|
5003 Posts
The Korean Department of Culture, Sports, and Tourism presents a Long Term Plan for e-Sports![[image loading]](http://www.teamliquid.net/staff/Milkis/1278578219_1.jpg)
The Korean Department of Culture, Sports, and Tourism presented "e-Sports Innovation 2.0: A Long Term development plan (2010~2014) for e-Sports".
The day's festival began by establishing the social value of e-Sports as a new culture that has taken its place in the lives of the young generation in the digital age. The presentation then pushed for a leap for e-Sports, so that it is no longer limited to professionals or specialized interests.
The Department of Culture, through their presentation, evaluated what e-Sports has achieved industrially and culturally over the course of ten years as a digital age phenomenon. The Department also proposed central strategic and policy topics that will allow e-Sports grow in the future as it goes beyond the limited interest by pro-gamers and special interests.
e-Sports was first established along with Starcraft in the late 1990s, as Starcraft gained a huge following and established itself as an electronic sport with many fans and commentators. As Starcraft confirmed itself as an e-Sport, it has become a prime example of a digital culture.
Korea has pioneered the world e-Sports industry, with the world's first e-Sports professional gaming team and broadcasting stations. The language used in e-Sports* has also been used in Europe and other places during contests. e-Sports has gained a status like TaeKwonDo, as many people perceive e-Sports to have originated from Korea.
However, there has been recent rising concerns regarding e-Sports, due to the match fixing scandal and the quarrel over intellectual property rights. This has established that there needs to be a new direction in policy. The current "long term development plan" is to create a new opportunity for e-Sports to overcome its boundaries and become e-Sports 2.0, where many different types of people will be able to participate.
The long term plan is based on contents discussed with various professionals organizations since February, and the important parts are as follows
▶ Expanding e-Sports as a leisure activity for the country ▶ Extending connections between e-Sports and the gaming industry ▶ Strengthening the global leadership of e-Sports ▶ Creating an environment where e-Sports can have sustainable growth ▶ Creating brand KeG, an innovative model of e-Sports, as a national brand.
◆ Expanding e-Sports from a pro-centered to a leisure activity for citizens. Up to now, e-Sports has been concentrated as a pro-centered activity. The plan is to expand this paradigm, and re-establish e-Sports' status as an everyday activity. e-Sports should grow so that it can contribute to the quality of life of the citizens.
Following this, there will be a renovation of the environment in the PC-Bangs, spread out through the country. There are plans to push for e-Sports certified PC-Bangs, and support e-Sports club activities. Furthermore, in the citizen and welfare centers and other public facilities, the Department of Culture will support e-Sports activities that has health and anti-aging benefits by connecting them to cultural experience programs, aimed towards married women, seniors, and others. There will also be an expansion of e-Sports programs where many different kinds of families can participate together, while having active support for e-Sports contests related to the elderly and the disabled.
Furthermore, the department will permanently operate the organizational committee executive office of KeG (Korea e-Sports game, a National Amateur contest), and establish branches at cities across the nation, so that they can renovate the system so that they can systematically support amateur e-Sports activities. Furthermore, they will permanently operate an "e-Sports 2.0 Future Forum", a forum where various companies related to e-Sports can participate in for innovative models for e-Sports so that it can become an every day activity.
◆ Expanding the relationship between e-Sports and the gaming industry. Because e-Sports has games as the events, there needs to be smooth and active support from the gaming industry, who are the game's authors. Therefore, in order to have e-Sports grow with more varied events and as a global event, there needs to be expansion of the relationship between e-Sports and the gaming industry.
In order to support gaming contents developed for the purpose of e-Sports and to diversify the events in e-Sports, they will develop and distribute a standard guide model for how a game becomes an e-Sports event, and be aware of its movements. Furthermore, there will also be support for general technology that is used in e-Sports, and at the same time, support e-Sports complex and others to experience new e-Sports events and receive feedback.
Furthermore, they will verify the possibility of advertising Korean games and new possibility of e-Sports events through GNGWC (Game&Game World Championship), to support globalized events of e-Sports game contents. Through strengthening this global test, many Korean games will be able to become official events in e-Sports contests hosted by the IeSF.
◆ Strengthen Korea e-Sports' global leadership. There are plans to expand IeSF from 15 members to 45 members by 2013, and there are plans to push for Global e-Sports Standard Project to standardize players, referees, and rules.
There are also content that includes creating a partnership between OCA and IeSF to support Korean e-Sports games in order to strengthen foreign capacities through e-Sports. OCA has e-Sports as an official sport, and there is a history of Korea sending a national team to win two gold medals and a silver medal at the third contest that took place in October 2009.
◆ Developing an environment for a sustainable growth of e-Sports e-Sports has recently experienced a big crisis due to match fixing and intellectual property problems. This shows that e-Sports needs to construct a more systematic institution and environment, and thus in the future, there needs to be plans on how to deal with events such as these.
The Department of Culture will permanently operate an e-Sports Arbitration Committee, due to a need for a systematic support for conflicts related to various rights related to e-Sports. The committee will be made up of e-Sports and Law professionals, creating a point of reference for any conflicts related to e-Sports such as intellectual property rights. It will create and distribute a standard guideline for intellectual property rights that will be fair and systematic for both e-Sports and the game industries. The idea is to create a mutual cooperative relationship by getting rid of unneeded conflict.
Meanwhile, there are plans to systematize education and career management for personnel related to e-Sports so that they build a safer and longer career. They will strengthen general education and occupation specific education (game creation, game management, etc) for pro-gamers, and support e-Sports professionals going overseas through the IeSF. Furthermore, they will be pushing for e-Sports as a field for personal trainers, pushing for a creation of a license for e-Sports trainers.
Furthermore, there are plans with the city of Seoul to construct a e-Sports complex to expand e-Sports infrastructure. This e-Sports Complex will be origination point of e-Sports, and constructed as a e-Sports environment suited for e-Sports industry and culture.
◆ Creating a national brand out of KeG (an Amateur e-Sports contest). The Department of Culture decided that it was necessary for more people to enjoy e-Sports as a leisure activity for e-Sports to continue to grow, and thus will be using the KeG model as the central pillar for future growth of e-Sports. Thus, centered around the game industry and amateurs, with participants from pro players and other cooperative organizations, it will be a cooperative model involving schools, regions, and gaming industry, in order to create an event that is not aimed for the specialized few but an e-Sports festival event where all the citizens could participate.
This is a model not found in other countries, as this is the first and only massive e-Sports event through public cooperation, and will serve as the example when creating systems for amateurs in e-Sports. There are expectations that this will be the future model for e-Sports.
The Department of Culture, in order to fulfill these long-term plans for e-Sports, will cooperate with gaming industries and their governing body, related organizations and the academic world, and will do their absolute best to have e-Sports grow to settle as a leisure activity for citizens, to have a place in everyday culture in this digital age that can bring together generations and societies, and at the same, represent Korea as a national brand.
Translation Notes *: "language used in e-Sports" could just refer to the term "e-Sports" itself, but that seems doubtful.
Source: http://www.fomos.kr/board/board.php?mode=read&keyno=108628&db=issue&cate=&page=1&field=&kwrd=
|
United States4796 Posts
This is really cool.
Hope it works out. Thanks for translation.
|
This is absolutely fantastic! Long term economic and political support for eSports!
|
Hong Kong20321 Posts
hahah aweomse!! O_O every country should have ministry of esports hahah damn
go korea~
|
United States10328 Posts
ooooh sounds awesome
hopefully they won't have too much trouble with gaming companies *cough*
|
5003 Posts
On July 11 2010 00:10 ]343[ wrote: ooooh sounds awesome
hopefully they won't have too much trouble with gaming companies *cough*
The Department of Culture will permanently operate an e-Sports Arbitration Committee, due to a need for a systematic support for conflicts related to various rights related to e-Sports. The committee will be made up of e-Sports and Law professionals, creating a point of reference for any conflicts related to e-Sports such as intellectual property rights. It will create and distribute a standard guideline for intellectual property rights that will be fair and systematic for both e-Sports and the game industries. The idea is to create a mutual cooperative relationship by getting rid of unneeded conflict.
|
Hopefully it's better than Battle.Net 2.0. ;p
|
Holy shit. I'm so jealous of the citizens of South Korea right now
|
FREEAGLELAND26781 Posts
On July 11 2010 00:12 Milkis wrote:Show nested quote +On July 11 2010 00:10 ]343[ wrote: ooooh sounds awesome
hopefully they won't have too much trouble with gaming companies *cough* Show nested quote +The Department of Culture will permanently operate an e-Sports Arbitration Committee, due to a need for a systematic support for conflicts related to various rights related to e-Sports. The committee will be made up of e-Sports and Law professionals, creating a point of reference for any conflicts related to e-Sports such as intellectual property rights. It will create and distribute a standard guideline for intellectual property rights that will be fair and systematic for both e-Sports and the game industries. The idea is to create a mutual cooperative relationship by getting rid of unneeded conflict. Silly roommate.
Oh man this makes me excited :> I rub u Milkis.
|
this is very healthy for e-sports.. its so great the culture department is looking at this as a long term idea, broodwar will continue for the ages..
|
I hope this means BW will have a much longer run than we expected.
|
On July 11 2010 01:50 night terrors wrote: I hope this means BW will have a much longer run than we expected. Why do you listen to Artosis?
|
wow this is huge for korea
|
On July 11 2010 02:14 Yggdrasil Leaf wrote:Show nested quote +On July 11 2010 01:50 night terrors wrote: I hope this means BW will have a much longer run than we expected. Why do you listen to Artosis?
haha if i did i'd probably be posting on the sc2 forum
|
a MINISTRY for esports? wow.. thats.. incredible! i hope starcraft and competitive gaming as a whole gets more exposure internationally!
i guess sc:bw woont lead the forefront though sc2 eh?
|
e-Sports Arbitration Committee
now that sounds awesome.
|
This seems very big. Is Broodwar still growing or are they putting it all on SC2?
|
On July 11 2010 06:26 Ikonn wrote: This seems very big. Is Broodwar still growing or are they putting it all on SC2? What game has the biggest fan base in Korea?
|
will esports 2.0 support LAN and cross-region play? chat rooms?
|
On July 11 2010 06:32 Yggdrasil Leaf wrote:Show nested quote +On July 11 2010 06:26 Ikonn wrote: This seems very big. Is Broodwar still growing or are they putting it all on SC2? What game has the biggest fan base in Korea? Non MMO is SC definitely MMO is WoW then L2? I'm not so sure about the stats anymore.
|
hell yeah baby
thanks milkis :3
|
This is some awesome news. Especially about IP rights.
|
The Department of Culture will permanently operate an e-Sports Arbitration Committee, due to a need for a systematic support for conflicts related to various rights related to e-Sports. The committee will be made up of e-Sports and Law professionals, creating a point of reference for any conflicts related to e-Sports such as intellectual property rights. It will create and distribute a standard guideline for intellectual property rights that will be fair and systematic for both e-Sports and the game industries. The idea is to create a mutual cooperative relationship by getting rid of unneeded conflict.
like who? i'll be damned if they get guys from kespa into that.
not sure about this, it just felt like the korean government saw whats going on on the e-sports scene and trying to gain more control on it, depending on how competent the people that will be running these i'm not exactly sure if this is a good or bad thing... but what do i know i'm not even korean.
i just don't like the fact that there was no mention on pro-gamers rights and welfare programs or regulations... still though the idea that you need a license to be a personal trainer for a game excites me, it makes e-sports seems alot more legitimate and opens a whole new career path/options, still though not sure if that will work out alright.
|
Lool now it is clear that E-sport in Korea is controlled by the Korean Government and poor Blizz has no control on it haha.
And the plan to destroy BW to promote SC2 is now doomed to fail hahahaha.
That is what you deserve, Blizz.
User was warned for this post
|
|
On July 11 2010 08:29 kmdarkmaster wrote: Lool now it is clear that E-sport in Korea is controlled by the Korean Government and poor Blizz has no control on it haha.
And the plan to destroy BW to promote SC2 is now doomed to fail hahahaha.
That is what you deserve, Blizz.
why must people like you always try and turn something that is posative into something negative. this is a great step forwerd and i greatly hope this smooths out issues we've had in e-sports
|
It'd be cool if live ID got more people interested in starcraft matches and spectator esports became big everywhere. Then we could develop a plan here for the states. Lol
|
It's nice to see the desire for Global E-sports scene. We need more Tasteless!
|
Korea seem really awesome country way advanced than others
|
absolutely great. I look forward to real results!
|
Amateur leagues. Very cool
|
The organization that is KeSPA but not retarded is finally here. This is great news, and hopefully this new push over the next fiveish years will help expand eSports into the west.
|
|
Spenguin
Australia3316 Posts
Meanwhile, there are plans to systematize education and career management for personnel related to e-Sports so that they build a safer and longer career. They will strengthen general education and occupation specific education (game creation, game management, etc) for pro-gamers, and support e-Sports professionals going overseas through the IeSF. Furthermore, they will be pushing for e-Sports as a field for personal trainers, pushing for a creation of a license for e-Sports trainers.
Finally, this makes me so happy for ESPORTS :D
EDIT: Thanks for the translation
|
On July 11 2010 12:01 everstarleague wrote: sc2 may destroy it. SC2 may in fact actually help. Having a more modern game to promote will help globalize e-Sports.
|
the only problem here is that its only going to be in korea, maybe china and with great luck maybe singagpore too .. but i highly doubt this will be big in other countries especially in the US and EU .. i might be wrong though ..
BW4EVER
|
I am very glad that they are making this announcement, as it certainly legitimizes e-sports even further. Mad props to their organization.
|
If they really wanted "health and anti-aging benefits" Wii Sports would be a much better fit than Starcraft. Personally I think that anything that legitimizes gaming is good. Odd that the conspiracy theorists aren't at work here, though. The Koreans are obviously looking to control Blizzard and EA and Nintendo and Capcom and all the major gaming companies. The next Mario game will be in Korean.
|
Furthermore, in the citizen and welfare centers and other public facilities, the Department of Culture will support e-Sports activities that has health and anti-aging benefits by connecting them to cultural experience programs, aimed towards married women, seniors, and others.
Uh, I wonder what kind of specifics they had in mind for this...
Great news nonetheless.
|
On July 10 2010 23:56 DivinO wrote: Hope it works out. Thanks for translation.
If it does, it might serve as a stepping stone for other countries. I'd expect China to be the one most likely to do this, given the size of their e-sports scene relative to other countries.
|
|
Great news, more support towards the growth of e-sports ! The rest of the world should take notice.
|
e-Sports!! Love this news, hope it carries through as planned!
|
This sounds awesome, i cant wait for the day it happens in canada and the us
|
|
On July 11 2010 15:15 Kenpachi wrote: hope this is for bw
Agreed..although this might try to encompass all ESPORTS games under the same plan (besides sc2 i assume which is run by blizz etc.)
|
This is really a country with vision
|
KeSPA taking over the world soon?
|
On July 11 2010 19:31 DiamondTear wrote: KeSPA taking over the world soon?
they have iesf for the world
|
Lately I´ve always been a bit worried when I read 2.0 o.o I hope this will be a step forward and not backwards.
|
If they are serious about expanding globally, I hope they focus on good games that are already played instead of their own Korean knock offs.
|
Sounds awesome, hope it works accordin to plan
|
SC:BW is a popular game in S-Korea...and that's about it. Starcraft 2 is a great chance to introduce Starcraft to the West. I can't see why anyone would want SC:BW to stay like it is now, it's not going anywhere if you're outside of S-Korea.
|
Croatia9504 Posts
Furthermore, there are plans with the city of Seoul to construct a e-Sports complex to expand e-Sports infrastructure. This e-Sports Complex will be origination point of e-Sports, and constructed as a e-Sports environment suited for e-Sports industry and culture.
wow, I'm really looking forward in seeing how this looks like ^^
And also, as previously stated, hopefully BW will be leading game in this. There's just not any other game that is more spectator friendly and probably never will be.
|
I certainly hope that they keep playing Starcraft BroodWar over ther for at least the next 6 months! If SC2 totally takes over before that, I'm going to miss out on seeing Broodwar live. I like SC2... but I'd be sad if I've seen my last SC1 live competition 
I know the E-Sports community will be healthy there for some time. Really seems to be a priority and I think that is great. I just hope it includes the best RTS for a little while longer!!
|
fantastic news. i would love to see gaming become a more widespread and socially acceptable pastime for more cultures. Maybe in a few decades other countries will jump on Korea's bandwagon and esports will have a similar status to say, baseball.
|
|
|
|