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How will games play out here? I'm most interested in how TvZ would go.
EDIT> If you want to download...
http://www.panschk.de/mappage/comments.php?mapid=4093
Forum Index > BW General |
Excel Excel
142 Posts
![]() + Show Spoiler [Old post] + ![]() How will games play out here? I'm most interested in how TvZ would go. EDIT> If you want to download... http://www.panschk.de/mappage/comments.php?mapid=4093 | ||
avilo
United States4100 Posts
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2Pacalypse-
Croatia9499 Posts
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laLAlA[uC]
Canada963 Posts
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RaGe
Belgium9947 Posts
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jpak
United States5045 Posts
I don't know what to say about this. It looks surprisingly good, although I am worried about mutas wrecking this map. | ||
KinosJourney2
Sweden1811 Posts
On May 09 2010 02:04 RaGe wrote: 2hatch muta in to guardian heaven in ZvT I think going mech with alot of turrents will counter guardians on this map, also pushing along the backdoor will pretty much own zerg ![]() | ||
roronoe
Canada1527 Posts
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Nal_rAwr
United States2611 Posts
On May 09 2010 01:38 avilo wrote: it looks like a very terran and muta friendly map. also proxy robo anywhere | ||
StylishVODs
Sweden5331 Posts
Maybe once terrans gets a hold of the midgame, but its hard for them to take a third. | ||
Slunk
Germany768 Posts
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KP_CollectoR
United States744 Posts
On May 09 2010 01:52 laLAlA[uC] wrote: Huh? This isn't Battle Royale. | ||
Iplaythings
Denmark9110 Posts
P heaven to me | ||
Excel Excel
142 Posts
On May 09 2010 03:03 Iplaythings wrote: 2 base carrier imba kkthxbai... P heaven to me LOL. | ||
Megaman703
Canada688 Posts
http://en.wikipedia.org/wiki/Marvel_Vs._Capcom_2 | ||
YPang
United States4024 Posts
On May 09 2010 01:38 avilo wrote: it looks like a very terran and muta friendly map. muta friendly yes, terran friendly no. | ||
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2Pacalypse-
Croatia9499 Posts
On May 09 2010 04:19 Megaman703 wrote: It's possible something is soooo imbalanced, it becomes balanced for a small subset of strategies. http://en.wikipedia.org/wiki/Marvel_Vs._Capcom_2 Yeah definitely. Just take a look at BGH ^^ | ||
Djin)ftw(
Germany3357 Posts
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Caos2
United States1728 Posts
On May 09 2010 04:19 Megaman703 wrote: It's possible something is soooo imbalanced, it becomes balanced for a small subset of strategies. http://en.wikipedia.org/wiki/Marvel_Vs._Capcom_2 Magneto, Storm and Cable!! | ||
Mortality
United States4790 Posts
Actually, this game kind of bad for Terran during the early game. Late game Terran however... assuming you can get a third base, you can also deny so many bases. | ||
Gretorp
United States586 Posts
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oo_xerox
United States852 Posts
On May 09 2010 01:52 laLAlA[uC] wrote: Huh? This isn't Battle Royale. | ||
Excel Excel
142 Posts
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okum
France5778 Posts
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Lightwip
United States5497 Posts
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3FFA
United States3931 Posts
edit: copied from download link. Quick fix: 12 o'clock natural gas was unbuildable for some reason; bottom creep colony was not generating creep (wtf?). So far: RECORDS: -PvT: 3-1 -TvZ: 1-0 -ZvP: 2-2 edit2: wheres the creep colonies?!? | ||
Wings
United States999 Posts
if so... lol. no comment necessary. and why the heck is there such a huuugge space around main lol, it's just ASKING for drops. A two-pronged attack (mutas behind main & push at front) would be deadly in ZvT, cuz of the distance marines would have to travel to defend... I originally though T would be good on this map, but now I honestly can't tell who would win lol edit: actually, if terran does a solid turtle, it might rape both Z and T IMO... for example if u spawned at 6oclock you can just slow push up the right side. The few good counters would include good air or dark swarm... but dark swarm is negated if you have a bajillion tanks. I guess air is the way to go vT on this map? | ||
dhe95
United States1213 Posts
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3FFA
United States3931 Posts
edit: I just realized that muta/ling can rape all races since you can flank with the lings in the back and front(main and nat) while sending mutas in the mineral lines. I'm so glad zerg is my off-race ![]() Its time for all zerglings and mutas to come and party in the terran's main cerebrates! ^^ Lets get ICcup to allow this map and I'll get battle.net to start playing on this map! | ||
CharlieMurphy
United States22895 Posts
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nitdkim
1264 Posts
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3FFA
United States3931 Posts
On May 09 2010 08:37 CharlieMurphy wrote: on broodwarmaps.net there was a contest for imbalanced maps iirc. Check that out. Can you send me the link to the contest? I would love to see it and I've sucked at finding the right place in the cite(searches appear to hate me like all things modern hate all my teachers). edit: nvm found it. | ||
writer22816
United States5775 Posts
1. Every mining base has a cliff above it 2. Lots of choke points, high ground and buildable center 3. Extremely short push distances between each base 4. Can wall in only using one Barracks + Show Spoiler + It will probably somehow turn into carrier heaven ![]() | ||
Excel Excel
142 Posts
-PvT: 11-8 -TvZ: 6-2 -ZvP: 2-3 It's imbalanced... AGAINST zerg? wtf. | ||
Hesmyrr
Canada5776 Posts
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MrBob
93 Posts
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dhe95
United States1213 Posts
On May 09 2010 11:35 writer22816 wrote: One of these days I will make a really good TvP map. Some highlights: 1. Every mining base has a cliff above it 2. Lots of choke points, high ground and buildable center 3. Extremely short push distances between each base 4. Can wall in only using one Barracks + Show Spoiler + It will probably somehow turn into carrier heaven ![]() I think with just one supply would be better so terran can proxy the barracks | ||
Sadistx
Zimbabwe5568 Posts
On May 09 2010 11:35 writer22816 wrote: One of these days I will make a really good TvP map. Some highlights: 1. Every mining base has a cliff above it 2. Lots of choke points, high ground and buildable center 3. Extremely short push distances between each base 4. Can wall in only using one Barracks + Show Spoiler + It will probably somehow turn into carrier heaven ![]() There's no such thing as a good TvP map. Every map that's good for tanks is even better for carriers and recalls. | ||
SC2Phoenix
Canada2814 Posts
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canucks12
Canada812 Posts
On May 09 2010 02:29 roronoe wrote: I would check for proxy gates every time if I were to play on this map. And I would proxy gate every time if I were to play on this map ![]() | ||
FlameSworD
United States414 Posts
On May 09 2010 23:05 Excel Excel wrote: Nyeh. Results so far using D/D+/C- players to test: -PvT: 11-8 -TvZ: 6-2 -ZvP: 2-3 It's imbalanced... AGAINST zerg? wtf. lol 8 games and its imba your smart | ||
bITt.mAN
Switzerland3693 Posts
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Excel Excel
142 Posts
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Mingeek
United States35 Posts
On May 10 2010 04:09 FlameSworD wrote: Show nested quote + On May 09 2010 23:05 Excel Excel wrote: Nyeh. Results so far using D/D+/C- players to test: -PvT: 11-8 -TvZ: 6-2 -ZvP: 2-3 It's imbalanced... AGAINST zerg? wtf. lol 8 games and its imba your smart I saw you post in another thread too. Why are you such an asshole? OT: I think because it's imba for everybody in some way, it's therefor balanced. | ||
seRapH
United States9756 Posts
On May 10 2010 05:23 Excel Excel wrote: So... apparently it wasn't as imba as I thought. I did some rudimentary changes to make it more playable and added unbuildable to a few spots. just watch, any changes you make and it'll suddenly become toss haven. | ||
Excel Excel
142 Posts
On May 10 2010 04:09 FlameSworD wrote: Show nested quote + On May 09 2010 23:05 Excel Excel wrote: Nyeh. Results so far using D/D+/C- players to test: -PvT: 11-8 -TvZ: 6-2 -ZvP: 2-3 It's imbalanced... AGAINST zerg? wtf. lol 8 games and its imba your smart The 80% confidence interval for TvZ T win rate on this map is 55.4% - 94.6%. Any questions? | ||
FlameSworD
United States414 Posts
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seRapH
United States9756 Posts
On May 10 2010 05:49 FlameSworD wrote: its 8 games lols the statistics take the number of games into account. | ||
Trezeguet
United States2656 Posts
On May 10 2010 04:09 FlameSworD wrote: Show nested quote + On May 09 2010 23:05 Excel Excel wrote: Nyeh. Results so far using D/D+/C- players to test: -PvT: 11-8 -TvZ: 6-2 -ZvP: 2-3 It's imbalanced... AGAINST zerg? wtf. lol 8 games and its imba your smart ?? You comment on someone's intelligence and then use the wrong its and your. Give the guy a break it's not like he has an army of tester awaiting his call. | ||
jamesr12
United States1549 Posts
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saltywet
Hong Kong1316 Posts
On May 10 2010 08:50 jamesr12 wrote: anyone who knows anything about stats will tell you if you have a 80% confidence interval that large it means you need more data actually i thought if the confidence level is higher then it is a good thing o.o, because you are 80% sure that the winrate for tvz actually lies between 55%~ to 95% | ||
GoTuNk!
Chile4591 Posts
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seRapH
United States9756 Posts
On May 10 2010 08:50 jamesr12 wrote: anyone who knows anything about stats will tell you if you have a 80% confidence interval that large it means you need more data the point is that even the lower end of the interval is 5% above 50. if the lower end of an 80% confidence interval is 5% above 50, then theres definitely something wrong. | ||
3FFA
United States3931 Posts
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Excel Excel
142 Posts
On May 10 2010 10:22 3FFA wrote: Awesome map. I've been playing it on B.net and I've been pawning with proxy gates every now and then ^^. O, that and mass muta rushes where I hide my 2 expos and make him think I'm on only 1 base like the total noob my b.net stats say I am. Mm ^^. You're using the newest version on BWMN that's named "Chandresekhar 1.0" and not "Imbalanced", right? | ||
oo_xerox
United States852 Posts
On May 10 2010 09:37 GoTuNk! wrote: in T v P terran can tank his way on highground to protoss nat >< which is sooooo cool | ||
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