• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:20
CET 22:20
KST 06:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2184 users

Evolution of the DyiithJhinn (Retribution p2)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
January 30 2013 15:05 GMT
#1
The wheels of time have turned, and so has our mechanism of creation. Throughout the long months of this year I will be forging project Retribution. Within recent days, I meet an odd sense of nostalgia, as I am returning to a race whom I last worked with back in 2004 - nearly a decade ago.

[image loading]
The DyiithJhinn first taking shape, an era ago...

[image loading]
... but, really, it was only yesterday. Time is a strange thing to someone like me.

The machine devils, the DyiithJhinn, took a back seat during the era of 2004-2009, when I was focused on, at best, other areas of my world. During the revision process of my novel and, indeed, the various projects surrounding Black Sun, the DyiithJhinn still remained in the backdrop, though I consciously acknowledged my desire to bring them to life once more.

The DyiithJhinn play a large part in my writing, but only in the second novel. The first is some 600 thousand words, at 1300 pages, and hasn't been worked on in three years. It will likely never be worked on again. Thus, the much-needed revision of their design, their image, and their role in the universe had been unnecessary and thus ignored. Until recently.

[image loading]
In 2004 I was using Rhino 3d to model the sprites in nurbs. The necessity for efficiency and detail had been lost on me. This allowed their designs to remain smooth and nearly organic, while I struggled to figure out meaningful lore to their mechanics. WarGiant had created many of the awesome building graphics for them, as well as some of the units.

[image loading]
Trivia: The DyiithJhinn's command center, if compiled with RetroGRP normally, would crash starcraft because RetroGRP's algorithm could not handle the sharp edges of its spinning animations. I had to blur the frames to get it into the game.

[image loading]
Picture, if you will, Bisu spotting the most unusual of contraptions with his fast obs. The Cyclops, a siege tank that flips over to siege so it can attack air, and the Scorpion, a light hovertank, and the Enslaver, another hovertank variant that attacks with both autocannons and missiles. How times have changed!

[image loading]
The Terrorfiend was an important model for me due to the complexity of its weapons. However, rendering the tiny SC-size frames with lighting for the muzzle flashes took 30+ minutes a frame. Technology!

[image loading]
The original DyiithJhinn schemes used simple camo textures. Later on, as their lore developed, they assumed two major materials - A glossy steel-blue, and a very glossy gray. As lore later evolved, the steel-blue material is a composite nanite-assisted elemental plating, and the glossy material is an extremely conductive element used for distributing Proteus elemental power throughout units.

[image loading]
[image loading]
The DyiithJhinn Steel-blue was used for the Undead in ITAS (circa 2004) as well, since I couldn't replicate their real appearance inside Brood War.

[image loading]
Heidomus Kaladonmus ("The Legend of Heidomus"), the total conversion in which the DyiithJhinn saw first major spectacle, focused on the story of the Heidomus, which involved few DyiithJhinn space forces. It was the first and last conversion I ever did music composition for that was actually used in the project itself.


One of the last modplug tracker pieces I ever made.


DyiithJhinn music in 2003-2004 was envisioned to be sort of a mix between electronic, gothic, and industrial. During my early and only experiments to make such music I turned to Audition for some unusual flanges. My experiments ended as quickly as they began and I abandoned the prospect of ever being able to make that style of music. To this day I wish I had such things at my disposal.

The Heidomus Kaladonmus project was important for my short-lived composition skills. In the distance between 2001ish and 2006 I was attempting to compose music. I was fucking horrible. As it turned out, music was probably the hardest skill I could have ever attempted to learn. I would have done myself better to have tried to learn programming. Too late now!


Whew! Who knew I'd spend literally almost half a day digging through my 14 terabytes of garbage trying to find this fucking title track? Well, I found it! So simple, yet it set the stage for Heidomus Kaladonmus, and was amongst the first tracks to help establish the sound of the universe as a whole.

This project saw the shift from modplug tracker to Cakewalk/gigastudio compositing. I had made tracks from both sources during its brief glimpse of life, and it greatly, greatly changed how I viewed my world musically. I've yet to find an actual composer/artist who makes music that sounds like what I envision my world as. I probably never will.




The work in Heidomus Kaladonmus lead to the establishment of what is called the "Fury OST", a selection of pieces I made in Cakewalk that greatly determine the baseline musical style I wanted to achieve with the universe. However, being incompetent, I could only scrape at shadows to bring it to life.


So much history, however, would be forgotten. In 2006 I dropped music composition, frustrated with my inability to understand the process of bringing things out of my head and to life. Melody escaped me, learning forever a damnable disability. Days darkened in 2006 beyond reconcile, and an age of shadow began. It wouldn't be another 6 years before, once more, the DyiithJhinn returned to the forge.

My world had evolved since the old days of yore. I had long since bid Starcraft farewell, and had endured great hardships at the hands of life. I had wisened, and my dreams had aged. The time had come to rebuild this race, its image, and its place in my creations.

Of course, all old assets are entirely worthless now. They were nurbs models, after all. Attempting to translate the legendary Dreadnaught into polygons was a folly venture, as the model easily clocked in at around 5 million polies once converted. Sure, you could put 5 million polies into any game worth its bear semen and not really have a problem. The problems, of course, come from the conversion process and formats. Not going to pan out sir, oh no!

I needed to model new ships, and in the process, rebuild the image of the machine devils from the ground up.

[image loading]
[image loading]
With Apex, a Starcraft 2 campaign, I established a set of techniques for the Necropolis that would transition to the DyiithJhinn. Apex predictably died, but the legacies left behind by its short-lived existence lived on in more important matters.

[image loading]
This sinfully ugly pile of shit was going to be one of the only ships I had ever made for the original HK project. Now, with project Retribution, it was one of only two designs I would use to build our new DyiithJhinn from.
[image loading]
[image loading]
[image loading]
The new Singularity takes fold. Its engine doubles as its weapon.

[image loading]
This is the Dreadnaught, one of the few DyiithJhinn models not to actually make it into the HK project. Many efforts were made to port this to polygons. They all failed. It is up to me to rebuild it!
[image loading]
[Girl Blog] It'll be tougher than it sounds... but force is the answer to everything!

Along the way, we've made some new friends!

[image loading]
[image loading]


The battle isn't over yet. There's still 30-40 DyiithJhinn ships waiting to be made. The legacy of project Retribution is carved into each and every single one of these images, and into others, too. The DyiithJhinn are only a tiny piece of a tremendous puzzle. And what good is a fleet... without a battlefield to fight in?

[image loading]

But that is, as they say, a tale for another day...



Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft211
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O287
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta61
Liquipedia
PSISTORM Gaming Misc
15:55
FSL teamleague CNvsASH, ASHvRR
Freeedom13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 389
PiGStarcraft211
IndyStarCraft 191
Railgan 111
Nathanias 55
ProTech19
StarCraft: Brood War
Britney 14568
Shuttle 717
ZZZero.O 287
Shine 60
Rock 44
NaDa 39
Dota 2
LuMiX0
Counter-Strike
fl0m959
Super Smash Bros
AZ_Axe0
Other Games
tarik_tv6018
gofns4798
Grubby4469
DeMusliM280
Fuzer 198
Pyrionflax185
mouzStarbuck27
Dewaltoss11
Organizations
Other Games
EGCTV1010
gamesdonequick726
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 44
• printf 38
• Dystopia_ 2
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3346
• WagamamaTV510
• Ler76
• lizZardDota230
Other Games
• imaqtpie1496
• Shiphtur265
• tFFMrPink 16
Upcoming Events
Sparkling Tuna Cup
12h 41m
RSL Revival
12h 41m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
14h 41m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
14h 41m
BSL 21
22h 41m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
22h 41m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 1h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.