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hey, I've just created a couple of build order practice maps. It are currently eight maps consisting of: Alternative 1.3 New Bloody Ridge 2.1 Neo Aztec 2.1 Dante's Peak SE2.0 Empire of the Sun 2.0 Fighting Spirit 1.3 La Mancha 1.1 Neo Beltway 2.0
You can pick your starting location before the game (the force name tells you which slot has which starting position by it's o'clock position), aswell as picking your race. In the game you start the normal way, selected race, 50minerals, just if you play with others (not tested yet) you do not play against each other (for that just play the normal maps.. get the latest versions from the KeSPA website's map section: KeSPA maplist ) but you simply practice your build order to get it right. Simply for warm up, not wanting to work on your build order on ladder and not having friends to play with online. Somewhere on the map (mostly close to the middle of the map) is always an invincible zergling which you can use to practice your scouting multitasking, since having one probe/scv/drone less at your minerals makes a difference afterall and you would scout in a real game. There is a timer on top, starting at 20:00 (since counting up is not very accurate if you fix it with triggers to do so) so you can see if you improve your timing for the push out or whatever.
If you find any bugs let me know, also if you want another map added to it, I might add it.
Download the .rar file: http://dl.dropbox.com/u/15287110/BuildOrderPracticeMaps.rar http://ooalml.webs.com/files/BuildOrderPracticeMaps.rar
Download the .zip file (for non-windows users): http://dl.dropbox.com/u/15287110/BuildOrderPracticeMaps.zip
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wow ty
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wow thank you so much
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Downloaded, thanks
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OMG this is gonna save me sooo much time!
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btw, if you have some1 else to play with, you can also just play the (Tr) mapversions delivered from the KeSPA website, they let each player choose their starting location, aswell
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Awesome! I always found it hard to practice P FE openings cause you couldn't just hammer out loads of builds on one position on the map, this will help greatly.
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This is really neat! Thanks!
After playing: Why no reset map trigger? (was kinda expecting this, though I know it's probably complicated - if even possible) The ling in the middle (at least on FS) doesn't chase my scout outside that small cross... Is that how it's supposed to work?
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Sweet, will check this out when I get back to a place with a computer that has BW on it.
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This is cool...thanks a lot.
I always wondered why the official training maps wouldn't let you start as a single player to test building placement and whatnot.
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Much appreciated man thanks for sharing! :D
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I was wondering if anyone knows if it it would be possible to put some sort of quick restart feature into a UMS map like this. When playing around with a build it would be cool to not have to flip through several screens every time you restart.
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I thought about it, but was too lazy. Basicly you just would have to remove all units for a player, reset the CC/Nexus/Hatchery (before setting a switch for the race in the beginning of the game) and then reset all minerals to 1500 and gas to 5000. I was too lazy, maybe I could add it tonight if I don't feel like work again;d
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Nice contribution, thanks LML.
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really thanx u are gosu
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Added a .zip file for the non-windows users, didn't know you couldn't open rar files on OSX!
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I played around a little with implementing a fast restart system...perhaps there is a more elegant means than I found, but I'm not sure its at all worth it...
Since using a location trigger requires use of area within the base it disrupts base design, not to mention that glitchy workers tend to trip it if the trigger is tucked away behind a mineral line. Also, I could not find a way to spawn larva by command using scmdraft, so when you use the reset as zerg you have to wait while two larva spawn to avoid messing up timings (just quitting and restarting probably ends up being faster in that case). Other than that I do have a working version of it for fighting spirit here.
Perhaps someone can think of a better method, optimally you'd want to be able just to use a command in the chat, but i don't know if thats possible
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it is, but not with common methods.
edit: okay, just tested it. I would rather do it this way: create an area surrounded by blackness (or other unwalkable 1x1 stuff) with a beacon and an invincible civilian. if the civilian walks on to the beacon (location), remove (not kill, remove, due to the purely ugly dead rests of buildings) all units, set minerals to 50, replace CC/Nex/Hatch, create larva (is that possible? if not, place tons of larvas somewhere around some creepcolony, or default creep surrounded by water, and move two of the larvas to the hatchery) and the workers.
However, timer resets would be back, due to all players always seeing the same timer, so if you do it with more than one person (not wanting to engage, for which you should use (Tr) maps) the timer would be set back to 20 for all, which ofc would be sad. btw, just remove the triggers for the win/lose conditions, so you don't need other buildings, and especially not for the CPU. Your locations make no sense to me, they are too huge, you don't need that much, use the Everywhere default location instead of making a huge location over the whole map. A CPU's zergling is good for the scounting worker harrass to practice doing the bo while scouting your opponent.
Also, please protect your map, even if it's only with ProEdit (sadly common knowledge by too many ppl how to crack these), so bad people don't make fixed versions of maps for UMS games (Water-x17 some months ago) or even ladder unless they know how to unprotect the real maps anyways.
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Thanks for the comments. I was trying to avoid using up a large blocked off portion of the map, but I suppose for this particular purpose the center is not of particular importance. The locations were a work-around for the defeat upon loss of all buildings conditions (I didn't realize it could be disabled as I was just looking at the gui in scmdraft, and was instead using locations to highlight everything except one building). Not being able to place larva in a trigger still sort of baffles me, but I see how the moving would work almost as well. I was thinking the zergling might well be placed in one of the empty mains, but that might pose some problems if there are multiple users. May I ask how you were keeping the ling contained, without any large jumps as reaches the boundary?
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Simply set a player to computer and set a unit for him. The unit will attack opposing units, but not run after it for too far from where it started, when the opposing unit gets too far away from the zerglings starting point, the zergling will just return. That's how BW does it naturally.
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Thanks for the zip I'll try this as it looks good. I love any map that can help me get better :3
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Super cool. Thanks for taking your time to do this.
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Hey I am trying to dl these but the links are broken. Can anyone either re upload them or just send them to me through skype/host them on bnet
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Thanks so much man
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United States1430 Posts
yo, art of turtle's link is broken. Does anyone else have the fighting spirit practice map to share? Your generosity would be greatly appreciated.
Edit: Whoops, I already have a version of the map. My bad. :p
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On March 22 2016 12:57 Ty2 wrote: yo, art of turtle's link is broken. Does anyone else have the fighting spirit practice map to share? Your generosity would be greatly appreciated.
Edit: Whoops, I already have a version of the map. My bad. :p You could use just the original maps of those, and use a worker as as a scout like in real game. Just pick vs computer and during countdown kick computer.
edit: oh ok seems that there are other features also besides the invincible zergling.
Could you post the map here?
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Anyone have these BuildOrderPracticeMaps.rar?
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Where can I find these maps?
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Been looking for this like forever. THanks!!! Lol didn't check date, is there still something like this out there
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Do these even work? I tried downloading it but the maps themselves don't work
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On April 29 2017 07:12 emeraldgreenforest wrote: Do these even work? I tried downloading it but the maps themselves don't work They are working.
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doesnt work for me. get scenario invalid for everyone on bnet @ 1.18.2 or whatever the current patch is.
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On April 29 2017 14:41 Me_ToKa wrote:Show nested quote +On April 29 2017 07:12 emeraldgreenforest wrote: Do these even work? I tried downloading it but the maps themselves don't work They are working. ya they arent working for me what patch are you playing on?
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oh not working for me too
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maybe we should try 1.16.1 iccup?
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I've just tested it with 1.16 and 1.18, it seems the map protection is giving 1.18 a problem to properly being able to recognize the map. The unprotected map versions work just fine. I will see if there is an alternative protection that will work with 1.18. just use 1.16 for now to use these maps
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On April 30 2017 06:54 LML wrote: I've just tested it with 1.16 and 1.18, it seems the map protection is giving 1.18 a problem to properly being able to recognize the map. The unprotected map versions work just fine. I will see if there is an alternative protection that will work with 1.18. just use 1.16 for now to use these maps
just redownloaded iccup and works on 1.16 , I'm not exactly sure what makes these maps different then a regular ladder map. Is there a function to restart the map or anything special about these maps? thanks for your effort
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No, nothing special added to them, but I applied a protection to the map so you can't just open them in an editor. However, that's a pretty usual thing to do for all kinds of maps, so I'm wondering how many old maps aren't working anymore in 1.18. Since there have been several different programs over the years to use for map protection, it may be that some of these protections are now breaking the maps for use with 1.18, while some may not.
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Hello! There is a working link for 1.16.1?
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The link above works with 1.16.1 and 1.18.2
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On May 01 2017 00:51 LML wrote: The link above works with 1.16.1 and 1.18.2 Great thx!
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you are amazing
/edit the file on mega.nz is only 22b? i cant extract it.
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again, you are amazing!!!
im really lazy and i just want to get my b/o's down without tanking my iccup ranking worse than it already is. thanks!!!
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Hey LML thanks for your work but do you know if there is any map where you can reset the map like by moving a unit into a zone or you can type something in to make it reset?
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I don't know of any. It wouldn't be difficult to implement, but why not just go into single player and use the option to restart there?
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On May 01 2017 08:48 LML wrote: I don't know of any. It wouldn't be difficult to implement, but why not just go into single player and use the option to restart there? the reason is because on 1.18 the speed of the game constantly get reset.
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On April 29 2017 15:09 emeraldgreenforest wrote:Show nested quote +On April 29 2017 14:41 Me_ToKa wrote:On April 29 2017 07:12 emeraldgreenforest wrote: Do these even work? I tried downloading it but the maps themselves don't work They are working. ya they arent working for me what patch are you playing on? 1.16 on multiplayer LAN! There you can choose your positions on the map. On single player you are spawned only on one position.
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Hello LML these maps are broken, will you give permission to unlock these maps thanks!
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