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Active: 7156 users

Most imba map? (2)Imbalanced.scx

Forum Index > BW General
Post a Reply
1 2 3 Next All
Excel Excel
Profile Blog Joined February 2010
142 Posts
Last Edited: 2010-05-09 19:46:29
May 08 2010 16:33 GMT
#1
So I was asked to make a map that was as imbalanced as possible without screwing with mineral counts/choke sizes/terrain/expos/other standard melee stuff, so I made this:

[image loading]

+ Show Spoiler [Old post] +

[image loading]

How will games play out here? I'm most interested in how TvZ would go.

EDIT> If you want to download...
http://www.panschk.de/mappage/comments.php?mapid=4093


"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 08 2010 16:38 GMT
#2
it looks like a very terran and muta friendly map.
Sup
2Pacalypse-
Profile Joined October 2006
Croatia9547 Posts
May 08 2010 16:50 GMT
#3
It would be funny if this map gets picked up by proleague and turns out to be one of the most balanced maps ever ^^
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
May 08 2010 16:52 GMT
#4
Huh? This isn't Battle Royale.
I'm an old man now
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
May 08 2010 17:04 GMT
#5
2hatch muta in to guardian heaven in ZvT
Moderatorsometimes I get intimidated by the size of my right testicle
jpak
Profile Blog Joined October 2009
United States5045 Posts
May 08 2010 17:04 GMT
#6
Well he couldn't screw with the choke sizes/expos, so no neutral assimilators.

I don't know what to say about this. It looks surprisingly good, although I am worried about mutas wrecking this map.
CJ Entusman #50! #1 클템 fan TL!
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 08 2010 17:17 GMT
#7
On May 09 2010 02:04 RaGe wrote:
2hatch muta in to guardian heaven in ZvT


I think going mech with alot of turrents will counter guardians on this map, also pushing along the backdoor will pretty much own zerg
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
roronoe
Profile Joined May 2009
Canada1527 Posts
May 08 2010 17:29 GMT
#8
I would check for proxy gates every time if I were to play on this map.
The Purgatory of Endless Depths
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
May 08 2010 17:31 GMT
#9
On May 09 2010 01:38 avilo wrote:
it looks like a very terran and muta friendly map.

also proxy robo anywhere
Nony is Bonjwa
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
May 08 2010 17:35 GMT
#10
Doesn't look that imbalanced to me.

Maybe once terrans gets a hold of the midgame, but its hard for them to take a third.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 08 2010 17:41 GMT
#11
If you made those maps for SC2 this would be one hell of an improvement.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
May 08 2010 17:53 GMT
#12
On May 09 2010 01:52 laLAlA[uC] wrote:
Huh? This isn't Battle Royale.

English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 08 2010 18:03 GMT
#13
2 base carrier imba kkthxbai...

P heaven to me
In the woods, there lurks..
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 08 2010 19:03 GMT
#14
On May 09 2010 03:03 Iplaythings wrote:
2 base carrier imba kkthxbai...

P heaven to me



LOL.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
May 08 2010 19:19 GMT
#15
It's possible something is soooo imbalanced, it becomes balanced for a small subset of strategies.

http://en.wikipedia.org/wiki/Marvel_Vs._Capcom_2
YPang
Profile Blog Joined April 2007
United States4024 Posts
May 08 2010 19:22 GMT
#16
On May 09 2010 01:38 avilo wrote:
it looks like a very terran and muta friendly map.

muta friendly yes, terran friendly no.
sMi.Gladstone | BW: B high| SC2: gold T_T
2Pacalypse-
Profile Joined October 2006
Croatia9547 Posts
May 08 2010 19:26 GMT
#17
On May 09 2010 04:19 Megaman703 wrote:
It's possible something is soooo imbalanced, it becomes balanced for a small subset of strategies.

http://en.wikipedia.org/wiki/Marvel_Vs._Capcom_2


Yeah definitely.

Just take a look at BGH ^^
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
May 08 2010 19:26 GMT
#18
looks great xD 2 base style should favor t though along with easy to drop peon lines
"jk CLG best mindgames using the baron to counterthrow" - boesthius
Caos2
Profile Joined November 2008
United States1728 Posts
May 08 2010 20:25 GMT
#19
On May 09 2010 04:19 Megaman703 wrote:
It's possible something is soooo imbalanced, it becomes balanced for a small subset of strategies.

http://en.wikipedia.org/wiki/Marvel_Vs._Capcom_2


Magneto, Storm and Cable!!
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 08 2010 20:29 GMT
#20
The long distance to the third base makes mech a little difficult in TvZ, especially since you'll have to factor in taking higher than normal damage from mutas.

Actually, this game kind of bad for Terran during the early game. Late game Terran however... assuming you can get a third base, you can also deny so many bases.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
1 2 3 Next All
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