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SKT vs Team 8 Post-Game Analysis (Week 1 PL)

Forum Index > BW General
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GTR
Profile Blog Joined September 2004
51480 Posts
Last Edited: 2011-11-27 03:21:25
November 26 2011 05:35 GMT
#1
Note these are just from memory and taking notes during the game. I'll do one game a week.

(Z)soO < Chain Reaction > (T)BaBy
+ Show Spoiler [VOD] +


Opening Builds:
soO - 12h Pool -> Gas + Hatchery -> 2 hatchery mutalisk.
Baby - 14 Command Center -> 1 factory vulture harass -> fast valkyrie.


- First of all, don't understand the decision making behind soO beind the lead player for SKT. I guess fluking his way to an OSL Ro4 kept the faith of the coaching staff behind him.

- Personally, I don't like the over-pool, 2 hatchery fast mutalisk play that soO did this game on 2 player maps like this. I just find it that it's either all-in or nothing. I find it is a very good build to branch out on maps where you can easily take a third base at another main.

- On that note, soO should have been more aggressive in taking over the map while keeping Baby in check with those mutalisks.

- Really bad job on keeping vultures out of the base, especially when having map control with mutalisks. A semi sim-city would have helped as well.

- Way too slow on getting defilers up after taking the third base from soO. I guess losing his spawning pool to the 8 marine drop from Baby made him lose his rhythm and eventually the game.

- Don't really have much to say about Baby's play, fast command on that map seems pretty solid. Personally, I like getting the quick irradiate over valkyries to defend from mutalisks but its a decision I can't really complain about.

(P)Rain < Jade > (T)Sea
+ Show Spoiler [VOD] +


Opening Builds:
Rain - 2 gateway dragoon pressure -> double nexus -> robotics.
Baby - 1 barracks command center -> 2 factory vulture harass


- Byzantium 4.0, large map, so I expected agressive economy openings from both players (13 nexus and 14 command), but Rain played aggressive in the beginning with 2 gateway, 10/15 pressure build (which I love on a map like this), Sea opting for an interesting upper ground barracks sim city into fast expand.

- In most cases, 10/15 against a 1 barracks FE should be an autowin for the protoss, because he can power so many dragoons before the terran can get factory units out and just run it (which we saw in the game, nearly). I think if the spots weren't cross-spawn, Rain would have won sooner.

- Cross-spawns also helped Rain establish his third base relatively safely.

- On that note, Sea should have probably gotten a starport and started harassing asap, but he was already hurt from the initial dragoon pressure.

- At times, Rain's army control and map presence was pretty weak. He allowed Sea's initial bunch of vultures to go out, roam the map, and even almost kill off Rain's newly built third.

- A redeeming moment from Sea this game was taking out Rain's third with the 2 tank drop. I felt if there was a time Sea could have taken the game by its reigns, it was then, where Rain fell behind for a short moment income-wise.

- Both players had really good production building placement, Rain especially. Can't fault him for getting a little lazy at his other base, but at that stage of the game, it doesn't really matter.

- I felt Sea dawdled out at the bottom of his ramp before commencing his push a bit too long. He allowed Rain to get those extra production facilities out.

- Rain won the game over better spell caster usage. He was able to keep his arbiters alive, eventually amassing an amount that was unbeatable. On the other hand, Sea's vessel control was god awful, missing some battle-deciding EMP's.

- While initially skeptical of Rain deciding to back himself into his own base and lose the higher ground advantage at his 3rd/4th, the amount of arbiters he was able to keep helped to break out with stasis.

- Sea had a good idea, of keeping his main army at the top-left and try and expand at the 10 o'clock base, but by that point, I think it was too late.

(P)Bisu < Outlier > (P)Jaehoon
+ Show Spoiler [VOD] +


Opening Builds:
Bisu - 3 gateway dragoon -> robotics bay.
Jaehoon - 2 gateway -> cancelled robotics into templar tech


- Initial thoughts of map; Outsider and Moon Glaive had a baby and turned it inside out. The 10 mineral patches in the main will benefit Protoss greatly.

- Game would be decided on whoever could gain control the upper ground first.

- I don't like how there is a double-space patch at 8 ready to be manner pyloned, while 12 only has single-patch spacing. Hopefully they fix this.

- Cancelling the robotics immediately lost Jaehoon that game, you get SO FAR behind, especially when cancelling just as the building is to be finished.

- Bisu's immaculate game sense sniffed out any DT shennanigans Jaehoon was planning.

(P)BeSt < Ground Zero > (Z)Jaedong
+ Show Spoiler [VOD] +


Opening Builds:
BeSt - Fast Expand -> Corsair -> delayed 4 gate +1 zeal/archon attack.
Jaedong - 5 hatchery hydralisk with a quick fourth base.


- First big move of the game was the quick 6th hatch at the 4th from Jaedong.

- Minor slip in Jaedong's simcity at his third allowed Best's dt to get 4 drone kills. Poor simcity would set the theme for Jaedong this game.

- Best did a delayed 4gate +1 zeal/archon timing attack to squeeze out a few extra corsairs with +1 attack, Jaedong's simcity looked good at his main base, stopping the attack.

- His second simcity, however, was exposed by a hole opened next to the hydralisk den. A bunch of zealots walk in and tear apart his third.

- Best also finds out about JD's quick 4th and looks to finish the game quickly.

- Didn't expect Best to get storm tech + shuttle out so quickly, kept Jaedong on his heels with the unexpected storm drops.

- Really sloppy and uncharacteristic army control from Jaedong, the group of hydralisks was the only thing keeping him in the game, but was simply overrun.

Commentator
Riyomori
Profile Joined July 2009
Singapore316 Posts
November 26 2011 05:46 GMT
#2
nice work GTR! thanks!
1Eris1
Profile Joined September 2010
United States5797 Posts
November 26 2011 05:47 GMT
#3
Relooking at these MU's just makes me realize how bad Coach Park did in picks.
+ Show Spoiler +
not that it mattered though
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
chocolatebunny
Profile Joined September 2011
301 Posts
November 26 2011 05:52 GMT
#4
i didn't watch the games, but i was wondering if by.sun changed his ign to rain?
LaXerCannon
Profile Joined October 2008
Canada558 Posts
November 26 2011 06:00 GMT
#5
On November 26 2011 14:52 chocolatebunny wrote:
i didn't watch the games, but i was wondering if by.sun changed his ign to rain?


Yep, Rain has been his alternate name since last season
Just keep swimming
KRaver
Profile Joined February 2010
Canada1264 Posts
November 26 2011 06:04 GMT
#6
nice little write up
Duo Maxwell: If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
conTAgi0n
Profile Blog Joined November 2009
United States335 Posts
November 26 2011 06:08 GMT
#7
All of team 8 seemed to play below expectations, a bit sloppy all around. I don't think they've quite caught up on the practice front yet, hopefully their performance will rise as the season goes on.
NinjoOb
Profile Blog Joined November 2009
Canada128 Posts
November 26 2011 06:12 GMT
#8
Regarding the first game, soO didn't really have map control with his mutalisks. With such an aggressive 2hatch muta build, he could only make 4 of them initially and BaBy showed us that 3 speed vultures are much more deadly than 4 mutalisks. Also BaBy mined out the back path so he had another way out of his base with his vultures and soO having went for a super low eco build couldn't really afford to get many lings and sunkens, another factor in his poor defense against vultures. The game was pretty much won for BaBy at that point as a 2 hatch build from zerg needs to do significant damage to the terran's economy. BaBy's control was also top notch that game.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
November 26 2011 06:13 GMT
#9
holy wow so fast GTR O_O
Writerdamn, i was two days from retirement
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2011-11-26 06:28:42
November 26 2011 06:28 GMT
#10
Super fast GTR Super disappointed JD
Jaedong.
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
November 26 2011 06:33 GMT
#11
Thanks for the writeup and the stream tonight!
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 26 2011 06:34 GMT
#12
I'm also disappointed in my fave player :< Jaedong come on buddy. Hopefully he'll be in form next match. And wow GTR you're a beast.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
November 26 2011 06:37 GMT
#13
it seems like everyone wants to do big gateway plays on outlier, i'm expecting 1 gate dt to become the norm mid-season
Writer
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 26 2011 06:38 GMT
#14
Thanks for the insight GTR. Really appreciated. ^^
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
November 26 2011 06:39 GMT
#15
Such a nice write-up please keep this up to feed ravenous BW news hunger! GTR so manner.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
November 26 2011 06:50 GMT
#16
very nice! but you called sea, baby
Do yourself a favour and just STFU
Shurayuki
Profile Joined April 2010
Germany2665 Posts
Last Edited: 2011-11-26 06:53:02
November 26 2011 06:51 GMT
#17
wow so quick, great.
brain doesn't work enough to comprehend now but will indulge myself later ♥♪

On November 26 2011 15:37 Kiante wrote:
it seems like everyone wants to do big gateway plays on outlier, i'm expecting 1 gate dt to become the norm mid-season


that may very well be true but isn't this like the third PvP in a row where Jaehoon Dted? he's not necessarily the norm but of course your theory doesn't rely on that
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
slappy
Profile Blog Joined March 2010
United States1271 Posts
November 26 2011 06:51 GMT
#18
cool GTR - keep em comin!
jaedong imba
Yxes2211
Profile Joined April 2010
United States1587 Posts
November 26 2011 06:52 GMT
#19
I REALLY wish JD would quit his quick 4th base play in ZvP. Granted, its cool when its successful, but it just hasn't been working for him lately. Even that game vs. Jangbi was very close to a loss last season.
Jaedong and Baby
Al Bundy
Profile Joined April 2010
7257 Posts
November 26 2011 06:53 GMT
#20
Thanks dude. I'm far from being a BW expert, so this is really helpful in order to better understand this game.
o choro é livre
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