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WCS Point Allocations

Blogs > MCXD
Post a Reply
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-17 03:08:47
April 03 2013 08:45 GMT
#1
So MC and others have pointed out a couple of crippling flaws with this new idea of Blizzard's for WCS. It sucks really bad in some regards and all, but we should try to make the most of what we're given, and in one regard, I think there is a lot of potential for negating one particular issue almost completely if Blizzard is clever.

Nobody is going to suddenly snap their fingers and change it to a 100% open qualifier akin to the GSL Open Seasons, so how can we give everyone a fair shake?

The issue I'll be addressing is that of the tier/code system that is now becoming standard for the entire of WCS. Specifically, the part about how people who start in Code S are given an incredibly unfair advantage at the beginning of each WCS year - so much so in fact, that it's very likely that everyone who is currently in Code B has pretty much no hope at all of making it to the grand final at Blizzcon... and this is a trend that will repeat every single year. Whoever is in Code S at the beginning of each year will get the lion's share of the points in the first season, effectively giving them a big advantage over everyone else.

But this logic, while sound, makes one big assumption: that Code S players absolutely/automatically get more points than Code B and Code A players. (EDIT: An assumption that turns out to be true! Thanks Blizzard! v_v)

Now, I'm not saying that they should be worth the same amount of points, because that is obviously ridiculous. Someone who does very well in Code S deserves more than someone who does very well in Code A. But, what the system absolutely needs to consider, is that someone who does very well in Code B and Code A should get more than someone who does kinda mediocre in Code S. If an approach like this is taken carefully and intelligently, then I think that while the people in Code S have an advantage of status (it's harder for them to fall out of the GSL) and a greater potential for high points (if they become GSL champion) - starting from Code B can not be total a deal-breaker, so long as you back it up with skill.

There's a few ways to do it, some more simple than others. One method is to use would be to award points based on wins.

For example:

Set win in Code S Ro32: 3 Points
Set win in Code S Ro16: 4 Points
Set win in Code S Ro8: 6 Points
Set win in Code S Ro4: 6 Points
Set win in Codes Final: 6 Points

Set win in Code A Ro24: 5 Points
Set win in Code A Ro32: 5 Points
Set win in Code A Ro48: 5 Points

Qualifying from Code B: 7 Points
Advancing from U&Ds: 3 Points

As a consequence of the above...

Advance from Code S Ro32 group = 6 Points
3rd in Code S Ro32 group = 3 Points
4th in Code S Ro32 group = 0 Points

Advance from Code S Ro16 group = 8 Points
3rd in Code S Ro16 group = 4 Points
4th in Code S Ro16 group = 0 Points

And in full...

-w-> indicates a win
-l-> indicates a loss


A48 -l-> B = 0 Points
A48 -w-> A32 -l-> U&D -l-> A = 5 Points
A48 -w-> A32 -l-> U&D -w-> S = 8 Points
A48 -w-> A32 -w-> A24 -l-> U&D -l-> A = 10 Points
A48 -w-> A32 -w-> A24 -l-> U&D -w-> S = 13 Points
A48 -w-> A32 -w-> A24 -w-> S = 15 Points

[All of the above would be the same had the player dropped from Ro32 of Code S with no wins]

B -w-> A48 -l-> B = 7 Points
B -w-> A48 -w-> A32 -l-> U&D -l-> A = 12 Points
B -w-> A48 -w-> A32 -l-> U&D -w-> S = 15 Points
B -w-> A48 -w-> A32 -w-> A24 -l-> U&D -l-> A = 17 Points
B -w-> A48 -w-> A32 -w-> A24 -l-> U&D -w-> S = 20 Points
B -w-> A48 -w-> A32 -w-> A24 -w-> S = 22 Points

S32 -l3-> A32 -l-> U&D -l-> A = 3 Points
S32 -l3-> A32 -l-> U&D -w-> S = 6 Points
S32 -l3-> A32 -w-> A24 -l-> U&D -l-> A = 8 Points
S32 -l3-> A32 -w-> A24 -l-> U&D -w-> S = 11 Points
S32 -l3-> A32 -w-> A24 -w-> S = 13 Points

S32 -w-> S16 -l4-> A24 -l-> U&D -l-> A = 6 Points
S32 -w-> S16 -l4-> A24 -l-> U&D -w-> S = 9 Points
S32 -w-> S16 -l4-> A24 -w-> S = 11 Points
S32 -w-> S16 -l3-> A24 -l-> U&D -l-> A = 10 Points
S32 -w-> S16 -l3-> A24 -l-> U&D -w-> S = 13 Points
S32 -w-> S16 -l3-> A24 -w-> S = 15 Points

S32 -w-> S16 -w-> S8 -l-> S = 14 Points
S32 -w-> S16 -w-> S8 -w-> S4 -l-> S = 20 Points
S32 -w-> S16 -w-> S8 -w-> S4 -w-> S2 -l-> S = 26 Points
S32 -w-> S16 -w-> S8 -w-> S4 -w-> S2 -w-> Champ = 32 Points

In this system, a player who won their Code B qualifier group, then won all three of their Code A matches, would only be beaten out in points by the two Code S finalists (something which I think is pretty reasonable to expect). In fact, clearing Code B and your first Code A match already gives you a chance to beat poorer Code S Ro16 players (let alone Ro32, who have a chance of walking away with zero if they lose every match!)

In this way, even players who are in Code B aren't completely boned out of ever being competitive in the year ladder. Hell, getting straight through to Code S off of a Code B win could potentially put them as third in the entirety of Korea at the end of the first season - plus landing them in Code S next season and all of the benefits which come with that.

As stupid as the pre-seeded system is, I feel that if Blizzard uses this sort of strategy for awarding points (not exactly the values I've used, necessarily) - then it gives many of the same opportunities that would be present had it been a full qualifier every season, without losing the benefits that exist with the ongoing season system. Nobody is ever totally out of it, even if they drop to Code B later!

And to emphasize, these values are by no means a be-all-or-end-all; I'm just using these point values as an example/demonstration. They can be tweaked as needed.

Frankly when it's layed out like this it's a bit confusing - but is it really absolutely necessary for the layman to be able to calculate someone's points in 2 seconds, so long as it's fair?

Does anyone see any problems with an approach like this?

****
Hadley88
Profile Joined February 2013
Germany267 Posts
April 03 2013 12:06 GMT
#2
This is 100% speculation. Just wait and see how Blizz does it. They are not that stupid as you think.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 03 2013 17:50 GMT
#3
Dont even know the point system in full detail and youre already making suggestions?
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-16 20:11:45
April 16 2013 20:09 GMT
#4
Seems like I was right to be making these suggestions.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
April 17 2013 11:49 GMT
#5
Always ways to game the system.

I'm waiting for fantasy starcraft leagues.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Merano
Profile Joined January 2008
Austria105 Posts
Last Edited: 2013-04-27 23:29:05
April 27 2013 23:28 GMT
#6
Even now where the point system is now official, I don't get it.

You need to place top5 in a season final to have a chance to make it to the grand finals.
If you place Top5 in a single season final, you have 2000 points almost guaranteed.

To beat that, any other player would have:
* Win major non-WCS tournaments like Dreamhack 3-4 times.
* Make it 3 times to the season finals (when placing lower than Top5 there)
* Win 10 minor non-WCS tournaments (if there even are so many)

So in reality, the only thing that point system provides, is that good korean players can overtake foreigners qualified via europe or americas by placing higher in the season finals.

To make WCS points more meaningful, they should at least be considered for re-qualifications for next seasons. So e.g. a Dreakhack Winner does not need to qualify via Challenger league.

Or did I miss something about the point system?
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