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Asymmetric Maps?

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Un Gato
Profile Joined July 2009
United States123 Posts
Last Edited: 2009-11-28 06:53:31
November 28 2009 06:49 GMT
#1
First, I apologize if this is in the incorrect forum, I haven't used them much on this site and am thus unfamiliar with the exact layout.

Regardless, having watched professional Starcraft for over a year now (and played quite badly for much longer than that) I am wondering whether there have been any attempts to make maps that are not completely or nearly symmetrical. If they could be properly balanced I would see the following advantages:
1) Adding variety to mirror matchups by forcing some differences to expansion. Given the distressing frequency of mirror matchups this season I'm ready to support anything that would make them more interesting.
2) Allowing terrain and resource position to take a competing role in map balance, perhaps having an uphill map but giving the low ground base a better resource supply.
3) Forcing strategy adaptation based not just on scouting the opponent, but on the relative strengths of the spawn point as well. This would force a greater number of strategies to be practiced per map to prepare for several different positions.

The problem, of course, is balancing the maps. Mirror matchups would no longer be automatically balanced, and there would be even more difficulties in non mirror matches. If this has been actually attempted before and found to be unfeasible then it makes sense to have dropped the idea, but if it was considering impossible on spec I think it would be reasonable to take another look at it. I doubt that given all we've learned about Starcraft it would be out of the realm of possibility to make a single asymmetric map that balances properly.

Also, this is entirely unrelated, but I think it would be cool to have a main with minerals double-deep, with the main mineral line blocking (by mineral proximity) a second mineral line several map squares into a box canyon or something similar. It would leave expansions just as necessary to maintain a proper resource stream, but would delay mining out the main significantly. Diagram below: m = minerals, --- and | = wall, v v = gas, M = Hatchery/CC/Nexus, ... = filler, the post compresses extra whitespace
-----m-----...........v v
|m...........m
|m...........m......M
|m...........m
-----m---------m....m
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
November 28 2009 06:53 GMT
#2
Yes, Fantasy and Fantasy II we're tried a few seasons ago. Map sucked imo, most MU's being a complete tossup.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 28 2009 06:53 GMT
#3
Fantasy II comes to mind
also Baekmagoji has the double mineral line you're talking about
blabberrrrr
Un Gato
Profile Joined July 2009
United States123 Posts
November 28 2009 07:38 GMT
#4
Good god, Fantasy II is one ugly map. It nearly looks randomly generated.

And Baekmagoji doesn't quite have what I was talking about. My plan was to put the second mineral line further in so that it would be more vulnerable to harassment, and far enough that a zerg would build a second hatchery to be closer and a Terran would move the command center.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 28 2009 08:03 GMT
#5
haha so the story behind Fantasy II is that it's a mix of 4 different maps:
Xeno Sky, Ride of Valkyries, Sin Gaema Gowon, and Nostalgia

I was actually under the assumption that Fantasy II worked well as a map
blabberrrrr
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
November 28 2009 08:08 GMT
#6
dunno why everyone bashes on Fantasy, it's such a great map
POGGERS
Un Gato
Profile Joined July 2009
United States123 Posts
November 28 2009 08:10 GMT
#7
Hmmm...looking back through the map database it seems the baseline for map balance is lower than I thought. Only ten of the thirty seven maps played by progamers with any frequency since the start of the year (Holy World, Holy World SE, Byzantium 2, Python, Nostalgia, Tau Cross, Outsider, Andromeda, Colosseum II, and Heartbreak Ridge) have less than a 20 point spread for all 3 of the matchups, and the first three of those have hardly any games.

On a side note, why are forty one maps listed as having been played under the TLPD Maps index, but four of them show no games? Are they added when they are introduced, not when they are first played?
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
KwarK
Profile Blog Joined July 2006
United States43938 Posts
November 28 2009 08:12 GMT
#8
On November 28 2009 17:08 konadora wrote:
dunno why everyone bashes on Fantasy, it's such a great map

At the very least it was part of one of the best starleagues.
ModeratorThe angels have the phone box
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
November 28 2009 09:16 GMT
#9
i really liked fanatasy. the only problem was the top left postion. it was so easy to defend, especially for terran. that was my impression at least...
http://twitter.com/jhNz
Un Gato
Profile Joined July 2009
United States123 Posts
November 28 2009 09:22 GMT
#10
Terran got slaughtered on that map according to the stats, so I don't think that's correct.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
November 28 2009 10:55 GMT
#11
fantasy II is kinda cool
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
November 28 2009 11:00 GMT
#12
Most of the maps aren't perfectly symmetric, even if they look so. For example, in ZvP on Destination I always preffer the bottom expansion because you can fill 3rd base gap with evo chamber/hydra den, not the extra sunken/spore. Anyway, it's pretty hard for progamers to prepare gameplans for mirror maps, so imagine the insanity of preparations on the ones you are offering. Like if theres 4 spawning locations, they would have to prepare 24 different gameplans o.0 (4!=4*3*2*1=24).
IMBA - International Mountain Bicycling Association.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
November 28 2009 11:10 GMT
#13
On November 28 2009 18:16 jhNz wrote:
i really liked fanatasy. the only problem was the top left postion. it was so easy to defend, especially for terran. that was my impression at least...


Nostalgia main is better imo, Xenosky main is kinda vulnerable to drops
8/4/12 never forget, never forgive.
gaizka
Profile Blog Joined August 2008
United States991 Posts
November 28 2009 11:20 GMT
#14
I love fantasy II
meegrean
Profile Joined May 2008
Thailand7699 Posts
November 28 2009 11:48 GMT
#15
I really liked Fantasy II. I wished there were a few more maps like it (maybe one out of every ten new maps).
Brood War loyalist
Dantak
Profile Joined January 2006
Czech Republic648 Posts
November 28 2009 11:50 GMT
#16
Lost Temple_Gamei

Good ol' times with pushing 12 gas with siege tanks from below
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 28 2009 11:54 GMT
#17
some months ago i hated the idea of having position imbalances

but now ive realized that most maps r imbalanced in mu however it doesnt change the fact that top gamers still manage to make the maps look in favor of the statisticly disfavored map, like flash on katrina for example ^^

id love if they made a new asymmetric map but not too imbalanced xd
Progamerpls no copy pasterino
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
November 28 2009 13:00 GMT
#18
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?
The artist formerly known as Starparty
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
November 28 2009 13:09 GMT
#19
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
November 28 2009 14:13 GMT
#20
On November 28 2009 22:09 EvilTeletubby wrote:
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.


I remember this! ZvP was fun ^^
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
kangur
Profile Joined November 2009
29 Posts
November 28 2009 15:41 GMT
#21
On November 28 2009 20:00 ProoM wrote:
Like if theres 4 spawning locations, they would have to prepare 24 different gameplans o.0 (4!=4*3*2*1=24).


Only if you are playing a FFA with 3 other players and need to tailor your gameplan to where each of you spawn.

In a regular 1v1, you can spawn in one of four location, your opponent must be in one of three. 4*3=12

Un Gato
Profile Joined July 2009
United States123 Posts
November 28 2009 18:51 GMT
#22
On November 28 2009 22:00 Starparty wrote:
+ Show Spoiler +
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?

No, but that is pretty cool. It's similar (and possibly better) but my plan was to simply have a layer of minerals further away into a canyon that would, with the first mineral line, leave about one space too little for a CC/Hatchery/Nexus to be placed due to resource proximity.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 28 2009 22:36 GMT
#23
Match Point[image loading]

Notice how the ramps in the middle have different facings. Alot of maps have little things like this that arent just differences in gas location. And 3 player maps pretty much always have some asymmetricity since the map isnt a triangle, like on outsider the land between north and south is different shaped than the other 2 land strips between starts.
If you have to ask, you don't know.
Empyrean
Profile Blog Joined September 2004
17057 Posts
November 28 2009 22:57 GMT
#24
On November 28 2009 22:00 Starparty wrote:
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?


I remember this :D
Moderator
.risingdragoon
Profile Joined January 2008
United States3021 Posts
November 28 2009 23:01 GMT
#25
fantasy is a fine map, it just kinda sucks that certain spawns just kinda countered others in specific MUs
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
December 20 2009 03:41 GMT
#26
On November 29 2009 07:36 JohannesH wrote:
Match Point[image loading]

Notice how the ramps in the middle have different facings. Alot of maps have little things like this that arent just differences in gas location. And 3 player maps pretty much always have some asymmetricity since the map isnt a triangle, like on outsider the land between north and south is different shaped than the other 2 land strips between starts.

I was complaining a lot about this map because despite a reverse ramp being available, the map maker just didn't use it. Meh.
POGGERS
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 20 2009 03:45 GMT
#27
A lot of maps have positional imbalances in mirror matchups. Its not that rare.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
December 20 2009 03:49 GMT
#28
On December 20 2009 12:45 MuffinDude wrote:
A lot of maps have positional imbalances in mirror matchups. Its not that rare.

In fact, in 3+ player maps that have rotational symmetry, it is hard to avoid positional advantages in mirror matchups.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
December 20 2009 03:50 GMT
#29
On November 28 2009 17:03 blabber wrote:
haha so the story behind Fantasy II is that it's a mix of 4 different maps:
Xeno Sky, Ride of Valkyries, Sin Gaema Gowon, and Nostalgia

I was actually under the assumption that Fantasy II worked well as a map

it WAS a good map. well.. given the circumstances
it was definitely experimental
cw)minsean(ru
GTR
Profile Blog Joined September 2004
51586 Posts
December 20 2009 03:51 GMT
#30
On November 28 2009 22:09 EvilTeletubby wrote:
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.


(Z)Max vs (T)TheMarine pl finals comes to mind
Commentator
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 20 2009 04:31 GMT
#31
Alchemist looks like a nightmare for all match ups..
Writerptrk
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
December 20 2009 05:24 GMT
#32
On December 20 2009 12:51 GTR wrote:
Show nested quote +
On November 28 2009 22:09 EvilTeletubby wrote:
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.


(Z)Max vs (T)TheMarine pl finals comes to mind

only July's game come to my mind
POGGERS
Sentient66
Profile Joined July 2009
United States651 Posts
December 20 2009 05:31 GMT
#33
On November 28 2009 22:00 Starparty wrote:
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?


This map looks hella cool. Is there a download link somewhere?
seNsiX.421
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
December 20 2009 05:50 GMT
#34
On December 20 2009 12:51 GTR wrote:
Show nested quote +
On November 28 2009 22:09 EvilTeletubby wrote:
Haha, I think most of you are too new (read: not a dinosaur like me ) to remember Alchemist. What a godawful map, but it did have a couple really cool games on it, believe it or not.


(Z)Max vs (T)TheMarine pl finals comes to mind


Well Duuuuuuuuuh GTR.

srsly, best game played on that map, hands down. The July games were awesome too. ^_^
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
vOddy
Profile Joined July 2009
Sweden402 Posts
Last Edited: 2009-12-20 13:43:12
December 20 2009 13:42 GMT
#35
Tau Cross is slightly asymmretic
"You generate awesomeness. It just flows from you."
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 20 2009 14:07 GMT
#36
luna wasnt really asymmetric but 11 oclock was a shitty base
4v4 is a battle of who has the better computer.
stambe
Profile Joined May 2005
Bulgaria492 Posts
December 20 2009 14:26 GMT
#37
On December 20 2009 23:07 29 fps wrote:
luna wasnt really asymmetric but 11 oclock was a shitty base


It's good that they fixed the 11 o'clock base in v 2.3 used recently in the old stars tournament. Hope ICCup updates it.
Valks rulzz
Spartan
Profile Blog Joined July 2005
United States2030 Posts
December 20 2009 14:31 GMT
#38
On December 20 2009 14:31 Sentient66 wrote:
Show nested quote +
On November 28 2009 22:00 Starparty wrote:
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?


This map looks hella cool. Is there a download link somewhere?

http://www.panschk.de/mappage/(2)Gotterdammerung 1.1(n).scx
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
SCWarkos
Profile Joined December 2009
Canada2 Posts
December 21 2009 19:50 GMT
#39
Is there any ways I can download the new proleague maps?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 21 2009 19:54 GMT
#40
I liked fantasy!!!!
Lim Yo Hwan forever!
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2009-12-21 22:25:56
December 21 2009 22:23 GMT
#41
On December 20 2009 23:31 Spartan wrote:
Show nested quote +
On December 20 2009 14:31 Sentient66 wrote:
On November 28 2009 22:00 Starparty wrote:
[image loading]


It was the pre version to Götterdämmerung. Is this what you meant by in base expansion?


This map looks hella cool. Is there a download link somewhere?

http://www.panschk.de/mappage/(2)Gotterdammerung 1.1(n).scx

That's Götterdämmerung, not Storm, which is what Starparty posted the image of. That map is here: http://www.panschk.de/mappage/comments.php?mapid=164
Inzek
Profile Blog Joined May 2008
Chile802 Posts
December 21 2009 22:32 GMT
#42
On November 28 2009 20:00 ProoM wrote:
Anyway, it's pretty hard for progamers to prepare gameplans for mirror maps, so imagine the insanity of preparations on the ones you are offering. Like if theres 4 spawning locations, they would have to prepare 24 different gameplans o.0 (4!=4*3*2*1=24).


12 really: 4 (where you spawn) * 3 (where the other spawns) = 12
Stork FAN!!!
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
December 21 2009 22:55 GMT
#43
On December 22 2009 07:32 Inzek wrote:
Show nested quote +
On November 28 2009 20:00 ProoM wrote:
Anyway, it's pretty hard for progamers to prepare gameplans for mirror maps, so imagine the insanity of preparations on the ones you are offering. Like if theres 4 spawning locations, they would have to prepare 24 different gameplans o.0 (4!=4*3*2*1=24).


12 really: 4 (where you spawn) * 3 (where the other spawns) = 12

Well that's entirely reasonable. Even if you consider three possible races they might be facing ಠ_ಠ
stambe
Profile Joined May 2005
Bulgaria492 Posts
December 22 2009 18:35 GMT
#44
On December 22 2009 04:50 SCWarkos wrote:
Is there any ways I can download the new proleague maps?


Download the ICCup map pack, it has all of the current updated proleague maps and also many classic maps.

www.iccup.com
Valks rulzz
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