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Most imba map? (2)Imbalanced.scx - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 08 2010 20:47 GMT
#21
doom/sentinel/capcom > you... yes my doom is on point like a champion.
I am Unheard Change
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
May 08 2010 21:17 GMT
#22
On May 09 2010 01:52 laLAlA[uC] wrote:
Huh? This isn't Battle Royale.

I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
Excel Excel
Profile Blog Joined February 2010
142 Posts
May 08 2010 22:11 GMT
#23
Rawr, just played a game on this and Protoss won vs T; I must suck at making maps imbalanced.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
okum
Profile Blog Joined February 2009
France5779 Posts
May 08 2010 22:16 GMT
#24
That's not imbalanced. This is imbalanced.
Flash fan before it was cool | Coiner of "jangbang"
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
May 08 2010 22:28 GMT
#25
Looks like a Blizzard map.
If you are not Bisu, chances are I hate you.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-05-08 23:04:37
May 08 2010 23:01 GMT
#26
Ask blizzard if they would like for you to make them a SCII version. You might get payed! ^^ This actually looks like the most balanced map possible for me. I mean with the ramp to the cliff its balanced.

edit: copied from download link.
Quick fix: 12 o'clock natural gas was unbuildable for some reason; bottom creep colony was not generating creep (wtf?).

So far:

RECORDS:
-PvT: 3-1
-TvZ: 1-0
-ZvP: 2-2

edit2: wheres the creep colonies?!?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Wings
Profile Joined January 2010
United States999 Posts
Last Edited: 2010-05-08 23:12:10
May 08 2010 23:08 GMT
#27
is the highground behind main minerals buildable?
if so... lol. no comment necessary.

and why the heck is there such a huuugge space around main lol, it's just ASKING for drops. A two-pronged attack (mutas behind main & push at front) would be deadly in ZvT, cuz of the distance marines would have to travel to defend... I originally though T would be good on this map, but now I honestly can't tell who would win lol

edit:

actually, if terran does a solid turtle, it might rape both Z and T IMO... for example if u spawned at 6oclock you can just slow push up the right side. The few good counters would include good air or dark swarm... but dark swarm is negated if you have a bajillion tanks. I guess air is the way to go vT on this map?
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
May 08 2010 23:32 GMT
#28
If the natural + main were closer to the 3rd gas, it'd be much easier for terran to get an easy 5 gas while pushing to the backdoor of the other player at the same time
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-05-08 23:36:34
May 08 2010 23:33 GMT
#29
I think the mains are fine since the back door is more powerful then and you terrans don't have to complain about there not being enough room to build in.

edit: I just realized that muta/ling can rape all races since you can flank with the lings in the back and front(main and nat) while sending mutas in the mineral lines. I'm so glad zerg is my off-race

Its time for all zerglings and mutas to come and party in the terran's main cerebrates! ^^ Lets get ICcup to allow this map and I'll get battle.net to start playing on this map!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 08 2010 23:37 GMT
#30
on broodwarmaps.net there was a contest for imbalanced maps iirc. Check that out.
..and then I would, ya know, check em'. (Aka SpoR)
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 09 2010 02:12 GMT
#31
looks like hell for protoss
PM me if you want random korean images translated.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-05-09 14:07:32
May 09 2010 02:34 GMT
#32
On May 09 2010 08:37 CharlieMurphy wrote:
on broodwarmaps.net there was a contest for imbalanced maps iirc. Check that out.

Can you send me the link to the contest? I would love to see it and I've sucked at finding the right place in the cite(searches appear to hate me like all things modern hate all my teachers).

edit: nvm found it.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 09 2010 02:35 GMT
#33
One of these days I will make a really good TvP map. Some highlights:

1. Every mining base has a cliff above it
2. Lots of choke points, high ground and buildable center
3. Extremely short push distances between each base
4. Can wall in only using one Barracks

+ Show Spoiler +
It will probably somehow turn into carrier heaven
8/4/12 never forget, never forgive.
Excel Excel
Profile Blog Joined February 2010
142 Posts
Last Edited: 2010-05-09 14:06:15
May 09 2010 14:05 GMT
#34
Nyeh. Results so far using D/D+/C- players to test:

-PvT: 11-8
-TvZ: 6-2
-ZvP: 2-3

It's imbalanced... AGAINST zerg? wtf.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
May 09 2010 14:23 GMT
#35
Look at that empty spots in 5'o clock and 11'o clock where Terran can perma-lift their building their for the draw? Obviously favoured toward Terran.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
MrBob
Profile Joined November 2009
93 Posts
May 09 2010 17:14 GMT
#36
err air units?
Who can troll the past can troll the future. Who can troll the present can troll the past.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
May 09 2010 17:48 GMT
#37
On May 09 2010 11:35 writer22816 wrote:
One of these days I will make a really good TvP map. Some highlights:

1. Every mining base has a cliff above it
2. Lots of choke points, high ground and buildable center
3. Extremely short push distances between each base
4. Can wall in only using one Barracks

+ Show Spoiler +
It will probably somehow turn into carrier heaven

I think with just one supply would be better so terran can proxy the barracks
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 09 2010 17:55 GMT
#38
On May 09 2010 11:35 writer22816 wrote:
One of these days I will make a really good TvP map. Some highlights:

1. Every mining base has a cliff above it
2. Lots of choke points, high ground and buildable center
3. Extremely short push distances between each base
4. Can wall in only using one Barracks

+ Show Spoiler +
It will probably somehow turn into carrier heaven


There's no such thing as a good TvP map. Every map that's good for tanks is even better for carriers and recalls.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
May 09 2010 18:37 GMT
#39
Doesn't even look that bad.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
canucks12
Profile Blog Joined June 2009
Canada812 Posts
May 09 2010 18:47 GMT
#40
On May 09 2010 02:29 roronoe wrote:
I would check for proxy gates every time if I were to play on this map.


And I would proxy gate every time if I were to play on this map
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