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Build Order Practice Maps - Page 2

Forum Index > BW General
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Arkqn
Profile Joined August 2008
France589 Posts
June 23 2011 16:14 GMT
#21
So good, thanks a lot.
Elena[PaiN]
LML
Profile Blog Joined March 2007
Germany1764 Posts
June 23 2011 17:33 GMT
#22
Added a .zip file for the non-windows users, didn't know you couldn't open rar files on OSX!
LML
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
June 24 2011 00:35 GMT
#23
I played around a little with implementing a fast restart system...perhaps there is a more elegant means than I found, but I'm not sure its at all worth it...

Since using a location trigger requires use of area within the base it disrupts base design, not to mention that glitchy workers tend to trip it if the trigger is tucked away behind a mineral line. Also, I could not find a way to spawn larva by command using scmdraft, so when you use the reset as zerg you have to wait while two larva spawn to avoid messing up timings (just quitting and restarting probably ends up being faster in that case). Other than that I do have a working version of it for fighting spirit here.

Perhaps someone can think of a better method, optimally you'd want to be able just to use a command in the chat, but i don't know if thats possible
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
LML
Profile Blog Joined March 2007
Germany1764 Posts
Last Edited: 2011-06-24 01:46:36
June 24 2011 01:31 GMT
#24
it is, but not with common methods.

edit: okay, just tested it.
I would rather do it this way: create an area surrounded by blackness (or other unwalkable 1x1 stuff) with a beacon and an invincible civilian. if the civilian walks on to the beacon (location), remove (not kill, remove, due to the purely ugly dead rests of buildings) all units, set minerals to 50, replace CC/Nex/Hatch, create larva (is that possible? if not, place tons of larvas somewhere around some creepcolony, or default creep surrounded by water, and move two of the larvas to the hatchery) and the workers.

However, timer resets would be back, due to all players always seeing the same timer, so if you do it with more than one person (not wanting to engage, for which you should use (Tr) maps) the timer would be set back to 20 for all, which ofc would be sad.
btw, just remove the triggers for the win/lose conditions, so you don't need other buildings, and especially not for the CPU.
Your locations make no sense to me, they are too huge, you don't need that much, use the Everywhere default location instead of making a huge location over the whole map.
A CPU's zergling is good for the scounting worker harrass to practice doing the bo while scouting your opponent.

Also, please protect your map, even if it's only with ProEdit (sadly common knowledge by too many ppl how to crack these), so bad people don't make fixed versions of maps for UMS games (Water-x17 some months ago) or even ladder unless they know how to unprotect the real maps anyways.
LML
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
Last Edited: 2011-06-24 06:19:02
June 24 2011 06:18 GMT
#25
Thanks for the comments. I was trying to avoid using up a large blocked off portion of the map, but I suppose for this particular purpose the center is not of particular importance. The locations were a work-around for the defeat upon loss of all buildings conditions (I didn't realize it could be disabled as I was just looking at the gui in scmdraft, and was instead using locations to highlight everything except one building). Not being able to place larva in a trigger still sort of baffles me, but I see how the moving would work almost as well. I was thinking the zergling might well be placed in one of the empty mains, but that might pose some problems if there are multiple users. May I ask how you were keeping the ling contained, without any large jumps as reaches the boundary?

"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
LML
Profile Blog Joined March 2007
Germany1764 Posts
June 24 2011 12:02 GMT
#26
Simply set a player to computer and set a unit for him.
The unit will attack opposing units, but not run after it for too far from where it started, when the opposing unit gets too far away from the zerglings starting point, the zergling will just return.
That's how BW does it naturally.
LML
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 24 2011 18:02 GMT
#27
Thanks for the zip I'll try this as it looks good. I love any map that can help me get better :3
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SluGGer
Profile Joined May 2011
Canada50 Posts
June 24 2011 20:08 GMT
#28
Super cool. Thanks for taking your time to do this.
I want to plague all over your face.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
December 30 2014 18:17 GMT
#29
Hey I am trying to dl these but the links are broken. Can anyone either re upload them or just send them to me through skype/host them on bnet
Why would I play sctoo when I can play BW?
art_of_turtle
Profile Blog Joined September 2012
United States1183 Posts
December 30 2014 20:03 GMT
#30
https://dl.dropboxusercontent.com/u/67688134/BO maps.rar

off my dropbox
Flash should fear Sacsri
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
December 30 2014 20:37 GMT
#31
Thanks so much man
Why would I play sctoo when I can play BW?
Cele
Profile Blog Joined December 2008
Germany4016 Posts
December 31 2014 05:40 GMT
#32
thx for this!
Broodwar for life!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2016-03-22 04:05:25
March 22 2016 03:57 GMT
#33
--- Nuked ---
Writer
Piste
Profile Blog Joined July 2006
6174 Posts
Last Edited: 2016-03-22 08:49:34
March 22 2016 08:47 GMT
#34
On March 22 2016 12:57 Ty2 wrote:
yo, art of turtle's link is broken. Does anyone else have the fighting spirit practice map to share? Your generosity would be greatly appreciated.

Edit: Whoops, I already have a version of the map. My bad. :p

You could use just the original maps of those, and use a worker as as a scout like in real game.
Just pick vs computer and during countdown kick computer.

edit: oh ok seems that there are other features also besides the invincible zergling.

Could you post the map here?
DiMiaN
Profile Joined October 2013
Finland299 Posts
March 22 2016 09:53 GMT
#35
It should be these ones: http://s000.tinyupload.com/index.php?file_id=00386642225221945081
Piste
Profile Blog Joined July 2006
6174 Posts
March 23 2016 18:51 GMT
#36
Cool, thanks!
LEmental
Profile Joined September 2010
United States9 Posts
March 30 2017 06:21 GMT
#37
Anyone have these BuildOrderPracticeMaps.rar?
Victoly!!
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
March 31 2017 01:57 GMT
#38
Where can I find these maps?
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
Last Edited: 2017-03-31 02:40:40
March 31 2017 02:38 GMT
#39
Been looking for this like forever. THanks!!!
Lol didn't check date, is there still something like this out there
https://cinesnipe.com
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
March 31 2017 03:42 GMT
#40
I reuploaded the pack here

http://dl.dropbox.com/s/sj7jxds9y93grsa/Build Order Practice.rar?dl=0

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