• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:01
CEST 20:01
KST 03:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off0[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Maestros of The Game—$20k event w/ live finals in Paris24Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
[ASL20] Ro24 Preview Pt2: Take-Off BW General Discussion No Rain in ASL20? Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro24 Group C [ASL20] Ro24 Group B BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4215 users

Serious Balance Changes Suggestions Topic - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
Last Edited: 2004-07-07 10:20:17
July 07 2004 10:19 GMT
#61
if ensnare was 50 mana there would never be a time when your protoss or terran units would be fighting un-ensnared.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 07 2004 10:27 GMT
#62
ensnaring workers 24/7, hot diggity damn talk about an economy crippling
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 07 2004 10:45 GMT
#63
On July 07 2004 14:58 tfeign wrote:
I can't wait until a new balance patch comes out. Say all you want about balance, you're all in denial that many units are overused while many others are underused.

Ya, some units are a bit underused yes.

How I see it:

Dark Archon: This unit is WAY underused. Simply because it costs too much $ and you have to surrender 2 DTs, plus, it costs alot of energy to cast any real useful spells. In pvz you will see high templar prefered over dark archon 99.9% of the time. Good balance means a player has to actually think and decide...hey should I go dark archon or high templar this game? My suggestion: Lower Mind Control to 125 energy. Lower maelstrom to 75 energy.



I think the greatest thing about DA's is their 50 mana feedback, that spell is just a killer! Maelstrom *could* possibly be lowered to 75 but I think that it may just as well stay at what it currently is.. 125 for MC? No. Broodling is 150, and should stay that way, I'll get to that later hence even the higher cost of the DA can't justify that I think-.- Maybe, big maybe. I think they are great @ islands PvZ btw

High Templar hallucinations: This spell is way underused because quite frankly it costs way too much energy for their effectiveness except in a few rare circumstances. How many times have you seen hallucinations changed the outcome of a game? Now how many times have you seen storm changed the outcome of a game? Balance it to the point where a player must actually think and decide...hmmm should I get hallucination first or storm first? My suggestion: Reduce hallucination cost to 75 energy. Hallucinated units should take 1.5x damage instead of 2x.


I think hallu is fine but I don't think changing it would make too big of an impact (except it might fuck T up some~~~~ big might). Good on islands PvT too I think, it's a nice tactical spell as it is now - not sure if I want that too change, or feel the need for it to.


Scout: Seriously, why is this thing called a scout when a corsair is always used for scouting? Can anyone explain? The scout's air-to-ground damage is downright pathetic. Again ask yourself, how many times have I seen scouts changed the outcome of the game? Then ask yourself, how many times have I seen corsairs changed the outcome of the game? My suggestion: 1. Eliminate the speed and sight range upgrade for the scout -- scouts should have these upgrades already. Who in their right mind would spend 200/200 to give a scout 1 more matrix in sight range? 2. Increase the scout air-to-ground damage by 4.


Ask maleorderbride if he thinks scouts are bad :D:D:D (internal pike
-.- I think that's the word)
Anyways, I think the upgrades should either be cheaper or maybe both in one~ or something. The sight upgrade takes FOREVER (like twice as long as speed? More? Can't be arsed to check) to upgrade O_O


Queen: WAY underused unit, and rightfully so because queens suck ass for their cost-effectiveness. Defiler can consume to get basically unlimited energy. Dark swarm is a scare and plague rocks. My suggestion: Reduce ensnare cost to 50 energy. Reduce broodling cost to 100 energy. This will also make zerg stronger in island maps.


Fuck that. You want to make PvZ IMPOSSIBLE? Seriously, queens - correctly used mind you - are already a pain in the arse.. I think I suggested something like this (not quite as drastic though) and drone explained to me why I was crazy


Infested Terran: This is probably the worst unit in the game. Seriously, I can't think of any unit that are worse than infested terrans regarding cost-effectiveness. In order to steal a command center it is very hard, so if a zerg player manages to steal a cc, he should be rewarded with something more than the ability to make units that can never make a real difference. When was the last time you saw infested terrans changed the outcome of the game? Seriously, I'm not kidding when I say this is the worst balanced unit there is. The reason is because they have too little hitpoints and die before they can do any damage. My suggestion: Increase their hit points from 60 to 100.


Gimmick unit yo! It's cool, you can drop them on sup depots, on an army or in scv lines I think it's not as much the infested itself, it's you getting a 750 hp CC down that much faster!
Also to name a few more:


In PvT, when terran has a massive amount of tanks late game, it's almost impossible for a protoss ground army to beat it because tanks with maxed weapon upgrades do too much damage. Suggestion: lower the damage in which weapon upgrade gives to tanks.
When protoss has a massive amount of carriers late game, it's almost impossible for terran to counter it. Suggestion: Lower the interceptor hit points.
We can then see more diverse strategies instead of protoss playing a game of stalling until they can get carriers most of the time.

I dunno if that'd be good.. Once terran gets to that point toss SHOULD have carriers or be far enough ahead + smart enough not to waste units at a wall of tanks. PvT is balanced.

- Nukes should cost less. They are underused because they are cost-ineffective. The chances of it working effectively is not worth the cost.


Nukes are fine.


I know some of you are gonna argue and say hey I saw xxx used dark archon / scout / hallucinations... blah blah blah vs xxx and won. Well listen, billions of starcraft games have been played. Out of those billions of games, there just probabilistically HAS to be some games in which an underpowered unit made a difference to the game. How often do you seee that? Almost never. I don't care if you see Grrrr used dark archon to beat ultra/crackling or sKy.Proct using scouts to defeat terran with the stove or hallucinated zealots bombing up tanks....these strats have a very VERY small chance of working effectively. You will never find more than a handful of professional reps where these units made a big difference to the game.

In conclusion, no one wants to see high templars chosen instead of dark archons 99.9% of the time, no one wants to see corsairs chosen over scouts 99.9% of the time, no one wants to see defilers chosen over queens 99.9% of the time. The only question is if Blizzard will ever attempt to make another balance patch for the game.


Not so sure if a new balance patch is needed but if they do, I hope they don't fuck it up~

Anyways, something I've suggested for a long time (I think I first suggested it in the early days of TL.net) is the reaver upgrade for damage to be 28+ instead of 25. That way, when the zerg is at 3+ reavers don't 1 hit KO, but they do before that (could help solve various issues with lurkers, though I must say the toss pro's have gotten signifcantly better at dealing with lurker contains these days - still, it may be good for maps where the gas is sparse like nostalgia). Don't think it will fuck zerg over that bad~~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 07 2004 10:54 GMT
#64
it would be fun as hell if there were some units used as effectively as others units cauz i don't see a single Dark archons nor a nuclear launch. Wouldn't it be very very funny if there were all units that are used a lot ? Like queen / nuclear launch / darkarchons and many more...

I really can't imagine how fun it would be if all units and strategic are used... Plz think of it. It would make the game very very very funnier
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 07 2004 11:01 GMT
#65
On July 07 2004 19:54 RaiZ wrote:
it would be fun as hell if there were some units used as effectively as others units cauz i don't see a single Dark archons nor a nuclear launch. Wouldn't it be very very funny if there were all units that are used a lot ? Like queen / nuclear launch / darkarchons and many more...

I really can't imagine how fun it would be if all units and strategic are used... Plz think of it. It would make the game very very very funnier

I actually think that would make it more dull, if queens and stuff were EASIER to use it would put a lower skill cap on the game. I think people will find great ways to use Dark Archons, I think people will find great ways to use queens. Nukes can be used ~ queens can be used, dark archons can be used, scouts are already used vs BC's and devourers (as well as valkyries I guess?)~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 07 2004 11:01 GMT
#66
dark archons are already good right now, its only 100/100 for researching maelstrom, and 250/200 for a single dark archon. just get one, and it'll really win alot of battles
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 07 2004 11:48 GMT
#67
On July 07 2004 20:01 FrozenArbiter wrote:
I actually think that would make it more dull, if queens and stuff were EASIER to use it would put a lower skill cap on the game. I think people will find great ways to use Dark Archons, I think people will find great ways to use queens. Nukes can be used ~ queens can be used, dark archons can be used, scouts are already used vs BC's and devourers (as well as valkyries I guess?)~


Lower skill cap ? How a guys like you who has been experienced starcraft since a short time can think about how usefull queens can be ? Or what good, very good reasons can you give me why queens aren't really used a lot ? Plz dude next time gimme a very good reason to make me think that queens are enough good like it is right now.

I don't want to flame you but i think i needed to be as very clear as possible about this change. Cauz i'm playing this game since a long time and i know it would be funnier if others units would have more used in games.

Ps : Sorry for my grammar english, i got a lot of troubles about grammar even if i got a good english test for a french ppl like me. plz forgive me or correct me
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 07 2004 11:49 GMT
#68
On July 07 2004 20:48 RaiZ wrote:
Show nested quote +
On July 07 2004 20:01 FrozenArbiter wrote:
I actually think that would make it more dull, if queens and stuff were EASIER to use it would put a lower skill cap on the game. I think people will find great ways to use Dark Archons, I think people will find great ways to use queens. Nukes can be used ~ queens can be used, dark archons can be used, scouts are already used vs BC's and devourers (as well as valkyries I guess?)~


Lower skill cap ? How a guys like you who has been experienced starcraft since a short time can think about how usefull queens can be ? Or what good, very good reasons can you give me why queens aren't really used a lot ? Plz dude next time gimme a very good reason to make me think that queens are enough good like it is right now.

I don't want to flame you but i think i needed to be as very clear as possible about this change. Cauz i'm playing this game since a long time and i know it would be funnier if others units would have been more used in games.

Ps : Sorry for my grammar english, i got a lot of troubles about grammar even if i got a good english test for a french ppl like me. plz forgive me or correct me
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 07 2004 11:50 GMT
#69
T_T sorry i didn't want to quote but wanted to edit.

I'm too high sorry ppl.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-07-07 12:09:53
July 07 2004 11:59 GMT
#70
Making queens stronger will NOT make pvz impossible because remember we're making dark archons stronger as well. Dark archon with can counter queens with feedback. Queens counter high templars with spawn broodling. High templars counters defiler (swarm) with storm, etc.

How the hell can you think that games will be dull when the weak units are balanced? Think of how fun pvz will be when Dark Archons and queens are made stronger so they can become cost-effective. Battles will become even more micro-intensive than the way they are now.

With hallucinations made stronger, carriers weakened, tank weapon upgrade weakened, we will see alot more diversities in pvt instead of stalling until carriers, as protoss may be able to take on terran with massive tanks now with hallucinations, storm, and since tanks doesn't do as much damage at max upgrades.
Slipknot
Profile Joined June 2004
United States295 Posts
July 07 2004 12:01 GMT
#71
this thread's a waste.
We are the pulse of the maggots!
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 07 2004 12:01 GMT
#72
What I would like to see is PSI storm doing 1 more damage, so they can kill a unupgraded lurker in one storming. Would really help PvZ, yet wouldn't fuck up PvT.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 07 2004 12:04 GMT
#73
On July 07 2004 21:01 NotSorry wrote:
What I would like to see is PSI storm doing 1 more damage, so they can kill a unupgraded lurker in one storming. Would really help PvZ, yet wouldn't fuck up PvT.

That's how it was in 1.07.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Purind
Profile Blog Joined April 2004
Canada3562 Posts
July 07 2004 12:08 GMT
#74
If the queen's spawn broodling spell was reduced to 100, I think it would be a bit overpowered. 125 sounds like a good number, just enough so that a queen with full energy can cast it twice, but not low enough to be massively spammable.
I think that scout's ground damage should remain unchanged. The scout's role is not to take out ground. However, I do agree that the scout needs a buff. I think the mineral cost should be reduced to 250-ish
Trucy Wright is hot
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-07-07 12:11:59
July 07 2004 12:09 GMT
#75
On July 07 2004 20:48 RaiZ wrote:
Show nested quote +
On July 07 2004 20:01 FrozenArbiter wrote:
I actually think that would make it more dull, if queens and stuff were EASIER to use it would put a lower skill cap on the game. I think people will find great ways to use Dark Archons, I think people will find great ways to use queens. Nukes can be used ~ queens can be used, dark archons can be used, scouts are already used vs BC's and devourers (as well as valkyries I guess?)~


Lower skill cap ? How a guys like you who has been experienced starcraft since a short time can think about how usefull queens can be ? Or what good, very good reasons can you give me why queens aren't really used a lot ? Plz dude next time gimme a very good reason to make me think that queens are enough good like it is right now.

I don't want to flame you but i think i needed to be as very clear as possible about this change. Cauz i'm playing this game since a long time and i know it would be funnier if others units would have more used in games.

Ps : Sorry for my grammar english, i got a lot of troubles about grammar even if i got a good english test for a french ppl like me. plz forgive me or correct me

There's quite a few players who use queens succsesfully. Intotherain used to use Dark archons succsesfully. Proof that both units are useable and tampering with them will likely lead to no good-.- 75 mana for ensnare is good enough ^^ Broodling could possibly be made cheaper, but drone has already explained to me why that would suck : ) (try searching 'my balance changes' or something with frozenarbiter as username -.-)

Btw, interceptor HP = less = taking islands on maps like LT = even worse.

PvT IS FINE!
You can't really make DA's cheaper. Why? You want cheaper dark templars -_-? Possibly 100/100 or something -.- Faster mana regenaration maybe.

Hallucination is fine, if you wanna put everything at 75... The strategical use of ensnare, hallucination, nukes, maelstrom, feedback etc is the things that add spice to this game.. I'm not going to try to type anything else until I wake up in 7-8 hours, it's 6 am now :D

I think a lot of Queen/DA builds could be used in pro circuits IF the risk wasn't so big for most pro games :o

Slight buffs, yes sure. But NOTHING like the first post -.- I don't want every unit to be equal, no flare left then~ It's like war 3 sort of.. Well at least how I percieve it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 07 2004 12:28 GMT
#76
On July 07 2004 21:04 FrozenArbiter wrote:
Show nested quote +
On July 07 2004 21:01 NotSorry wrote:
What I would like to see is PSI storm doing 1 more damage, so they can kill a unupgraded lurker in one storming. Would really help PvZ, yet wouldn't fuck up PvT.

That's how it was in 1.07.


Know what, I enjoyed 1.07, even as a zerg player at the time.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
JoeUser
Profile Joined April 2004
United States684 Posts
July 07 2004 12:32 GMT
#77
I am having flashbacks to a thread remarkably similar to this one from a while back. Some guy wrote up a "suggested balance changes" thing, and it took people almost a page to realize that he was joking. It's taken us 4 pages. :o
Quote
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
July 07 2004 12:35 GMT
#78
Decrease Maelstorm energy, it's all u need to do.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
Shaz
Profile Joined April 2004
United States75 Posts
Last Edited: 2004-07-07 13:01:34
July 07 2004 12:40 GMT
#79
I think there are still some good solutions to these perceived problems that would not in any way endanger the current balance of the game.

1.) Increase the starting mana a queen posseses when first spawned. No need to change the mana costs of her spells, because over the long run they are perfectly priced. The concern is that there is a period of time from when you first spawn your queens to when she finally gets 100(or 150) mana that you have a bit of useless tech. Perhaps an increase to 75 or so base mana when spawned would help timing issues, and present queens as a viable early tech solution to tanks, templars,muta, etc.

2.) Either keep scout upgrade prices the same and move them to the cyber core, or decrease their cost while keeping them in the fleet beacon. There is really no sense in the cost that must be incurred just to make scouts fly as fast as other air units while "Scouting" one pixel farther. I think the slight deduction in upgrade costs by either of these methods would at the very least lessen the disincentive that is present for any P user thinking about using scouts in their present match.

3.) Decrease the upgrade cost for many of the +50 mana upgrades. Wraith energy, for example, doesn't need to be 200/200. Sairs, DAs, ghosts, arbiters... most spellcasters could probably benefit from a reduction in their +50 mana upgrades to 100/100 without any real negative impact on the game. Similar in effect to the change that goliaths faced when charons were reduced to 100/100 from 150/150 where a slight reduction in research costs helped players better budget an upgrade that they were going to get anyways if they were planning on using the unit which benefitted from it (and honestly that upgrade is far more game impacting than any of the mana upgrades).

There really isn't much that needs to be done to BW, and even the changes i suggested are wholly unnecessary in order for the game to function in a balanced and enjoyable fashion. However, I can't really see much harm in these changes either, and I think they might at the very least affect the mindset of a player when it comes down to whether or not he is going to use an artful queen build or some sexy scout manuvering.

green-tea.
Profile Joined June 2004
United States90 Posts
July 07 2004 12:51 GMT
#80
I haven't read all the posts in the thread, But I would like to say that there is a difference between being underused and underpowered. Let's face it, We've all been copying stuff from replays scince they came out.
I think that part of people don't use queens/dark archons/ valkyries used is because we don't see them used.(in replays) Then the reason we don't see them used in replays is not certainly because they suck, but simply becasue of personal preference and style. This might sound a bit stupid and incoherent, but in short I think It's simply a lack of orignality That prevents them from being used. I have seen ensnare used to win a game, there was a pvz on about starcraft, where it was used. The only thing I could make a case for buffing would be valks, if they were buffed up a bit, just enough so that a force of valkyries of equivilent cost could compete with carriers.
The following statement is false The previous statement is true
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Chat StarLeague
16:00
Chicago LAN Final Day
Razz vs Julia
StRyKeR vs ZZZero
Semih vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 220
JuggernautJason188
ProTech123
BRAT_OK 70
MindelVK 28
EmSc Tv 27
IndyStarCraft 1
StarCraft: Brood War
Britney 33803
Mini 533
firebathero 151
JulyZerg 114
Pusan 55
ggaemo 40
soO 32
HiyA 12
Noble 5
Stormgate
BeoMulf143
Dota 2
Gorgc13852
XcaliburYe313
Counter-Strike
fl0m1694
Stewie2K503
flusha271
Heroes of the Storm
Khaldor286
Other Games
gofns10985
FrodaN1532
B2W.Neo597
Hui .313
ToD186
KnowMe141
mouzStarbuck99
Grubby3
Organizations
Other Games
gamesdonequick940
StarCraft 2
EmSc Tv 27
EmSc2Tv 27
Other Games
BasetradeTV8
StarCraft: Brood War
CasterMuse 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 45
• tFFMrPink 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4627
Counter-Strike
• imaqtpie818
• Shiphtur180
Other Games
• WagamamaTV366
Upcoming Events
Replay Cast
5h 59m
Afreeca Starleague
15h 59m
Queen vs HyuN
EffOrt vs Calm
Wardi Open
16h 59m
RotterdaM Event
20h 59m
Replay Cast
1d 5h
Afreeca Starleague
1d 15h
Rush vs TBD
Jaedong vs Mong
WardiTV Summer Champion…
1d 16h
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
PiGosaur Monday
2 days
Afreeca Starleague
2 days
herO vs TBD
Royal vs Barracks
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
WardiTV Summer Champion…
3 days
Replay Cast
4 days
LiuLi Cup
4 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
4 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
5 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
[BSL 2025] Weekly
5 days
SC Evo League
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.