• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:43
CEST 20:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3842 users

The All In Manifesto

Blogs > Blazinghand
Post a Reply
1 2 Next All
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2012-06-23 20:23:34
March 23 2012 18:36 GMT
#1
[image loading]


The All In Manifesto





      I suppose, in a way, everyone wants this. I mean, not everyone wants to all-in-- but if you're playing Sc2 regularly, even if you're not actively trying to move up the ladder, if you're not in GM league, you certainly wouldn't mind being promoted. This is the case for me now, and has been the case since I've been in Gold League. I always wanted to get better, and to get promoted. I wanted that Eagle, that Diamond, that Star emblem. And if you want to get promoted... well, there's basically two ways to go about it. You can get better or you can all-in.

      I guess it's worth distinguishing getting better from getting promoted, then, because they certainly aren't the same thing. Yes, they're related, and in theory they're the same, but we tend to have a very specific definition of "better", more specific than "winning games". After all, even if you lose to a 1 base allin that you failed to scout or hold, you won't definitively say your opponent was better- he may have just used a coinflippy build, after all. But really, it doesn't matter who's better when you meet on the ladder. the only thing that matters is who gains points at the end of the match.

      So what do we mean when we say that someone is "better"? Well, typically, we mean that they have a good combination of Sc2-related skills including mechanics, build orders, game sense, macro and micro skills, scouting, etc that let him win games. Playing a single game against someone and winning doesn't necessarily make you a better player overall-- it just means you beat him in one game. In fact, even beating a player consistently doesn't necessarily mean you're better overall. Perhaps ZvP is simply his weakest matchup by a decent amount and PvZ happens to be your strongest matchup by a decent amount. You're certainly better at PvZ than he is at ZvP, but it's still unclear who's a better player. That being said, you and your adversary could play in a round robin with players of similar skills, playing Bo5s, and see who gets the most wins overall across several MUs. That would pretty conclusively and decisively demonstrate who is the better player.



      This isn't the same as being in a higher league, though. To understand what that takes, we have to examine how the ladder works. You don't play a round robin with your opponent with Bo5s. In fact, barring certain specific MMR reaches, or perhaps certain times of day, you'll rarely play the same player twice. Your game will be a Bo1. This means that you really only need one build, and you can have a weak matchup and still be successful. All you need to do is win a single game. One game, against one faceless opponent, and you'll probably never see him again.

      Winning a single Bo1 against an opponent who has never seen you before and will likely never see you again is very different than being "better" than said opponent. All you need to do is outplay his response to your play. Whereas being "better" than an opponent requires a broad cross-section of skills, or at the very least, a large variety of well-practiced all-ins, beating someone once requires only one skillset, if you really want to do it in the easiest way possible. You can take him down with 1-base or perhaps 2-base play.

      Your opponent, you see, likely spends his time broadening his skillset, learning how to use all his units, how to scout, how to macro off 4 bases, whatever. If you engage him in a macro game, you'll need to be able to overcome him in enough of these fields (macro, micro, decisionmaking, expanding, composition, etc) in an overwhelming enough fashion to beat him. It'll be an engagement of your Sc2 command toolboxes, so to speak.

      However, with the same amount of effort it takes to beat the average opponent (below high Master), you can instead focus on certain core aspects of your play: 1 base macro, the build order for your all-in, and unit control. Someone with a lesser skill level can still execute a substantially stronger 4-warpgate attack or 1-1-1 all-in because of the reduced APM and learning required for a 1-base build. It'll still take lots of work, mind you-- but you'll have focused all your experience into this one kind of scenario, whereas your opponent has only spent some of his time learning to defend an all-in. You will be a specialist fighting a generalist.



      You're beginning to understand it now (if you didn't already)-- as a specialist, you're much stronger and more experienced in the all-in situation than your adversary is defending it. Since you're not at the top of the ladder, he WILL have holes in his play. More often than not, he will fail to defend your all-in. Sure, some players will have the skills to deflect your all-in, but most will crumble before you.

      And you'll still improve, too, you know. Your 1-base and 2-base macro will become crisp and perfect. The timings for your build will become part of you. You'll understand your all-in far better than your opponent will understand his defense.This happened to me as I played over a hundred Thorship games. The build became so basic to me that my micro improved. My opponents were lost, flailing in the dark, compared to my slick understanding and control of the situation.

      Maybe your 3 Gate VR all-in is a cheese. Maybe that baneling bust is an abomination against mankind. Maybe that proxy thor would make your grandmother cry.

      They'll be mad, too. Some of them, at least. You could laugh at them. But that's not what we're here for. You're not a BMer.

      At the same time, do not apologize for what you are. You will pull no punches.

      You, and I, we are brothers. We are

[image loading]

All In



      ...proudly.

****
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2012-03-23 18:54:05
March 23 2012 18:52 GMT
#2
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.
heha
Profile Blog Joined November 2010
Australia425 Posts
March 23 2012 19:01 GMT
#3
5/5. Because while it doesn't make you a technically better player, or improve you, as someone I look up to said "In tournaments it doesn't matter how you win, so long as you do. If that takes an all-in, so be it."
Random for life! phoneheha
Cycle
Profile Blog Joined March 2011
United States300 Posts
March 23 2012 19:04 GMT
#4
A win is a win is a win. If a "better" player doesn't scout my all in, what's to say he's better? There is NO strategy in starcraft 2 which is unbeatable; you win games because you played that game better than your opponent. So what if your game plan ends earlier on than his? Your game is yours, and his points too.
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
March 23 2012 19:05 GMT
#5
On March 24 2012 03:52 ClysmiC wrote:
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.


1) All-inning is not only fun, it is HILARIOUS.
2) If I earn the wins, I am "worth" them. A win doesn't care how you got it; a win is a win.
3) There is no three, but a list that's two entries long is kinda lame.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
March 23 2012 19:07 GMT
#6
I'd rather just get better.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
MaximusT
Profile Blog Joined February 2012
United States126 Posts
March 23 2012 19:09 GMT
#7
On March 24 2012 04:04 Cycle wrote:
A win is a win is a win. If a "better" player doesn't scout my all in, what's to say he's better? There is NO strategy in starcraft 2 which is unbeatable; you win games because you played that game better than your opponent. So what if your game plan ends earlier on than his? Your game is yours, and his points too.

What he said.
I like the building position. Optimized to let the other player penetrate his anal crevice as easily as possible, it's good. - Destiny
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 23 2012 19:22 GMT
#8
I love aggressive openings that must do damage for the game to continue.

If you can expect to do at least some of that damage, though, it's not really an all-in!
My strategy is to fork people.
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2012-03-23 19:26:49
March 23 2012 19:24 GMT
#9
On March 24 2012 04:04 Cycle wrote:
A win is a win is a win. If a "better" player doesn't scout my all in, what's to say he's better? There is NO strategy in starcraft 2 which is unbeatable; you win games because you played that game better than your opponent. So what if your game plan ends earlier on than his? Your game is yours, and his points too.


He's still gonna be better than you in the long run. Lets say you had to play that player a total of 10 times, and your allin works the first game like expected, and then proceeds to lose the next 9 in a row because he expects and scouts it perfectly every game after the 1st, do you still consider yourself on par with that player because you managed to trick him 1 time only?

On March 24 2012 04:05 Blazinghand wrote:
Show nested quote +
On March 24 2012 03:52 ClysmiC wrote:
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.


1) All-inning is not only fun, it is HILARIOUS.
2) If I earn the wins, I am "worth" them. A win doesn't care how you got it; a win is a win.
3) There is no three, but a list that's two entries long is kinda lame.


If your opponent wasnt able to scout your build, then I wouldnt say thats earning a win moreso than it is getting lucky. What did you earn if it only relies on being scouted or not? A win may be a win, but it definitely is not always "earned"

Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2012-03-23 19:40:07
March 23 2012 19:25 GMT
#10
On March 24 2012 04:05 Blazinghand wrote:
Show nested quote +
On March 24 2012 03:52 ClysmiC wrote:
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.


1) All-inning is not only fun, it is HILARIOUS.
2) If I earn the wins, I am "worth" them. A win doesn't care how you got it; a win is a win.
3) There is no three, but a list that's two entries long is kinda lame.



Okay, I've got a new answer for #3.
+ Show Spoiler +

[image loading]


As you can see, all my all-in wins have a nearly undetectable "taint" on them. This taint cannot be removed and will stain me, and my laddering career, forever.

I have to bear this burden alone. I shall retire for some time-- carry on, gentlemen.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 23 2012 19:29 GMT
#11
I've got your back bro. If I'm not enjoying the game, I go Thor rush people and giggle for a couple hours straight.
MaximusT
Profile Blog Joined February 2012
United States126 Posts
March 23 2012 19:33 GMT
#12
On March 24 2012 04:24 eXigent. wrote:
Show nested quote +
On March 24 2012 04:04 Cycle wrote:
A win is a win is a win. If a "better" player doesn't scout my all in, what's to say he's better? There is NO strategy in starcraft 2 which is unbeatable; you win games because you played that game better than your opponent. So what if your game plan ends earlier on than his? Your game is yours, and his points too.


He's still gonna be better than you in the long run. Lets say you had to play that player a total of 10 times, and your allin works the first game like expected, and then proceeds to lose the next 9 in a row because he expects and scouts it perfectly every game after the 1st, do you still consider yourself on par with that player because you managed to trick him 1 time only?

Show nested quote +
On March 24 2012 04:05 Blazinghand wrote:
On March 24 2012 03:52 ClysmiC wrote:
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.


1) All-inning is not only fun, it is HILARIOUS.
2) If I earn the wins, I am "worth" them. A win doesn't care how you got it; a win is a win.
3) There is no three, but a list that's two entries long is kinda lame.


If your opponent wasnt able to scout your build, then I wouldnt say thats earning a win moreso than it is getting lucky. What did you earn if it only relies on being scouted or not? A win may be a win, but it definitely is not always "earned"


I do believe OP was talking about playing on the ladder. So unless you meet him 10 times in a row on the ladder...

The fact was also conceded that you will play people who can defend and something along the lines of kudos was given to them. (I think)
I like the building position. Optimized to let the other player penetrate his anal crevice as easily as possible, it's good. - Destiny
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 23 2012 19:38 GMT
#13
On March 24 2012 04:33 MaximusT wrote:
Show nested quote +
On March 24 2012 04:24 eXigent. wrote:
On March 24 2012 04:04 Cycle wrote:
A win is a win is a win. If a "better" player doesn't scout my all in, what's to say he's better? There is NO strategy in starcraft 2 which is unbeatable; you win games because you played that game better than your opponent. So what if your game plan ends earlier on than his? Your game is yours, and his points too.


He's still gonna be better than you in the long run. Lets say you had to play that player a total of 10 times, and your allin works the first game like expected, and then proceeds to lose the next 9 in a row because he expects and scouts it perfectly every game after the 1st, do you still consider yourself on par with that player because you managed to trick him 1 time only?

On March 24 2012 04:05 Blazinghand wrote:
On March 24 2012 03:52 ClysmiC wrote:
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.


1) All-inning is not only fun, it is HILARIOUS.
2) If I earn the wins, I am "worth" them. A win doesn't care how you got it; a win is a win.
3) There is no three, but a list that's two entries long is kinda lame.


If your opponent wasnt able to scout your build, then I wouldnt say thats earning a win moreso than it is getting lucky. What did you earn if it only relies on being scouted or not? A win may be a win, but it definitely is not always "earned"


I do believe OP was talking about playing on the ladder. So unless you meet him 10 times in a row on the ladder...

The fact was also conceded that you will play people who can defend and something along the lines of kudos was given to them. (I think)


I wasnt quoting the OP when I stated playing someone 10 times, I was addressing Cycle when he stated a better player losing to an allin might not be a better player. I only quoted Blazinghand regarding him earning wins with an allin , and that I feel if someone lost because they failed to scout an allin, its not really an "earned" win.
rel
Profile Blog Joined January 2005
Guam3521 Posts
March 23 2012 19:39 GMT
#14
All-in occurs in real sports too. You converse energy to a point where you access the situation and if you think the odds are in favorite at that point in time you usually commit 100%.

Or am I wrong?
I'll tank push my way into her heart. ☮♥&$!
Cycle
Profile Blog Joined March 2011
United States300 Posts
March 23 2012 19:42 GMT
#15
On March 24 2012 04:24 eXigent. wrote:
Show nested quote +
On March 24 2012 04:04 Cycle wrote:
A win is a win is a win. If a "better" player doesn't scout my all in, what's to say he's better? There is NO strategy in starcraft 2 which is unbeatable; you win games because you played that game better than your opponent. So what if your game plan ends earlier on than his? Your game is yours, and his points too.


He's still gonna be better than you in the long run. Lets say you had to play that player a total of 10 times, and your allin works the first game like expected, and then proceeds to lose the next 9 in a row because he expects and scouts it perfectly every game after the 1st, do you still consider yourself on par with that player because you managed to trick him 1 time only?


I wouldn't say it's a "trick". A trick would be like, making a CC first, letting him see it, and when the probe leaves cancel and make 7 rax. Most all ins are just a plan made ahead of time, and just work even better if the opponent is lazy and didn't scout.

Also, just because a player does an all in doesn't mean they're bad, nor does it mean that players who macro are better than players who all in. All inning doens't mean you don't know how to play a macro game either.
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
Poopi
Profile Blog Joined November 2010
France12923 Posts
March 23 2012 19:52 GMT
#16
On March 24 2012 04:24 eXigent. wrote:
Show nested quote +
On March 24 2012 04:04 Cycle wrote:
A win is a win is a win. If a "better" player doesn't scout my all in, what's to say he's better? There is NO strategy in starcraft 2 which is unbeatable; you win games because you played that game better than your opponent. So what if your game plan ends earlier on than his? Your game is yours, and his points too.


He's still gonna be better than you in the long run. Lets say you had to play that player a total of 10 times, and your allin works the first game like expected, and then proceeds to lose the next 9 in a row because he expects and scouts it perfectly every game after the 1st, do you still consider yourself on par with that player because you managed to trick him 1 time only?

Show nested quote +
On March 24 2012 04:05 Blazinghand wrote:
On March 24 2012 03:52 ClysmiC wrote:
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.


1) All-inning is not only fun, it is HILARIOUS.
2) If I earn the wins, I am "worth" them. A win doesn't care how you got it; a win is a win.
3) There is no three, but a list that's two entries long is kinda lame.


If your opponent wasnt able to scout your build, then I wouldnt say thats earning a win moreso than it is getting lucky. What did you earn if it only relies on being scouted or not? A win may be a win, but it definitely is not always "earned"


I allinned quite a lot in the lower leagues and I've become much better than almost every guy I allinned.
All-in working or not doesn't depend of being scouted or not, that's cheese.
WriterMaru
Jitsu
Profile Blog Joined June 2011
United States929 Posts
March 23 2012 19:58 GMT
#17
On March 24 2012 03:52 ClysmiC wrote:
I cannot support this.

Where is the fun in beating the same old build into the ground over and over just so you can squeeze out more wins than you're actually worth?

Maybe that's for some people, but not for me.


While you cannot support this, I sure can. Let me show you how I know this to be fact.

[image loading]

As some of you might know, there are a few things going on in this picture. I will break it down for you because I am not only good looking, but exceptionally skilled at powers of logic and deduction. Trust me, I play Mafia, so I know what i'm talking about.

The first, and most forward observation one can make is the fact that I, Jitsu, am holding the All In above my head. You, Clysmic, are not holding it above you're head. Thus, we can deduce that I can support it, and you cannot.

Second, you are frowning, proving my theory that you are upset in you're lack of supporting ability. I would be smiling, but the All In is blocking my face (because I can support it, and because if it wasn't blocking my face, everyone looking at me would run around in a sheer panic at my alarmingly good looks).

Lastly, I can easily justify me squeezing more wins then you. Compare our forearms. I can guarantee I have a stronger squeeze. It doesn't matter if it's wins...oranges...a towel after getting out of the shower. In simple mathematical terms...

Jitsu Squeeze > ClysmiC Squeeze.

If anyone would like to challenge me to a support competition, so be it. Just be aware, that when it comes to my ability to support, I am the jock strap to your pantyhose.

Bring it on.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
March 23 2012 20:10 GMT
#18
My drawing skills are substantially funnier and more informative.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Jitsu
Profile Blog Joined June 2011
United States929 Posts
March 23 2012 20:14 GMT
#19
Drawing? What are you talking about? That's security camera footage.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
March 23 2012 20:23 GMT
#20
As someone who has been on both sides of this, it really comes down to what you want out of the game. I used to consider myself a "macro" player. I would try to get to 3 base minimum, or even 4 in every matchup but pvp. I felt like trying to get most of the tech, have good drop plays, while building a ball of doom was fun and the "skilled" way to go.

However, I started to realize protoss was a race designed around timing attacks. Whether this was intentional or not, it is how the race works best. I started focusing on timing attacks, particularly against zerg. I was 2 base all-ining zerg basicallly every time. My winrate went up against them, and even when I lost, I would tell myself you couldn't win in a macro game against zerg on X map. And maybe it is true.

This got old, though. It stopped being fun. I've been in the top league (except GM) since the game came out. I learned long ago that you don't "get anything" for reaching the top, accumulating ladder points, or having a good win rate. No one gives a shit. Seriously, they don't. So just "winning for the sake of winning" stopped being fun (if it ever was fun). I know there are some people that for them this will never be true. They would cannon rush every single game if it meant they would win. I don't really know what to say to those people, but if they are really having fun, who cares.

I've had the most fun with the game doing a mix of both timing attacks and "long term" plays. I try new builds. In every match-up. I stopped caring if I won or lost, and started caring whether I was having fun with the way I was actually playing. Sure, winning makes things more fun (generally), but you don't get anything. Ladder points are meaningless. So if you only "all-in because winning is all that matters" you might want to re-evaluate why you play this game.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Warm Up Cup #2
SteadfastSC355
IndyStarCraft 194
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 355
mouzHeroMarine 303
IndyStarCraft 194
UpATreeSC 100
ProTech73
BRAT_OK 62
JuggernautJason54
MindelVK 8
EmSc Tv 2
StarCraft: Brood War
Calm 3048
firebathero 139
Mini 77
Free 54
910 26
Rock 17
IntoTheRainbow 13
soO 12
ajuk12(nOOB) 12
Dota 2
qojqva1981
BananaSlamJamma165
Counter-Strike
fl0m1905
Other Games
Grubby3103
singsing1749
Liquid`RaSZi1177
Beastyqt601
B2W.Neo458
byalli427
Dendi401
mouzStarbuck236
C9.Mang0149
ArmadaUGS125
QueenE94
RotterdaM85
Mew2King47
Organizations
Counter-Strike
PGL297
Other Games
BasetradeTV201
StarCraft 2
EmSc Tv 2
EmSc2Tv 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 111
• Reevou 22
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2741
League of Legends
• TFBlade1126
Other Games
• imaqtpie1569
• WagamamaTV370
• Shiphtur136
Upcoming Events
Replay Cast
5h 17m
GSL
14h 47m
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
17h 17m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d
Replay Cast
1d 5h
Maestros of the Game
1d 18h
Replay Cast
2 days
RSL Revival
2 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
2 days
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Maestros of the Game
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
The PondCast
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.