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There are obviously the unit handicaps, like no templars, no tanks, no carriers etc.. There are the no upgrade handicaps like no leg-speed, no goon-range, no seige-mode etc.. There are situational handicaps, like shared vision w/ opponent, 5 gateways max, no hive etc..
There could be situational-unit handicaps like no air units (cept obs ofc.) or stone-age units like only basic (zeal/goon, hydra/ling, mm) Or "I'm too good for that unit" in which u skip the basic units (zeal, marines, lings) and only build from the next stage up or better, goons/hydra/vults+ or Player is only allowed 1 expansion at a time.
duno.. lots of possibilities. gL
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For protoss - The first upgrade researched must always be protoss shields. (This includes non-forge upgrades such as storm, legs, maelstrom, or scout speed upgrade).
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i was really thinking some closer to ONLY tier two.
so sunkens, then mutas or lurkers. i'd let the hero get hive, but only for upgrades.
or as toss, must cannon (otherwise get rolled by any tier one), then go reavers/obs/shuttles, dt/ht, archons, sairs/scouts. no carriers or arbiters.
sadly, this won't work for terrans
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On February 02 2010 11:17 majesty.k)seRapH wrote:i was really thinking some closer to ONLY tier two. so sunkens, then mutas or lurkers. i'd let the hero get hive, but only for upgrades. or as toss, must cannon (otherwise get rolled by any tier one), then go reavers/obs/shuttles, dt/ht, archons, sairs/scouts. no carriers or arbiters. sadly, this won't work for terrans 
no lings/hydras is literally impossible no? how would you beat mass goliath/valk
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Cheesy Noob.
no buildings can be built in main.(except nexus of course). ramp/choke separating the main from everything else.
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protoss: hero manor pylons themself with their first pylon.
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Hostile takeover: whenever you destroy an Nex/CC/Hatch, you must build a Nex/CC/Hatch over it. (must be done before you take out another expo.) Exception: non-mining hatch.
Infest: (zerg only) Against Terran, you may not destroy any CC (only infest allowed). Against Protoss or Zerg, cast ensnare over any expo before destroying it.
SCOUTS!: (protoss only) Hero's only air units allowed are scouts and observers. (This also blocks shuttles)
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snake: all buildings must built so that they are touching another building (all originating from a cc/nex/mining hatch and can't leave gaps to be filled in later)
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hi dan-ger zchen's probe build is a classic: kill one worker at the start of game with other 3 workers. not as crippling as it sounds...he still beats me with it t.t
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MSL Space Station: Once the newbie has a build order advantage all players must unpower their computers. Proceeding this, KeSPA will decide the winner based on the VOD.
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The good ol' days Player is not allowed to set rally points for any of his buildings.
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