[Map] Efreet - Page 4
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yarkO
Canada810 Posts
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tree.hugger
Philadelphia, PA10406 Posts
I feel like this community should really try to encourage map making more, the more practice you guys get, the better and better these are going to be, and I think it'd be amazing (not for IdrA) to see these maps used in tournaments, and maybe added to the iccup mappack. Why not? I was excited to see this used for TL Arena! | ||
Grobyc
Canada18410 Posts
On February 01 2010 14:11 yarkO wrote: The gas at the ~3 and ~9 expansions seems out of place. Nah, I intended for it to be like that. Could be a little bit closer, but I wanted to keep it like that. With 6 gases for each player it's not a big deal anyway. On February 01 2010 14:26 tree.hugger wrote: Downloading it, hope to play a few games on this. I feel like this community should really try to encourage map making more, the more practice you guys get, the better and better these are going to be, and I think it'd be amazing (not for IdrA) to see these maps used in tournaments, and maybe added to the iccup mappack. Why not? I was excited to see this used for TL Arena! Thanks ![]() I was too. Another map of mine(Crystalized) was used for TL Arena(III I think), which was nice as well. I've seen a lot of cool maps that are probably far more balanced and fun to play on than a bunch of maps in the iCCup map pack, so I agree with you there too. It would be really cool if some of our maps were used in the TSL or other tournaments of the sort =] | ||
WheelOfTime
Canada331 Posts
You realize that Terran mech has FOUR free expos once the high ground is under control right? But then again, you play Terran. | ||
Grobyc
Canada18410 Posts
And there's no way Terran can just blatantly secure that high ground with Protoss knowing. That's a huge area to cover, with lots of room for flanking and spreading units, trust me. | ||
seRapH
United States9756 Posts
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Noxide
United States2870 Posts
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tree.hugger
Philadelphia, PA10406 Posts
I couldn't get ling tight wall-ins at either main. I could get a zealot tight wall-in at the top main, + Show Spoiler + 1 o'clock Main - Zealot tight: ![]() 7 o'clock Main - See post below. I could, however get tight wall-ins at both naturals, with only a barracks and depot. + Show Spoiler + ![]() ![]() I probably made mistakes in here- but if my natural walls are correct, then this map is a mech TvZ map. Mutalisks are absurdly easy to defend against, and the natural can be very easily taken. I don't see what can stop terran from just massing goliaths, then tanks, and splitting the map, a la ![]() ![]() Here's one more pet peeve: [ + Show Spoiler + It'd be wonderful to be able to put that depot a space lower as well, so that you don't have to be quite as accurate with your placement. But that's irrelevant. ![]() EDIT: I don't think I've seen a map yet where the response hasn't been "terran imba", but usually in a TvP context, which is just ridiculous. However, I feel as though this is possibly imbalanced in a TvZ context. Zerg doesn't have a lot of options on this map. EDIT #2: Ahh, yes, you're right the bottom can be walled off. | ||
Grobyc
Canada18410 Posts
As for TvZ mech, I'm not too sure how that would go. Could be in favour of Terran, but I haven't seen any games with similarly skilled players play it TvZ with mech. So hard to satisfy every MU :S | ||
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