• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:10
CEST 19:10
KST 02:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War245.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
We built a tool to spot smurfs at match start 5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Rollback Netcode in Brood War BW General Discussion Fantasy returning? GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8592 users

The genius of Prince Of Persia 1 (Level 7, 8)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 28 2013 23:43 GMT
#1
Back to business.
The last levels will be grinding. We won't see anything huge.
We will try to see what how is the progress of the player implemented in the level.



We start with level 7.

1. We just fell, we though we were dead but hey back to square one, bottom of the dungeon. We notice a new kind of potion.

2. Straight away, strong guards, slicers. This level keeps the player very busy. The game make it clear you are not going to climb back up as fast as you did the first time.

3. Back to the first room, We drink the potion and the music is somewhat "floaty". Does it help to make the leap of faith.

4. Access to the final door, an easy super health potion.

Now, the level didn't really help the Prince, he wants to get out, up, and levels 7 and 8 keep having him going deeper.



Level 8

1. Cut Scene with something special!! Princess talking to mouse.

2. Start the level with one of the toughest guards.

3. The player arrives quickly to the final door, again with the trigger in the same room, as the distance will be quite big to reach it.

4. A long road, with few guards, slicers and grid race challenge. We are at the heart of it, one of the hardest level of the game. Those race challenges are essential to create a feeling of failure at the end of this level.

5. The trapped prince. Deus Ex Machina. We hope you understand the Mouse Clue!! I sure as hell didn't when I was 8. A friend had to tell me at school, I still wouldn't believe it. Is it bad game design or great game story telling? Build the expectation, never trap totally the player, give him clues, yet, it is a bit of an anti-pattern.


These levels are fillers, in the good meaning of the word. These are the meat of the game, the real challenge, no pity on the player anymore. Now this time, passing levels and getting out of the dungeon means something!

Now since the design analysis was a bit boring this time. Let's have a quick look at the 60 minutes given to the player. The first thing that is important to note is that the first time player, probably, doesn't know how many levels there was (Jordan Mechner initially intended to build 50 levels like in Load Runner). Now, even if each level is quick, if you are having troubles in level 8 and you have 30 min left and keep dying, you will start to worry about the time when you reach 15 minutes.
The other thing that was revolutionary at that time was to let go of lives. This strange patterns that gave a limited amount of tries to succeed. Here the time replace this in a very clever way, you may fail a various amount of time, in various places but you have a real limit, a challenge that feels real. A pressure that you are reminded every time you start a level.

A final note today about the higher amount of guards is very well linked to the players progress, he should by now master sword fighting and now killing shitload of guard make him feel like a hero. The player can now handle the trouble.

Now that we also know enough about the story and the structure. I leave you with a bit of homework and see how PoP relates to the Hero's journey. Not every part is present and what can we learn from the absence of those part and that's great. Does the prince experience a refusal to the hero's call at any point? I can't think about anything, maybe the first prison room? A little far fetch... If noone does this analysis, I'll go through it in the next post, going through only level design has it's limits.





*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 29 2013 14:58 GMT
#2
Relating to the mouse special in level 8.
This is similiar to the ghost/shadow fight at level 12, which is not very intuitive.

Also I think the by far hardest puzzle was in PoP2: the Shadow and the Flame: He who would steal the flame must die!
I actually only solved this puzzle by accident but what all of this puzzles share is the great feeling that last long when you figure it out(especially by yourself).
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
October 30 2013 23:42 GMT
#3
Logged in to 5star this. Such a brilliant post!
The artist formerly known as Starparty
xcalibur201
Profile Joined September 2019
2 Posts
September 28 2019 12:57 GMT
#4
(once again, pardon me for posting years later. hopefully this is permitted)

the guard at the beginning of level 8 is one of the trickiest in the game. he always blocks your attack, and always strikes when you're within range. he's intended as a puzzle -- you're supposed to use the combined parry/slash to push him onto the spikes. however, it's possible to defeat this enemy normally, but it involves breaking his pattern. to do this, get within range and block his attack, and keep stepping forward and blocking. done correctly, you should get close enough so the blades are connecting low. then, quickly do a normal strike, and you should score a hit. rinse and repeat, and you'll be able to slay this enemy without the spikes. this method is particularly useful for romhacks where he appears away from traps (eg 4d prince, level 11).
Please log in or register to reply.
Live Events Refresh
Next event in 5h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 249
ProTech141
StarCraft: Brood War
Britney 26955
Calm 5724
Stork 330
Barracks 181
Rush 180
Light 156
Free 148
Mind 115
910 95
Zeus 92
[ Show more ]
Shinee 59
Killer 46
Trap 37
Hyun 36
Aegong 27
ToSsGirL 25
Terrorterran 25
soO 22
Rock 21
Sexy 17
sorry 13
Sacsri 7
Noble 5
Dota 2
Gorgc8745
XaKoH 395
Counter-Strike
fl0m5047
Heroes of the Storm
Grubby18
Other Games
singsing2076
FrodaN758
B2W.Neo611
Beastyqt536
crisheroes299
mouzStarbuck287
Livibee180
Hui .162
C9.Mang0139
RotterdaM128
KnowMe97
Trikslyr86
QueenE68
BRAT_OK 24
edward19
MindelVK13
[ Show 13 non-featured ]
StarCraft 2
• Dystopia_ 23
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2605
Other Games
• Shiphtur844
Upcoming Events
OSC
5h 50m
Big Brain Bouts
16h 50m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
23h 50m
BSL: Ladder Tournament
1d 1h
Sparkling Tuna Cup
1d 16h
Patches Events
1d 21h
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
4 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2026-10-08
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.