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[Map] Efreet - Page 2

Forum Index > BW General
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ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
January 27 2010 11:34 GMT
#21
If it's for TL Arena, you might want to make a second version where it's a bit biased for one player. Then you can use UMS to force certain spawning points for specific people.
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2010-01-27 14:43:25
January 27 2010 14:22 GMT
#22
ok so just having the look at the map here are the changes I think should be done (two options)

Black line: remove ramp, aka. highground only
Grey circle: Make terrain unsiegable
White circle with black line: move position of base

since this is a mirror map I just changed one side of the map

Option 1:
+ Show Spoiler +
[image loading]


Option 2:
+ Show Spoiler +
[image loading]


I feel this should balance out ZvT since zerg now has a EASIER 3rd gas but still have two (rather large) chokes to defend, and with option 1 you can siege tanks and make it even harder (but still not impossible) to defend.
AdministratorI'm dancing in the moonlight
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
January 27 2010 14:33 GMT
#23
Nice map!

The lack of open area makes it hard for zerg to go hydra lurk in ZvP. Storm just rapes in all those small chokes.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
January 27 2010 14:34 GMT
#24
I like Julmust's suggestions. I also think that the natural expo choke is a bit wide and not desirable for any Protoss matchups.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2010-01-27 14:45:16
January 27 2010 14:45 GMT
#25
On January 27 2010 12:32 Grobyc wrote:
Actually Terran can wall with 1 barracks 2 rax at the natural and main currently. You'd be surprised from the screenshots, but I just tested it lol

edit: oh you ninja edited me =]

3 barracks to wall? Sounds like a wide choke to me!
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2010-01-27 15:01:50
January 27 2010 14:46 GMT
#26
Julmust Bo7 let's go

edit: we can't play this map. We can both play vs cpu fine but when we join it together we both drop. Tried with a 3rd person too and same problem. Get it fixed newbie
Moderator@TLPholon // "I need a third hand to facepalm right now"
yarkO
Profile Blog Joined September 2009
Canada810 Posts
January 27 2010 15:17 GMT
#27
You should narrow out the choke to the natural with a destructible building of some kind. Otherwise it looks pretty stellar.
When you are prepared, there's no such thing as pressure.
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
January 27 2010 15:38 GMT
#28
Nice going! As so many have been saying, few tweaks and then it'll be good enough for an OSL! :D
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-01-27 17:57:02
January 27 2010 17:55 GMT
#29
Looking into some of the suggestions at the moment.
On January 27 2010 23:46 Pholon wrote:
Julmust Bo7 let's go

edit: we can't play this map. We can both play vs cpu fine but when we join it together we both drop. Tried with a 3rd person too and same problem. Get it fixed newbie

Hmm... I'm not sure why that is :S

I'll take a look.

EDIT: When I open it up with the regular SC editor it says I have one misplaced unit, so I might have accidentally added something that bugged it like that.

I'll be reuploading it shortly.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
January 27 2010 18:04 GMT
#30
looks like a perfect map for an 8rax into vult build

long distance from main to nat and not so easy to defend natural choke
Moderatorsometimes I get intimidated by the size of my right testicle
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 27 2010 18:06 GMT
#31
this seems retardedly hard for PvT,
ModeratorBlame yourself or God
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 27 2010 19:01 GMT
#32
Update:

Efreet 1.1
[image loading]


Changes:
- Purple circle: 2 power generators(destructible) added to help narrow the naturals choke(also extended the cliff a bit that makes up the other side of the naturals choke
- Blue circle: Narrowed the terrain some more here for help defending your 3rd gas
- Green circle: 3 Temples(destructible) added to narrow the large ramp. Helps defend the 3rd more easily as well.
- Yellow circle: Edited terrain where Julmust suggested.
- White & red circle: Expo at white circle was moved to where the red one is.
- Black circle: Shortened the ramp here like Julmust suggested.

Of course I changed the same things for the other side, it would just be pointless to point everything out twice.

Efreet 1.1 Melee download
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
January 27 2010 20:05 GMT
#33
i like most of the changes, will have to see how the new chokes to the third gas work out. distances to make a tank line work are much shorter, making PvT a lot more balanced.
boomer hands
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2010-01-27 20:35:48
January 27 2010 20:32 GMT
#34
just played the map with pholon, its hard as fuck to play but I enjoyed the hell out of it! (maybe because I won a 35 minute slugfest :D )

anyway this does feel pretty balanced ZvT, zerg has some hard choises to make but that's the challange!

edit:
really like the idea with the temples btw! that could be a big fight. zerg wants to keep them alive for the narrow choke and if terran gets it he's in a world of pain!

overall: loved it!
AdministratorI'm dancing in the moonlight
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 27 2010 21:12 GMT
#35
Awesome, thanks for trying it out guys

I've only played against computers so far. I'd love to try it out with others sometime today if anyone is willing
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
January 27 2010 21:23 GMT
#36
I'm in bed right now so it's a no go from me, sorry :/ but check with pholon when he comes back... if he comes back! he was in a pretty hard ragemode after that loss
AdministratorI'm dancing in the moonlight
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 27 2010 21:25 GMT
#37
Hmm looks like it'd be quite favorable for terrans.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
Last Edited: 2010-01-27 21:55:52
January 27 2010 21:50 GMT
#38
Seems pretty good except that there is only one ground route between the two mains, which can easily be covered by a few tanks at the cliffs, making it hard for TvZ and TvP.

Also, if you want to tighten the natural's choke with the Power Generators, you should try out all the different walls (depot walls, rax walls, forge/gate walls) because sometimes, lings can pass through the gap between a building and the power generator (iirc, rax on the left and generator on the right isn't ling-proof). To fix that, you have to use unpassable doodads that will fill the gap. (Look at Katrina for one example)

Edit: Also, might wanna make the nat's cliff un-siegeable. Terrans already have it good here :p
POGGERS
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 27 2010 23:01 GMT
#39
Oh wow beautiful map :D

Very agreed with kona's last oppinion tho xD
Revolutionist fan
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
January 27 2010 23:14 GMT
#40
it's a 2 player map?
-____- eh. the tileset kinda turns me off

but the map looks balanced O__O
however since the distances between the mains are so long I think most games on this map are going to turn into a 3-4 base 200/200 dukefest
cw)minsean(ru
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