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Active: 738 users

Perfect Goliath/Dropship micro (BWAPI)

Forum Index > BW General
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Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2009-12-02 00:32:49
November 30 2009 11:44 GMT
#1
Hello,

I made a AI for dropship / goliath micro. The AI can kill any number of sunken colonys.
Wanted to show this to the API team as a kind of aplication
The quality of the video isnt that good since I used some online screen catcher.
If someone could recommend me a good screen capturer I'd like to hear about it.





It first takes on some single sunkens, but i got bored of that and manualy directed it to a group of 5-7 sunkens.

_____________________UPDATE_______________________

I just made a new video with a bit improved AI. I still cant use tanks because of a bug.
But I can now use Hero Tanks. I altered them to have the same stats as normal ones.

This AI now uses a alternating drop algoritme.
What this does is first drop one tank pick it up then drop the other tank and so on.
If this was not done the tank would only fire half the drops because of its cooldown. By alternating which one get drops you avoid the shoot cooldown all together. This makes sick,sick,sick dammige. I also highly doubt this could ever be done manualy.

This video has a bit of comments and the nice sound of sunken colonys getting splashed



Time to kill all sunkens 9 min 45 sec
Number of sunkens 53
timer per sunk = 10.7 sec




______________UPDATE_______________

I got some videos for you

first one.
multipledropships -> handmoveddropships
Also killing dragoons. last 2 are phoenixes (rangeupgrade)
Sorry for quality next video is better.






Best version yet.
Improved pickupmechanics allows pickup in 1 frame instead of up to 10.
Switching between 2 tanks.
dropping/picking at a rate of 7 frames for maximum dammige
internertankshoot CD = about 6-7 frames
average time for sunken death 2 seconds


SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 30 2009 11:51 GMT
#2
WTF, thats so bull.......
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
November 30 2009 11:53 GMT
#3
wow seeing that in action looks so cool!
EntusGalleries.com - CJ Uniform Sale
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-11-30 11:54:29
November 30 2009 11:54 GMT
#4
That's awesome, nice work haha

Imagine doing that to a human zerg, he would be like O_O
You are crushing me like a cheese sandwich
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 11:54 GMT
#5
power of the computer

This is the maximum load/unload speed though since the dropship wont do it faster.
Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
November 30 2009 11:54 GMT
#6
Goliaths sucks against sunkens.. wait what?
Nostalgia is not as good as it used to be.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
November 30 2009 11:55 GMT
#7
On November 30 2009 20:54 Marradron wrote:
power of the computer

This is the maximum load/unload speed though since the dropship wont do it faster.
Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.

unfortunate but I guess you could use tanks instead for more damage maybe?
once, not long ago, there was a moon here
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 11:56 GMT
#8
Yeah that or multiple dropships. That would however still require quite some work since this just globaly checks for droships instead of using localy defined units.

Tanks however would be really ez.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 30 2009 11:57 GMT
#9
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.
My strategy is to fork people.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
November 30 2009 11:59 GMT
#10
On November 30 2009 20:55 d3_crescentia wrote:
Show nested quote +
On November 30 2009 20:54 Marradron wrote:
power of the computer

This is the maximum load/unload speed though since the dropship wont do it faster.
Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.

unfortunate but I guess you could use tanks instead for more damage maybe?


but thats boring, tanks own sunkens anyways ^^
beep boop
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 12:05 GMT
#11
Hmm cant seem to get tanks working.
It crashes when i load the unittype.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2009-11-30 12:10:29
November 30 2009 12:09 GMT
#12
I had a replay of this where human players could do it easily. There was this map with Sunken/Ling/Lurk/Guard and you had one goliath and one dropship to kill them. Saw this replay where 4 guys just owned it, was pretty amazing when I first watched it.

I believe it was in Locked's UMS pack
8/4/12 never forget, never forgive.
ftr.midnight
Profile Joined August 2009
Russian Federation150 Posts
November 30 2009 12:14 GMT
#13
@OP:

is it possible to micro 2-3 full dropships simultaneously?
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 12:17 GMT
#14
Yes, but it i didnt write the code in a way it could easily be implemented . Gonna try if i can get it done.

First im trying to solve though why it crashes if i try to use tanks.

Marines and ghosts work fine (although they dont fire since it is too fast)
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
November 30 2009 12:18 GMT
#15
On November 30 2009 21:09 writer22816 wrote:
I had a replay of this where human players could do it easily. There was this map with Sunken/Ling/Lurk/Guard and you had one goliath and one dropship to kill them. Saw this replay where 4 guys just owned it, was pretty amazing when I first watched it.

I believe it was in Locked's UMS pack


Yes, its always been doable. I believe OP just wanna show the powers of the AI ;p.

Nice AI btw, watched that 12 wraiths thing. It was crazy
I live by the LoL
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 30 2009 12:21 GMT
#16
Thats pretty awesome... I was expecting gol vs muta but this is much cooler. Strange that it doesn't work with tanks though
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 12:23 GMT
#17
I think there is some bug in the library.
Most likely because tanks have 2 classes sieged and nonsieged.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
November 30 2009 12:32 GMT
#18
On November 30 2009 20:57 Severedevil wrote:
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.


You would have to be able to predict which one gets aimed for o-o.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 30 2009 12:33 GMT
#19
lol thats sweet dude
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-11-30 12:37:48
November 30 2009 12:37 GMT
#20
I love you guys.
It is the most exciting thing i have seen lately. Call me nerd or bw addict i don't care i just want to play this AI and i want to see it rape others AI :p
fuck all those elitists brb watching streams of elite players.
datscilly
Profile Blog Joined November 2007
United States529 Posts
November 30 2009 12:53 GMT
#21
This is amazing. There are likely more uses for this kind of thing.

On November 30 2009 20:57 Severedevil wrote:
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.


I think he can do that, when fighting unmicroed sunkens. If you have one dropship and four goliaths, the best way to do it is probably to have three goliaths unloaded. Have the one goliath in the dropship drawing all the fire, while the other three moving into range to attack. Actually here I realize I know nothing about how the computer chooses targets. But if it's something predictable like "closest target of the highest priority", then it can be taken advantage of.

The dropship trick in the OP, though, will own any unit that doesn't deal damage instantly and attacks only ground. So that's lurkers, vultures, and.. seiged tanks when they have to rotate their turrets to fire.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 30 2009 12:56 GMT
#22
On November 30 2009 21:32 DarthThienAn wrote:
Show nested quote +
On November 30 2009 20:57 Severedevil wrote:
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.


You would have to be able to predict which one gets aimed for o-o.

Isn't there a delay after the animation makes the target clear, but before damage is inflicted?
My strategy is to fork people.
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
November 30 2009 12:58 GMT
#23
Now if i could only get my APM up to 6800+ I'll have no problem beating Zergs.

Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
November 30 2009 13:16 GMT
#24
boxer can do this, right? afterall, he commands the dropship at his fingertips
4v4 is a battle of who has the better computer.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
November 30 2009 13:27 GMT
#25
i remember seeing boxer with a dropship and 2 tanks killing like 6 goons and 3 probes at a protoss natural.

im looking forward to seeing AIs fights :D
ॐ
538
Profile Blog Joined November 2008
Hungary3932 Posts
November 30 2009 13:46 GMT
#26
On November 30 2009 21:58 DhakhaR wrote: Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
LOL
Which reminds me, can you implement (basic) chatting features too? I guess you want to do that anyway to gg, but there are tons of possibilities
- "korea" or random korean characters answer to "from"
- in response to "max rank?": B-, or 3 ranks above enemy, whichever is higher
A command line switch: "-idramode on", then:
- gg routine is replaced by "you're a terrible player" into disconnect
- in case of mass of any units kill any unit of the AI, it should obtain the name of the unit somehow and incorporate it into the catchprase: "you're very good at making _______s. A useful talent toi have."
- gg and disconnect after gas steal.
etc...
BW fighting!
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 30 2009 13:57 GMT
#27
On November 30 2009 22:46 538 wrote:
Show nested quote +
On November 30 2009 21:58 DhakhaR wrote: Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
LOL
Which reminds me, can you implement (basic) chatting features too? I guess you want to do that anyway to gg, but there are tons of possibilities
- "korea" or random korean characters answer to "from"
- in response to "max rank?": B-, or 3 ranks above enemy, whichever is higher
A command line switch: "-idramode on", then:
- gg routine is replaced by "you're a terrible player" into disconnect
- in case of mass of any units kill any unit of the AI, it should obtain the name of the unit somehow and incorporate it into the catchprase: "you're very good at making _______s. A useful talent toi have."

- gg and disconnect after gas steal.
etc...

@OP wow you really did do a good job. Congratz!! :D

Rofl at bold text! I like the idea!
Forever Vulture.. :(
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 30 2009 14:09 GMT
#28
Epic, epic, epic. Even crazier than the muta/wraith/goon micro we've seen, in my opinion.

How effectively can you dodge scarabs with this trick? Like, how long do they keep you in the air? I would think that their bugginess would actually be an advantage for once.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 14:33 GMT
#29
I will upload a video with siegetanks soon.
Though im not able to use normal siege tanks for some reason a herosiege tank does just fine.
I edited it to have normal hp / dammige.

if anyone is formilure with BWAPI and know what might be the problem please PM me.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
November 30 2009 14:56 GMT
#30
This is definately humanly possible with a single dropship, vs guardians and lurkers as well. I remember doing this in a map from locked's ums pack
PangO
Profile Blog Joined July 2009
Chile1870 Posts
November 30 2009 14:58 GMT
#31
Thats pretty awesome, you could jus make the drop ship and then forget about macroing..
Just spam your goliath and win.
In Economics, the majority is always wrong. aka: MattRz
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 30 2009 15:33 GMT
#32
You are not going to win if the zerg makes a pair of scourge while your single goliath tries to kill a sunken. By the time one sunken is down, two more are up. If he instead attacked a drone it would be more useful (can be done just as well), but even then you are not going to win like that.
If you have a good reason to disagree with the above, please tell me. Thank you.
gaizka
Profile Blog Joined August 2008
United States991 Posts
November 30 2009 15:40 GMT
#33
Really nice, good job.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 21:35 GMT
#34
I just made a new video with a bit improved AI. I still cant use tanks because of a bug.
But I can now use Hero Tanks. I altered them to have the same stats as normal ones.

This AI now uses a alternating drop algoritme.
What this does is first drop one tank pick it up then drop the other tank and so on.
If this was not done the tank would only fire half the drops because of its cooldown. By alternating which one get drops you avoid the shoot cooldown all together. This makes sick,sick,sick dammige. I also highly doubt this could ever be done manualy.

This video has a bit of comments and the nice sound of sunken colonys getting splashed

http://www.youtube.com/watch?v=iLvZwH6uqF4
Juubi
Profile Joined November 2009
United States14 Posts
November 30 2009 21:44 GMT
#35
These micro AIs continue to amaze me. Good work
Ten
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2009-11-30 21:49:42
November 30 2009 21:48 GMT
#36
@ OP Wow thats really quite impressive, especially the tank one is just very satisfying for some reason :/

Could you switch out the sunkens for some dragoons? (maybe with a 9999 hp dropship) Because one fun thing to do in a game is while you're fleeing from your tank drop with some of the tanks picked back up in the dropship, you drop-pickup the tanks while the dropship is moving, if you practice it enough you can get it so that the dropship barley changes direction or slows down whild still damaging the enemy dragoons.

EDIT: WIN

On November 30 2009 22:57 IceCube wrote:
Show nested quote +
On November 30 2009 22:46 538 wrote:
On November 30 2009 21:58 DhakhaR wrote: Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
LOL
Which reminds me, can you implement (basic) chatting features too? I guess you want to do that anyway to gg, but there are tons of possibilities
- "korea" or random korean characters answer to "from"
- in response to "max rank?": B-, or 3 ranks above enemy, whichever is higher
A command line switch: "-idramode on", then:
- gg routine is replaced by "you're a terrible player" into disconnect
- in case of mass of any units kill any unit of the AI, it should obtain the name of the unit somehow and incorporate it into the catchprase: "you're very good at making _______s. A useful talent toi have."

- gg and disconnect after gas steal.
etc...

Rofl at bold text! I like the idea!

+1
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 21:48 GMT
#37
Time to kill all sunkens 9 min 45 sec
Number of sunkens 53
timer per sunk = 10.7 sec

banana
Profile Joined January 2009
Netherlands1189 Posts
December 01 2009 03:50 GMT
#38
Nice job marra, see you keep yourself entertained

Wonder how much apm is minimum required to pull off that tank micro or if it's even possible with latency, someone with fast hands can maybe try it out, since my 80 apm won't get me far :'(
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 01 2009 07:25 GMT
#39
congratulations on lpaying <enemyrace>
Empyrean
Profile Blog Joined September 2004
17030 Posts
December 01 2009 07:54 GMT
#40
Haha wow, this is quite impressive

I look forward to these videos every day :D
Moderator
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 01 2009 08:20 GMT
#41
its cool for sure but i want to see some AI in a real game scenario

...suddenly I'm scared of the Expert AI in SCII
KTY
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 01 2009 08:32 GMT
#42
thats amazing
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 01 2009 08:37 GMT
#43
jeuss rofl this is awesome
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
December 01 2009 08:51 GMT
#44
To make it more impressive, have like two control groups of dropships full of 4 goliaths. go go go!
초대 갓, 이영호 | First God, Lee Young Ho
UntitledQ
Profile Joined August 2009
Germany99 Posts
December 01 2009 10:04 GMT
#45
Have you tried whether the tank one works with multiplayer latency?
Awesome either way!
flx!
Profile Joined May 2009
United States101 Posts
December 01 2009 20:43 GMT
#46
Someone needs to make a TAS (Tool Assisted Speedrun) of Starcraft singleplayer now.
Ma "Bobby Fisher" Jae Yoon
Chef
Profile Blog Joined August 2005
10810 Posts
December 01 2009 21:12 GMT
#47
On November 30 2009 23:56 h3r1n6 wrote:
This is definately humanly possible with a single dropship, vs guardians and lurkers as well. I remember doing this in a map from locked's ums pack

Yeah, this is very true. It's awesome, but if he can make multiple dropships do it all at the same time, siege mode will basically become unnecessary in TvZ, which is saying a lot for how comp vs comp games will look at the finals lol.
LEGEND!! LEGEND!!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 01 2009 21:19 GMT
#48
That's really awesome... basically makes sunkens useless in comp vs comp battles. Have you tried more than one dropship?
538
Profile Blog Joined November 2008
Hungary3932 Posts
December 01 2009 22:08 GMT
#49
Please make a video with more dropships with tanks, I'd LOVE to see 3-4-5 of these just roll over a line of sunkens in seconds.
BW fighting!
On_Slaught
Profile Joined August 2008
United States12190 Posts
December 01 2009 22:34 GMT
#50
This is what the nightmare mode of AI should be like in SC2.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
December 02 2009 00:33 GMT
#51
______________UPDATE_______________

I got some videos for you

first one.
multipledropships -> handmoveddropships
Also killing dragoons. last 2 are phoenixes (rangeupgrade)
Sorry for quality next video is better.


http://www.youtube.com/watch?v=qru5gbN_y34



Best version yet.
Improved pickupmechanics allows pickup in 1 frame instead of up to 10.
Switching between 2 tanks.
dropping/picking at a rate of 7 frames for maximum dammige
internertankshoot CD = about 6-7 frames
average time for sunken death 2 seconds

http://www.youtube.com/watch?v=kI7kB0CPmjI
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
December 03 2009 11:10 GMT
#52
On December 01 2009 12:50 noth1n wrote:
Nice job marra, see you keep yourself entertained

Wonder how much apm is minimum required to pull off that tank micro or if it's even possible with latency, someone with fast hands can maybe try it out, since my 80 apm won't get me far :'(



Hey,

Well they only use about 4-5 k average. With most APM coming because movecommands are spammed every frame. The actual dropAPM should be something about 500-1 k per dropship.
Though i dont think people can actually switch units to drop fast and effieciently to get shots as the same rate as the AI
ThePsiTooz
Profile Joined November 2009
New Zealand27 Posts
December 03 2009 13:41 GMT
#53
That is sick
Once you go grack, you never go back.
Crazazyasian1337
Profile Joined October 2009
United States362 Posts
December 03 2009 14:28 GMT
#54
Wow
;)))))))))
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2009-12-03 14:54:55
December 03 2009 14:54 GMT
#55
haha cool, would be nicer with sounds tho

fix some cool dropship vs guardian action too , thats also a classic xD
Progamerpls no copy pasterino
Bajadulce
Profile Joined October 2004
United States322 Posts
December 03 2009 19:12 GMT
#56
Epic! very nice!
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 03 2009 19:20 GMT
#57
Wow... very slick. that last video was nice. What makes the goons bug out and not attack when the tank is picked up. Shouldn't it just attack the dropship instead?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 03 2009 19:26 GMT
#58
Overpowered? PM this to (T)Flash and he'll probably do it for (T)ReaL.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
December 03 2009 19:27 GMT
#59
On December 04 2009 04:20 meeple wrote:
Wow... very slick. that last video was nice. What makes the goons bug out and not attack when the tank is picked up. Shouldn't it just attack the dropship instead?

It would have to change target to attack the dropship, and that means restarting the attack animation, I believe.
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 03 2009 19:27 GMT
#60
LOL that last one is absurd.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
December 03 2009 20:31 GMT
#61
Aahhh
I was waiting for this!
good job man
Graphics
General Nuke Em
Profile Joined March 2008
United States680 Posts
December 03 2009 20:46 GMT
#62
Don't hero units have different AI properties than normal units?
Abyzou
Profile Joined June 2009
Sweden209 Posts
December 03 2009 21:21 GMT
#63
I got a boner watching this o.O
Savior and Jaedong, how come zerg progamers are so awesome?
Kinky
Profile Blog Joined September 2008
United States4126 Posts
December 03 2009 21:39 GMT
#64
Well the second ai definitely beats the 35600 apm muta micro ai in terms of apm
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
December 04 2009 03:35 GMT
#65
On December 04 2009 04:20 meeple wrote:
Wow... very slick. that last video was nice. What makes the goons bug out and not attack when the tank is picked up. Shouldn't it just attack the dropship instead?

But then the tank is unloaded again, which happens so quick that the goon doesn't fully initiate the shooting procedure towards the dropship yet, hence the goon switches back to shooting the tank, but then the tank is loaded again...
Boxer made goons standing still just like that in his reps before.
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