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51132 Posts
Note these are just from memory and taking notes during the game. I'll do one game a week.
soO < Chain Reaction > BaBy + Show Spoiler [VOD] +
Opening Builds: soO - 12h Pool -> Gas + Hatchery -> 2 hatchery mutalisk. Baby - 14 Command Center -> 1 factory vulture harass -> fast valkyrie.
- First of all, don't understand the decision making behind soO beind the lead player for SKT. I guess fluking his way to an OSL Ro4 kept the faith of the coaching staff behind him.
- Personally, I don't like the over-pool, 2 hatchery fast mutalisk play that soO did this game on 2 player maps like this. I just find it that it's either all-in or nothing. I find it is a very good build to branch out on maps where you can easily take a third base at another main.
- On that note, soO should have been more aggressive in taking over the map while keeping Baby in check with those mutalisks.
- Really bad job on keeping vultures out of the base, especially when having map control with mutalisks. A semi sim-city would have helped as well.
- Way too slow on getting defilers up after taking the third base from soO. I guess losing his spawning pool to the 8 marine drop from Baby made him lose his rhythm and eventually the game.
- Don't really have much to say about Baby's play, fast command on that map seems pretty solid. Personally, I like getting the quick irradiate over valkyries to defend from mutalisks but its a decision I can't really complain about.
Rain < Jade > Sea + Show Spoiler [VOD] +
Opening Builds: Rain - 2 gateway dragoon pressure -> double nexus -> robotics. Baby - 1 barracks command center -> 2 factory vulture harass
- Byzantium 4.0, large map, so I expected agressive economy openings from both players (13 nexus and 14 command), but Rain played aggressive in the beginning with 2 gateway, 10/15 pressure build (which I love on a map like this), Sea opting for an interesting upper ground barracks sim city into fast expand.
- In most cases, 10/15 against a 1 barracks FE should be an autowin for the protoss, because he can power so many dragoons before the terran can get factory units out and just run it (which we saw in the game, nearly). I think if the spots weren't cross-spawn, Rain would have won sooner.
- Cross-spawns also helped Rain establish his third base relatively safely.
- On that note, Sea should have probably gotten a starport and started harassing asap, but he was already hurt from the initial dragoon pressure.
- At times, Rain's army control and map presence was pretty weak. He allowed Sea's initial bunch of vultures to go out, roam the map, and even almost kill off Rain's newly built third.
- A redeeming moment from Sea this game was taking out Rain's third with the 2 tank drop. I felt if there was a time Sea could have taken the game by its reigns, it was then, where Rain fell behind for a short moment income-wise.
- Both players had really good production building placement, Rain especially. Can't fault him for getting a little lazy at his other base, but at that stage of the game, it doesn't really matter.
- I felt Sea dawdled out at the bottom of his ramp before commencing his push a bit too long. He allowed Rain to get those extra production facilities out.
- Rain won the game over better spell caster usage. He was able to keep his arbiters alive, eventually amassing an amount that was unbeatable. On the other hand, Sea's vessel control was god awful, missing some battle-deciding EMP's.
- While initially skeptical of Rain deciding to back himself into his own base and lose the higher ground advantage at his 3rd/4th, the amount of arbiters he was able to keep helped to break out with stasis.
- Sea had a good idea, of keeping his main army at the top-left and try and expand at the 10 o'clock base, but by that point, I think it was too late.
Bisu < Outlier > Jaehoon + Show Spoiler [VOD] +
Opening Builds: Bisu - 3 gateway dragoon -> robotics bay. Jaehoon - 2 gateway -> cancelled robotics into templar tech
- Initial thoughts of map; Outsider and Moon Glaive had a baby and turned it inside out. The 10 mineral patches in the main will benefit Protoss greatly.
- Game would be decided on whoever could gain control the upper ground first.
- I don't like how there is a double-space patch at 8 ready to be manner pyloned, while 12 only has single-patch spacing. Hopefully they fix this.
- Cancelling the robotics immediately lost Jaehoon that game, you get SO FAR behind, especially when cancelling just as the building is to be finished.
- Bisu's immaculate game sense sniffed out any DT shennanigans Jaehoon was planning.
BeSt < Ground Zero > Jaedong + Show Spoiler [VOD] +
Opening Builds: BeSt - Fast Expand -> Corsair -> delayed 4 gate +1 zeal/archon attack. Jaedong - 5 hatchery hydralisk with a quick fourth base.
- First big move of the game was the quick 6th hatch at the 4th from Jaedong.
- Minor slip in Jaedong's simcity at his third allowed Best's dt to get 4 drone kills. Poor simcity would set the theme for Jaedong this game.
- Best did a delayed 4gate +1 zeal/archon timing attack to squeeze out a few extra corsairs with +1 attack, Jaedong's simcity looked good at his main base, stopping the attack.
- His second simcity, however, was exposed by a hole opened next to the hydralisk den. A bunch of zealots walk in and tear apart his third.
- Best also finds out about JD's quick 4th and looks to finish the game quickly.
- Didn't expect Best to get storm tech + shuttle out so quickly, kept Jaedong on his heels with the unexpected storm drops.
- Really sloppy and uncharacteristic army control from Jaedong, the group of hydralisks was the only thing keeping him in the game, but was simply overrun.
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Relooking at these MU's just makes me realize how bad Coach Park did in picks. + Show Spoiler +not that it mattered though
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i didn't watch the games, but i was wondering if by.sun changed his ign to rain?
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On November 26 2011 14:52 chocolatebunny wrote: i didn't watch the games, but i was wondering if by.sun changed his ign to rain?
Yep, Rain has been his alternate name since last season
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United States335 Posts
All of team 8 seemed to play below expectations, a bit sloppy all around. I don't think they've quite caught up on the practice front yet, hopefully their performance will rise as the season goes on.
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Regarding the first game, soO didn't really have map control with his mutalisks. With such an aggressive 2hatch muta build, he could only make 4 of them initially and BaBy showed us that 3 speed vultures are much more deadly than 4 mutalisks. Also BaBy mined out the back path so he had another way out of his base with his vultures and soO having went for a super low eco build couldn't really afford to get many lings and sunkens, another factor in his poor defense against vultures. The game was pretty much won for BaBy at that point as a 2 hatch build from zerg needs to do significant damage to the terran's economy. BaBy's control was also top notch that game.
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FREEAGLELAND26780 Posts
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Super fast GTR Super disappointed JD
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Thanks for the writeup and the stream tonight!
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I'm also disappointed in my fave player :< Jaedong come on buddy. Hopefully he'll be in form next match. And wow GTR you're a beast.
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Australia7069 Posts
it seems like everyone wants to do big gateway plays on outlier, i'm expecting 1 gate dt to become the norm mid-season
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Straight outta Johto18973 Posts
Thanks for the insight GTR. Really appreciated. ^^
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Such a nice write-up please keep this up to feed ravenous BW news hunger! GTR so manner.
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very nice! but you called sea, baby
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wow so quick, great. brain doesn't work enough to comprehend now but will indulge myself later ♥♪
On November 26 2011 15:37 Kiante wrote: it seems like everyone wants to do big gateway plays on outlier, i'm expecting 1 gate dt to become the norm mid-season
that may very well be true but isn't this like the third PvP in a row where Jaehoon Dted? he's not necessarily the norm but of course your theory doesn't rely on that
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cool GTR - keep em comin!
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I REALLY wish JD would quit his quick 4th base play in ZvP. Granted, its cool when its successful, but it just hasn't been working for him lately. Even that game vs. Jangbi was very close to a loss last season.
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Thanks dude. I'm far from being a BW expert, so this is really helpful in order to better understand this game.
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I'm not saying that the games were bad BUT I was really expecting better games from team 8th Baby played solid, and that was it But soO did play a pretty sloppy game Those vultures did way too much damage while the mutas did nothing
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so sad for team 8, they really needed the win. t_t
great write up.
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nothing new under the skies. But thanks GTR, good read
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I should say that only Sea and Baby played well today
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dang, that was fast and nicely written. much love
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On November 26 2011 16:06 letian wrote: I should say that only Sea and Baby played well today
way to not even think of mentioning the skt guys ;P but i see what you mean of course it's true
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Holy crap that was fast. Especially the VODs.
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The Dong seemed reeeaaal sad =(
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wow! gtr! you're so fast!!! great job! and with vod already! wooow!!!
and thanks for your stream thanks to all the streamers, btw
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omg vods up so soon!!! totally splooged my pants
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Looks like a pretty in-depth write up, so I'll give it a read tomorrow when I'm not as tired.
Thanks GTR.
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On November 26 2011 16:06 letian wrote: I should say that only Sea and Baby played well today And for KT v Ace, + Show Spoiler +FBH and GGaemo Hell, even + Show Spoiler +played a solid game
Edit: added spoilers
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eh i think we should keep that series spoiler free in this thread for now, only SKT vs T8?
(though anybody who cares probably knows by now lol)
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Great stuff GTR, looks on point for people who missed out/want a bit more in depth coverage.
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JD's build was actually 6 hatch, wasnt it? and because of the nature of the build and his choice of delayed sunks the timing window best had
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51132 Posts
won't be doing analysis for kt vs ace sorry, i had to go away during piano vs hoejja so i missed the game.
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To me it's fairly simple. Jaehoon lost to a better player with a better build. But Sea and Jaedong both played very sloppy. Jaedong had his typical "I have huge econ advantage but still won't make units" brain fart. And Sea's push was filled with errors that you just don't expect from an A-class player.
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On November 26 2011 16:42 Freak Ivan wrote: The Dong seemed reeeaaal sad =( I was reeaaaaaal sad T.T Nice write up though.. And thanks for streaming!
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I was very disappointed I hope this won't deter team 8 from getting a good sponsor and their confidence level going down
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On November 26 2011 16:15 Shurayuki wrote:Show nested quote +On November 26 2011 16:06 letian wrote: I should say that only Sea and Baby played well today way to not even think of mentioning the skt guys ;P but i see what you mean of course it's true Yeah, Sun's play looked more like BeSt to me.
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10387 Posts
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Bisu's attempt at the Death Stare was somewhat lacking
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United States11390 Posts
On November 26 2011 14:35 GTR wrote: - Don't really have much to say about Baby's play, fast command on that map seems pretty solid. Personally, I like getting the quick irradiate over valkyries to defend from mutalisks but its a decision I can't really complain about.
You need valks to defend vs 12p lair and 2h muta or you just die. He would have went to dropship and then vessels if it was 3hat. (speaking in terms of oov fake mech builds and not just straight bio)
If you go straight to vessels then you lose ie Fantasy vs Shine.
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On November 26 2011 15:51 Shurayuki wrote:wow so quick, great. brain doesn't work enough to comprehend now but will indulge myself later ♥♪ Show nested quote +On November 26 2011 15:37 Kiante wrote: it seems like everyone wants to do big gateway plays on outlier, i'm expecting 1 gate dt to become the norm mid-season that may very well be true but isn't this like the third PvP in a row where Jaehoon Dted? he's not necessarily the norm but of course your theory doesn't rely on that Jaehoon tends to go DT in PvP when he thinks he hasn't prepared as much as he would have liked.
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really nice report and the results are very surprising (best v jaedong that is)
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Awesome, as a BW noob, this is really helpful. It is hard to follow the established scene for a relative newcomer, so I appreciate it.
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On November 26 2011 16:00 MiXyass wrote: I'm not saying that the games were bad BUT I was really expecting better games from team 8th Baby played solid, and that was it But soO did play a pretty sloppy game Those vultures did way too much damage while the mutas did nothing
Thanks for your expert analysis. "The guy who won played well, but everyone who lost was disappointing." Hahahaha.
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I said this in the live report thread, but I think SKT made an amazing move sending out soo and sun first. I think SKT knew that Team 8 knows Bisu is often sent out early in proleague. They tried to catch him with their two best Terrans to maximize their chances. Sending soo and sun completely destroyed that strategy.
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On November 27 2011 08:30 Slow Motion wrote: I said this in the live report thread, but I think SKT made an amazing move sending out soo and sun first. I think SKT knew that Team 8 knows Bisu is often sent out early in proleague. They tried to catch him with their two best Terrans to maximize their chances. Sending soo and sun completely destroyed that strategy.
Eh? That's a fair point however Bisu beat Baby and Sea last time he played both of them. And his vT isn't his weakest match-up anymore
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Nice writeup, thanks for sharing and I'm looking forward to reading more.
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Nice work GTR!
Baby and By.Sun played really well. I wanted JD push to a 5th game, too bad it didn't happen.
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On November 27 2011 09:25 Dakkas wrote:Show nested quote +On November 27 2011 08:30 Slow Motion wrote: I said this in the live report thread, but I think SKT made an amazing move sending out soo and sun first. I think SKT knew that Team 8 knows Bisu is often sent out early in proleague. They tried to catch him with their two best Terrans to maximize their chances. Sending soo and sun completely destroyed that strategy. Eh? That's a fair point however Bisu beat Baby and Sea last time he played both of them. And his vT isn't his weakest match-up anymore His PvT isn't bad anymore but it's not as good as his PvP and PvZ matchups. I'd much rather throw a Terran up against Bisu than a Protoss or Zerg. The worst scenario for Team 8 is if Jaedong had to fight Bisu imo and they wanted to avoid that.
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On November 27 2011 10:34 Slow Motion wrote:Show nested quote +On November 27 2011 09:25 Dakkas wrote:On November 27 2011 08:30 Slow Motion wrote: I said this in the live report thread, but I think SKT made an amazing move sending out soo and sun first. I think SKT knew that Team 8 knows Bisu is often sent out early in proleague. They tried to catch him with their two best Terrans to maximize their chances. Sending soo and sun completely destroyed that strategy. Eh? That's a fair point however Bisu beat Baby and Sea last time he played both of them. And his vT isn't his weakest match-up anymore His PvT isn't bad anymore but it's not as good as his PvP and PvZ matchups. I'd much rather throw a Terran up against Bisu than a Protoss or Zerg. The worst scenario for Team 8 is if Jaedong had to fight Bisu imo and they wanted to avoid that.
Err, no. Statistically speaking, his PvT is better than his PvP for 2011; a lot better, actually. Respectively, he stands at ~79% and ~65%. Only Flash has been a real threat to Bisu's PvT as of late, but Flash has a tendency to make any player look bad.
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On November 27 2011 10:34 Slow Motion wrote:Show nested quote +On November 27 2011 09:25 Dakkas wrote:On November 27 2011 08:30 Slow Motion wrote: I said this in the live report thread, but I think SKT made an amazing move sending out soo and sun first. I think SKT knew that Team 8 knows Bisu is often sent out early in proleague. They tried to catch him with their two best Terrans to maximize their chances. Sending soo and sun completely destroyed that strategy. Eh? That's a fair point however Bisu beat Baby and Sea last time he played both of them. And his vT isn't his weakest match-up anymore His PvT isn't bad anymore but it's not as good as his PvP and PvZ matchups. I'd much rather throw a Terran up against Bisu than a Protoss or Zerg. The worst scenario for Team 8 is if Jaedong had to fight Bisu imo and they wanted to avoid that.
Have you even followed his games for the last year?
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On November 27 2011 07:19 Chef wrote:Show nested quote +On November 26 2011 16:00 MiXyass wrote: I'm not saying that the games were bad BUT I was really expecting better games from team 8th Baby played solid, and that was it But soO did play a pretty sloppy game Those vultures did way too much damage while the mutas did nothing
Thanks for your expert analysis. "The guy who won played well, but everyone who lost was disappointing." Hahahaha.
It's actually funnier that your quote doesn't really summarize what he said
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Hong Kong20321 Posts
soo disappointed with jaedong T___T losing to best wtf..
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Thanks for the analysis GTR. I'm going to look forward to these write-ups each week.
When BeSt came out against JD I started preparing myself for a Fantasy-Killer decider, but BeSt looked polished and capitalised on JD's uncharacteristic sloppiness. For me SKT looked (not surprisingly) better prepared, though Team 8 will only get stronger as they get into a solid training regime and get used to their new environment.
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1019 Posts
does anyone else think that best of 5 is too short and prevents non A-class players from participating? I mean when you have a team like CJ, they only need to send out their 5 best players in a situation where they probably only need 3 or 4 to actually win. Then they don't need to send out anybody other than leta, horang2, hydra, effort, movie, etc etc...
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Thanks for the write-up! Glad I got to catch these
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On November 27 2011 16:43 white_horse wrote: does anyone else think that best of 5 is too short and prevents non A-class players from participating? I mean when you have a team like CJ, they only need to send out their 5 best players in a situation where they probably only need 3 or 4 to actually win. Then they don't need to send out anybody other than leta, horang2, hydra, effort, movie, etc etc...
I think everyone agrees with that.
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Russian Federation3329 Posts
Awesome~ hehe... I like it but sea comes out as baby in the strat part~
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On the other hand STX would prefer Bo3 with ace match. Bo7 is painful to watch regularly, Bo5 is fine. The lack of ace match counterbalances very well.
Although I feel any BW competition should be decided by a Fantasy vs Clam Bo9 casted live by Kwark.
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Agreed on most points, but I'm not so sure about
Bisu's immaculate game sense sniffed out any DT shennanigans Jaehoon was planning.
I felt that if Jaehoon hadn't revealed his DTs by attacking the dragoons in front of his base, he could've got some serious probe kills (Bisu didn't start his observatory until it happened). Though, the decision to cancel the robo as it was finishing was probably a game-ender anyway.
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United Arab Emirates5090 Posts
I liked baby's manner d-matrix haha
jaedong lost because of one little mistake really which was he didn't know about the hole in his simcity which allowed best to run his zealots in and get a nice flank on the sunkens. the storm drop follow up was good too. it was pretty much downhill from there on.
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Sea did an admirable job of trying to crawl back into the game. Considering he lost half of his workers and his first tank with the goon runby, he did ok. Sun's army management and map presence later in the game was kind of weak. If Sea hadn't been so badly crippled early on, he would have been steamrolled, I think.
The Jaedong game was just facepalm. That's one of those losses that would've made me quit the game for a week or so. Losing because of a bad simcity allowing +1 Zealots get full surrounds on your sunks is just terrible...
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On November 27 2011 16:43 white_horse wrote: does anyone else think that best of 5 is too short and prevents non A-class players from participating? I mean when you have a team like CJ, they only need to send out their 5 best players in a situation where they probably only need 3 or 4 to actually win. Then they don't need to send out anybody other than leta, horang2, hydra, effort, movie, etc etc...
I agree 100%, really not happy with the current setup. Hopefully we get more overall matches or something to compensate.
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On November 27 2011 17:44 Dakkas wrote:Show nested quote +On November 27 2011 16:43 white_horse wrote: does anyone else think that best of 5 is too short and prevents non A-class players from participating? I mean when you have a team like CJ, they only need to send out their 5 best players in a situation where they probably only need 3 or 4 to actually win. Then they don't need to send out anybody other than leta, horang2, hydra, effort, movie, etc etc... I think everyone agrees with that.
nope, bo5 is fine, I actually like it a lot better than last year's format. we get to see more quality games because there are more high-class players facing off against each other, and less newbies fumbling around on the stage. it's also a lot easier on my schedule lol
people always say things like oh but we need new rookies and talent to come into the scene and i think that's fine valid point. but it was only recently the bo7 format was used, before that it was bo5 and we had plenty of new talent emerge from the format.
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On November 28 2011 18:06 whatusername wrote:Show nested quote +On November 27 2011 17:44 Dakkas wrote:On November 27 2011 16:43 white_horse wrote: does anyone else think that best of 5 is too short and prevents non A-class players from participating? I mean when you have a team like CJ, they only need to send out their 5 best players in a situation where they probably only need 3 or 4 to actually win. Then they don't need to send out anybody other than leta, horang2, hydra, effort, movie, etc etc... I think everyone agrees with that. nope, bo5 is fine, I actually like it a lot better than last year's format. we get to see more quality games because there are more high-class players facing off against each other, and less newbies fumbling around on the stage. it's also a lot easier on my schedule lol people always say things like oh but we need new rookies and talent to come into the scene and i think that's fine valid point. but it was only recently the bo7 format was used, before that it was bo5 and we had plenty of new talent emerge from the format. I think that thanks to no ace match rookies do have their time to shine + Show Spoiler +Samsung Khan vs. Woojin Stars I kinda like the new format honestly, although no paralyze...
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less games gives more time and rest for the players to stay sharp and prepare strategies so the new format doesn't worry me. lack of ace match does kind of take away some of the extra excitement at the end of a match though.
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hey anyone know where i can watch these with english commentary???
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Yeah Bo5 isnt that bad for those of us with AdHd tendencies, lol Gets straight into the action, with high quality clashes in every match, and less likelyhood of skill-mismatched players getting selected in rofl-stomps
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Can someone with a better understanding than I explain the point of Jaedong's build this game. I realize he was done in by harass and as such his timings were likely messed up, but the build itself strikes me as odd. He goes for a quick 4 base and then pumps nothing but hydras for defense/a (late) mid game push. It was my understanding that having nothing but hydras for defense was the reason people stopped doing the old standard 3 hatch spire into 5 hatch hydra any more...and this just seems to be a version of the same strategy that is significantly weaker in the midgame. Is he gambling on the protoss playing greedy and trying to take a fast third that his hydras will shut down (but surely he has enough map presence to know that this isnt the case)?
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Thanks alot for this writeup GTR. I hope you do some more .
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On November 29 2011 07:39 sheaRZerg wrote: Can someone with a better understanding than I explain the point of Jaedong's build this game. I realize he was done in by harass and as such his timings were likely messed up, but the build itself strikes me as odd. He goes for a quick 4 base and then pumps nothing but hydras for defense/a (late) mid game push. It was my understanding that having nothing but hydras for defense was the reason people stopped doing the old standard 3 hatch spire into 5 hatch hydra any more...and this just seems to be a version of the same strategy that is significantly weaker in the midgame. Is he gambling on the protoss playing greedy and trying to take a fast third that his hydras will shut down (but surely he has enough map presence to know that this isnt the case)?
That's what ran through my head when I saw him do it.
I think he was trying to capitalize with a very greedy build. His main Sim was good, but it all fell apart when BeSt found the ninja expo and Jaedong just didn't have enough units let alone the proper units to deal with the oncoming onslaught. When I saw BeSt go straight for archons I knew JD was in a tight hole. Perfect combo at that time to do serious damage.
BeSt also opened up with forge first, so I guess JD thought he could try to get away with it.
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10387 Posts
hoooooooooooooooookay, it seems like a lot of people have totally missed the past two years of PvZ development or something because there are way too many people confused about fast four base turtle play and thinking that taking a quick third is nonstandard or something
First off, a fast third has always been a standard response to Forge FE. On 4-player maps where Zergs can take another natural, taking the fourth is pretty much standard too. It is never a ninja expo. A ninja expo in ZvP is something like taking a fourth that's not protected by your 3rd (say on FS, you spawn bot left and you take bot right's nat as a third, but then you also take 12 as another expo. I think Hyun did something similar to that).
With the development of simcity, 4base turtle play on 3-4p maps became possible since Zergs didn't have to rely on short rush distance to defend anymore. Around this era 09-10, PvZ sucked a lot because both 3base and 4base play was very strong and Protoss had to prepare to deal with a huge variety of midgame strategies with inefficient strategies.
Fast forward a year or so, and in the 10-11 season, Protoss basically solved 3base ZvP with newer, better strategies because when Protoss played correctly, they would almost always be ahead in the midgame against a 3base strategy. So Zergs in response developed builds that would essentially let go of midgame map control, in favor for builds that jumped straight to the late-game with them on a more equal, if not advantaged footing. In finding. A lot of Zergs died tried to do this kind of play early on the season, but as the season progressed Zergs got better at blocking timing attacks and owning Protosses lategame with Defiler/Lurker/Ling/Hydra abuse (most famously on Aztec)
However Zergs did not always play to go straight to lategame, but would instead sometimes trick the Protoss with a sudden Hydra wave after blocking the Protoss's timing attack. Jaedong's strategy was exactly that, and it was completely sound and standard, done many times by other Zerg progamers. The problem was, Jaedong's strategy hinged on egg-blocking a gap in his simcity to survive while he built up a strong economy, and he fucked it up when Best attacked the third.
If you were to watch earlier in the game, Best's attack on the natural fails because Best could not get to the sunkens .. because Jaedong blocked a hole with an egg! Had Jaedong been able to do the same at his third (which he easily should've), he would've come out ahead economy-wise and probably deny any third base by Best w/ his Hydralisks. Tough that Jaedong's loss hinged on that single mistake, but that's the simple reason why he lost the game with an otherwise sound strategy.
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Really great work GTR! Definitely helps me remember what to watch for in the VODs :D
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On November 28 2011 13:06 1Eris1 wrote:Show nested quote +On November 27 2011 16:43 white_horse wrote: does anyone else think that best of 5 is too short and prevents non A-class players from participating? I mean when you have a team like CJ, they only need to send out their 5 best players in a situation where they probably only need 3 or 4 to actually win. Then they don't need to send out anybody other than leta, horang2, hydra, effort, movie, etc etc... I agree 100%, really not happy with the current setup. Hopefully we get more overall matches or something to compensate. Agree too--I thought they fixed the whole "ace player + 1 win" problem by making it BO7??
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