• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:46
CEST 17:46
KST 00:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder Syncronization issues and can't find games an AI researcher's take on the ladder bot NaDa's Body BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10274 users

Game making progress -part 9-

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 12 2012 20:23 GMT
#1
Hello everyone to those reading!
Decided to make a blog update on my game making progress :D

For those who want to skip some parts of my blog, I've summarized the contents of the blog for you in bold so you can go to that section directly.

Contents of blog:
- Short history of my game making progress
- Previous blogs about game making
- Game making status
- What will I do after the battle engine v1.0 is ready?

Previous blogs about game making
If you are interested to read my previous blogs about my game making progress then here is a summary of my previous blogs:
(From newest to oldest)
- Game making progress, almost done 2012-02-07
- Game making progress 2012-02-04
- Game making progress, school 2012-02-02
- School & game making progress 2012-01-31
- Math genius needed for game making 2012-01-11
- Making a game, progress 2012-01-06
- What makes a game interesting? 2012-01-03
- A new beginning 2011-12-31

(Note: damn so many blogs about my game making progress)

Short history of my game making progress
Slowly but surely I can see the light at the end of the tunnel :p

At the start of reading a game making book to all the way finishing my school assignment to where I am now (in 2.5 months) I've learned so many things about making 2D games.

It's really absurd that I actually managed to get this far. At the start I really would've thought at the end of the year I'd be where I am now but with so many hours spent learning/programming and just asking stuff I managed to speed up the progress.

Anyways enough blabbering about me, this blog is about my game :D

Game making status:
I've managed to complete almost everything basic for my battle engine.

Things my battle engine can do right now:
- Physical attacks on enemies
- Magic spells to use on enemies (damage or healing on own party)
- implemented AOE feature, for those unfamiliar what AOE in this context means. It means you can now attack/heal multiple targets. This was an unplanned implementation as the code basically allowed me to implement this easily when I was cleaning code (yay for clean coding).
- Animations to walk, cast, attack
- Use items
- Select spells,items from a menu
- Pause function (although not fully workign)
- Algorithm for spell/item damage/healing in combination with different elements. I have made up 6 elements (did not think of names yet). This could be more or less.

Things left to implement for battle engine (some are for the future but not urgent).

Major things:
- AI for my enemies.
- a Run action, as in flee the battle

Minor things:
- performance issues (cleaner code for future updates)
- animation issues (having characters animated constantly, death animations etc)
- more battle options like having items to do damage/buff or debuff targets

What will I do after the battle engine v1.0 is ready?
Well I wanted to make a adventure/RPG like the oldschool Final Fantasies so I'll focus on levels and puzzles after this. I'll have to get some artist to draw for me. The artists I have now don't have the time and are asking too much (over 2k euros for a student lol).

I've already documented a few puzzles and so I need to write up a story and somehow think about implementing these puzzles into the storyline. (For the anime followers among us, I was inspired by Hunter x Hunter so you will see familiarities which you will like.)

For the first public release I documented that I wanted to have 10 levels spread out over 2 dungeons and 1 puzzle for each level making it a total of 10. This could change of course.

Note: I wonder if people are interested in testing my app soon? Apparently it's possible to send links of the app for beta testing. I will have to find out about this later but I'll have to know if people are interested in this first

Pretty long blog post without screens sorry

Stay tuned for more blog updates (soon :D).

***
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Leftwing
Profile Blog Joined January 2011
Canada229 Posts
February 12 2012 21:40 GMT
#2
o.O Sounds like you are making progress! I've been planning to develop my own game, however my schedule is pretty tough as it is right now so I've decided to wait until I go to University to start my project, and hopefully by then I'll have found a few programmers who are interested in starting up an Indy studio with me.

The familiarity to Hunter x Hunter will be very interesting and I am really looking forward to seeing more from you
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-02-13 02:33:31
February 13 2012 01:25 GMT
#3
Sounds good. I would recommend getting any of your friends or someone you know who has any artistic talent to do the art for you, no use paying for anything, not with your first game anyway.

Sorry I have only read this blog post and a little of your others, what programming language are you using? Just wondering why your pause isn't working properly and if I may be able to help, do you have a variable for Game State?
[stranded]: http://www.indiedb.com/games/stranded
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 13 2012 02:52 GMT
#4
On February 13 2012 06:40 Leftwing wrote:
o.O Sounds like you are making progress! I've been planning to develop my own game, however my schedule is pretty tough as it is right now so I've decided to wait until I go to University to start my project, and hopefully by then I'll have found a few programmers who are interested in starting up an Indy studio with me.

The familiarity to Hunter x Hunter will be very interesting and I am really looking forward to seeing more from you

If you ever need some advice I'll gladly answer your questions :D

On February 13 2012 10:25 Myrddraal wrote:
Sounds good. I would recommend getting any of your friends or someone you know who has any artistic talent to do the art for you, no use paying for anything, not with your first game anyway.

Sorry I have only read this blog post and a little of your others, what programming language are you using? Just wondering why your pause isn't working properly and if I may be able to help, do you have a variable for Game State?

I'm using Objective-C. The game engine I'm using is the Cocos2D engine.

And I'm using the State pattern. I've fixed the problem now. Before I had a reset actions method which switched my state variable incidentally :D
So I was pausing it and then when an action was still in progress it would un pause the game after the current action finished :p
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV 10 Playoffs
ByuN vs ClassicLIVE!
Clem vs RogueLIVE!
SHIN vs TBD
WardiTV1293
IntoTheiNu 897
TaKeTV 392
IndyStarCraft 229
Rex140
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 229
Rex 140
StarCraft: Brood War
Britney 48181
EffOrt 1854
BeSt 852
Mini 810
actioN 520
ggaemo 327
Barracks 54
sorry 39
ToSsGirL 39
sSak 39
[ Show more ]
Hyun 38
Bale 31
NaDa 26
zelot 26
soO 25
Terrorterran 22
Trap 19
Dewaltoss 16
Rock 13
yabsab 12
Free 11
Dota 2
Gorgc7334
Dendi779
BananaSlamJamma75
Heroes of the Storm
Khaldor307
Other Games
singsing1666
B2W.Neo924
Fnx 670
Happy364
crisheroes240
Liquid`VortiX186
Beastyqt176
ArmadaUGS138
KnowMe128
Mew2King66
Trikslyr37
Organizations
Dota 2
PGL Dota 2 - Main Stream18857
StarCraft 2
ComeBackTV 1307
StarCraft: Brood War
Afreeca ASL 292
Other Games
BasetradeTV75
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH240
• StrangeGG 41
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• Kozan
StarCraft: Brood War
• blackmanpl 31
• Michael_bg 6
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV371
League of Legends
• Nemesis4482
• Jankos3163
Other Games
• Shiphtur164
Upcoming Events
AI Arena Tournament
1h 14m
BSL: Ladder Tournament
3h 14m
GSL
16h 14m
Yamato Cup
23h 14m
BSL Open Qualifier
1d 3h
BSL Open Qualifier
1d 3h
Replay Cast
1d 8h
Afreeca Starleague
1d 18h
Soma vs Jaedong
WardiTV Weekly
1d 19h
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.