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TeamLiquid, say hello to Rose.of.Dream - Page 2

Forum Index > Articles
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Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
December 02 2004 21:45 GMT
#21
Such a great interview uhjoo. I think the last two days liquid has been able to open up completely new areas and shed light on two different facets of progaming that people really have not seen before. Superb job.

One thing that wasn't mentioned in the interview was that Rose.of.Dream does check our site, and compared it to an english pgr21.com ^^; a pretty flattering comparison if I say so myself.
ModeratorGodfather
Elsi
Profile Joined October 2002
United Kingdom8173 Posts
December 02 2004 21:48 GMT
#22
Good Work As Ever, You Never Disappoint Us!
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
December 02 2004 21:56 GMT
#23
nice interview
uhjoo u are the man why didnt u know about TL soonER?!
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
cav
Profile Joined August 2004
Pitcairn514 Posts
December 02 2004 21:58 GMT
#24
gj uhjoo!


rose has small hands.

do all koreans have small hands?

ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
December 02 2004 22:04 GMT
#25
wonderful interview
Hello=)
Levu
Profile Joined January 2004
Germany675 Posts
December 02 2004 22:11 GMT
#26
great interview

muchos gracias
Time is a drug. Too much of it kills you. - Terry Pratchett
Jaxx
Profile Joined July 2004
Slovakia758 Posts
December 02 2004 22:12 GMT
#27
very nice iview, gj

i'm happy to hear that wcg maps are not gonna stay as they are
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
December 02 2004 22:14 GMT
#28
On December 03 2004 05:45 LumberJack wrote:
good interview, does (_ _) = bow? if so, very cute ^^


Yes it does, could also be done as:

(-_-) (_ _) to show the action of actually bowing
Use it or lose it
uhjoo
Profile Joined October 2004
Korea (South)1740 Posts
December 02 2004 22:15 GMT
#29
On December 03 2004 06:38 Famouzze wrote:

WTF does that mean? LOL ^_^ Paradoxx I sort of understand because it got so many unusual features, but how can a map represent Nostalgia? haha


i sort of wondered this myself, but if i had to guess, it would be because nostalgia is almost a throwback LT-type map that encourages traditional center fights rather than lots of strange guerrilla tactics (like bifrost). paradoxx is more obvious-- there are a number of paradoxes on that map, i.e. it's an island map that you don't have to expand on to win, you have plenty of gas but it's not particularly rewarding because your opponent does as well, it's an island map but on the other hand if you take control of that middle area with pure ground you're at a great advantage, etc.
i want bubbles the warrior monkey back
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
December 02 2004 22:40 GMT
#30
Amazing interview indeed. hats off ect. Great reading.
I have the best fucking lawyers in the country including the man they call the Malmis.
Obiq
Profile Joined October 2004
Slovakia32 Posts
December 02 2004 22:48 GMT
#31
nice
bigMommA
Profile Joined March 2003
1985 Posts
December 02 2004 22:50 GMT
#32
great interview uhjoo!!!!!!
mani's right about opening up opinions of other people that are involved in the BW community.

would it be possible to conduct an interview with Um Jae-kyung in the future? that guy is great, even more so with GundamVX's 2 subtitled games. I feel he's THE MAN to talk to when you want opinions on the progamers and the progaming scene.

a definative plus is to spread TL to an even greater source of publicity: a commentator rather than a busy-bee progamer.

great job again uhjoo ( not like we all do not bow to your every waking posts )

and thanx mani for catching uhjoo and locking him up inside your cage
Addicted`To`Zerg
Profile Joined August 2004
Bulgaria1353 Posts
December 02 2004 22:59 GMT
#33
isn't this interview i bit longer than the rest
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22253 Posts
December 02 2004 23:05 GMT
#34
On December 03 2004 07:15 uhjoo wrote:
Show nested quote +
On December 03 2004 06:38 Famouzze wrote:

WTF does that mean? LOL ^_^ Paradoxx I sort of understand because it got so many unusual features, but how can a map represent Nostalgia? haha


i sort of wondered this myself, but if i had to guess, it would be because nostalgia is almost a throwback LT-type map that encourages traditional center fights rather than lots of strange guerrilla tactics (like bifrost). paradoxx is more obvious-- there are a number of paradoxes on that map, i.e. it's an island map that you don't have to expand on to win, you have plenty of gas but it's not particularly rewarding because your opponent does as well, it's an island map but on the other hand if you take control of that middle area with pure ground you're at a great advantage, etc.


I always thought Nostalgia felt a lot more like Rivalry, just with a more open middle. Dunno though.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 02 2004 23:18 GMT
#35
Best interview ever ^____^

One question though;


Oh and by the way Ki-bum (skb9728_CyGnus) is a junior high school student. ㅡㅡ;;;

uhjoo: What?!?!? There’s no way to tell from his ID ㅠ.ㅠ


????
What? Most junior highschool students have silly ids? Or does his ID mean something very advanced?:O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
December 02 2004 23:49 GMT
#36
!! KiLLeR !! ThX a LoT Uhjoo & rose for this very interesting interview, can't wait to see the maps that will be used in the next starleague.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
MaGnIfIcA
Profile Joined October 2002
Norway2312 Posts
December 02 2004 23:50 GMT
#37
Great interview of a great guy
Wannabe sMB member yo, so spankable-.-v;;
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
December 02 2004 23:58 GMT
#38
great interview uhjoo

that must have been pretty hard to translate
you are truly amazing
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
December 03 2004 00:19 GMT
#39
very nice and Gosu long
Archon_Wing
Profile Joined May 2004
United States378 Posts
Last Edited: 2004-12-03 00:40:46
December 03 2004 00:36 GMT
#40
Ah, so he plays mostly protoss. There's hope then. It would also explain maps like Paradoxx
I am glad to hear from the source that only one map from Ever Starleague will survive. Perhaps the folks that like balance can look forward to good times. And while it's easy to derride map makes for imbalance just remember it's difficult to make maps balanced and original. And originality is important if he wants to keep his job!

It's a good thing he browses this site as some insight here may be used for his future productions.

Thanks for the interview!
Nothing witty here atm
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