On February 08 2012 13:44 JWD wrote: Freezard which of these was hardest to complete? Can you write a bit about some tricks you used to shave seconds off of certain runs? I'm just fascinated by this stuff; would love some insight into your thought process.
Actually I've written comments for each of my runs to SDA... but I don't have them on my disk anymore. Sorry :\
The hardest missions because of low success rate have been P06/P07. P06 I've only managed to finish one time, even though spending about 10 hours on it... so yea. P07 is just pure luck, chances of getting through the cannons with no DT losses are ~20% and then after that there's a reaver that kills one of your DTs ~90% of the time.
On February 29, 2012, dex wrote: Sticking with the 'PC classic' theme, we have a bunch of improvements in the individual-levels table of Starcraft. And by 'bunch', I mean that a person going only by the name of 'Freezard' decided to improve every single one, save for Terran 03 for some reason. Curious decision nonwithstanding, Freezard's considerable contributions combine to chop 45 minutes off the clock, yielding a total time of 2:28:55. It remains to be seen whether the last level to remain standing will also be conquered by him - I sure look forward to that happening. Complete destructions of IL tables are always impressive.
Apparently he doesn't realize that that mission is to survive for a set length of time, and so is presumably unimprovable.
It's always fun to see what they think about the game and speed run . Bonus points for being impressed, especially if they're not as familiar with the game (since they do have to review a lot of games in general, many they are probably unfamiliar with?). (I mean when you get someone who doesn't know the game too much, I assume since he doesn't know T03 is a timed mission, and that person is impressed despite not knowing what's going on exactly... that's when you know it's that much of an amazing speed run!)
Thanks dude Well, before the runs are posted at SDA they are verified by people who are familiar with the game. Here is one example. I would not say they are experts (sometimes they question things that are basic knowledge for a SC player), but at least they have played the game and sometimes speedran it as well.
Uploading the video, it will be available there. Basically I drone to 50 supply while getting 3 additional hatcheries, hive and zergling upgrades. Then when the upgrades are complete ~8 minutes in I'm at 85 supply and start the super mutas massacre. I kill the terran base last because they have cloaked wraiths and I don't bother with overlord speed.
Zergling/scourge sounds like a good idea. Drone less and maybe just 3 hatcheries. You still really can't attack until you have the spire though, and there are some tanks on cliffs that are troublesome. I think the SDA run does the first six minutes pretty well, the goal is to destroy everything but the main bases. You can destroy some cannons/bunkers there, but it's hard to not get killed by air units or tanks. It's pointless destroying other buildings because the AI will just rebuild them.
I think I'll actually try that strategy with saves/cheats and see if it could work.
EDIT: Oh boy I don't know about that strategy. I got like 13 mins with semi-god mode on. Just too much shit to destroy.
That was actually pretty entertaining to watch one hydra turns into a buncha mutas, however that happens lolol
Personally I mostly hate the idea of speed-runs because it's spending a lot of time, usually allowing loading of saved games to get faster recorded times, to get an often-phoney finish time by not enjoying the game but instead rushing everything and basically treating it differently to playing the actual game. I despise that Steiner's best weapon in FF9 (Excalibur 2) could only be gained by getting late into the game in supposedly 12 hours (and that's even more insane for PAL players as you can do less in that amount of real time), to the point where I personally have more respect for people that cheat to get it than those who waste so much life just to oblige such game designers. >:-D
What I do love about play-throughs and can still be great about speed-runs is that they can serve as a memory aid if you want to re-visit the story of a game you enjoy but don't want to have to replay the entire game to remember it again. You can even play the files at increased speed to whizz through the story faster. I don't think I ever ended up completing the Brood War campaign and my memory is pretty hazy on a lot of what happens in the original Starcraft campaigns, so I think I'm going to be quite grateful for the ability to save and watch your speed-runs! ♥♥
On February 16 2014 03:45 Fuchsteufelswild wrote: Personally I mostly hate the idea of speed-runs because it's spending a lot of time, usually allowing loading of saved games to get faster recorded times, to get an often-phoney finish time by not enjoying the game but instead rushing everything and basically treating it differently to playing the actual game.
1. Using loading of saved games is a seperate category. 2. There are never "phoney" times. All that stuff is regulated and verified. 3. Speedrunners still enjoy the game. In most cases they enjoy it more than you do. 4. Being upset at at people "playing the game differently" is a super weird problem to have considering how differently Brood War is played to original intentions or expectations.
These are all misconceptions for speedrunning and I hope you now realise that.
congrats! from the ones I watched, they are very entertaining. I don't know if I would ever try speedrunning, mostly since I prefer to just take my time in SP lol but they are still good to watch
On February 16 2014 03:45 Fuchsteufelswild wrote: Personally I mostly hate the idea of speed-runs because it's spending a lot of time, usually allowing loading of saved games to get faster recorded times, to get an often-phoney finish time by not enjoying the game but instead rushing everything and basically treating it differently to playing the actual game.
1. Using loading of saved games is a seperate category. 2. There are never "phoney" times. All that stuff is regulated and verified. 3. Speedrunners still enjoy the game. In most cases they enjoy it more than you do. 4. Being upset at at people "playing the game differently" is a super weird problem to have considering how differently Brood War is played to original intentions or expectations.
These are all misconceptions for speedrunning and I hope you now realise that.
1. What do you mean category? It's still speed-running, but only some types of speed-runs may allow it and maybe you need to call it something a little different in that case, sure.
2. You misunderstand, I believe. "Phoney" in the above cases where saving and re-loading in order to get your "fastest" time is permitted. If it takes you over 24 hours of real time to get your save state of "7 hours 13 minutes" it's hardly as fast as possible, it's just like competing to get a number to appear. To me that seems like a strange and petty thing to aim for, and speed-running where you must do one on-the-spot play-through with no saves,trying to complete the game with the lowest real time accumulated makes a lot more sense to me. That said, people have different tastes so I mean no offence and each to their own and all of that.
3. Extremely daft and subjective suggestion based on your own assumptions of my enjoyment. "I care more because I can rush through a game faster than you". Somehow who replays a game by trying many different ways of playing it without rushing through every bit of plot as quickly ass possible shows more signs of somehow who really loves the game, in my opinion.
Either way, I didn't mean they don't enjoy the game normally, but by rushing through the plot as if it doesn't exist, ignoring any secrets and just treating it as a run, it those speed-runs, it seems more like enjoying the act of speed-running than enjoying the game itself. It also depends on the game of course. I've watched bit of GTR speed-running some games. It seems to me that it would be easier to really still enjoy the actual game (rather than just the speed-running) in games like that doctor one he was playing not long ago than when speed-running RPGs, but maybe that's just my impression.
4. "Upset" and "problem" are not words that belong in this conversation. Perhaps "hate" was too strong a word to use though. I don't like the elitist sort of attitude I've occasionally come across from speed-runners who act like they must enjoy something more by speed-running when lots of other people simply re-play the games. I didn't think it was very common however, but then you just stated "In most cases they enjoy it more than you do." which seems completely baseless.
To me, I understand people (and I do it) finding different ways to play games, such as by imposing limitations to make it harder or play out differently, obviously another is just focussing on different characters/weapons/techniques/whatever. It seems a odd to me that people find rushing things to be their favourite way of re-doing games and I just personally don't like for myself the idea of rushing it in that it's a bit like trying to get the least out of the game, but I understand that's not the reason TO do speed-runs. And again, the other main thing is the "phoney" times (i.e. far from real completion times) in what you claim is considered a separate category, in which case, sure, that's what I don't like then.
^Or you could not be like that at all? I didn't "take a dump in the thread" at all and he only highlighted one bit of my post, ignoring my following contrasting paragraph which was the point of the post. I talked about how I normally don't really like speed-running and then showed graciousness for the fact that the speed-runner in question had made his speed-runs that I would normally not have any interest in, because of the fact that, while it can skip through plot quickly, it can be great if you want to whizz through plot and reminisce.
Yeah, whoops -> *Someone, not somehow and *as, not ass. :S Anyway, I can understand, but that just seems kind of "elitist". People can enjoy the game a lot and not replay it masses of times, people can replay it masses of times, it doesn't necessarily mean one loves the game more than the other.
You can play a game once or twice but listen to the music regularly and that is enough of a reminder. That view I had was personal opinion. Maybe it's cliché to you but own because you've heard the opinion many times, I guess, but I haven't, I'm just voicing my own. If people chose to replay a game numerous times but not 50+ times, I don't
It's not reasonable to assume that anyone who says something as I have knows that every single speed-runner has actually played it in every way I and they could ever possibly imagine and more, so *of course* they have run through every option... If speed-runners make retorts at people who say things you claim to be cliché (yeah or maybe many people happen to have that as their original thought?*) so readily attacking their opinion or dismissing it as "cliché", I expect they roll their eyes in return. People spend time enjoying aspects of the game outside of the game too, with music, as I said, in other game, but naming the characters after characters from their favourite games etc. It's only "elitist" and uppity to act as if playing the game 100s of times means you must love the game more than them and it is "a silly misconception to assume otherwise".
*Not really the appropriate word, is it?...cliché is more like when people read opinions and then just repeat them, not people individually coming to similar conclusions or feelings. Something isn't cliché only because it might be popular opinion, otherwise you can just complain about any majority belief by saying "Oh, that's so cliché.
I'm sorry if I came across judging for how you play the game but I didn't come here to argue about anything, I came to make a point about my general disinterest (and yeah, dislike for the concept of speed-running) *not getting in the way* of being able to appreciate the fact that the OP had made them, was linking the videos and that they would actually be nice for me to be able to watch/use for reminiscing. I think if you want non speed-running people to understand your perspective though, you guys might be shooting yourself in the foot if you roll your eyes at them and treat them like their entirely individually determined opinion is actually just "cliché", because in response to what you might think is their elitism ("speed-running is less appreciative of the game" etc. etc.) you show yours.
This is an old thread but bumping this because I got into speedrunning this game last summer, to the point where I actually ran the Brood War Terran campaign earlier this year at ESA!
Freezard isn't as active as he used to be but there's still a good amount of people running the game and the speedrun.com leaderboards are more active than you would expect. Artosis did a stream a while back where he tried to learn a few levels and it was fun to watch and I think inspired a couple people to pick it up. If you're like me and don't have time/energy to play 1v1 but like to practice towards something, I would totally recommend picking a level and seeing if you can get WR on it. It's really fun essentially learning a build order for each level and really getting it down. Some levels require an old patch to get a good time, such as most Zerg levels where you can use a glitch to get an invincible Drone. But some levels are run on the latest patch either due to laziness or due to no glitch being necessary (Vanilla Terran 8 is a great example of this and is a very high-skill level).