Most imba map? (2)Imbalanced.scx - Page 2
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Gretorp
United States586 Posts
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oo_xerox
United States852 Posts
On May 09 2010 01:52 laLAlA[uC] wrote: Huh? This isn't Battle Royale. | ||
Excel Excel
142 Posts
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okum
France5776 Posts
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Lightwip
United States5497 Posts
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3FFA
United States3931 Posts
edit: copied from download link. Quick fix: 12 o'clock natural gas was unbuildable for some reason; bottom creep colony was not generating creep (wtf?). So far: RECORDS: -PvT: 3-1 -TvZ: 1-0 -ZvP: 2-2 edit2: wheres the creep colonies?!? | ||
Wings
United States999 Posts
if so... lol. no comment necessary. and why the heck is there such a huuugge space around main lol, it's just ASKING for drops. A two-pronged attack (mutas behind main & push at front) would be deadly in ZvT, cuz of the distance marines would have to travel to defend... I originally though T would be good on this map, but now I honestly can't tell who would win lol edit: actually, if terran does a solid turtle, it might rape both Z and T IMO... for example if u spawned at 6oclock you can just slow push up the right side. The few good counters would include good air or dark swarm... but dark swarm is negated if you have a bajillion tanks. I guess air is the way to go vT on this map? | ||
dhe95
United States1213 Posts
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3FFA
United States3931 Posts
edit: I just realized that muta/ling can rape all races since you can flank with the lings in the back and front(main and nat) while sending mutas in the mineral lines. I'm so glad zerg is my off-race Its time for all zerglings and mutas to come and party in the terran's main cerebrates! ^^ Lets get ICcup to allow this map and I'll get battle.net to start playing on this map! | ||
CharlieMurphy
United States22895 Posts
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nitdkim
1264 Posts
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3FFA
United States3931 Posts
On May 09 2010 08:37 CharlieMurphy wrote: on broodwarmaps.net there was a contest for imbalanced maps iirc. Check that out. Can you send me the link to the contest? I would love to see it and I've sucked at finding the right place in the cite(searches appear to hate me like all things modern hate all my teachers). edit: nvm found it. | ||
writer22816
United States5775 Posts
1. Every mining base has a cliff above it 2. Lots of choke points, high ground and buildable center 3. Extremely short push distances between each base 4. Can wall in only using one Barracks + Show Spoiler + It will probably somehow turn into carrier heaven | ||
Excel Excel
142 Posts
-PvT: 11-8 -TvZ: 6-2 -ZvP: 2-3 It's imbalanced... AGAINST zerg? wtf. | ||
Hesmyrr
Canada5776 Posts
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MrBob
93 Posts
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dhe95
United States1213 Posts
On May 09 2010 11:35 writer22816 wrote: One of these days I will make a really good TvP map. Some highlights: 1. Every mining base has a cliff above it 2. Lots of choke points, high ground and buildable center 3. Extremely short push distances between each base 4. Can wall in only using one Barracks + Show Spoiler + It will probably somehow turn into carrier heaven I think with just one supply would be better so terran can proxy the barracks | ||
Sadistx
Zimbabwe5568 Posts
On May 09 2010 11:35 writer22816 wrote: One of these days I will make a really good TvP map. Some highlights: 1. Every mining base has a cliff above it 2. Lots of choke points, high ground and buildable center 3. Extremely short push distances between each base 4. Can wall in only using one Barracks + Show Spoiler + It will probably somehow turn into carrier heaven There's no such thing as a good TvP map. Every map that's good for tanks is even better for carriers and recalls. | ||
SC2Phoenix
Canada2814 Posts
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canucks12
Canada812 Posts
On May 09 2010 02:29 roronoe wrote: I would check for proxy gates every time if I were to play on this map. And I would proxy gate every time if I were to play on this map | ||
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