Serious Balance Changes Suggestions Topic - Page 3
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STIMEY d okgm fish
Canada6140 Posts
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Ack1027
United States7873 Posts
If you want to do something new, play a new game. If you want unit choice like you described, basically go play war 2. All that's different are abilities. You're suggesting every unit, awesome or not be balanced to a point where only the ability affects your choice of using it or not. You prove this yourself by listing new mana costs. The reason there are few replays with those plays you want to see is because those plays have very little room to develop as the mainstream strats have been developed over a LONG period of time and 3-5 of them are enough to counter most anything. I suggest that you yourself use them, instead of trying to start some kind of revolution you thought you could by starting this thread. Make a UMS map with your changes and get people to play it with you. I doubt it will go any further IF that. | ||
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tfeign
United States2980 Posts
On July 07 2004 17:39 Abyss_Bahamut wrote: Tfeign you are a moron. Seriously. You're reasons for wanting balance changes are completely selfish and unreasonable, not only that you try to insult the community because we can't give you replays, when you want to change the game because YOU are tired of seeing the ' same strats used over and over ' If you want to do something new, play a new game. If you want unit choice like you described, basically go play war 2. All that's different are abilities. You're suggesting every unit, awesome or not be balanced to a point where only the ability affects your choice of using it or not. You prove this yourself by listing new mana costs. The reason there are few replays with those plays you want to see is because those plays have very little room to develop as the mainstream strats have been developed over a LONG period of time and 3-5 of them are enough to counter most anything. I suggest that you yourself use them, instead of trying to start some kind of revolution you thought you could by starting this thread. Make a UMS map with your changes and get people to play it with you. I doubt it will go any further IF that. Abyss_Bahamut = ignorant fool Also, Arg.Iceman, dropping infested terrans behind mineral lines is about effective as dropping lurkers behind mineral lines. Although lurkers can attack from a distance, above on a cliff, doesn't die unless the opponent actually kills it, and doesn't require you to steal a cc before using one. I really like to see infested terrans being useful, ALOT more useful, as I have seen terran comman centers being stolen before in many games, but then no one would make infested terran since they die way too fast before they can do any damage to justify the cost. | ||
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Sadist
United States7291 Posts
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tfeign
United States2980 Posts
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Ack1027
United States7873 Posts
On July 07 2004 17:44 tfeign wrote: Abyss_Bahamut = ignorant fool Also, Arg.Iceman, dropping infested terrans behind mineral lines is about effective as dropping lurkers behind mineral lines. Although lurkers can attack from a distance, above on a cliff, doesn't die unless the opponent actually kills it, and doesn't require you to steal a cc before using one. I really like to see infested terrans being useful, ALOT more useful, as I have seen terran comman centers being stolen before in many games, but then no one would make infested terran since they die way too fast before they can do any damage to justify the cost. You're the one being ignorant. You don't say anything about my argument because you know what I said is true. You only want balance changes for your own gain. Yeah I'd LIKE to see a new expansion, doesn't mean everyone does or it will happen. | ||
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suxN
Finland1167 Posts
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Powerpill
United States1693 Posts
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tfeign
United States2980 Posts
"The reason there are few replays with those plays you want to see is because those plays have very little room to develop as the mainstream strats have been developed over a LONG period of time and 3-5 of them are enough to counter most anything." .... ignorance. Any strats that are useful will become mainstream in no time. I wont even bother with the rest rofl | ||
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radar14
United States1437 Posts
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Ack1027
United States7873 Posts
On July 07 2004 18:12 tfeign wrote: Abyss_Bahamut the reason why I didn't say anything about your argument is because what you said is just so completely newbishness and stupid that I don't even bother. For example: "The reason there are few replays with those plays you want to see is because those plays have very little room to develop as the mainstream strats have been developed over a LONG period of time and 3-5 of them are enough to counter most anything." .... ignorance. Any strats that are useful will become mainstream in no time. I wont even bother with the rest rofl I was half-expecting something from you but guess you didn't follow through. Please read what you wrote. I'm tearing my eyes out because you can't see your own stupidity. Any strats that are useful? The ones that are useful have already become mainstream therefore the ones using DA's and Queens aren't used. | ||
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Klogon
MURICA15980 Posts
And while reading this, I just had a random thought. What if the proleagues decided to do their own balancing by using UMS and not bothering to wait for blizzard? It could work... just tell the community exactly what you are going to change and also make official maps of the popular maps that would be played in UMS. It would be easy to tweak and might make things intresting, but unfortunately, it will never happen. But with help of big pro StarCraft gaming groups such as WCG, OGN, and MBC, we could actually make our own patches... of course it would only work if all those big names would support such a thing, otherwise it will just be a few friends using the changes and not the whole community. | ||
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RuGbUg
United States2347 Posts
Also, you have to realize there WILL BE GAMES where not all units are built. there is no way you're going to find every single unit being used, so don't try to make all units exactly equal. the whole point is that units are unequal, and require different situations to be used. sadist might not beat you using those units because they require a certain situation. however, if he somehow set up a situation where mass scouts would be useful, then you'd be fucked. for example, if he went 2 stargate scout rush against you pvt, and they did 12 damage, PLUS having speed upgrade, how the fuck would it be stopped unless terran completely invested in ebay earlier than normal? | ||
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Ack1027
United States7873 Posts
On July 07 2004 18:28 RuGbUg wrote: Dark archons are definitely VERY powerful pvz. try out researching maelstrom instead of storm the next time you pvz, and move out with a darkarchon. you'll be surprised how well it counters muta as well as hydra. after all, you can dodge storm, you can't dodge maelstrom... Also, you have to realize there WILL BE GAMES where not all units are built. there is no way you're going to find every single unit being used, so don't try to make all units exactly equal. the whole point is that units are unequal, and require different situations to be used. sadist might not beat you using those units because they require a certain situation. however, if he somehow set up a situation where mass scouts would be useful, then you'd be fucked. for example, if he went 2 stargate scout rush against you pvt, and they did 12 damage, PLUS having speed upgrade, how the fuck would it be stopped unless terran completely invested in ebay earlier than normal? Thank you. | ||
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aSDMA
194 Posts
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RuGbUg
United States2347 Posts
An idea of mine would be to make scourges have 20 hp, so goons could kill them in 2 hits, and cannons in 1, thus helping toss out with lurk contains/ridges when the zerg keeps killing all the toss' obs. | ||
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DJEtterStyle
United States2766 Posts
On July 07 2004 18:43 RuGbUg wrote: An idea of mine would be to make scourges have 20 hp, so goons could kill them in 2 hits, and cannons in 1, thus helping toss out with lurk contains/ridges when the zerg keeps killing all the toss' obs. God that would be terrific. It's so unbelievably frustrating to lose all of your observers to a few scourge when you're trying to break containment. They don't grow on trees like overlords. =/ | ||
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ZyPhReX
1192 Posts
On July 07 2004 17:13 Slipknot wrote: I agree. I concur. | ||
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tfeign
United States2980 Posts
And regarding RuGbUg's post, why do you think that protoss pro gamers go high templars 99.9% intead of dark archons? It's because high templars are much more cost-effective. They cost less to make, they cost less energy to use, they can harass workers, and psi storm is every bit as good, if not better maelstrom, also great to kill lurkers when you have obs. That's why I think maelstrom needs to be better so we can start seeing Dark Archons in the game more. | ||
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RuGbUg
United States2347 Posts
...do you see what im getting at? | ||
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