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On January 13 2011 09:06 kOre wrote:Show nested quote +On January 13 2011 08:41 Craton wrote:Wish there was a way to do trades with multiple people at once, at least for teams. It sucks that if you pick the wrong team, after week 1 you're completely stuck with them forever since there will never be a way to trade them. Given that everything has an adjusted point value, it seems like it would be reasonable to trade one good player for a lesser one and then use the remainder of that value to go toward trading for a better team. E.g. P1 worth 100 points, P2 worth 50 points, you trade P1 for P2 at a loss of 50 points. You then take that 50 points and use it to trade your 10 point team for a 60 point team. I always pick the wrong gdamn team  . Or would there be a penalty of 10 points for team switching? All in all seems like a pretty good idea to me. I just picked a number that was less than the remaining balance. I don't think a penalty is needed beyond the normal -2 you'd get for trading two players.
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On January 13 2011 13:32 Tekin wrote: So here is my trade for next week.
Flying for Princess Hogil for Modesty
Anti: Tyson for Bogus
Anybody wanna help me if this is a good trade?
I think Tyson for Bogus is a good trade. I feel Tyson is more likely to play than Bogus, but, it's tough because Bogus is probably the better player. Nonetheless I say go for it. Hogil for Modesty is fine too, as Modesty is a good player. He probably won't get games though, unless to give him practice against a weaker team, so it's iffy if it's worth the 1 point. Then again, Hogil is just terrible. So yes, go ahead. No opinion on Flying for princess.
Hope any of that helps 
EDIT: Just want to add, nice work deL, top 10 in week one. Hope you get a good run this season.
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On January 13 2011 18:47 xxpack09 wrote: Man, I'm stuck with free on anti now...
The only reasonable trade I can make is for Sea, and he's looking like he's unslumping too... and he hasn't even played ACE yet
Same, he's really screwing people over on anti. The only alternatives for trading him are better players that are even more likely to get some all-kills, let's hope he slumps again real soon ^^
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the trading system from the last 'unofficial' round of FPL (from integral) was amazing. i know it'd be some work to implement, but it would greatly, greatly improve the current system. and with 1000ish people signed up this round there is still clearly interest in FPL.
basically, integral allowed people to use trade differentials in their other trades. like if you traded player A at 20 points for player B at 18 points, you can use those 2 players to get a higher player on your main team or lower player on your anti team. moreover, you can bank these points for later weeks if you don't use them immediately (i.e. if you did the A/B trade here, the 2 point difference carried on to later weeks so you can use it after).
if there is any way to implement this for next round, i think it would make FPL really, really amazing. props for running this hot bid, for sure, but with integral's trading system it would be that much more awesome AND it would really make trading way more important, forcing more gambles and smart decisions.
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I can't understand how anyone can pick Free for anti. Yes, it worked out in R2, but that was a lottery pick. Someone of Free's caliber will not just start sucking all of a sudden. Even if he will continue slumping, it's still a high-stakes bet, and there's a lot of better anti-candidates, like Action and Really.
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Agree totally with GG no re, the trades as they are are very limited, there's only a tiny bit of choice, only very rarely is there an actual viable trade.
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I am totally against mentioned trading system, too many options open up for people and things would change too fast.You can't have big choice if you have 3 or 4 crappy (cheap) players on your team, that means that you have either invested into 1-2 expensive players and should consider trading them off/picking more wisely next time.
"only very rarely is there an actual viable trade." no, theres often viable trade, you just have to risk a little^^
And to people complaining about ATs: choosing AT is usually quite easy.You get what you've asked for, free on anti?comon...
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i dunno, i think change would be good. it changes FPL a lot, yes, but for the better IMO. it's just a different style of play, and it will save people from thinking 'well I'm fucked, lets hope for next round' after the first week.
however, i agree with you on anti team picks. it's pretty easy to get a good anti imo. free on anti is pretty lolz also. there are much less risky players
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On January 14 2011 00:33 GG_NO_RE wrote: the trading system from the last 'unofficial' round of FPL (from integral) was amazing. i know it'd be some work to implement, but it would greatly, greatly improve the current system. and with 1000ish people signed up this round there is still clearly interest in FPL.
basically, integral allowed people to use trade differentials in their other trades. like if you traded player A at 20 points for player B at 18 points, you can use those 2 players to get a higher player on your main team or lower player on your anti team. moreover, you can bank these points for later weeks if you don't use them immediately (i.e. if you did the A/B trade here, the 2 point difference carried on to later weeks so you can use it after).
if there is any way to implement this for next round, i think it would make FPL really, really amazing. probs for running this hot bid, for sure, but with integral's trading system it would be that much more awesome AND it would really make trading way more important, forcing more gambles and smart decisions. I absolutely agree with this. It greatly reduces the number of dead weight players on your team. For example, STX owners cannot trade their team right now (except for ACE - but that isn't really an option) even if they are willing to give a more one-sided deal with their players to make it happen. Very frustrating.
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On January 14 2011 10:36 Qatol wrote: For example, STX owners cannot trade their team right now (except for ACE - but that isn't really an option) even if they are willing to give a more one-sided deal with their players to make it happen. Very frustrating. Why did they pick STX in the first place? It's their fault for being delusional, same with picking ACE as a team in Winners league.
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I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax.
Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly.
I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round ).
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Should I be happy that bisu is doing so well...? or mad that fantasy never plays anymore?
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On January 15 2011 16:21 prototype. wrote: Should I be happy that bisu is doing so well...? or mad that fantasy never plays anymore? Both Your fanboyism for Bisu > FPL yes?
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On January 14 2011 20:25 Subversive wrote:I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax. Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly. I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round  ). this assumes that people who have bad teams don't spend hours picking, which is not always the case. sometimes you put a lot of time into it and you just get bad luck. also, if you think points should be lost, it might be a compromise to not have points saved for future weeks, but you should be able to use the spare points WITHIN that week at least imo.
i'm also not sure how having powerhouses with crappy players is relevant for the trading debate. you'd still have to trade those powerhouses away to get better players for the rest of your team. AND you still have to make smart trades and make a gamble. AND you still get the trade tax.
the differential point system make FPL more exciting and less passive. right now if you have some shitty performers it's almost impossible to do anything about it, and just queues up people who have given up and await the next round. with a more dynamic trade system it's more engaging for all of the participants.
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Oh My God! I have both Flash and Bisu on my Main Team. God blessed this day! EDIT: Can't wait for the score update. I'm sure its already done tomorrow when I wake up.
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Thank you Bisu for offsetting Flash on my anti. Now if I could only get Stork to AK some team...
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Im now regretting for replacing Bisu with Light.
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On January 15 2011 17:17 GG_NO_RE wrote:Show nested quote +On January 14 2011 20:25 Subversive wrote:I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax. Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly. I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round  ). this assumes that people who have bad teams don't spend hours picking, which is not always the case. sometimes you put a lot of time into it and you just get bad luck. also, if you think points should be lost, it might be a compromise to not have points saved for future weeks, but you should be able to use the spare points WITHIN that week at least imo. i'm also not sure how having powerhouses with crappy players is relevant for the trading debate. you'd still have to trade those powerhouses away to get better players for the rest of your team. AND you still have to make smart trades and make a gamble. AND you still get the trade tax. the differential point system make FPL more exciting and less passive. right now if you have some shitty performers it's almost impossible to do anything about it, and just queues up people who have given up and await the next round. with a more dynamic trade system it's more engaging for all of the participants.
Powerhouses and crappy players is relevant because it's about not being able to put all your eggs in one basket without risk. If you pick a team of average point players you spread your risk evenly across your team. Either way there's luck involved.
If you spent hours and picked a good team but got unlucky then that's the luck factor for you. If you spent hours and didn't pick a good team, that's the skill factor.
The extra options would create problems. Here's an example. Each week Ace plays 2 opponents. You could use your trading with transfer of points to make sure you always have the team that is playing Ace.
You never have to give up on a team during a round. People who have a bad start can always try and climb higher as the weeks go on. There's always someone you can trade for, it just requires more gamble.
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On January 16 2011 01:27 Subversive wrote:Show nested quote +On January 15 2011 17:17 GG_NO_RE wrote:On January 14 2011 20:25 Subversive wrote:I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax. Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly. I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round  ). this assumes that people who have bad teams don't spend hours picking, which is not always the case. sometimes you put a lot of time into it and you just get bad luck. also, if you think points should be lost, it might be a compromise to not have points saved for future weeks, but you should be able to use the spare points WITHIN that week at least imo. i'm also not sure how having powerhouses with crappy players is relevant for the trading debate. you'd still have to trade those powerhouses away to get better players for the rest of your team. AND you still have to make smart trades and make a gamble. AND you still get the trade tax. the differential point system make FPL more exciting and less passive. right now if you have some shitty performers it's almost impossible to do anything about it, and just queues up people who have given up and await the next round. with a more dynamic trade system it's more engaging for all of the participants. Powerhouses and crappy players is relevant because it's about not being able to put all your eggs in one basket without risk. If you pick a team of average point players you spread your risk evenly across your team. Either way there's luck involved. If you spent hours and picked a good team but got unlucky then that's the luck factor for you. If you spent hours and didn't pick a good team, that's the skill factor. The extra options would create problems. Here's an example. Each week Ace plays 2 opponents. You could use your trading with transfer of points to make sure you always have the team that is playing Ace. You never have to give up on a team during a round. People who have a bad start can always try and climb higher as the weeks go on. There's always someone you can trade for, it just requires more gamble. i see your points, and i think they have something to them when it comes to winner's league (that is, where players can net dozens of points from playing so much) but there's no way to guarantee you'll have a stacked team. you can look at the evidence of integral's proleague and the trading that went on. everything is still a gamble.
in normal FPL format, the best players (i.e. ace players) are still only fielded once to twice (or sometimes not at all depending on the whims of the coach). but let's say they are basically 'guaranteed' a win each time they play. you still wouldn't be able to 'stack' your team based on their 1-2 wins a week, unless you take risks with your anti-team or takes hits to the rest of your team.
furthermore, if you were following proleague at all last round you will see that playing Airfoce Ace is no longer a guaranteed win. and if Ace is indeed the pushover you allude to, it wouldn't even get to an ace match, allowing even the best players to only get one 'free' win off them (which again, is far from free with their current roster). there is also a limit to 2 trades on your main team per week. lastly, even if you're using the point differential, you are still netting -1 per trade, which adds up.
the problem with what you're sayng is that there is no way to 'try harder' if you start out with a shitty team. you have no options, except for taking major gambles on players that are worth less than the ones you currently have. and for 2-3 pointers (especially if they lose early on), there are no options at all. with integral's trading system, you can indeed 'try harder' to climb the ladder by making smart trades which aren't available in the current system.
but honestly, just look at the thread's from last round. nothing was broken about it, and there were no extra problems.
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Jaehoon going to rape antis EVERYWHERE...
including mine T_T
Also, should've gotten Frozean instead of Modesty. DAMN IT.
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