One thing that wasn't mentioned in the interview was that Rose.of.Dream does check our site, and compared it to an english pgr21.com ^^; a pretty flattering comparison if I say so myself.
TeamLiquid, say hello to Rose.of.Dream - Page 2
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							Manifesto7
							
							
						 
						Osaka27154 Posts
						 One thing that wasn't mentioned in the interview was that Rose.of.Dream does check our site, and compared it to an english pgr21.com ^^; a pretty flattering comparison if I say so myself. | ||
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							Elsi
							
							
						 
						United Kingdom8173 Posts
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							[GiTM]-Ace
							
							
						 
						United States4935 Posts
						 uhjoo u are the man  why didnt u know about TL soonER?! | ||
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							cav
							
							
						 
						Pitcairn514 Posts
						 rose has small hands. do all koreans have small hands? | ||
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							ParasitJonte
							
							
						 
						Sweden1768 Posts
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							Levu
							
							
						 
						Germany675 Posts
						 muchos gracias | ||
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							Jaxx
							
							
						 
						Slovakia758 Posts
						 i'm happy to hear that wcg maps are not gonna stay as they are | ||
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							XDawn
							
							
						 
						Canada4040 Posts
						 On  December 03 2004 05:45 LumberJack wrote: good interview, does (_ _) = bow? if so, very cute ^^ Yes it does, could also be done as: (-_-) (_ _) to show the action of actually bowing | ||
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							uhjoo
							
							
						 
						Korea (South)1740 Posts
						 On  December 03 2004 06:38 Famouzze wrote: WTF does that mean? LOL ^_^ Paradoxx I sort of understand because it got so many unusual features, but how can a map represent Nostalgia? haha  i sort of wondered this myself, but if i had to guess, it would be because nostalgia is almost a throwback LT-type map that encourages traditional center fights rather than lots of strange guerrilla tactics (like bifrost). paradoxx is more obvious-- there are a number of paradoxes on that map, i.e. it's an island map that you don't have to expand on to win, you have plenty of gas but it's not particularly rewarding because your opponent does as well, it's an island map but on the other hand if you take control of that middle area with pure ground you're at a great advantage, etc. | ||
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							Eatme
							
							
						 
						Switzerland3919 Posts
						  hats off ect. Great reading. | ||
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							Obiq
							
							
						 
						Slovakia32 Posts
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							bigMommA
							
							
						 
						1985 Posts
						 mani's right about opening up opinions of other people that are involved in the BW community. would it be possible to conduct an interview with Um Jae-kyung in the future? that guy is great, even more so with GundamVX's 2 subtitled games. I feel he's THE MAN to talk to when you want opinions on the progamers and the progaming scene. a definative plus is to spread TL to an even greater source of publicity: a commentator rather than a busy-bee progamer. great job again uhjoo ( not like we all do not bow to your every waking posts  ) and thanx mani for catching uhjoo and locking him up inside your cage  | ||
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							Addicted`To`Zerg
							
							
						 
						Bulgaria1353 Posts
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							EvilTeletubby
							
							
						 
						Baltimore, USA22256 Posts
						 On  December 03 2004 07:15 uhjoo wrote: i sort of wondered this myself, but if i had to guess, it would be because nostalgia is almost a throwback LT-type map that encourages traditional center fights rather than lots of strange guerrilla tactics (like bifrost). paradoxx is more obvious-- there are a number of paradoxes on that map, i.e. it's an island map that you don't have to expand on to win, you have plenty of gas but it's not particularly rewarding because your opponent does as well, it's an island map but on the other hand if you take control of that middle area with pure ground you're at a great advantage, etc. I always thought Nostalgia felt a lot more like Rivalry, just with a more open middle. Dunno though.  | ||
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							Liquid`Jinro
							
							
						 
						Sweden33719 Posts
						 One question though; Oh and by the way Ki-bum (skb9728_CyGnus) is a junior high school student. ㅡㅡ;;; uhjoo: What?!?!? There’s no way to tell from his ID ㅠ.ㅠ ???? What? Most junior highschool students have silly ids? Or does his ID mean something very advanced?:O | ||
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							ChApFoU
							
							
						 
						France2983 Posts
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							MaGnIfIcA
							
							
						 
						Norway2312 Posts
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							Eti307
							
							
						 
						Canada3442 Posts
						 that must have been pretty hard to translate you are truly amazing  | ||
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							DuSkie
							
							
						 
						Czech Republic451 Posts
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							Archon_Wing
							
							
						 
						United States378 Posts
						   I am glad to hear from the source that only one map from Ever Starleague will survive. Perhaps the folks that like balance can look forward to good times. And while it's easy to derride map makes for imbalance just remember it's difficult to make maps balanced and original. And originality is important if he wants to keep his job! It's a good thing he browses this site as some insight here may be used for his future productions. Thanks for the interview! | ||
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