• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:47
CET 22:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Anyone remember me from 2000s Bnet EAST server? Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1841 users

WCS Point Allocations

Blogs > MCXD
Post a Reply
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-17 03:08:47
April 03 2013 08:45 GMT
#1
So MC and others have pointed out a couple of crippling flaws with this new idea of Blizzard's for WCS. It sucks really bad in some regards and all, but we should try to make the most of what we're given, and in one regard, I think there is a lot of potential for negating one particular issue almost completely if Blizzard is clever.

Nobody is going to suddenly snap their fingers and change it to a 100% open qualifier akin to the GSL Open Seasons, so how can we give everyone a fair shake?

The issue I'll be addressing is that of the tier/code system that is now becoming standard for the entire of WCS. Specifically, the part about how people who start in Code S are given an incredibly unfair advantage at the beginning of each WCS year - so much so in fact, that it's very likely that everyone who is currently in Code B has pretty much no hope at all of making it to the grand final at Blizzcon... and this is a trend that will repeat every single year. Whoever is in Code S at the beginning of each year will get the lion's share of the points in the first season, effectively giving them a big advantage over everyone else.

But this logic, while sound, makes one big assumption: that Code S players absolutely/automatically get more points than Code B and Code A players. (EDIT: An assumption that turns out to be true! Thanks Blizzard! v_v)

Now, I'm not saying that they should be worth the same amount of points, because that is obviously ridiculous. Someone who does very well in Code S deserves more than someone who does very well in Code A. But, what the system absolutely needs to consider, is that someone who does very well in Code B and Code A should get more than someone who does kinda mediocre in Code S. If an approach like this is taken carefully and intelligently, then I think that while the people in Code S have an advantage of status (it's harder for them to fall out of the GSL) and a greater potential for high points (if they become GSL champion) - starting from Code B can not be total a deal-breaker, so long as you back it up with skill.

There's a few ways to do it, some more simple than others. One method is to use would be to award points based on wins.

For example:

Set win in Code S Ro32: 3 Points
Set win in Code S Ro16: 4 Points
Set win in Code S Ro8: 6 Points
Set win in Code S Ro4: 6 Points
Set win in Codes Final: 6 Points

Set win in Code A Ro24: 5 Points
Set win in Code A Ro32: 5 Points
Set win in Code A Ro48: 5 Points

Qualifying from Code B: 7 Points
Advancing from U&Ds: 3 Points

As a consequence of the above...

Advance from Code S Ro32 group = 6 Points
3rd in Code S Ro32 group = 3 Points
4th in Code S Ro32 group = 0 Points

Advance from Code S Ro16 group = 8 Points
3rd in Code S Ro16 group = 4 Points
4th in Code S Ro16 group = 0 Points

And in full...

-w-> indicates a win
-l-> indicates a loss


A48 -l-> B = 0 Points
A48 -w-> A32 -l-> U&D -l-> A = 5 Points
A48 -w-> A32 -l-> U&D -w-> S = 8 Points
A48 -w-> A32 -w-> A24 -l-> U&D -l-> A = 10 Points
A48 -w-> A32 -w-> A24 -l-> U&D -w-> S = 13 Points
A48 -w-> A32 -w-> A24 -w-> S = 15 Points

[All of the above would be the same had the player dropped from Ro32 of Code S with no wins]

B -w-> A48 -l-> B = 7 Points
B -w-> A48 -w-> A32 -l-> U&D -l-> A = 12 Points
B -w-> A48 -w-> A32 -l-> U&D -w-> S = 15 Points
B -w-> A48 -w-> A32 -w-> A24 -l-> U&D -l-> A = 17 Points
B -w-> A48 -w-> A32 -w-> A24 -l-> U&D -w-> S = 20 Points
B -w-> A48 -w-> A32 -w-> A24 -w-> S = 22 Points

S32 -l3-> A32 -l-> U&D -l-> A = 3 Points
S32 -l3-> A32 -l-> U&D -w-> S = 6 Points
S32 -l3-> A32 -w-> A24 -l-> U&D -l-> A = 8 Points
S32 -l3-> A32 -w-> A24 -l-> U&D -w-> S = 11 Points
S32 -l3-> A32 -w-> A24 -w-> S = 13 Points

S32 -w-> S16 -l4-> A24 -l-> U&D -l-> A = 6 Points
S32 -w-> S16 -l4-> A24 -l-> U&D -w-> S = 9 Points
S32 -w-> S16 -l4-> A24 -w-> S = 11 Points
S32 -w-> S16 -l3-> A24 -l-> U&D -l-> A = 10 Points
S32 -w-> S16 -l3-> A24 -l-> U&D -w-> S = 13 Points
S32 -w-> S16 -l3-> A24 -w-> S = 15 Points

S32 -w-> S16 -w-> S8 -l-> S = 14 Points
S32 -w-> S16 -w-> S8 -w-> S4 -l-> S = 20 Points
S32 -w-> S16 -w-> S8 -w-> S4 -w-> S2 -l-> S = 26 Points
S32 -w-> S16 -w-> S8 -w-> S4 -w-> S2 -w-> Champ = 32 Points

In this system, a player who won their Code B qualifier group, then won all three of their Code A matches, would only be beaten out in points by the two Code S finalists (something which I think is pretty reasonable to expect). In fact, clearing Code B and your first Code A match already gives you a chance to beat poorer Code S Ro16 players (let alone Ro32, who have a chance of walking away with zero if they lose every match!)

In this way, even players who are in Code B aren't completely boned out of ever being competitive in the year ladder. Hell, getting straight through to Code S off of a Code B win could potentially put them as third in the entirety of Korea at the end of the first season - plus landing them in Code S next season and all of the benefits which come with that.

As stupid as the pre-seeded system is, I feel that if Blizzard uses this sort of strategy for awarding points (not exactly the values I've used, necessarily) - then it gives many of the same opportunities that would be present had it been a full qualifier every season, without losing the benefits that exist with the ongoing season system. Nobody is ever totally out of it, even if they drop to Code B later!

And to emphasize, these values are by no means a be-all-or-end-all; I'm just using these point values as an example/demonstration. They can be tweaked as needed.

Frankly when it's layed out like this it's a bit confusing - but is it really absolutely necessary for the layman to be able to calculate someone's points in 2 seconds, so long as it's fair?

Does anyone see any problems with an approach like this?

****
Hadley88
Profile Joined February 2013
Germany267 Posts
April 03 2013 12:06 GMT
#2
This is 100% speculation. Just wait and see how Blizz does it. They are not that stupid as you think.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 03 2013 17:50 GMT
#3
Dont even know the point system in full detail and youre already making suggestions?
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-16 20:11:45
April 16 2013 20:09 GMT
#4
Seems like I was right to be making these suggestions.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
April 17 2013 11:49 GMT
#5
Always ways to game the system.

I'm waiting for fantasy starcraft leagues.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Merano
Profile Joined January 2008
Austria105 Posts
Last Edited: 2013-04-27 23:29:05
April 27 2013 23:28 GMT
#6
Even now where the point system is now official, I don't get it.

You need to place top5 in a season final to have a chance to make it to the grand finals.
If you place Top5 in a single season final, you have 2000 points almost guaranteed.

To beat that, any other player would have:
* Win major non-WCS tournaments like Dreamhack 3-4 times.
* Make it 3 times to the season finals (when placing lower than Top5 there)
* Win 10 minor non-WCS tournaments (if there even are so many)

So in reality, the only thing that point system provides, is that good korean players can overtake foreigners qualified via europe or americas by placing higher in the season finals.

To make WCS points more meaningful, they should at least be considered for re-qualifications for next seasons. So e.g. a Dreakhack Winner does not need to qualify via Challenger league.

Or did I miss something about the point system?
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO8 - Day 3
Sziky vs Dewalt
eOnzErG vs Cross
ZZZero.O332
LiquipediaDiscussion
Ladder Legends
19:00
WWG Amateur Showdown
davetesta56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 424
ProTech159
StarCraft: Brood War
EffOrt 511
ZZZero.O 332
ggaemo 155
Shuttle 62
Mong 24
Dewaltoss 0
Dota 2
febbydoto20
LuMiX1
Counter-Strike
fl0m1732
Heroes of the Storm
Khaldor355
Other Games
Grubby6119
FrodaN1569
hungrybox771
B2W.Neo337
ToD114
Fuzer 83
Trikslyr44
Chillindude21
ViBE14
Organizations
Other Games
gamesdonequick952
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• printf 86
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• XenOsky 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1647
• Shiphtur205
Upcoming Events
Sparkling Tuna Cup
12h 13m
Ladder Legends
19h 13m
BSL 21
22h 13m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 11h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.