• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:16
CEST 02:16
KST 09:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
38 yo Retired SWE looking to save SC IP I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Working 1v1, 2v2, 3v3 Ladder Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot BW General Discussion
Tourneys
[BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10506 users

Project Assessment March (Ret P4)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 07 2013 17:09 GMT
#1
Part 1
Part 2
Part 3

I am now ready to talk about ingame material.

Over 30 hours of streamed dev material is available to internal viewers, 7 parts of the Dev series are finished, 7 internal demo videos have been created, and around a dozen assessment and analysis videos are created. Since November 2012 I've been steadily progressing on revising and adding to existing content in the game. Black Sun doesn't even resemble what it used to look like in Salvation-era recordings. Care to call my bluff?

[image loading]
[image loading]
[image loading]
[image loading]
Many mission critical ships like the Emperor revision and The Wayward Daughter are ingame and functional already. Some of the more challenging stuff, like the Bloodstone Battlecruiser remodel, are still on my plate.

A lot of particle has been done. Most viewers will be too casual to tell the difference in some of the finer nuances, like the explosions for Anahn being 1/4 the particle count but having infinitely superior timings, color, and animation. But many of the more major changes, like the new muzzle flashes, the revised Xy`Kranasha explosions, and all the new stuff is already worlds apart from my work a year and a half ago.

[image loading]
The Emperor had two main weapon types in Salvation, while it will have four in Retribution. In fact, the Emperor will barely resemble what it did in Salvation, seeing as two of its weapons in Salvation were entirely placeholders! Argh!

I just got done submitting script version 3.2 to my Russia cohort which, pending some more sleeping over specific wording sets, is pretty solid as a beta right now. I'll be trying to do several takes of the script's voices sometime soon, and I need to practice my Adashim something fierce.


Apex and Black Sun conceptuals were my only practice in 2012. With the immense Canadian summer bearing down on me, it will be tough to voice act with the deafening roar of my industrial fans trying to prevent my skin from melting off. I'll have to turn off all my fans, and drape blankets over my monitor/mic again, in 130f 100% humidity heat. This could be quite unpleasant!

With March, I hope to get some really big things done. The Anahn battlestation(s), the Bloodstone Battlecruiser, and potentially the Pride of Ages. I might start working on 4th generation Anahn models, and I'll make another major particle pass. As always, the Xy`Kranasha and Royal Anahn fleets need a lot of work. However, with the current script version, the amount of Undead material I have in the game right now is fairly satisfactory. Pending some quality assurance, a lot of sound material, and a particle revision, they may enter beta phases. As soon as mid or late summer, the majority of ingame material might be demonstrable for critique to my private viewers.

Entering the Critique phase for the Undead is soon to happen. This is a critical moment in production, because it means I am ready to make the final versions of one of the races. I can devote most of my modeling energy to the more troublesome stuff, and tackle the bigger projects in relative mental safety.

[image loading]
The Xy`Kranasha texture in Salvation was seriously busted and needed to be replaced, which only happened in February this year. Awful.

[image loading]
Work is very slow on the Xy`Kranasha, but even so they are progressing at a reasonable rate given my workload.

However, the sins material is only half, and arguably the least difficult half, of this project. Soon, very soon, I need to start modeling material for the UDK (CGI) portion of this video. Without being a character modeler, I either need to pull characters out of games and remaster them or hope my Russian cohort can get his head out of the vodka-doused gutter long enough to figure out a way to pull off the super difficult female characters.

The big bullet, of course, is learning the UDK. I'm super fucking incompetent and have learning disabilities, so actually picking up new things, or improving my skills, is really tough. I need to get started on the UDK sooner than later so I can learn the ins and outs of making my scenes, making basic materials, and finding out how to actually get the UDK to dump my scenes as frames I can then composite.

[image loading]
I've modelled some basic architecture shit in the past but nothing on this scale. Unfortunately, most of the UDK material will be unanimated since I can't animate. I'm hoping that through lighting and particles I can pull off good lighting, but I'll have to learn Cascade to pull off the latter. I took one look at it, and it's worlds apart from the shitty pile of garbage I use to make my hundreds of Sins particles. The pressure will be really immense.

A holy fuck what lot of work awaits me. I'm pretty scared, because it's really easy for me to fall into depression for years at a time. I've wanted to get into the UDK since it first came out but only a month ago did I have the balls to put one of my meshes into it just to see how it looked.

[image loading]
I chose a really broken mesh and broke tons of rules when exporting, but it went right in without much issue.

[image loading]
+ Show Spoiler +
Snape is really cute


Whelp, that's all today. I need to get back to doing something modeling related before I get lazy and call the day off.

NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
March 07 2013 19:13 GMT
#2
Woah.

Really like the designs. Wish I had that level of creativity.

Keep up the good work!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
March 07 2013 19:25 GMT
#3
This looks really cool, but thought I'd let you know that your blog shows as 'Project Asses' in the sidebar.
Moderator
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-03-07 19:29:42
March 07 2013 19:28 GMT
#4
Asses is a good way to abbreviate my efforts here.

I was hoping it would turn up as just "Ass" but I'd only be so lucky.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 07 2013 22:20 GMT
#5
Looking great

Also great title: Project Asses
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 1
CranKy Ducklings60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 171
SpeCial 74
StarCraft: Brood War
910 40
sSak 18
Dota 2
PGG 89
League of Legends
Doublelift6984
JimRising 472
Other Games
summit1g9219
FrodaN2364
mouzStarbuck888
B2W.Neo216
KnowMe191
Trikslyr161
Livibee154
ViBE102
SteadfastSC37
CosmosSc2 24
Organizations
Other Games
gamesdonequick2137
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 104
• mYiSmile159
• EnkiAlexander 31
• davetesta6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
10h 45m
Shopify Rebellion Sundays
14h 45m
Spirit vs Mixu
BSL
18h 45m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
23h 45m
Afreeca Starleague
1d 9h
Shine vs Rush
WardiTV Weekly
1d 10h
Monday Night Weeklies
1d 15h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.