• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CEST 13:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-64SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)9Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game ASL22 General Discussion BW Drama: Terror's Debt Incident + C9 disbanding [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
[Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4051 users

Project Assessment March (Ret P4)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 07 2013 17:09 GMT
#1
Part 1
Part 2
Part 3

I am now ready to talk about ingame material.

Over 30 hours of streamed dev material is available to internal viewers, 7 parts of the Dev series are finished, 7 internal demo videos have been created, and around a dozen assessment and analysis videos are created. Since November 2012 I've been steadily progressing on revising and adding to existing content in the game. Black Sun doesn't even resemble what it used to look like in Salvation-era recordings. Care to call my bluff?

[image loading]
[image loading]
[image loading]
[image loading]
Many mission critical ships like the Emperor revision and The Wayward Daughter are ingame and functional already. Some of the more challenging stuff, like the Bloodstone Battlecruiser remodel, are still on my plate.

A lot of particle has been done. Most viewers will be too casual to tell the difference in some of the finer nuances, like the explosions for Anahn being 1/4 the particle count but having infinitely superior timings, color, and animation. But many of the more major changes, like the new muzzle flashes, the revised Xy`Kranasha explosions, and all the new stuff is already worlds apart from my work a year and a half ago.

[image loading]
The Emperor had two main weapon types in Salvation, while it will have four in Retribution. In fact, the Emperor will barely resemble what it did in Salvation, seeing as two of its weapons in Salvation were entirely placeholders! Argh!

I just got done submitting script version 3.2 to my Russia cohort which, pending some more sleeping over specific wording sets, is pretty solid as a beta right now. I'll be trying to do several takes of the script's voices sometime soon, and I need to practice my Adashim something fierce.


Apex and Black Sun conceptuals were my only practice in 2012. With the immense Canadian summer bearing down on me, it will be tough to voice act with the deafening roar of my industrial fans trying to prevent my skin from melting off. I'll have to turn off all my fans, and drape blankets over my monitor/mic again, in 130f 100% humidity heat. This could be quite unpleasant!

With March, I hope to get some really big things done. The Anahn battlestation(s), the Bloodstone Battlecruiser, and potentially the Pride of Ages. I might start working on 4th generation Anahn models, and I'll make another major particle pass. As always, the Xy`Kranasha and Royal Anahn fleets need a lot of work. However, with the current script version, the amount of Undead material I have in the game right now is fairly satisfactory. Pending some quality assurance, a lot of sound material, and a particle revision, they may enter beta phases. As soon as mid or late summer, the majority of ingame material might be demonstrable for critique to my private viewers.

Entering the Critique phase for the Undead is soon to happen. This is a critical moment in production, because it means I am ready to make the final versions of one of the races. I can devote most of my modeling energy to the more troublesome stuff, and tackle the bigger projects in relative mental safety.

[image loading]
The Xy`Kranasha texture in Salvation was seriously busted and needed to be replaced, which only happened in February this year. Awful.

[image loading]
Work is very slow on the Xy`Kranasha, but even so they are progressing at a reasonable rate given my workload.

However, the sins material is only half, and arguably the least difficult half, of this project. Soon, very soon, I need to start modeling material for the UDK (CGI) portion of this video. Without being a character modeler, I either need to pull characters out of games and remaster them or hope my Russian cohort can get his head out of the vodka-doused gutter long enough to figure out a way to pull off the super difficult female characters.

The big bullet, of course, is learning the UDK. I'm super fucking incompetent and have learning disabilities, so actually picking up new things, or improving my skills, is really tough. I need to get started on the UDK sooner than later so I can learn the ins and outs of making my scenes, making basic materials, and finding out how to actually get the UDK to dump my scenes as frames I can then composite.

[image loading]
I've modelled some basic architecture shit in the past but nothing on this scale. Unfortunately, most of the UDK material will be unanimated since I can't animate. I'm hoping that through lighting and particles I can pull off good lighting, but I'll have to learn Cascade to pull off the latter. I took one look at it, and it's worlds apart from the shitty pile of garbage I use to make my hundreds of Sins particles. The pressure will be really immense.

A holy fuck what lot of work awaits me. I'm pretty scared, because it's really easy for me to fall into depression for years at a time. I've wanted to get into the UDK since it first came out but only a month ago did I have the balls to put one of my meshes into it just to see how it looked.

[image loading]
I chose a really broken mesh and broke tons of rules when exporting, but it went right in without much issue.

[image loading]
+ Show Spoiler +
Snape is really cute


Whelp, that's all today. I need to get back to doing something modeling related before I get lazy and call the day off.

NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
March 07 2013 19:13 GMT
#2
Woah.

Really like the designs. Wish I had that level of creativity.

Keep up the good work!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 07 2013 19:25 GMT
#3
This looks really cool, but thought I'd let you know that your blog shows as 'Project Asses' in the sidebar.
Moderator
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-03-07 19:29:42
March 07 2013 19:28 GMT
#4
Asses is a good way to abbreviate my efforts here.

I was hoping it would turn up as just "Ass" but I'd only be so lucky.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 07 2013 22:20 GMT
#5
Looking great

Also great title: Project Asses
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #98
WardiTV125
IntoTheiNu 91
TKL 43
Rex41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech71
TKL 43
Rex 41
SHIN 6
StarCraft: Brood War
Shuttle 1262
Horang2 1178
Jaedong 929
BeSt 593
Soma 416
Larva 357
Killer 347
ggaemo 236
PianO 221
EffOrt 219
[ Show more ]
Light 189
Snow 182
JulyZerg 146
Mong 132
Hyun 118
Pusan 111
ToSsGirL 85
Rush 83
hero 79
Noble 62
Soulkey 59
Stork 42
Bale 41
Sharp 33
sorry 29
Sacsri 24
Terrorterran 18
HiyA 17
Barracks 17
soO 10
Dota 2
Gorgc7530
Counter-Strike
shoxiejesuss1885
byalli379
kRYSTAL_69
Other Games
singsing1403
crisheroes268
Sick232
Pyrionflax191
B2W.Neo72
Mew2King54
Liquid`LucifroN1
Organizations
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV212
League of Legends
• Stunt608
Upcoming Events
Patches Events
5h
Sparkling Tuna Cup
23h
INu's Battles
1d
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
1d 13h
Replay Cast
1d 22h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
2 days
INu's Battles
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
IntoTheTV X SOOP
4 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Weekly
7 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.