MBCGame to shutdown in January [KCM's post] - Page 13
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Torpedo.Vegas
United States1890 Posts
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craz3d
Bulgaria856 Posts
It really is all about the players. Not the professionals, but people who play the game. As long as there are players, the game will not die. | ||
bRiz
United States113 Posts
BW won't be dying, but I'd expect the scene to remain largely the same, even if SC2 suffered a major loss, they'd most likely find a game other than BW to play due to the non-existent scene outside of Korea. Still, it's a terrible thing to shut down a game channel, and really hurts every game being broadcasted =/ | ||
Rodiel3
France1158 Posts
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EtherealDeath
United States8366 Posts
On September 17 2011 19:58 Rodiel3 wrote: Ive just heard that the OSL final got 3 million+ viewer on China so I guess it can grow ![]() Source? | ||
Rodiel3
France1158 Posts
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EtherealDeath
United States8366 Posts
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JIJIyO
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Canada1957 Posts
So, even after googling I need an explanation lol. So concurrent is, for example: I view once. Turn off stream, then tune in again 5 minutes later. This counts for two views, correct? | ||
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]343[
United States10328 Posts
On September 17 2011 22:12 JIJIyO wrote: Yo, I iz like mad stupidz yu erd (Ali G voice). So, even after googling I need an explanation lol. So concurrent is, for example: I view once. Turn off stream, then tune in again 5 minutes later. This counts for two views, correct? no, concurrent is current # of people on stream. The number displayed simply showed the number of times viewers connected (supposedly), so yeah, turn of stream -> 2 views. still, that's probably at least 100k people watching O_O | ||
IntoTheEmo
Singapore1169 Posts
http://i.imgur.com/wXgEv.jpg 3.34 mil apparently. | ||
Gamegene
United States8308 Posts
On September 17 2011 05:02 Torpedo.Vegas wrote: BW between 2000-2010 was a caterpillar. It would wiggle around and eat lots of money leaves and slowly get fat and hairy. Now in 2011, it is so fat and hairy that it got REALLY self-conscious and covered itself in a cocoon of shame and hubris. In the cocoon, it cannot eat any money leaves or do anything interesting because it is in a cocoon and cocoons are not easy to do things in. Soon, BW will hatch from the cocoon and turn into a BEAUTIFUL butterfly and travel all around the world spreading KeSPA pollen all over the faces of ESPORTS fans. It will be very flamboyant like a K-pop dude singer. Then eventually, it will die, but not before laying many Brood War eggs in the brains of the unsuspecting children, that when they are older, hatch and bring a new BW wave in the form of a revived BW remake. This is how things are. LOOOOOOOOOOOOOOOOOL. You have a way with words! edit and apparently you know it to be true | ||
Midgetman101
United States825 Posts
Edit: But either way its still really really good | ||
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TrainSamurai
339 Posts
On September 18 2011 00:44 Midgetman101 wrote: I believe people were mistaken when they said it said 3million viewers i think somebody on reddit said it actually says 3 million views Edit: But either way its still really really good It was a live event so shouldn't views be very close to viewers? | ||
Ribbon
United States5278 Posts
On September 18 2011 07:31 TrainSamurai wrote: It was a live event so shouldn't views be very close to viewers? You would think so, but no. MLG Anaheim had something like 40 million views, which equated to about 100k concurrent viewers at any one time, and about a million viewers in total. Of course, MLG is a three day event and the OSL finals were four hours, so it'd be a lot closer to the real number, there. Even at MLG's 40/1 views to viewers ratio, though, that's 83,500 viewers. For comparison, the NASL grand finals peaked at around 85,000 concurrent viewers, so that's still an impressive number that BW fans should be happy with. And, again, a 3-hour event probably has a much closer views/views ratio than a 3-day one. Since MLG was three days, and we'll say 8 hours/day, we can multiply the 83,500 by 8 to get 668,000. But I feel like that's overstating it dramatically. The 83,500 number sounds closer to what I'm used to over in SC2land, but I'm going to call that a lowball estimate. Either way, this is really really good news for BW, because these are 80,000+ new fans who haven't been monetized in any way yet. It's a new market that's promising! | ||
lbmaian
United States689 Posts
On September 17 2011 17:08 craz3d wrote: It really is all about the players. Not the professionals, but people who play the game. As long as there are players, the game will not die. I'd go a step further and say it's the players that matter, not the game. I feel really bad for all the potential rookies and b-teamers that will have to move on - and by "move on", I don't mean going to another game; I mean exiting the esports scene. | ||
Redmark
Canada2129 Posts
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Ribbon
United States5278 Posts
On September 18 2011 08:12 Ribbon wrote: You would think so, but no. MLG Anaheim had something like 40 million views, which equated to about 100k concurrent viewers at any one time, and about a million viewers in total. Of course, MLG is a three day event and the OSL finals were four hours, so it'd be a lot closer to the real number, there. Even at MLG's 40/1 views to viewers ratio, though, that's 83,500 viewers. For comparison, the NASL grand finals peaked at around 85,000 concurrent viewers, so that's still an impressive number that BW fans should be happy with. And, again, a 3-hour event probably has a much closer views/views ratio than a 3-day one. Since MLG was three days, and we'll say 8 hours/day, we can multiply the 83,500 by 8 to get 668,000. But I feel like that's overstating it dramatically. The 83,500 number sounds closer to what I'm used to over in SC2land, but I'm going to call that a lowball estimate. Either way, this is really really good news for BW, because these are 80,000+ new fans who haven't been monetized in any way yet. It's a new market that's promising! I forgot two important things. 1. There was another stream with 6.6 million views. 2. MLG had four streams, and people bounced from one to another, either between games entirely (rarely, I'd imagine) or between the two SC2 streams (more commonly). Thus, my 83,500 figure is lowballing even more than I thought. So, at 10 million views (the two streams combined) divided by 40 (the only number I have, which is almost certainly understating things in this specific situation), we have ~250,000 viewers. That's much bigger than the NASL finals, implying that China has enough of a BW scene to make their own decent sized professional league, which could theoretically rival Koreans after a few years practice. Right now, Dreamhack just tweeted that it looks like they got more than 100k viewers at peak. So yeah. Still a big number. I think Chinese BW could still be bigger than SC2 all on its own. Hell, all OGN needs to do is make an official stream with Chinese ads (and Chinese commentators), and they'll get a pretty nice influx of cash. Maybe have some random pro league games in China. | ||
MetalLobster
Canada532 Posts
On September 06 2011 03:21 sGs.Kal_rA wrote: Who wants to join me in a corner and cry? Yes I'm in ='( | ||
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ArvickHero
10387 Posts
On September 18 2011 08:27 Redmark wrote: I'm not sure if the numbers from China really mean much, since the last time Kespa tried to do something in China the Korean fans got angry. I think they'd probably be better off focusing on the home front. Prestigious invitational tournaments (TBLS + other popular progamers) in China during the off-seasons would be a good way to tap the Chinese market, at least if they were to broadcast Ro4+finals there. | ||
Torpedo.Vegas
United States1890 Posts
On September 18 2011 10:27 ArvickHero wrote: Prestigious invitational tournaments (TBLS + other popular progamers) in China during the off-seasons would be a good way to tap the Chinese market, at least if they were to broadcast Ro4+finals there. Well they would have to do something soon I would think, if they did anything at all. 3 million viewers is pretty awesome and considering China's population, still has a lot of room to grow. But it does not exist in a bubble. With moba games like LoL and DoTA2 growing rapidly over there as well as direct Starcraft related competition from Starcraft 2, the target demographics time could end up being taken up by those games. BW needs to find a way to consolidate its resources and upgrade the marketing to a global scale, even if its just online. A well made english site with VoD's, Player stat pages, Historical records (all the way to 2000 would be awesome, and just a good place for BW centered discussion and information exchange would really help. Especially if it is supported by BW organizations like KeSPA, OGN, MBC, etc. Team Liquid has been good for the community (I'm new, but I would assume this is the case), but its third party/unofficial standing as the go to Starcraft meet up has limited it in terms of resources. The needs to go through third party restreams at ungodly hours, lack of consistent english commentators, and poor communication with the events and organizers themselves really stunted the ultimate growth potential of BW I feel. Perhaps they can turn it around before its really too late and they do not have the money or personnel to even do that much. | ||
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