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I really loved some of the suggested handicaps people came up with, and hopefully we can come up with some good ones to be used.
Here are some that I came up with:
1. Chobolings: No zergling upgrades allowed
2. Mutalack: No mutalisks allowed
3. Strange ritual: Workers must swing around CC/Nexus/Hatchery 3 times before starting to work.
4. Double Double: When an expansion is taken, another must be taken as well before any additional building is built.
5. Probe Toss: One of initial workers must either be killed or sent scouting.
6. Vespene Gasps: When any gas structure is completed, one worker must always be attacking it until it is destroyed (can be rebuilt of course).
7. Fiddlesticks: Must cancel each new building at start of construction (basically increased building cost by 25%). For instance, start supply depot, cancel at 1hp, and build again.
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I love all of these except the double double.. it's just too harsh! But I guess that's not a problem since you decide the rules yourself.
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The Worker ritual is a bit much...
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No buildings in "main." (Must be built outside where they would be vulnerable).
No add-ons for T.
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Probe Toss is basically just sending one initial worker scouting. Nobody's gonna waste time killing it when it can actually be useful : just imagine when it scouts the enemy what it's gonna do. And a good player's micro is way better than the micro of a D player. So that's not a great handicap here imo.
Vespene Gasps may be interesting but I think it's just gonna be too hard after a few minutes. Eventually the pro will just forget about it and he'll die because he won't have enough gas. So yeah .. It's interesting but I think it's too hard.
I really like the last one though.
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United States47024 Posts
Strange ritual, double double, and fiddlesticks seem hard to enforce. When you have multiple bases, and lots of workers coming out at once, it's not like an observer is going to be able to count that every one went around 3 times before starting, for example.
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I like vespene gasps it adds a bit of strategy and planning
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Power outwhelming Upon the call of the gladiator's opponent, the gladiator has to stop controlling his units once for 20 seconds during the game.
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Crystallized - The next game must be played on Crystallized.
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On February 01 2010 09:22 TheYango wrote: Strange ritual, double double, and fiddlesticks seem hard to enforce. When you have multiple bases, and lots of workers coming out at once, it's not like an observer is going to be able to count that every one went around 3 times before starting, for example.
That's true, but there may be replay/VOD, and I'm sure that since it's for fun, the person will make his best effort to abide by it.
Also, at least for yesterday's arena, there were multiple observers in the game, so making one of them a "ref" shouldnt' be too hard. Just knowing that three people may or may not be watching your moves should make the person abide by the handicaps (big brother).
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Shikaka - when the challenger says Shikaka for the first time during the game, the hero can't do anything for five seconds. + Show Spoiler +
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How about one where you can't get max energy increases, like more templar energy.
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Play with no broodwar units, dts lurk medics ecc...
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On February 01 2010 09:36 Pyrrhuloxia wrote: How about one where you can't get max energy increases, like more templar energy.
that would make like 0 difference, seeing as you can get by fine without it anyways.
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No dropships/shuttles/overlord transportation upgrade thingy. Probably already suggested/used before, but whatever.
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Fear of loneliness Everytime a unit goes somewhere, be it scouting, building a biulding, expanding, attacking, etc., a second unit must be sent with him (for ex. when you want to build something with scv, you have the second scv next to the building all the time).
Laziness Workers can't be sent to mine (or to do anything) after being produced, before a next worker is produced from the same building (so if workers are cut, there always must be 1 per nex/cc/hatch that was building them, and if multiple drones are being built simultaneously in a hatchery, 1 of them should stay doing nothing).
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Diversity- The hero is only allowed up to 12 of each unit.(excluding workers)
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Mouse only- mouse only!
No hotkeys- no hotkeys
no upgrades or only armor upgrades
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Netherlands6142 Posts
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