Ash Rose v1.3 - Page 2
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Resonate
United Kingdom8402 Posts
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Empyrean
17010 Posts
Anyway, I do feel the widened choke is important. One of the initial things that bugged me about the map was seriously the fact that it was annoying to get people through. Nice map though ![]() | ||
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BloodBath
United States409 Posts
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MannerKiss
United States2398 Posts
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Bill307
Canada9103 Posts
On June 08 2005 19:02 ihatett wrote: Bill, what program do you use to decorate? In all of your maps you are superb at it. Thank you. I use StarEdit and my built-in sense of asthetics . | ||
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decafchicken
United States20068 Posts
On June 09 2005 16:25 Bill307 wrote: Thank you. I use StarEdit and my built-in sense of asthetics .Thats how real men roll ![]() | ||
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ihatett
United States2289 Posts
On June 09 2005 08:40 Empyrean wrote: ihatett, the only reason you're curious about it is probably the fact that you're too lazy to decorate ;_; Anyway, I do feel the widened choke is important. One of the initial things that bugged me about the map was seriously the fact that it was annoying to get people through. Nice map though ![]() I have seen things that must have taken a very long time to decorate in some maps (like very thick broken cliffs) and I was just wondering if they actually use staredit. That is all that I use. | ||
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Mora
Canada5235 Posts
bill, in short: i love you. <3 | ||
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ubergamer15
United States645 Posts
EDIT: Typographical errors | ||
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labcoated
Canada392 Posts
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ihatett
United States2289 Posts
On June 09 2005 19:29 labcoated wrote: everyone thinks LT is fine and it wastes a ton of space, and that's for 4 players. 2 player maps need to waste a lot of space. There is no difference between maps with 2 start locations and maps with 4, because both are played with 2 players. I think he was saying that that space is useless, so it shouldn't be walkable terrain. edit: I don't have really know either way, though. | ||
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Sorrow_eyes
United States1007 Posts
On June 09 2005 19:32 ihatett wrote: There is no difference between maps with 2 start locations and maps with 4, because both are played with 2 players. I think he was saying that that space is useless, so it shouldn't be walkable terrain. edit: I don't have really know either way, though. nah, I rekon the random toggle of spawning location in a 4 players map would influence the stratey in someway... for example, 6/9 LT is great for wraith and drops, and 12/3 LT is great for zealot pressure ect. | ||
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BloodBath
United States409 Posts
On June 09 2005 19:32 ihatett wrote: Not if they are asymmetrical plus there is those extra 2 spots you have to scout.There is no difference between maps with 2 start locations and maps with 4, because both are played with 2 players. I think he was saying that that space is useless, so it shouldn't be walkable terrain. edit: I don't have really know either way, though. | ||
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