This little project however would seriously make me visit these sites more because now I can actually see alittle about whats being posted - not the bulk of it, but the important things. 1 Step closer to better community -
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Theory
United States254 Posts
This little project however would seriously make me visit these sites more because now I can actually see alittle about whats being posted - not the bulk of it, but the important things. 1 Step closer to better community - ![]() | ||
IDWIJNI-
Mexico332 Posts
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Ilikestarcraft
Korea (South)17722 Posts
![]() How long did it take you to make the beta? Must have taken some time. Very good job ^_^. | ||
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Live2Win
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United States6657 Posts
But I prefer Korean :p But that's a different story~ | ||
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Live2Win
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United States6657 Posts
so you can put that in. But leave the other in too, incase they don't. | ||
TeRRan`UseR
Canada692 Posts
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iCCup.Trent
Argentina450 Posts
On December 15 2005 16:49 FunKiE wrote: I've got an Idea to difference July from Zergman.. I mean it is pretty obvious, can you make an script so the program or the "script" can read first the team (July is on POS and Zergman is on Samsung KHAN) so that way you can make a difference between them :D good idea, still I think that the problem is that the algorithm can't know for sure if the team name found is really related to the player. Though an approach could be made following this rule: "if team name is found reaaally close to the player name, then that's enough proof", stuff like this could happen: "and that was said by Zergman; POS coach, however, said that..." algorithm says: wow, names are separated only by 2 characters, then it's July since POS is July's team. (bonus problem: what would be the most efficient constant number of separator characters to decide?) This problem can be solved if the algorithm knows the format of the text, so it can be achieved in particular cases: for example if algorithm knows how they separate name/team on Kespa ranking, then it knows which team belongs to which player. Too expensive though...I wouldn't do it for this tiny particular case, the loss is little or nothing. Hey I'm not Illi or Ashur so perhaps I'm wrong, perhaps there's a good solution to this! Keep on it! I smell automata incoming!! | ||
PlayJunior
Armenia833 Posts
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Highways
Australia6098 Posts
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PoP
France15446 Posts
![]() On December 15 2005 16:49 FunKiE wrote: I mean it is pretty obvious, can you make an script so the program or the "script" can read first the team (July is on POS and Zergman is on Samsung KHAN) so that way you can make a difference between them :D Yeah I thought about that. But the team name isn't always next to the player name. :/ I'll try to work on it anyway. On December 15 2005 19:45 Ilikestarcraft wrote: Very good idea ![]() How long did it take you to make the beta? Must have taken some time. Very good job ^_^. Actually it didn't take me that much. The biggest task would have been to store every korean name/nickname correspondance. Of course I didn't want to add every single entry myself, so I made a script which browsed pgr21's website and generated a PHP file out of it. Then basically the process consists in reading the url given as parameter, getting the source html out of it, translating it, and then printing it. I used regular expressions to make sure the links are correctly translated so that you can browse a site directly under progamizer. Overall, I'd say 3-4 hours. On December 15 2005 20:19 Live2Win wrote: pop, they often refer to ZergMan as Park Sung-Jun1 so you can put that in. But leave the other in too, incase they don't. Good idea. I can do that easily. TrentLane > yeah, that might work, but that sounds a tad too unreliable. Let's say POS and Khan are facing. The original output of the report news looks something like : POS 1-0 Khan [JulyZerg's korean name] (Z, 5) WIN < Map > Stork (P, 11) Now you can tell it's July cause POS is the left team, but if the algorithm works like "if Khan is close enough to the name, it's Zergman, otherwise it's July", it will fail. Anyway, I think it's not too hard guessing who's who yourself in most situations. It's better than having the wrong name written and being confused I think. ![]() | ||
Physician
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United States4146 Posts
http://www.pgtour.net/newsportal.view.php?newsid=564&page=1#53366 | ||
Resonate
United Kingdom8402 Posts
this will help for those proleague games only problem now is when i get the players swapped in the mirror matchups again... | ||
iCCup.Trent
Argentina450 Posts
On December 16 2005 02:09 PoP wrote: TrentLane > yeah, that might work, but that sounds a tad too unreliable. Let's say POS and Khan are facing. The original output of the report news looks something like : POS 1-0 Khan [JulyZerg's korean name] (Z, 5) WIN < Map > Stork (P, 11) Now you can tell it's July cause POS is the left team, but if the algorithm works like "if Khan is close enough to the name, it's Zergman, otherwise it's July", it will fail. Anyway, I think it's not too hard guessing who's who yourself in most situations. It's better than having the wrong name written and being confused I think. ![]() ya, actually that's what I said, look: On December 15 2005 21:11 TrentLane wrote: [...]I think that the problem is that the algorithm can't know for sure if the team name found is really related to the player. Though an approach could be made following this rule: "if team name is found reaaally close to the player name, then that's enough proof", stuff like this could happen: "and that was said by Zergman; POS coach, however, said that..." algorithm says: wow, names are separated only by 2 characters, then it's July since POS is July's team. (bonus problem: what would be the most efficient constant number of separator characters to decide?)[...] Too expensive though...I wouldn't do it for this tiny particular case, the loss is little or nothing.[...] | ||
joyeaux
United States169 Posts
On December 15 2005 14:37 ml1710 wrote: interesting idea i wonder if after you filtered it, and then ran it through babelfish, it might give something readable. probably would be much more readable esp. if babel didn't have to deal with words like "zealot" "goon" or whatever koreans call these common bw things. i think they just use the english words for those, but spell them pheonetically with korean characters. if this is the case, babblefish would be fucked. This is just a guess, however. A guess based on the fact that when i listen to the korean commentators, i often notice, among the steam of korean i can't understand, words like "factory" "starport" and "firebat." I don't know if this it is actually because the game calls them that, or if koreans just know that because their english is generally better than our Korean. can any korean speakers clear this up for me? | ||
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GTR
51319 Posts
http://e-sports.or.kr/progamer/progamer.html | ||
pubbanana
United States3063 Posts
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GTR
51319 Posts
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greatmeh
Canada1964 Posts
gj! | ||
CoralReefer
Canada2069 Posts
On December 16 2005 15:05 pubbanana wrote: Koreans call every StarCraft unit by its English name, and spell them phonetically with Hangul oh, so that's what pro tos su meant haha | ||
pubbanana
United States3063 Posts
On December 16 2005 15:10 GTR-2-Go wrote: but when i hear something like assimilator, i got told it ment something else? If you hear something like assimilator, then it's probably assimilator Every in-game unit is called by it's English name, but most game terms are Korean words. For example, a player's natural expansion is called an "ap-ma-dang" and a rush is "cho ban" | ||
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