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Asymmetric Maps? - Page 2

Forum Index > BW General
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kangur
Profile Joined November 2009
29 Posts
November 28 2009 15:41 GMT
#21
On November 28 2009 20:00 ProoM wrote:
Like if theres 4 spawning locations, they would have to prepare 24 different gameplans o.0 (4!=4*3*2*1=24).


Only if you are playing a FFA with 3 other players and need to tailor your gameplan to where each of you spawn.

In a regular 1v1, you can spawn in one of four location, your opponent must be in one of three. 4*3=12

Un Gato
Profile Joined July 2009
United States123 Posts
November 28 2009 18:51 GMT
#22
On November 28 2009 22:00 Starparty wrote:
+ Show Spoiler +
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?

No, but that is pretty cool. It's similar (and possibly better) but my plan was to simply have a layer of minerals further away into a canyon that would, with the first mineral line, leave about one space too little for a CC/Hatchery/Nexus to be placed due to resource proximity.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 28 2009 22:36 GMT
#23
Match Point[image loading]

Notice how the ramps in the middle have different facings. Alot of maps have little things like this that arent just differences in gas location. And 3 player maps pretty much always have some asymmetricity since the map isnt a triangle, like on outsider the land between north and south is different shaped than the other 2 land strips between starts.
If you have to ask, you don't know.
Empyrean
Profile Blog Joined September 2004
17050 Posts
November 28 2009 22:57 GMT
#24
On November 28 2009 22:00 Starparty wrote:
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?


I remember this :D
Moderator
.risingdragoon
Profile Joined January 2008
United States3021 Posts
November 28 2009 23:01 GMT
#25
fantasy is a fine map, it just kinda sucks that certain spawns just kinda countered others in specific MUs
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
December 20 2009 03:41 GMT
#26
On November 29 2009 07:36 JohannesH wrote:
Match Point[image loading]

Notice how the ramps in the middle have different facings. Alot of maps have little things like this that arent just differences in gas location. And 3 player maps pretty much always have some asymmetricity since the map isnt a triangle, like on outsider the land between north and south is different shaped than the other 2 land strips between starts.

I was complaining a lot about this map because despite a reverse ramp being available, the map maker just didn't use it. Meh.
POGGERS
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 20 2009 03:45 GMT
#27
A lot of maps have positional imbalances in mirror matchups. Its not that rare.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
December 20 2009 03:49 GMT
#28
On December 20 2009 12:45 MuffinDude wrote:
A lot of maps have positional imbalances in mirror matchups. Its not that rare.

In fact, in 3+ player maps that have rotational symmetry, it is hard to avoid positional advantages in mirror matchups.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
December 20 2009 03:50 GMT
#29
On November 28 2009 17:03 blabber wrote:
haha so the story behind Fantasy II is that it's a mix of 4 different maps:
Xeno Sky, Ride of Valkyries, Sin Gaema Gowon, and Nostalgia

I was actually under the assumption that Fantasy II worked well as a map

it WAS a good map. well.. given the circumstances
it was definitely experimental
cw)minsean(ru
GTR
Profile Blog Joined September 2004
51548 Posts
December 20 2009 03:51 GMT
#30
On November 28 2009 22:09 EvilTeletubby wrote:
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.


(Z)Max vs (T)TheMarine pl finals comes to mind
Commentator
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 20 2009 04:31 GMT
#31
Alchemist looks like a nightmare for all match ups..
Writerptrk
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
December 20 2009 05:24 GMT
#32
On December 20 2009 12:51 GTR wrote:
Show nested quote +
On November 28 2009 22:09 EvilTeletubby wrote:
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.


(Z)Max vs (T)TheMarine pl finals comes to mind

only July's game come to my mind
POGGERS
Sentient66
Profile Joined July 2009
United States651 Posts
December 20 2009 05:31 GMT
#33
On November 28 2009 22:00 Starparty wrote:
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?


This map looks hella cool. Is there a download link somewhere?
seNsiX.421
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
December 20 2009 05:50 GMT
#34
On December 20 2009 12:51 GTR wrote:
Show nested quote +
On November 28 2009 22:09 EvilTeletubby wrote:
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.


(Z)Max vs (T)TheMarine pl finals comes to mind


Well Duuuuuuuuuh GTR.

srsly, best game played on that map, hands down. The July games were awesome too. ^_^
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
vOddy
Profile Joined July 2009
Sweden402 Posts
Last Edited: 2009-12-20 13:43:12
December 20 2009 13:42 GMT
#35
Tau Cross is slightly asymmretic
"You generate awesomeness. It just flows from you."
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 20 2009 14:07 GMT
#36
luna wasnt really asymmetric but 11 oclock was a shitty base
4v4 is a battle of who has the better computer.
stambe
Profile Joined May 2005
Bulgaria492 Posts
December 20 2009 14:26 GMT
#37
On December 20 2009 23:07 29 fps wrote:
luna wasnt really asymmetric but 11 oclock was a shitty base


It's good that they fixed the 11 o'clock base in v 2.3 used recently in the old stars tournament. Hope ICCup updates it.
Valks rulzz
Spartan
Profile Blog Joined July 2005
United States2030 Posts
December 20 2009 14:31 GMT
#38
On December 20 2009 14:31 Sentient66 wrote:
Show nested quote +
On November 28 2009 22:00 Starparty wrote:
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?


This map looks hella cool. Is there a download link somewhere?

http://www.panschk.de/mappage/(2)Gotterdammerung 1.1(n).scx
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
SCWarkos
Profile Joined December 2009
Canada2 Posts
December 21 2009 19:50 GMT
#39
Is there any ways I can download the new proleague maps?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 21 2009 19:54 GMT
#40
I liked fantasy!!!!
Lim Yo Hwan forever!
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