iCCup event: SC vanilla tournament! - Page 2
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`Zapdos
United States935 Posts
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Silentness
United States2821 Posts
On February 23 2011 00:28 Boblion wrote: You guys thinking that Zerg are OP should not forget that there are no lurkers and that vanilla Ultras aren't that good :p It doesn't matter by the time you get to lurkers... the mutalisks will already have annihilated the Terran. | ||
Magus
Canada450 Posts
Zerg has a field day in vanilla, speaking from the experience of playing vanilla at LAN at my school. We only got BW in there this year. | ||
MangoTango
United States3670 Posts
Should play on the oldest maps too, to make it real. Gogo CHALLENGER and Dire Straits! :D | ||
funnybananaman
United States830 Posts
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Boblion
France8043 Posts
On February 23 2011 07:26 Silentness wrote: It doesn't matter by the time you get to lurkers... the mutalisks will already have annihilated the Terran. Yea mech TvZ without Goli range will be hard but i was more thinking about PvZ. I don't think Z has a big edge vs P except during mid game. Reaver / Ht / archon will rape hydraling so hard in late game. No lurkers means shitty map control/defense for Z and no need for obs for the toss -> more gaz for archives, ht and stuff :p | ||
michaelthe
United States359 Posts
I cant even imagine what the matchups would look like without so many key units. TvZ without medics or lurkers? PvZ with no sairs? Id be very interested to watch this, it would be sure to be interesting to watch, especially in light of how tactics have changed with BW and then having to revert back. (muta stacking like everyone has pointed out) | ||
101toss
3232 Posts
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wishbones
Canada2600 Posts
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Yoshi Kirishima
United States10343 Posts
So will it be on 1.00 or latest Vanilla version? Either way will be interesting, interesting, and interesting xD Holy eff, ultra armor upgrade is +5 ??? | ||
vOdToasT
Sweden2870 Posts
On February 23 2011 07:26 Silentness wrote: It doesn't matter by the time you get to lurkers... the mutalisks will already have annihilated the Terran. Also, hydralisks and zerglings are really good. You don't even NEED lurkers. | ||
thopol
Japan4560 Posts
I hope there's enough interest! | ||
ChApFoU
France2982 Posts
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Azalie
New Zealand117 Posts
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therockmanxx
Peru1174 Posts
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Pippah
Denmark353 Posts
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vectorix108
United States4633 Posts
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des
United States507 Posts
On February 23 2011 13:50 Yoshi Kirishima wrote: Haha interesting, I'm interested in playing even though I can barely even hold a D rank on iCCup. But I play SC2 anyways so... lol So will it be on 1.00 or latest Vanilla version? Either way will be interesting, interesting, and interesting xD Holy eff, ultra armor upgrade is +5 ??? It's +2, to +5 total | ||
blue001
106 Posts
TvP not too much change, infact you guys say goliath range will hurt T. This is true. BUT no DTS which means you can spend all your scans to know exactly what hes doing without worrying about needing it to scan for dt. So you know when he's going to go carriers. Also you won't need turrets at all, to protect against DT rush, meaning you can go for a much later ebay when u do a timing push or something. PvZ a lot of change. Corsair DTs are really good at harassing the zerg. Without them I don't know. HOWEVER no lurkers you dont have to get observers, AND zealots will be far more effective, which will probably mean toss players will skip the stargates since theres no useful units to build out of there, but that means faster zealot and +1 which will do really well since no lurkers, zealots are gonna be really strong. I predict mass gateway army of zealot templars since no lurker, possibly reavers. The problem is mutalisk... but no matter you can morph those templars into archons =] ZvZ and TvT no change at all PvP removes DT opening which means it changes the early game! | ||
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