-runs is that they can serve as a memory aid if you want to re-visit the story of a game you enjoy but don't want to have to replay the entire game to remember it again.
You can even play the files at increased speed to whizz through the story faster.
I don't think I ever ended up completing the Brood War campaign and my memory is pretty hazy on a lot of what happens in the original Starcraft campaigns, so I think I'm going to be quite grateful for the ability to save and watch your speed-runs!
♥♥
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Flicky
Profile Blog Joined December 2008
England2662 Posts
February 15 2014 19:36 GMT
#147
On February 16 2014 03:45 Fuchsteufelswild wrote:
Personally I mostly hate the idea of speed-runs because it's spending a lot of time, usually allowing loading of saved games to get faster recorded times, to get an often-phoney finish time by not enjoying the game but instead rushing everything and basically treating it differently to playing the actual game.


1. Using loading of saved games is a seperate category.
2. There are never "phoney" times. All that stuff is regulated and verified.
3. Speedrunners still enjoy the game. In most cases they enjoy it more than you do.
4. Being upset at at people "playing the game differently" is a super weird problem to have considering how differently Brood War is played to original intentions or expectations.

These are all misconceptions for speedrunning and I hope you now realise that.
Liquipedia"I was seriously looking for a black guy" - MrHoon
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 15 2014 20:13 GMT
#148
On February 16 2014 00:37 Freezard wrote:
Finally my last BW runs of the Terran and Zerg campaigns are up on SDA with comments

http://speeddemosarchive.com/StarcraftBroodWar.html

congrats! from the ones I watched, they are very entertaining. I don't know if I would ever try speedrunning, mostly since I prefer to just take my time in SP lol but they are still good to watch
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 15 2014 23:23 GMT
#149
On February 16 2014 04:36 Flicky wrote:
Show nested quote +
On February 16 2014 03:45 Fuchsteufelswild wrote:
Personally I mostly hate the idea of speed-runs because it's spending a lot of time, usually allowing loading of saved games to get faster recorded times, to get an often-phoney finish time by not enjoying the game but instead rushing everything and basically treating it differently to playing the actual game.


1. Using loading of saved games is a seperate category.
2. There are never "phoney" times. All that stuff is regulated and verified.
3. Speedrunners still enjoy the game. In most cases they enjoy it more than you do.
4. Being upset at at people "playing the game differently" is a super weird problem to have considering how differently Brood War is played to original intentions or expectations.

These are all misconceptions for speedrunning and I hope you now realise that.


1. What do you mean category? It's still speed-running, but only some types of speed-runs may allow it and maybe you need to call it something a little different in that case, sure.

2. You misunderstand, I believe. "Phoney" in the above cases where saving and re-loading in order to get your "fastest" time is permitted. If it takes you over 24 hours of real time to get your save state of "7 hours 13 minutes" it's hardly as fast as possible, it's just like competing to get a number to appear.
To me that seems like a strange and petty thing to aim for, and speed-running where you must do one on-the-spot play-through with no saves,trying to complete the game with the lowest real time accumulated makes a lot more sense to me. That said, people have different tastes so I mean no offence and each to their own and all of that.

3. Extremely daft and subjective suggestion based on your own assumptions of my enjoyment. "I care more because I can rush through a game faster than you".
Somehow who replays a game by trying many different ways of playing it without rushing through every bit of plot as quickly ass possible shows more signs of somehow who really loves the game, in my opinion.

Either way, I didn't mean they don't enjoy the game normally, but by rushing through the plot as if it doesn't exist, ignoring any secrets and just treating it as a run, it those speed-runs, it seems more like enjoying the act of speed-running than enjoying the game itself. It also depends on the game of course. I've watched bit of GTR speed-running some games.
It seems to me that it would be easier to really still enjoy the actual game (rather than just the speed-running) in games like that doctor one he was playing not long ago than when speed-running RPGs, but maybe that's just my impression.

4. "Upset" and "problem" are not words that belong in this conversation. Perhaps "hate" was too strong a word to use though.
I don't like the elitist sort of attitude I've occasionally come across from speed-runners who act like they must enjoy something more by speed-running when lots of other people simply re-play the games. I didn't think it was very common however, but then you just stated "In most cases they enjoy it more than you do." which seems completely baseless.

To me, I understand people (and I do it) finding different ways to play games, such as by imposing limitations to make it harder or play out differently, obviously another is just focussing on different characters/weapons/techniques/whatever.
It seems a odd to me that people find rushing things to be their favourite way of re-doing games and I just personally don't like for myself the idea of rushing it in that it's a bit like trying to get the least out of the game, but I understand that's not the reason TO do speed-runs. And again, the other main thing is the "phoney" times (i.e. far from real completion times) in what you claim is considered a separate category, in which case, sure, that's what I don't like then.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
habibe
Profile Joined March 2011
Canada43 Posts
Last Edited: 2014-02-16 17:57:55
February 16 2014 02:47 GMT
#150
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 16 2014 03:44 GMT
#151
^Or you could not be like that at all?
I didn't "take a dump in the thread" at all and he only highlighted one bit of my post, ignoring my following contrasting paragraph which was the point of the post.
I talked about how I normally don't really like speed-running and then showed graciousness for the fact that the speed-runner in question had made his speed-runs that I would normally not have any interest in, because of the fact that, while it can skip through plot quickly, it can be great if you want to whizz through plot and reminisce.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
habibe
Profile Joined March 2011
Canada43 Posts
Last Edited: 2014-02-16 17:57:41
February 16 2014 04:28 GMT
#152
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2014-02-16 05:11:31
February 16 2014 05:10 GMT
#153
Yeah, whoops -> *Someone, not somehow and *as, not ass. :S
Anyway, I can understand, but that just seems kind of "elitist".
People can enjoy the game a lot and not replay it masses of times, people can replay it masses of times, it doesn't necessarily mean one loves the game more than the other.

You can play a game once or twice but listen to the music regularly and that is enough of a reminder.
That view I had was personal opinion. Maybe it's cliché to you but own because you've heard the opinion many times, I guess, but I haven't, I'm just voicing my own. If people chose to replay a game numerous times but not 50+ times, I don't

It's not reasonable to assume that anyone who says something as I have knows that every single speed-runner has actually played it in every way I and they could ever possibly imagine and more, so *of course* they have run through every option...
If speed-runners make retorts at people who say things you claim to be cliché (yeah or maybe many people happen to have that as their original thought?*) so readily attacking their opinion or dismissing it as "cliché", I expect they roll their eyes in return. People spend time enjoying aspects of the game outside of the game too, with music, as I said, in other game, but naming the characters after characters from their favourite games etc.
It's only "elitist" and uppity to act as if playing the game 100s of times means you must love the game more than them and it is "a silly misconception to assume otherwise".

*Not really the appropriate word, is it?...cliché is more like when people read opinions and then just repeat them, not people individually coming to similar conclusions or feelings. Something isn't cliché only because it might be popular opinion, otherwise you can just complain about any majority belief by saying "Oh, that's so cliché.

I'm sorry if I came across judging for how you play the game but I didn't come here to argue about anything, I came to make a point about my general disinterest (and yeah, dislike for the concept of speed-running) *not getting in the way* of being able to appreciate the fact that the OP had made them, was linking the videos and that they would actually be nice for me to be able to watch/use for reminiscing.
I think if you want non speed-running people to understand your perspective though, you guys might be shooting yourself in the foot if you roll your eyes at them and treat them like their entirely individually determined opinion is actually just "cliché", because in response to what you might think is their elitism ("speed-running is less appreciative of the game" etc. etc.) you show yours.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
habibe
Profile Joined March 2011
Canada43 Posts
Last Edited: 2014-02-20 06:53:28
February 16 2014 06:20 GMT
#154
GoShox
Profile Blog Joined December 2007
United States1837 Posts
July 18 2023 05:27 GMT
#155
This is an old thread but bumping this because I got into speedrunning this game last summer, to the point where I actually ran the Brood War Terran campaign earlier this year at ESA!


Freezard isn't as active as he used to be but there's still a good amount of people running the game and the speedrun.com leaderboards are more active than you would expect. Artosis did a stream a while back where he tried to learn a few levels and it was fun to watch and I think inspired a couple people to pick it up. If you're like me and don't have time/energy to play 1v1 but like to practice towards something, I would totally recommend picking a level and seeing if you can get WR on it. It's really fun essentially learning a build order for each level and really getting it down. Some levels require an old patch to get a good time, such as most Zerg levels where you can use a glitch to get an invincible Drone. But some levels are run on the latest patch either due to laziness or due to no glitch being necessary (Vanilla Terran 8 is a great example of this and is a very high-skill level).
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 17h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena11232
JimRising 565
Hui .399
Reynor 118
ProTech70
MindelVK 8
StarCraft: Brood War
Bisu 1209
BeSt 817
Mini 741
TY 720
Mind 109
Movie 45
sorry 37
zelot 36
JYJ21
yabsab 12
[ Show more ]
IntoTheRainbow 10
ivOry 2
Dota 2
420jenkins482
Counter-Strike
fl0m4721
sgares391
edward37
Heroes of the Storm
Liquid`Hasu1
Other Games
Gorgc3877
FrodaN3048
Beastyqt1254
qojqva1187
Dendi1163
B2W.Neo632
oskar167
KnowMe146
QueenE79
ArmadaUGS73
Trikslyr72
Organizations
StarCraft 2
CranKy Ducklings117
Other Games
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• EnkiAlexander 154
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• blackmanpl 36
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3308
• masondota21803
• WagamamaTV105
League of Legends
• Jankos1505
Other Games
• imaqtpie1183
• Shiphtur316
Upcoming Events
Esports World Cup
17h
Serral vs Cure
Solar vs Classic
OSC
20h
CranKy Ducklings
1d 16h
BSL20 Non-Korean Champi…
1d 20h
CSO Cup
1d 22h
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.