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TL-Arena Handicap Brainstorm

Forum Index > BW General
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Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
February 01 2010 00:04 GMT
#1
I really loved some of the suggested handicaps people came up with, and hopefully we can come up with some good ones to be used.

Here are some that I came up with:

1. Chobolings:
No zergling upgrades allowed

2. Mutalack:
No mutalisks allowed

3. Strange ritual:
Workers must swing around CC/Nexus/Hatchery 3 times before starting to work.

4. Double Double:
When an expansion is taken, another must be taken as well before any additional building is built.

5. Probe Toss:
One of initial workers must either be killed or sent scouting.

6. Vespene Gasps:
When any gas structure is completed, one worker must always be attacking it until it is destroyed (can be rebuilt of course).

7. Fiddlesticks:
Must cancel each new building at start of construction (basically increased building cost by 25%). For instance, start supply depot, cancel at 1hp, and build again.
TBA
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
February 01 2010 00:06 GMT
#2
I love all of these except the double double.. it's just too harsh! But I guess that's not a problem since you decide the rules yourself.
Lim Yo Hwan forever!
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
February 01 2010 00:07 GMT
#3
The Worker ritual is a bit much...
"Time to put the mustard on the hotdog. -_-"
9287
Profile Blog Joined June 2009
United States134 Posts
February 01 2010 00:10 GMT
#4
supply cap at 150
Antifate
Profile Blog Joined August 2004
United States415 Posts
February 01 2010 00:17 GMT
#5
No buildings in "main." (Must be built outside where they would be vulnerable).

No add-ons for T.
No one is taller than the last man standing.
tyr
Profile Blog Joined February 2008
France1686 Posts
February 01 2010 00:21 GMT
#6
Probe Toss is basically just sending one initial worker scouting. Nobody's gonna waste time killing it when it can actually be useful : just imagine when it scouts the enemy what it's gonna do. And a good player's micro is way better than the micro of a D player. So that's not a great handicap here imo.

Vespene Gasps may be interesting but I think it's just gonna be too hard after a few minutes. Eventually the pro will just forget about it and he'll die because he won't have enough gas. So yeah .. It's interesting but I think it's too hard.

I really like the last one though.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-01 00:22:41
February 01 2010 00:22 GMT
#7
Strange ritual, double double, and fiddlesticks seem hard to enforce. When you have multiple bases, and lots of workers coming out at once, it's not like an observer is going to be able to count that every one went around 3 times before starting, for example.
Moderator
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 01 2010 00:26 GMT
#8
I like vespene gasps it adds a bit of strategy and planning
"We have unfinished business, I and he."
Intr3pid
Profile Blog Joined November 2009
Switzerland336 Posts
Last Edited: 2010-02-01 00:29:50
February 01 2010 00:28 GMT
#9
Power outwhelming
Upon the call of the gladiator's opponent, the gladiator has to stop controlling his units once for 20 seconds during the game.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 01 2010 00:28 GMT
#10
Crystallized - The next game must be played on Crystallized.
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
February 01 2010 00:29 GMT
#11
On February 01 2010 09:22 TheYango wrote:
Strange ritual, double double, and fiddlesticks seem hard to enforce. When you have multiple bases, and lots of workers coming out at once, it's not like an observer is going to be able to count that every one went around 3 times before starting, for example.


That's true, but there may be replay/VOD, and I'm sure that since it's for fun, the person will make his best effort to abide by it.

Also, at least for yesterday's arena, there were multiple observers in the game, so making one of them a "ref" shouldnt' be too hard. Just knowing that three people may or may not be watching your moves should make the person abide by the handicaps (big brother).
TBA
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 01 2010 00:33 GMT
#12
Shikaka - when the challenger says Shikaka for the first time during the game, the hero can't do anything for five seconds. + Show Spoiler +
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 01 2010 00:36 GMT
#13
How about one where you can't get max energy increases, like more templar energy.
ajmbek
Profile Joined November 2008
Italy460 Posts
February 01 2010 00:44 GMT
#14
Play with no broodwar units, dts lurk medics ecc...
Sic iter ad astra
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
February 01 2010 00:49 GMT
#15
On February 01 2010 09:36 Pyrrhuloxia wrote:
How about one where you can't get max energy increases, like more templar energy.



that would make like 0 difference, seeing as you can get by fine without it anyways.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
Last Edited: 2010-02-01 00:51:12
February 01 2010 00:50 GMT
#16
No dropships/shuttles/overlord transportation upgrade thingy. Probably already suggested/used before, but whatever.
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
February 01 2010 00:58 GMT
#17
Fear of loneliness
Everytime a unit goes somewhere, be it scouting, building a biulding, expanding, attacking, etc., a second unit must be sent with him (for ex. when you want to build something with scv, you have the second scv next to the building all the time).

Laziness
Workers can't be sent to mine (or to do anything) after being produced, before a next worker is produced from the same building (so if workers are cut, there always must be 1 per nex/cc/hatch that was building them, and if multiple drones are being built simultaneously in a hatchery, 1 of them should stay doing nothing).
DM20
Profile Joined September 2008
Canada544 Posts
Last Edited: 2010-02-01 01:04:10
February 01 2010 01:03 GMT
#18
Diversity- The hero is only allowed up to 12 of each unit.(excluding workers)

stanley_
Profile Blog Joined December 2007
United States816 Posts
February 01 2010 01:05 GMT
#19
Mouse only- mouse only!

No hotkeys- no hotkeys

no upgrades or only armor upgrades

hoorah
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
February 01 2010 01:09 GMT
#20
o_o
Moderator@TLPholon // "I need a third hand to facepalm right now"
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