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Build Order Practice Maps

Forum Index > BW General
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LML
Profile Blog Joined March 2007
Germany1764 Posts
Last Edited: 2011-06-23 17:32:41
June 23 2011 02:38 GMT
#1
hey,
I've just created a couple of build order practice maps.
It are currently eight maps consisting of:
Alternative 1.3
New Bloody Ridge 2.1
Neo Aztec 2.1
Dante's Peak SE2.0
Empire of the Sun 2.0
Fighting Spirit 1.3
La Mancha 1.1
Neo Beltway 2.0

You can pick your starting location before the game (the force name tells you which slot has which starting position by it's o'clock position), aswell as picking your race.
In the game you start the normal way, selected race, 50minerals, just if you play with others (not tested yet) you do not play against each other (for that just play the normal maps.. get the latest versions from the KeSPA website's map section: KeSPA maplist ) but you simply practice your build order to get it right.
Simply for warm up, not wanting to work on your build order on ladder and not having friends to play with online.
Somewhere on the map (mostly close to the middle of the map) is always an invincible zergling which you can use to practice your scouting multitasking, since having one probe/scv/drone less at your minerals makes a difference afterall and you would scout in a real game.
There is a timer on top, starting at 20:00 (since counting up is not very accurate if you fix it with triggers to do so) so you can see if you improve your timing for the push out or whatever.

If you find any bugs let me know, also if you want another map added to it, I might add it.

Download the .rar file:
http://dl.dropbox.com/u/15287110/BuildOrderPracticeMaps.rar
http://ooalml.webs.com/files/BuildOrderPracticeMaps.rar

Download the .zip file (for non-windows users):
http://dl.dropbox.com/u/15287110/BuildOrderPracticeMaps.zip
LML
KMJ
Profile Joined June 2011
Korea (South)16 Posts
June 23 2011 03:10 GMT
#2
Thanks
djbhINDI
Profile Joined June 2011
United States372 Posts
June 23 2011 03:13 GMT
#3
thanks dude
You can't emphasize enough how much you need to be a paradigm shifter. - Savior
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
June 23 2011 03:17 GMT
#4
wow ty
aka DragOn[NaS]
Lumire
Profile Blog Joined July 2010
United States607 Posts
June 23 2011 04:40 GMT
#5
wow thank you so much
|| o.o
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
June 23 2011 04:42 GMT
#6
Downloaded, thanks
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
June 23 2011 05:14 GMT
#7
OMG this is gonna save me sooo much time!
Why would I play sctoo when I can play BW?
mansa
Profile Joined May 2011
Philippines336 Posts
June 23 2011 05:33 GMT
#8
Wow thanks alot!
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
June 23 2011 05:50 GMT
#9
Thank you so much :D
Forward
LML
Profile Blog Joined March 2007
Germany1764 Posts
June 23 2011 12:43 GMT
#10
btw, if you have some1 else to play with, you can also just play the (Tr) mapversions delivered from the KeSPA website, they let each player choose their starting location, aswell
LML
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
June 23 2011 13:41 GMT
#11
Awesome! I always found it hard to practice P FE openings cause you couldn't just hammer out loads of builds on one position on the map, this will help greatly.
BW4Life!
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2011-06-23 14:01:25
June 23 2011 13:41 GMT
#12
This is really neat! Thanks!

After playing:
Why no reset map trigger? (was kinda expecting this, though I know it's probably complicated - if even possible)
The ling in the middle (at least on FS) doesn't chase my scout outside that small cross... Is that how it's supposed to work?
화이팅
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
June 23 2011 13:46 GMT
#13
Sweet, will check this out when I get back to a place with a computer that has BW on it.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
June 23 2011 13:56 GMT
#14
This is cool...thanks a lot.

I always wondered why the official training maps wouldn't let you start as a single player to test building placement and whatnot.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
June 23 2011 14:01 GMT
#15
Much appreciated man thanks for sharing! :D
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
June 23 2011 14:11 GMT
#16
I was wondering if anyone knows if it it would be possible to put some sort of quick restart feature into a UMS map like this. When playing around with a build it would be cool to not have to flip through several screens every time you restart.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
LML
Profile Blog Joined March 2007
Germany1764 Posts
June 23 2011 14:15 GMT
#17
I thought about it, but was too lazy.
Basicly you just would have to remove all units for a player, reset the CC/Nexus/Hatchery (before setting a switch for the race in the beginning of the game) and then reset all minerals to 1500 and gas to 5000.
I was too lazy, maybe I could add it tonight if I don't feel like work again;d
LML
iSometric
Profile Blog Joined February 2011
2221 Posts
June 23 2011 14:18 GMT
#18
Awesome work
strava.com/athletes/zhaodynasty
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
June 23 2011 14:20 GMT
#19
Nice contribution, thanks LML.
Matto
Profile Joined September 2010
Chile28 Posts
June 23 2011 15:45 GMT
#20
really thanx u are gosu
Arkqn
Profile Joined August 2008
France589 Posts
June 23 2011 16:14 GMT
#21
So good, thanks a lot.
Elena[PaiN]
LML
Profile Blog Joined March 2007
Germany1764 Posts
June 23 2011 17:33 GMT
#22
Added a .zip file for the non-windows users, didn't know you couldn't open rar files on OSX!
LML
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
June 24 2011 00:35 GMT
#23
I played around a little with implementing a fast restart system...perhaps there is a more elegant means than I found, but I'm not sure its at all worth it...

Since using a location trigger requires use of area within the base it disrupts base design, not to mention that glitchy workers tend to trip it if the trigger is tucked away behind a mineral line. Also, I could not find a way to spawn larva by command using scmdraft, so when you use the reset as zerg you have to wait while two larva spawn to avoid messing up timings (just quitting and restarting probably ends up being faster in that case). Other than that I do have a working version of it for fighting spirit here.

Perhaps someone can think of a better method, optimally you'd want to be able just to use a command in the chat, but i don't know if thats possible
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
LML
Profile Blog Joined March 2007
Germany1764 Posts
Last Edited: 2011-06-24 01:46:36
June 24 2011 01:31 GMT
#24
it is, but not with common methods.

edit: okay, just tested it.
I would rather do it this way: create an area surrounded by blackness (or other unwalkable 1x1 stuff) with a beacon and an invincible civilian. if the civilian walks on to the beacon (location), remove (not kill, remove, due to the purely ugly dead rests of buildings) all units, set minerals to 50, replace CC/Nex/Hatch, create larva (is that possible? if not, place tons of larvas somewhere around some creepcolony, or default creep surrounded by water, and move two of the larvas to the hatchery) and the workers.

However, timer resets would be back, due to all players always seeing the same timer, so if you do it with more than one person (not wanting to engage, for which you should use (Tr) maps) the timer would be set back to 20 for all, which ofc would be sad.
btw, just remove the triggers for the win/lose conditions, so you don't need other buildings, and especially not for the CPU.
Your locations make no sense to me, they are too huge, you don't need that much, use the Everywhere default location instead of making a huge location over the whole map.
A CPU's zergling is good for the scounting worker harrass to practice doing the bo while scouting your opponent.

Also, please protect your map, even if it's only with ProEdit (sadly common knowledge by too many ppl how to crack these), so bad people don't make fixed versions of maps for UMS games (Water-x17 some months ago) or even ladder unless they know how to unprotect the real maps anyways.
LML
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
Last Edited: 2011-06-24 06:19:02
June 24 2011 06:18 GMT
#25
Thanks for the comments. I was trying to avoid using up a large blocked off portion of the map, but I suppose for this particular purpose the center is not of particular importance. The locations were a work-around for the defeat upon loss of all buildings conditions (I didn't realize it could be disabled as I was just looking at the gui in scmdraft, and was instead using locations to highlight everything except one building). Not being able to place larva in a trigger still sort of baffles me, but I see how the moving would work almost as well. I was thinking the zergling might well be placed in one of the empty mains, but that might pose some problems if there are multiple users. May I ask how you were keeping the ling contained, without any large jumps as reaches the boundary?

"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
LML
Profile Blog Joined March 2007
Germany1764 Posts
June 24 2011 12:02 GMT
#26
Simply set a player to computer and set a unit for him.
The unit will attack opposing units, but not run after it for too far from where it started, when the opposing unit gets too far away from the zerglings starting point, the zergling will just return.
That's how BW does it naturally.
LML
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 24 2011 18:02 GMT
#27
Thanks for the zip I'll try this as it looks good. I love any map that can help me get better :3
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SluGGer
Profile Joined May 2011
Canada50 Posts
June 24 2011 20:08 GMT
#28
Super cool. Thanks for taking your time to do this.
I want to plague all over your face.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
December 30 2014 18:17 GMT
#29
Hey I am trying to dl these but the links are broken. Can anyone either re upload them or just send them to me through skype/host them on bnet
Why would I play sctoo when I can play BW?
art_of_turtle
Profile Blog Joined September 2012
United States1183 Posts
December 30 2014 20:03 GMT
#30
https://dl.dropboxusercontent.com/u/67688134/BO maps.rar

off my dropbox
Flash should fear Sacsri
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
December 30 2014 20:37 GMT
#31
Thanks so much man
Why would I play sctoo when I can play BW?
Cele
Profile Blog Joined December 2008
Germany4016 Posts
December 31 2014 05:40 GMT
#32
thx for this!
Broodwar for life!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2016-03-22 04:05:25
March 22 2016 03:57 GMT
#33
--- Nuked ---
Writer
Piste
Profile Blog Joined July 2006
6174 Posts
Last Edited: 2016-03-22 08:49:34
March 22 2016 08:47 GMT
#34
On March 22 2016 12:57 Ty2 wrote:
yo, art of turtle's link is broken. Does anyone else have the fighting spirit practice map to share? Your generosity would be greatly appreciated.

Edit: Whoops, I already have a version of the map. My bad. :p

You could use just the original maps of those, and use a worker as as a scout like in real game.
Just pick vs computer and during countdown kick computer.

edit: oh ok seems that there are other features also besides the invincible zergling.

Could you post the map here?
DiMiaN
Profile Joined October 2013
Finland299 Posts
March 22 2016 09:53 GMT
#35
It should be these ones: http://s000.tinyupload.com/index.php?file_id=00386642225221945081
Piste
Profile Blog Joined July 2006
6174 Posts
March 23 2016 18:51 GMT
#36
Cool, thanks!
LEmental
Profile Joined September 2010
United States9 Posts
March 30 2017 06:21 GMT
#37
Anyone have these BuildOrderPracticeMaps.rar?
Victoly!!
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
March 31 2017 01:57 GMT
#38
Where can I find these maps?
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
Last Edited: 2017-03-31 02:40:40
March 31 2017 02:38 GMT
#39
Been looking for this like forever. THanks!!!
Lol didn't check date, is there still something like this out there
https://cinesnipe.com
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
March 31 2017 03:42 GMT
#40
I reuploaded the pack here

http://dl.dropbox.com/s/sj7jxds9y93grsa/Build Order Practice.rar?dl=0

Forward
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 31 2017 03:50 GMT
#41
Thanks man!!!
https://cinesnipe.com
LEmental
Profile Joined September 2010
United States9 Posts
March 31 2017 04:17 GMT
#42
On March 31 2017 12:42 ZeroChrome wrote:
I reuploaded the pack here

http://dl.dropbox.com/s/sj7jxds9y93grsa/Build Order Practice.rar?dl=0


THANKS! <3
Victoly!!
emeraldgreenforest
Profile Joined April 2017
48 Posts
April 28 2017 22:12 GMT
#43
Do these even work? I tried downloading it but the maps themselves don't work
Deimos
Profile Joined June 2009
Mexico134 Posts
April 29 2017 04:42 GMT
#44
Thx dude
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
April 29 2017 05:41 GMT
#45
On April 29 2017 07:12 emeraldgreenforest wrote:
Do these even work? I tried downloading it but the maps themselves don't work

They are working.
broodwarisback
Profile Joined March 2017
37 Posts
April 29 2017 06:00 GMT
#46
doesnt work for me. get scenario invalid for everyone on bnet @ 1.18.2 or whatever the current patch is.
emeraldgreenforest
Profile Joined April 2017
48 Posts
April 29 2017 06:09 GMT
#47
On April 29 2017 14:41 Me_ToKa wrote:
Show nested quote +
On April 29 2017 07:12 emeraldgreenforest wrote:
Do these even work? I tried downloading it but the maps themselves don't work

They are working.

ya they arent working for me what patch are you playing on?
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
April 29 2017 07:00 GMT
#48
oh not working for me too
https://cinesnipe.com
broodwarisback
Profile Joined March 2017
37 Posts
April 29 2017 21:04 GMT
#49
maybe we should try 1.16.1 iccup?
LML
Profile Blog Joined March 2007
Germany1764 Posts
April 29 2017 21:54 GMT
#50
I've just tested it with 1.16 and 1.18, it seems the map protection is giving 1.18 a problem to properly being able to recognize the map. The unprotected map versions work just fine. I will see if there is an alternative protection that will work with 1.18. just use 1.16 for now to use these maps
LML
emeraldgreenforest
Profile Joined April 2017
48 Posts
April 30 2017 02:19 GMT
#51
On April 30 2017 06:54 LML wrote:
I've just tested it with 1.16 and 1.18, it seems the map protection is giving 1.18 a problem to properly being able to recognize the map. The unprotected map versions work just fine. I will see if there is an alternative protection that will work with 1.18. just use 1.16 for now to use these maps


just redownloaded iccup and works on 1.16 , I'm not exactly sure what makes these maps different then a regular ladder map. Is there a function to restart the map or anything special about these maps? thanks for your effort
LML
Profile Blog Joined March 2007
Germany1764 Posts
April 30 2017 12:27 GMT
#52
No, nothing special added to them, but I applied a protection to the map so you can't just open them in an editor. However, that's a pretty usual thing to do for all kinds of maps, so I'm wondering how many old maps aren't working anymore in 1.18. Since there have been several different programs over the years to use for map protection, it may be that some of these protections are now breaking the maps for use with 1.18, while some may not.
LML
LML
Profile Blog Joined March 2007
Germany1764 Posts
Last Edited: 2017-04-30 23:04:55
April 30 2017 13:50 GMT
#53
So, after looking into it I finally found one compatible with 1.18.
Here is an updated map pack (it seems the previous one also only contained 8 of the 11 maps I had, so this one includes all 11):
https://mega.nz/#!qpsmgCAI!-vhP5BWV17SBdctacvEYoZXCkSuTF5VqavEbPU8W504
LML
AntiHack
Profile Joined January 2009
Switzerland553 Posts
April 30 2017 15:23 GMT
#54
Hello! There is a working link for 1.16.1?
"I am very tired of your grammar errors" - Zoler[MB]
LML
Profile Blog Joined March 2007
Germany1764 Posts
April 30 2017 15:51 GMT
#55
The link above works with 1.16.1 and 1.18.2
LML
AntiHack
Profile Joined January 2009
Switzerland553 Posts
April 30 2017 17:46 GMT
#56
On May 01 2017 00:51 LML wrote:
The link above works with 1.16.1 and 1.18.2

Great thx!
"I am very tired of your grammar errors" - Zoler[MB]
broodwarisback
Profile Joined March 2017
37 Posts
Last Edited: 2017-04-30 22:48:19
April 30 2017 22:46 GMT
#57
On April 30 2017 22:50 LML wrote:
So, after looking into it I finally found one compatible with 1.18.
Here is an updated map pack (it seems the previous one also only contained 8 of the 11 maps I had, so this one includes all 11):
https://mega.nz/#!qlslzKxZ!Klsh-n0mivqtg6UiTtw5EDrlk3qGSjQEmQ054U7dpRc

you are amazing

/edit the file on mega.nz is only 22b? i cant extract it.
LML
Profile Blog Joined March 2007
Germany1764 Posts
April 30 2017 23:05 GMT
#58
I forgot to add the files into the zip file. I am not a smart man.
I've updated the post with the proper link.

Also again here:
https://mega.nz/#!qpsmgCAI!-vhP5BWV17SBdctacvEYoZXCkSuTF5VqavEbPU8W504
LML
broodwarisback
Profile Joined March 2017
37 Posts
April 30 2017 23:06 GMT
#59
On May 01 2017 08:05 LML wrote:
I forgot to add the files into the zip file. I am not a smart man.
I've updated the post with the proper link.

Also again here:
https://mega.nz/#!qpsmgCAI!-vhP5BWV17SBdctacvEYoZXCkSuTF5VqavEbPU8W504


again, you are amazing!!!

im really lazy and i just want to get my b/o's down without tanking my iccup ranking worse than it already is. thanks!!!
emeraldgreenforest
Profile Joined April 2017
48 Posts
April 30 2017 23:42 GMT
#60
Hey LML thanks for your work but do you know if there is any map where you can reset the map like by moving a unit into a zone or you can type something in to make it reset?
LML
Profile Blog Joined March 2007
Germany1764 Posts
April 30 2017 23:48 GMT
#61
I don't know of any. It wouldn't be difficult to implement, but why not just go into single player and use the option to restart there?
LML
emeraldgreenforest
Profile Joined April 2017
48 Posts
May 01 2017 03:42 GMT
#62
On May 01 2017 08:48 LML wrote:
I don't know of any. It wouldn't be difficult to implement, but why not just go into single player and use the option to restart there?

the reason is because on 1.18 the speed of the game constantly get reset.
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
May 01 2017 05:58 GMT
#63
On April 29 2017 15:09 emeraldgreenforest wrote:
Show nested quote +
On April 29 2017 14:41 Me_ToKa wrote:
On April 29 2017 07:12 emeraldgreenforest wrote:
Do these even work? I tried downloading it but the maps themselves don't work

They are working.

ya they arent working for me what patch are you playing on?

1.16 on multiplayer LAN! There you can choose your positions on the map. On single player you are spawned only on one position.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
January 14 2022 22:26 GMT
#64
Hello LML these maps are broken, will you give permission to unlock these maps thanks!
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Headgehog
Profile Joined January 2022
10 Posts
January 21 2022 07:59 GMT
#65
--- Nuked ---
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