• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:44
CEST 00:44
KST 07:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer1Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2)
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32741 users

Evolution of the DyiithJhinn (Retribution p2)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
January 30 2013 15:05 GMT
#1
The wheels of time have turned, and so has our mechanism of creation. Throughout the long months of this year I will be forging project Retribution. Within recent days, I meet an odd sense of nostalgia, as I am returning to a race whom I last worked with back in 2004 - nearly a decade ago.

[image loading]
The DyiithJhinn first taking shape, an era ago...

[image loading]
... but, really, it was only yesterday. Time is a strange thing to someone like me.

The machine devils, the DyiithJhinn, took a back seat during the era of 2004-2009, when I was focused on, at best, other areas of my world. During the revision process of my novel and, indeed, the various projects surrounding Black Sun, the DyiithJhinn still remained in the backdrop, though I consciously acknowledged my desire to bring them to life once more.

The DyiithJhinn play a large part in my writing, but only in the second novel. The first is some 600 thousand words, at 1300 pages, and hasn't been worked on in three years. It will likely never be worked on again. Thus, the much-needed revision of their design, their image, and their role in the universe had been unnecessary and thus ignored. Until recently.

[image loading]
In 2004 I was using Rhino 3d to model the sprites in nurbs. The necessity for efficiency and detail had been lost on me. This allowed their designs to remain smooth and nearly organic, while I struggled to figure out meaningful lore to their mechanics. WarGiant had created many of the awesome building graphics for them, as well as some of the units.

[image loading]
Trivia: The DyiithJhinn's command center, if compiled with RetroGRP normally, would crash starcraft because RetroGRP's algorithm could not handle the sharp edges of its spinning animations. I had to blur the frames to get it into the game.

[image loading]
Picture, if you will, Bisu spotting the most unusual of contraptions with his fast obs. The Cyclops, a siege tank that flips over to siege so it can attack air, and the Scorpion, a light hovertank, and the Enslaver, another hovertank variant that attacks with both autocannons and missiles. How times have changed!

[image loading]
The Terrorfiend was an important model for me due to the complexity of its weapons. However, rendering the tiny SC-size frames with lighting for the muzzle flashes took 30+ minutes a frame. Technology!

[image loading]
The original DyiithJhinn schemes used simple camo textures. Later on, as their lore developed, they assumed two major materials - A glossy steel-blue, and a very glossy gray. As lore later evolved, the steel-blue material is a composite nanite-assisted elemental plating, and the glossy material is an extremely conductive element used for distributing Proteus elemental power throughout units.

[image loading]
[image loading]
The DyiithJhinn Steel-blue was used for the Undead in ITAS (circa 2004) as well, since I couldn't replicate their real appearance inside Brood War.

[image loading]
Heidomus Kaladonmus ("The Legend of Heidomus"), the total conversion in which the DyiithJhinn saw first major spectacle, focused on the story of the Heidomus, which involved few DyiithJhinn space forces. It was the first and last conversion I ever did music composition for that was actually used in the project itself.


One of the last modplug tracker pieces I ever made.


DyiithJhinn music in 2003-2004 was envisioned to be sort of a mix between electronic, gothic, and industrial. During my early and only experiments to make such music I turned to Audition for some unusual flanges. My experiments ended as quickly as they began and I abandoned the prospect of ever being able to make that style of music. To this day I wish I had such things at my disposal.

The Heidomus Kaladonmus project was important for my short-lived composition skills. In the distance between 2001ish and 2006 I was attempting to compose music. I was fucking horrible. As it turned out, music was probably the hardest skill I could have ever attempted to learn. I would have done myself better to have tried to learn programming. Too late now!


Whew! Who knew I'd spend literally almost half a day digging through my 14 terabytes of garbage trying to find this fucking title track? Well, I found it! So simple, yet it set the stage for Heidomus Kaladonmus, and was amongst the first tracks to help establish the sound of the universe as a whole.

This project saw the shift from modplug tracker to Cakewalk/gigastudio compositing. I had made tracks from both sources during its brief glimpse of life, and it greatly, greatly changed how I viewed my world musically. I've yet to find an actual composer/artist who makes music that sounds like what I envision my world as. I probably never will.




The work in Heidomus Kaladonmus lead to the establishment of what is called the "Fury OST", a selection of pieces I made in Cakewalk that greatly determine the baseline musical style I wanted to achieve with the universe. However, being incompetent, I could only scrape at shadows to bring it to life.


So much history, however, would be forgotten. In 2006 I dropped music composition, frustrated with my inability to understand the process of bringing things out of my head and to life. Melody escaped me, learning forever a damnable disability. Days darkened in 2006 beyond reconcile, and an age of shadow began. It wouldn't be another 6 years before, once more, the DyiithJhinn returned to the forge.

My world had evolved since the old days of yore. I had long since bid Starcraft farewell, and had endured great hardships at the hands of life. I had wisened, and my dreams had aged. The time had come to rebuild this race, its image, and its place in my creations.

Of course, all old assets are entirely worthless now. They were nurbs models, after all. Attempting to translate the legendary Dreadnaught into polygons was a folly venture, as the model easily clocked in at around 5 million polies once converted. Sure, you could put 5 million polies into any game worth its bear semen and not really have a problem. The problems, of course, come from the conversion process and formats. Not going to pan out sir, oh no!

I needed to model new ships, and in the process, rebuild the image of the machine devils from the ground up.

[image loading]
[image loading]
With Apex, a Starcraft 2 campaign, I established a set of techniques for the Necropolis that would transition to the DyiithJhinn. Apex predictably died, but the legacies left behind by its short-lived existence lived on in more important matters.

[image loading]
This sinfully ugly pile of shit was going to be one of the only ships I had ever made for the original HK project. Now, with project Retribution, it was one of only two designs I would use to build our new DyiithJhinn from.
[image loading]
[image loading]
[image loading]
The new Singularity takes fold. Its engine doubles as its weapon.

[image loading]
This is the Dreadnaught, one of the few DyiithJhinn models not to actually make it into the HK project. Many efforts were made to port this to polygons. They all failed. It is up to me to rebuild it!
[image loading]
[Girl Blog] It'll be tougher than it sounds... but force is the answer to everything!

Along the way, we've made some new friends!

[image loading]
[image loading]


The battle isn't over yet. There's still 30-40 DyiithJhinn ships waiting to be made. The legacy of project Retribution is carved into each and every single one of these images, and into others, too. The DyiithJhinn are only a tiny piece of a tremendous puzzle. And what good is a fleet... without a battlefield to fight in?

[image loading]

But that is, as they say, a tale for another day...



Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 627
Dota 2
Pyrionflax152
LuMiX1
League of Legends
Grubby2627
Dendi1847
JimRising 488
Counter-Strike
fl0m6182
Stewie2K716
Super Smash Bros
Mew2King85
Heroes of the Storm
Khaldor250
Other Games
summit1g9078
FrodaN4157
shahzam1059
C9.Mang0784
Maynarde87
Dewaltoss40
UpATreeSC26
ViBE4
Organizations
Other Games
gamesdonequick1100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH142
• Hupsaiya 80
• musti20045 44
• Adnapsc2 8
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Rasowy 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22351
• Ler84
League of Legends
• Doublelift4606
Other Games
• imaqtpie1405
Upcoming Events
Replay Cast
1h 16m
Wardi Open
12h 16m
Replay Cast
1d 1h
Replay Cast
1d 11h
RSL Revival
1d 11h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
3 days
The PondCast
3 days
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.