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Game making progress -part 10-

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2012-02-16 20:39:56
February 16 2012 16:55 GMT
#1
Hello everyone to those reading!
Another new blog update on my game making progress

Thanks to thedeadhaji's blogs (link,link,link) and a few others (link) I decided I needed more structure in my blogging and keep blogging.
So leave some feedback on my blogging style and of course about my game making progress if you like

Previous blogs about game making
(From newest to oldest)
- Game making progress -part 9- 2012-02-13
- Game making progress, almost done 2012-02-07
- Game making progress 2012-02-04
- Game making progress, school 2012-02-02
- School & game making progress 2012-01-31
- Math genius needed for game making 2012-01-11
- Making a game, progress 2012-01-06
- What makes a game interesting? 2012-01-03
- A new beginning 2011-12-31

Contents of blog:
- Battle engine status
- Data storage
- Dungeons / puzzles


Battle engine status:
I finally have the basic battle engine done!
I've implemented a monster AI and now I actually am able to have a real turn based battle like Final Fantasy
Monsters can finally use damaging/healing spells and they have a algorithm that targets living targets and an algorithm for choosing a healing or damaging spell. This probably needs tweaking as for now I've just put a 15% percentage for using a healing spell on an ally.

Things that I still need to tweak and add in the future are the animations and the algorithms.
Right now some damage spells can be OP at times. This is due to the elements I've added (Hunter x Hunter 6 types of hatsu) which sometimes a spell had a big modifier if the user had a particular type of element.

Data storage
I've begun writing my property list files (definition) for the battles. Since I'm not really going to implement any sort of multiplayer mode I can store all the data on the phone itself. Won't implement a multiplayer mode this first release so I think it's good I don't need to focus on online play.
What I've written in them is nothing more than specific data for battles and obviously monsters/item stats and locations and such.

Will also have to read more on beta testing. Got some friends who're going to test them out once I've learned how to do this. Seems it's simple but skeptical about this.

Story
Also starting to write a story but I'm not sure if I should do this Might just ask someone else (or you reader!) that could incorporate some of the things I want in the story.

Dungeons / puzzles
During documenting my prototype of the game I had 1 sketch of a puzzle for choosing which types of elements a character had.
It was an image on screen which is supposed to be shown throughout the dungeon at specific locations with multiple options.

Letting a user choose which types of elements a character has (or class like WoW) seems a safe option but I've already decided that the choices will be through personality or mood at that time (i.e. if you see someone asking for help are you going to help, kill him and take his money?, ignore him etc).
All this will happen in a dungeon or through some sort of trial which will eventually tell you what type of elements your character has and what kind of spells he'll be able to learn. This still needs work.
Leave some feedback if you think it's good/bad or interesting, any feedback is appreciated ).

If you guys/girls have any question feel free to ask or pm and thanks for reading so far!

Edit:
As requested some screenshots of how it looks now.
Note: Since some of my friends are going to test it I used some images from the internet to show it will look like.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

*
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
mmp
Profile Blog Joined April 2009
United States2130 Posts
February 16 2012 19:25 GMT
#2
Got pictures to show?
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 16 2012 19:30 GMT
#3
Pictures please!
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2012-02-16 20:46:15
February 16 2012 20:40 GMT
#4
Updated OP with some screens

Edit:
To clarify some of the screens.

Screen 1:
I just selected attack and the blue underground on the monsters are to show which targets you can select.

Screen 2:
This time I selected a healing spell so my party is only eligible to be healed by my own character.

Screen 3 & 4:
The item and spells menu. Only items that can be casted are shown inside the menu.

Screen 5:
A character is casting an aoe spell on my own party.

Screen 6:
The yellow image with the arrow is whats show when a character is done casting and you will see that the health of my characters increased compared to screen 5 and his mana is reduced which is all shown in colors.
I only used 1 image so the animations are still from the old spritesheets.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
HeroHenry
Profile Joined November 2010
United States1723 Posts
February 16 2012 21:07 GMT
#5
It reminds me of ff2
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 16 2012 23:32 GMT
#6
Not a big turn-based fan myself, but this looks really well done. Good job man!
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
February 17 2012 00:29 GMT
#7
i could make some game music for you when you got your story done
The artist formerly known as Starparty
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
February 17 2012 12:50 GMT
#8
Ah that's looking really good! Great job!
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 17 2012 15:58 GMT
#9
On February 17 2012 06:07 HeroHenry wrote:
It reminds me of ff2

Well I love FF and was inspired by it

On February 17 2012 08:32 ClysmiC wrote:
Not a big turn-based fan myself, but this looks really well done. Good job man!

Thank you!
On February 17 2012 09:29 Starparty wrote:
i could make some game music for you when you got your story done

Cool man I read your other blog so I know what standards I can expect from you
Actually listening right now to the music you posted in your latest blog

On February 17 2012 21:50 solidbebe wrote:
Ah that's looking really good! Great job!

Thanks !
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
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