• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:53
CEST 16:53
KST 23:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser 25 Years Since Brood War Patch 1.08 Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
ETHEREUM RECOVERY ASSISTANCE streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1750 users

Fantasy Winners League 2011 - Page 14

Forum Index > BW General
Post a Reply
Prev 1 12 13 14 15 16 25 Next All
Craton
Profile Blog Joined December 2009
United States17282 Posts
January 13 2011 11:29 GMT
#261
On January 13 2011 09:06 kOre wrote:
Show nested quote +
On January 13 2011 08:41 Craton wrote:
Wish there was a way to do trades with multiple people at once, at least for teams. It sucks that if you pick the wrong team, after week 1 you're completely stuck with them forever since there will never be a way to trade them. Given that everything has an adjusted point value, it seems like it would be reasonable to trade one good player for a lesser one and then use the remainder of that value to go toward trading for a better team.

E.g. P1 worth 100 points, P2 worth 50 points, you trade P1 for P2 at a loss of 50 points. You then take that 50 points and use it to trade your 10 point team for a 60 point team.

I always pick the wrong gdamn team .

Or would there be a penalty of 10 points for team switching? All in all seems like a pretty good idea to me.

I just picked a number that was less than the remaining balance. I don't think a penalty is needed beyond the normal -2 you'd get for trading two players.
twitch.tv/cratonz
Subversive
Profile Joined October 2009
Australia2229 Posts
Last Edited: 2011-01-13 14:44:08
January 13 2011 14:42 GMT
#262
On January 13 2011 13:32 Tekin wrote:
So here is my trade for next week.

Flying for Princess
Hogil for Modesty

Anti:
Tyson for Bogus

Anybody wanna help me if this is a good trade?


I think Tyson for Bogus is a good trade. I feel Tyson is more likely to play than Bogus, but, it's tough because Bogus is probably the better player. Nonetheless I say go for it. Hogil for Modesty is fine too, as Modesty is a good player. He probably won't get games though, unless to give him practice against a weaker team, so it's iffy if it's worth the 1 point. Then again, Hogil is just terrible. So yes, go ahead. No opinion on Flying for princess.

Hope any of that helps

EDIT: Just want to add, nice work deL, top 10 in week one. Hope you get a good run this season.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
January 13 2011 14:46 GMT
#263
On January 13 2011 18:47 xxpack09 wrote:
Man, I'm stuck with free on anti now...

The only reasonable trade I can make is for Sea, and he's looking like he's unslumping too... and he hasn't even played ACE yet


Same, he's really screwing people over on anti. The only alternatives for trading him are better players that are even more likely to get some all-kills, let's hope he slumps again real soon ^^
I think esports is pretty nice.
GG_NO_RE
Profile Joined October 2009
Japan238 Posts
Last Edited: 2011-01-14 01:43:03
January 13 2011 15:33 GMT
#264
the trading system from the last 'unofficial' round of FPL (from integral) was amazing. i know it'd be some work to implement, but it would greatly, greatly improve the current system. and with 1000ish people signed up this round there is still clearly interest in FPL.

basically, integral allowed people to use trade differentials in their other trades. like if you traded player A at 20 points for player B at 18 points, you can use those 2 players to get a higher player on your main team or lower player on your anti team. moreover, you can bank these points for later weeks if you don't use them immediately (i.e. if you did the A/B trade here, the 2 point difference carried on to later weeks so you can use it after).

if there is any way to implement this for next round, i think it would make FPL really, really amazing. props for running this hot bid, for sure, but with integral's trading system it would be that much more awesome AND it would really make trading way more important, forcing more gambles and smart decisions.
ninini
Profile Joined June 2010
Sweden1204 Posts
January 13 2011 18:50 GMT
#265
I can't understand how anyone can pick Free for anti. Yes, it worked out in R2, but that was a lottery pick. Someone of Free's caliber will not just start sucking all of a sudden. Even if he will continue slumping, it's still a high-stakes bet, and there's a lot of better anti-candidates, like Action and Really.
gen.Sun
Profile Blog Joined October 2009
United States539 Posts
January 13 2011 18:54 GMT
#266
Agree totally with GG no re, the trades as they are are very limited, there's only a tiny bit of choice, only very rarely is there an actual viable trade.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
January 13 2011 19:10 GMT
#267
I am totally against mentioned trading system, too many options open up for people and things would change too fast.You can't have big choice if you have 3 or 4 crappy (cheap) players on your team, that means that you have either invested into 1-2 expensive players and should consider trading them off/picking more wisely next time.

"only very rarely is there an actual viable trade."
no, theres often viable trade, you just have to risk a little^^

And to people complaining about ATs: choosing AT is usually quite easy.You get what you've asked for, free on anti?comon...
La parole nous a été donnée pour déguiser notre pensée
GG_NO_RE
Profile Joined October 2009
Japan238 Posts
January 14 2011 00:26 GMT
#268
i dunno, i think change would be good. it changes FPL a lot, yes, but for the better IMO. it's just a different style of play, and it will save people from thinking 'well I'm fucked, lets hope for next round' after the first week.

however, i agree with you on anti team picks. it's pretty easy to get a good anti imo. free on anti is pretty lolz also. there are much less risky players
Qatol
Profile Blog Joined November 2006
United States3165 Posts
January 14 2011 01:36 GMT
#269
On January 14 2011 00:33 GG_NO_RE wrote:
the trading system from the last 'unofficial' round of FPL (from integral) was amazing. i know it'd be some work to implement, but it would greatly, greatly improve the current system. and with 1000ish people signed up this round there is still clearly interest in FPL.

basically, integral allowed people to use trade differentials in their other trades. like if you traded player A at 20 points for player B at 18 points, you can use those 2 players to get a higher player on your main team or lower player on your anti team. moreover, you can bank these points for later weeks if you don't use them immediately (i.e. if you did the A/B trade here, the 2 point difference carried on to later weeks so you can use it after).

if there is any way to implement this for next round, i think it would make FPL really, really amazing. probs for running this hot bid, for sure, but with integral's trading system it would be that much more awesome AND it would really make trading way more important, forcing more gambles and smart decisions.

I absolutely agree with this. It greatly reduces the number of dead weight players on your team. For example, STX owners cannot trade their team right now (except for ACE - but that isn't really an option) even if they are willing to give a more one-sided deal with their players to make it happen. Very frustrating.
Uff Da
Lucumo
Profile Joined January 2010
6850 Posts
January 14 2011 01:58 GMT
#270
On January 14 2011 10:36 Qatol wrote:
For example, STX owners cannot trade their team right now (except for ACE - but that isn't really an option) even if they are willing to give a more one-sided deal with their players to make it happen. Very frustrating.

Why did they pick STX in the first place? It's their fault for being delusional, same with picking ACE as a team in Winners league.
Subversive
Profile Joined October 2009
Australia2229 Posts
January 14 2011 11:25 GMT
#271
I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax.

Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly.

I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round ).
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
January 15 2011 07:21 GMT
#272
Should I be happy that bisu is doing so well...? or mad that fantasy never plays anymore?
( ・´ー・`)
kOre
Profile Blog Joined April 2009
Canada3642 Posts
January 15 2011 07:30 GMT
#273
On January 15 2011 16:21 prototype. wrote:
Should I be happy that bisu is doing so well...? or mad that fantasy never plays anymore?

Both Your fanboyism for Bisu > FPL yes?
http://www.starcraftmecca.net - Founder
GG_NO_RE
Profile Joined October 2009
Japan238 Posts
January 15 2011 08:17 GMT
#274
On January 14 2011 20:25 Subversive wrote:
I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax.

Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly.

I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round ).

this assumes that people who have bad teams don't spend hours picking, which is not always the case. sometimes you put a lot of time into it and you just get bad luck. also, if you think points should be lost, it might be a compromise to not have points saved for future weeks, but you should be able to use the spare points WITHIN that week at least imo.

i'm also not sure how having powerhouses with crappy players is relevant for the trading debate. you'd still have to trade those powerhouses away to get better players for the rest of your team. AND you still have to make smart trades and make a gamble. AND you still get the trade tax.

the differential point system make FPL more exciting and less passive. right now if you have some shitty performers it's almost impossible to do anything about it, and just queues up people who have given up and await the next round. with a more dynamic trade system it's more engaging for all of the participants.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
Last Edited: 2011-01-15 10:21:42
January 15 2011 10:12 GMT
#275
Oh My God! I have both Flash and Bisu on my Main Team. God blessed this day!
EDIT: Can't wait for the score update. I'm sure its already done tomorrow when I wake up.
"Start yo" -FlaSh
Manit0u
Profile Blog Joined August 2004
Poland17744 Posts
January 15 2011 13:57 GMT
#276
Thank you Bisu for offsetting Flash on my anti.
Now if I could only get Stork to AK some team...
Time is precious. Waste it wisely.
vance
Profile Joined August 2009
Thailand118 Posts
January 15 2011 14:41 GMT
#277
Im now regretting for replacing Bisu with Light.
Fantasy BeSt ZerO
Subversive
Profile Joined October 2009
Australia2229 Posts
January 15 2011 16:27 GMT
#278
On January 15 2011 17:17 GG_NO_RE wrote:
Show nested quote +
On January 14 2011 20:25 Subversive wrote:
I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax.

Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly.

I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round ).

this assumes that people who have bad teams don't spend hours picking, which is not always the case. sometimes you put a lot of time into it and you just get bad luck. also, if you think points should be lost, it might be a compromise to not have points saved for future weeks, but you should be able to use the spare points WITHIN that week at least imo.

i'm also not sure how having powerhouses with crappy players is relevant for the trading debate. you'd still have to trade those powerhouses away to get better players for the rest of your team. AND you still have to make smart trades and make a gamble. AND you still get the trade tax.

the differential point system make FPL more exciting and less passive. right now if you have some shitty performers it's almost impossible to do anything about it, and just queues up people who have given up and await the next round. with a more dynamic trade system it's more engaging for all of the participants.


Powerhouses and crappy players is relevant because it's about not being able to put all your eggs in one basket without risk. If you pick a team of average point players you spread your risk evenly across your team. Either way there's luck involved.

If you spent hours and picked a good team but got unlucky then that's the luck factor for you. If you spent hours and didn't pick a good team, that's the skill factor.

The extra options would create problems. Here's an example. Each week Ace plays 2 opponents. You could use your trading with transfer of points to make sure you always have the team that is playing Ace.

You never have to give up on a team during a round. People who have a bad start can always try and climb higher as the weeks go on. There's always someone you can trade for, it just requires more gamble.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
GG_NO_RE
Profile Joined October 2009
Japan238 Posts
Last Edited: 2011-01-15 19:00:33
January 15 2011 18:56 GMT
#279
On January 16 2011 01:27 Subversive wrote:
Show nested quote +
On January 15 2011 17:17 GG_NO_RE wrote:
On January 14 2011 20:25 Subversive wrote:
I'm against the proposed trading change as well. If you trade someone whose 20 points for someone who is 18 then you SHOULD lose those points. That's part of the loss/risk of getting to trade, in addition to the trade tax.

Some people spend about 10 minutes picking their teams. Others spend hours. I think getting the ability to trade with less loss would reward people who put together pretty crappy teams on the fly.

I also agree with Itachi that if you have some useless players or a team that cost you next to nothing that you find yourself unable to trade, it means you probably invested in alot of decently expensive players or 2 powerhouses (like picking Flash/JD this round ).

this assumes that people who have bad teams don't spend hours picking, which is not always the case. sometimes you put a lot of time into it and you just get bad luck. also, if you think points should be lost, it might be a compromise to not have points saved for future weeks, but you should be able to use the spare points WITHIN that week at least imo.

i'm also not sure how having powerhouses with crappy players is relevant for the trading debate. you'd still have to trade those powerhouses away to get better players for the rest of your team. AND you still have to make smart trades and make a gamble. AND you still get the trade tax.

the differential point system make FPL more exciting and less passive. right now if you have some shitty performers it's almost impossible to do anything about it, and just queues up people who have given up and await the next round. with a more dynamic trade system it's more engaging for all of the participants.


Powerhouses and crappy players is relevant because it's about not being able to put all your eggs in one basket without risk. If you pick a team of average point players you spread your risk evenly across your team. Either way there's luck involved.

If you spent hours and picked a good team but got unlucky then that's the luck factor for you. If you spent hours and didn't pick a good team, that's the skill factor.

The extra options would create problems. Here's an example. Each week Ace plays 2 opponents. You could use your trading with transfer of points to make sure you always have the team that is playing Ace.

You never have to give up on a team during a round. People who have a bad start can always try and climb higher as the weeks go on. There's always someone you can trade for, it just requires more gamble.

i see your points, and i think they have something to them when it comes to winner's league (that is, where players can net dozens of points from playing so much) but there's no way to guarantee you'll have a stacked team. you can look at the evidence of integral's proleague and the trading that went on. everything is still a gamble.

in normal FPL format, the best players (i.e. ace players) are still only fielded once to twice (or sometimes not at all depending on the whims of the coach). but let's say they are basically 'guaranteed' a win each time they play. you still wouldn't be able to 'stack' your team based on their 1-2 wins a week, unless you take risks with your anti-team or takes hits to the rest of your team.

furthermore, if you were following proleague at all last round you will see that playing Airfoce Ace is no longer a guaranteed win. and if Ace is indeed the pushover you allude to, it wouldn't even get to an ace match, allowing even the best players to only get one 'free' win off them (which again, is far from free with their current roster). there is also a limit to 2 trades on your main team per week. lastly, even if you're using the point differential, you are still netting -1 per trade, which adds up.

the problem with what you're sayng is that there is no way to 'try harder' if you start out with a shitty team. you have no options, except for taking major gambles on players that are worth less than the ones you currently have. and for 2-3 pointers (especially if they lose early on), there are no options at all. with integral's trading system, you can indeed 'try harder' to climb the ladder by making smart trades which aren't available in the current system.

but honestly, just look at the thread's from last round. nothing was broken about it, and there were no extra problems.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
Last Edited: 2011-01-16 05:23:08
January 16 2011 05:12 GMT
#280
Jaehoon going to rape antis EVERYWHERE...

including mine T_T

Also, should've gotten Frozean instead of Modesty. DAMN IT.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Prev 1 12 13 14 15 16 25 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
14:00
Spring Champs Qualifier
LiquipediaDiscussion
Kung Fu Cup
11:00
#8
WardiTV739
IntoTheiNu 646
SteadfastSC137
Rex131
CosmosSc2 55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 945
sc2solar 139
SteadfastSC 137
Rex 131
CosmosSc2 55
MindelVK 22
StarCraft: Brood War
Bisu 3074
Horang2 1889
Jaedong 1284
BeSt 769
EffOrt 536
Mini 452
firebathero 423
actioN 412
ZerO 371
ggaemo 297
[ Show more ]
Light 262
Soulkey 249
Rush 135
Hyuk 112
Mong 103
Mind 89
Sea.KH 74
sorry 70
ToSsGirL 68
Sharp 67
Hyun 53
Aegong 46
Sexy 36
Movie 33
soO 30
scan(afreeca) 25
Barracks 24
910 22
Rock 22
Terrorterran 14
ajuk12(nOOB) 10
JulyZerg 9
Dota 2
Gorgc8617
qojqva1419
Dendi605
Counter-Strike
byalli448
adren_tv93
Other Games
singsing2991
B2W.Neo1084
hiko744
DeMusliM357
Lowko312
crisheroes297
Hui .271
Pyrionflax168
KnowMe128
QueenE65
Trikslyr39
ZerO(Twitch)14
fpsfer 2
Organizations
Counter-Strike
PGL1038
StarCraft: Brood War
lovetv 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• poizon28 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5019
• TFBlade541
Other Games
• Shiphtur157
Upcoming Events
GSL
18h 37m
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 9h
GSL
1d 18h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
3 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.