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[Map] Efreet - Page 4

Forum Index > BW General
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yarkO
Profile Blog Joined September 2009
Canada810 Posts
Last Edited: 2010-02-01 05:11:20
February 01 2010 05:11 GMT
#61
The gas at the ~3 and ~9 expansions seems out of place.

When you are prepared, there's no such thing as pressure.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2010-02-01 05:27:10
February 01 2010 05:26 GMT
#62
Downloading it, hope to play a few games on this.

I feel like this community should really try to encourage map making more, the more practice you guys get, the better and better these are going to be, and I think it'd be amazing (not for IdrA) to see these maps used in tournaments, and maybe added to the iccup mappack. Why not?

I was excited to see this used for TL Arena!
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 01 2010 05:49 GMT
#63
On February 01 2010 14:11 yarkO wrote:
The gas at the ~3 and ~9 expansions seems out of place.

Nah, I intended for it to be like that. Could be a little bit closer, but I wanted to keep it like that. With 6 gases for each player it's not a big deal anyway.
On February 01 2010 14:26 tree.hugger wrote:
Downloading it, hope to play a few games on this.

I feel like this community should really try to encourage map making more, the more practice you guys get, the better and better these are going to be, and I think it'd be amazing (not for IdrA) to see these maps used in tournaments, and maybe added to the iccup mappack. Why not?

I was excited to see this used for TL Arena!

Thanks

I was too. Another map of mine(Crystalized) was used for TL Arena(III I think), which was nice as well.

I've seen a lot of cool maps that are probably far more balanced and fun to play on than a bunch of maps in the iCCup map pack, so I agree with you there too. It would be really cool if some of our maps were used in the TSL or other tournaments of the sort =]
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
WheelOfTime
Profile Blog Joined October 2009
Canada331 Posts
February 01 2010 06:08 GMT
#64
Just looking at it for 5 seconds...

You realize that Terran mech has FOUR free expos once the high ground is under control right?

But then again, you play Terran.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-02-01 06:22:30
February 01 2010 06:21 GMT
#65
More like 3, since it doesn't really cover the 3/9 o clock expos, and no I don't play Terran. I play Protoss...

And there's no way Terran can just blatantly secure that high ground with Protoss knowing. That's a huge area to cover, with lots of room for flanking and spreading units, trust me.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
February 01 2010 06:35 GMT
#66
hm. will try to test, but i'm going to have to scour the earth to find someone to play with me when i can.
boomer hands
Noxide
Profile Joined July 2009
United States2870 Posts
February 01 2010 06:39 GMT
#67
Taking a third looks nearly impossible here. As terran you can position on the big ramp near the natural and essentially split off the opponent's forces there.
Flash ひなの戦争の王である || しかし、実際にはヤフーの ファンタジーサッカー、楽しいプレー私の週末を占めている
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2010-02-01 21:38:55
February 01 2010 06:43 GMT
#68
Alright, so I played the map a bit, but mostly focused on the early game, which boiled down to focusing on walling-in.

I couldn't get ling tight wall-ins at either main. I could get a zealot tight wall-in at the top main, but I couldn't figure out how to make it work for the bottom expansion: Grobyc's wall in the post below is correct.
+ Show Spoiler +

1 o'clock Main - Zealot tight:
[image loading]


7 o'clock Main - See post below.


I could, however get tight wall-ins at both naturals, with only a barracks and depot.
+ Show Spoiler +
[image loading]


[image loading]


I probably made mistakes in here- but if my natural walls are correct, then this map is a mech TvZ map. Mutalisks are absurdly easy to defend against, and the natural can be very easily taken. I don't see what can stop terran from just massing goliaths, then tanks, and splitting the map, a la (T)sKyHigh v. (Z)hyvaa on Match Point in Winners League...

Here's one more pet peeve: [
+ Show Spoiler +
It'd be wonderful to be able to put that depot a space lower as well, so that you don't have to be quite as accurate with your placement. But that's irrelevant.
[image loading]


EDIT: I don't think I've seen a map yet where the response hasn't been "terran imba", but usually in a TvP context, which is just ridiculous. However, I feel as though this is possibly imbalanced in a TvZ context. Zerg doesn't have a lot of options on this map.

EDIT #2: Ahh, yes, you're right the bottom can be walled off.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 01 2010 07:12 GMT
#69
Yeah you can't get ling tight wallins at either main. There is a zealot proof wallin at the bottom as well though. You put your barracks to the left of the ramp then a depot to the right diagonally so they are barely touching, and a 2nd depot to the very right of that one.

As for TvZ mech, I'm not too sure how that would go. Could be in favour of Terran, but I haven't seen any games with similarly skilled players play it TvZ with mech. So hard to satisfy every MU :S
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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