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Active: 1305 users

Jaedong's Bo5 Record - Page 4

Forum Index > BW General
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Impervious
Profile Blog Joined March 2009
Canada4212 Posts
January 20 2010 19:35 GMT
#61
Those probabilities can be calculated..... But it is less reliable than simply giving a "win/loss" chance.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Monsen
Profile Joined December 2002
Germany2548 Posts
Last Edited: 2010-01-20 19:53:48
January 20 2010 19:52 GMT
#62
On January 21 2010 04:31 siv00 wrote:
The question here is whether Jaedong will lose to Flash 0-3, 1-3 or 2-3 (the unlikely option)


Probably (pun intended).

Still the best possible MSL Finals, right ?
Feels weird to cheer for JD as the "underdog" for a change.
11 years and counting- TL #680
AM.23)Jehuty
Profile Joined April 2009
United States69 Posts
January 20 2010 20:11 GMT
#63
I think no matter what happens its gonna go to game 5.. these players want it to go 5 games even if they say otherwise
Entaro Tassadar~
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 20 2010 20:16 GMT
#64
The 81% figure is correct, you get it even if you only consider 3-0, 3-1, 3-2, 2-3, 1-3, 0-3 as valud options.

And yeah, Jaedong's the underdog.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
Last Edited: 2010-01-20 20:41:58
January 20 2010 20:40 GMT
#65
Okay, look at it this way.

Playing against random players, from the same pool of opponents, Jaedong has a 81% chance of winning any given BO5. Flash, on the other hand, has a 71% chance. Note that this is based off of their 1v1 stats.

Jaedong has a higher chance of winning against any given player, meaning he is, statistically speaking, the better player. This means he will have a statistical advantage in a BO5.

Dividing Jaedong's percent chance of winning against any one person, and dividing it by the sum of the two player's percentages, we find that Jaedong has a 53% chance of winning against Flash.

Why?

Take a 100 BO5 sample of Jaedong. He should win 81 of them. Take a 100 BO5 sample of Flash. He should win 72% of them.

Total BO5's won -> 153. Jaedong won 81 of them.

The chance of him winning against Flash is therefore 81/153 = 53%

It's very crude, and simple, but it shows that they are both extraordinary players, and it really is anybody's game. It does not take into account their recent history or recent skill level, it takes into account every recorded game..... Note that this is only an approximation, and once the players have significant skill level divergence, the estimate gets to be really bad..... But a solution is still possible.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 20 2010 20:46 GMT
#66
You can't use random players. Use Elo, imprecise as it is. Flash has a 2320 vs Z Elo. Jaedong has a 2201 vs T Elo. By the Elo formula (look it up on Wiki) Flash has a 66% chance to win a single game vs Jaedong.

Translate that into a Bo5 and Flash has a 78% chance of winning the series. Jaedong is a huge underdog.
sidesprang
Profile Joined January 2009
Norway1033 Posts
January 20 2010 20:54 GMT
#67
do all the math you want on Bo5s, but in something as unreliable as starcraft players and a small sample size the error is gonna be quite high.

And if you do some fancy calculations and come up with that jaedong is the favourite you have either

1.not done the math correctly
2. used some false criteria when making your hypotesis

By just have watching starcraft for the last few months i will give flash a 66% chance to win, and thats just as reliable as your fancy math
Float like a butterfly, sting like a bee.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
January 20 2010 21:02 GMT
#68
On January 21 2010 05:46 jalstar wrote:
You can't use random players. Use Elo, imprecise as it is. Flash has a 2320 vs Z Elo. Jaedong has a 2201 vs T Elo. By the Elo formula (look it up on Wiki) Flash has a 66% chance to win a single game vs Jaedong.

Translate that into a Bo5 and Flash has a 78% chance of winning the series. Jaedong is a huge underdog.


Do you have any idea what K value they use? It could totally skew the results if Flash was simply on a decent streak against decent players.....

For a good K value, it would take many, many games to come close to your true skill, and even then, you can rise above it, or below it, but you'll hover near it.

While it makes a lot of sense to use the ELO, in this case it doesn't. When used in Chess, hundreds and hundreds of individual games are taken into consideration. And, yes, they are against "random" players..... The way that the "random" part of it is taken into consideration is different though.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 20 2010 21:07 GMT
#69
On January 21 2010 06:02 lMPERVlOUS wrote:
Show nested quote +
On January 21 2010 05:46 jalstar wrote:
You can't use random players. Use Elo, imprecise as it is. Flash has a 2320 vs Z Elo. Jaedong has a 2201 vs T Elo. By the Elo formula (look it up on Wiki) Flash has a 66% chance to win a single game vs Jaedong.

Translate that into a Bo5 and Flash has a 78% chance of winning the series. Jaedong is a huge underdog.


Do you have any idea what K value they use? It could totally skew the results if Flash was simply on a decent streak against decent players.....

For a good K value, it would take many, many games to come close to your true skill, and even then, you can rise above it, or below it, but you'll hover near it.

While it makes a lot of sense to use the ELO, in this case it doesn't. When used in Chess, hundreds and hundreds of individual games are taken into consideration. And, yes, they are against "random" players..... The way that the "random" part of it is taken into consideration is different though.


How does your method of winning % make more sense than Elo?
blueblimp
Profile Joined May 2009
Canada297 Posts
January 20 2010 21:13 GMT
#70
On January 21 2010 00:52 qrs wrote:
Add in the fact that we would expect his individual game-winning percentage to be lower in best-of-five's since he only faces those players who have been playing well enough to make it to the end of tournaments, and his series-winning percentage starts looking even more impressive.


This could be accounted for explicitly by calculating, for Jaedong, separate ELOs for series games and non-series games. I'm too lazy to do it though.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
January 20 2010 21:14 GMT
#71
On January 21 2010 06:07 jalstar wrote:
Show nested quote +
On January 21 2010 06:02 lMPERVlOUS wrote:
On January 21 2010 05:46 jalstar wrote:
You can't use random players. Use Elo, imprecise as it is. Flash has a 2320 vs Z Elo. Jaedong has a 2201 vs T Elo. By the Elo formula (look it up on Wiki) Flash has a 66% chance to win a single game vs Jaedong.

Translate that into a Bo5 and Flash has a 78% chance of winning the series. Jaedong is a huge underdog.


Do you have any idea what K value they use? It could totally skew the results if Flash was simply on a decent streak against decent players.....

For a good K value, it would take many, many games to come close to your true skill, and even then, you can rise above it, or below it, but you'll hover near it.

While it makes a lot of sense to use the ELO, in this case it doesn't. When used in Chess, hundreds and hundreds of individual games are taken into consideration. And, yes, they are against "random" players..... The way that the "random" part of it is taken into consideration is different though.


How does your method of winning % make more sense than Elo?


I'm using their relative records against the same random pool, and comparing their abilities against that same random pool, to find who is more likely to win.

It is just an estimate, since both players are very, very good, and both have a very high win percentage.

It also means little at this point, because there have not been a large enough number of games to determine the percentage precisely. And the error bounds for any calculations would be huge at this stage.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
thunk
Profile Blog Joined March 2008
United States6233 Posts
January 20 2010 21:17 GMT
#72
I don't understand why you're doing this because Flash is just a good in series. The odds are that this is going to be one of those defining TvZ Bo5s.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 20 2010 21:24 GMT
#73
I am hoping for good games where Jaedong wins glad to see him as the "underdog" means the crying will be that much more satisfying :D
When I think of something else, something will go here
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
January 20 2010 21:24 GMT
#74
I find this analysis more than a tad pointless.

We always judge player's abilities relative to those around them, and things have changed greatly since Jaedong first won a Bo5. If you wanted to produce any meaningful number (rather than just a spun out percentage that doesn't really tell us anything other than... wow Jaedong kicks ass in Bo5s... which you only need to look at his titles to see), you'd have to weight later wins more than earlier wins... seperate it by matchup and so on and so forth.

Jaedong smash puny terran.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
Kontossis
Profile Joined January 2010
Canada256 Posts
January 20 2010 21:27 GMT
#75
Ultimately, getting their statistics from their entire record of Starcraft is not going to be accurate. No matter how good their record is through their entire career, it's pretty much how they're playing currently, not how good they played a year ago.
Nom nom nom...
dani_caliKorea
Profile Blog Joined November 2009
730 Posts
January 20 2010 21:29 GMT
#76
lol at JD's Bo5 record

Gnaix
Profile Joined February 2009
United States438 Posts
January 20 2010 21:35 GMT
#77
wow, can't believe jaedong didn't slump after that
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Shengster
Profile Blog Joined December 2008
United States167 Posts
January 20 2010 21:37 GMT
#78
On January 21 2010 02:19 lMPERVlOUS wrote:
Show nested quote +
On January 21 2010 02:13 Shengster wrote:
On January 21 2010 01:01 RaGe wrote:
you can't consider 4-1 or 5-0 cause that can't happen.


OP needs to take a combinatorics class.


Not quite. He's right, from a statistical analysis point of view..... Although they cannot physically happen, you can assume that they do to make the calculations much easier.


How about we assume they don't with combinatorics? You can use set theory.
qrs
Profile Blog Joined December 2007
United States3637 Posts
January 20 2010 22:16 GMT
#79
On January 21 2010 06:37 Shengster wrote:
Show nested quote +
On January 21 2010 02:19 lMPERVlOUS wrote:
On January 21 2010 02:13 Shengster wrote:
On January 21 2010 01:01 RaGe wrote:
you can't consider 4-1 or 5-0 cause that can't happen.


OP needs to take a combinatorics class.


Not quite. He's right, from a statistical analysis point of view..... Although they cannot physically happen, you can assume that they do to make the calculations much easier.


How about we assume they don't with combinatorics? You can use set theory.

No offense, but do you know what you are talking about? Beyond vague references to combinatorics and set theory, you have said nothing at all.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
TeH_Mentalist
Profile Blog Joined December 2009
Korea (South)244 Posts
January 20 2010 22:32 GMT
#80
Jeadong is just a beast so anything less wouldn't be acceptable
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