• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:12
CEST 23:12
KST 06:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League2Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
VPN experiences 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1587 users

The genius of Prince Of Persia 1 (Level 7, 8)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4615 Posts
October 28 2013 23:43 GMT
#1
Back to business.
The last levels will be grinding. We won't see anything huge.
We will try to see what how is the progress of the player implemented in the level.



We start with level 7.

1. We just fell, we though we were dead but hey back to square one, bottom of the dungeon. We notice a new kind of potion.

2. Straight away, strong guards, slicers. This level keeps the player very busy. The game make it clear you are not going to climb back up as fast as you did the first time.

3. Back to the first room, We drink the potion and the music is somewhat "floaty". Does it help to make the leap of faith.

4. Access to the final door, an easy super health potion.

Now, the level didn't really help the Prince, he wants to get out, up, and levels 7 and 8 keep having him going deeper.



Level 8

1. Cut Scene with something special!! Princess talking to mouse.

2. Start the level with one of the toughest guards.

3. The player arrives quickly to the final door, again with the trigger in the same room, as the distance will be quite big to reach it.

4. A long road, with few guards, slicers and grid race challenge. We are at the heart of it, one of the hardest level of the game. Those race challenges are essential to create a feeling of failure at the end of this level.

5. The trapped prince. Deus Ex Machina. We hope you understand the Mouse Clue!! I sure as hell didn't when I was 8. A friend had to tell me at school, I still wouldn't believe it. Is it bad game design or great game story telling? Build the expectation, never trap totally the player, give him clues, yet, it is a bit of an anti-pattern.


These levels are fillers, in the good meaning of the word. These are the meat of the game, the real challenge, no pity on the player anymore. Now this time, passing levels and getting out of the dungeon means something!

Now since the design analysis was a bit boring this time. Let's have a quick look at the 60 minutes given to the player. The first thing that is important to note is that the first time player, probably, doesn't know how many levels there was (Jordan Mechner initially intended to build 50 levels like in Load Runner). Now, even if each level is quick, if you are having troubles in level 8 and you have 30 min left and keep dying, you will start to worry about the time when you reach 15 minutes.
The other thing that was revolutionary at that time was to let go of lives. This strange patterns that gave a limited amount of tries to succeed. Here the time replace this in a very clever way, you may fail a various amount of time, in various places but you have a real limit, a challenge that feels real. A pressure that you are reminded every time you start a level.

A final note today about the higher amount of guards is very well linked to the players progress, he should by now master sword fighting and now killing shitload of guard make him feel like a hero. The player can now handle the trouble.

Now that we also know enough about the story and the structure. I leave you with a bit of homework and see how PoP relates to the Hero's journey. Not every part is present and what can we learn from the absence of those part and that's great. Does the prince experience a refusal to the hero's call at any point? I can't think about anything, maybe the first prison room? A little far fetch... If noone does this analysis, I'll go through it in the next post, going through only level design has it's limits.





*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 29 2013 14:58 GMT
#2
Relating to the mouse special in level 8.
This is similiar to the ghost/shadow fight at level 12, which is not very intuitive.

Also I think the by far hardest puzzle was in PoP2: the Shadow and the Flame: He who would steal the flame must die!
I actually only solved this puzzle by accident but what all of this puzzles share is the great feeling that last long when you figure it out(especially by yourself).
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
October 30 2013 23:42 GMT
#3
Logged in to 5star this. Such a brilliant post!
The artist formerly known as Starparty
xcalibur201
Profile Joined September 2019
2 Posts
September 28 2019 12:57 GMT
#4
(once again, pardon me for posting years later. hopefully this is permitted)

the guard at the beginning of level 8 is one of the trickiest in the game. he always blocks your attack, and always strikes when you're within range. he's intended as a puzzle -- you're supposed to use the combined parry/slash to push him onto the spikes. however, it's possible to defeat this enemy normally, but it involves breaking his pattern. to do this, get within range and block his attack, and keep stepping forward and blocking. done correctly, you should get close enough so the blades are connecting low. then, quickly do a normal strike, and you should score a hit. rinse and repeat, and you'll be able to slay this enemy without the spikes. this method is particularly useful for romhacks where he appears away from traps (eg 4d prince, level 11).
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#53
RotterdaM1137
TKL 430
SteadfastSC256
IndyStarCraft 226
BRAT_OK 103
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1137
TKL 430
SteadfastSC 256
IndyStarCraft 226
BRAT_OK 103
ProTech83
JuggernautJason64
Vindicta 24
StarCraft: Brood War
ggaemo 207
Dewaltoss 111
Soulkey 109
Mind 39
Movie 25
Dota 2
monkeys_forever145
League of Legends
Doublelift3043
Counter-Strike
Pyrionflax162
Super Smash Bros
PPMD36
Heroes of the Storm
Liquid`Hasu563
Other Games
summit1g11844
Grubby4609
fl0m955
shahzam505
C9.Mang0235
Hui .180
UpATreeSC70
Trikslyr38
Organizations
Counter-Strike
PGL584
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 189
• StrangeGG 45
• Hupsaiya 22
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• Eskiya23 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2834
• lizZardDota251
Other Games
• imaqtpie1840
• Shiphtur395
Upcoming Events
Replay Cast
2h 48m
Kung Fu Cup
13h 48m
GSL
1d 12h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 17h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.