• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:49
CEST 11:49
KST 18:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
Mighty Ha.cker Recovery Three Days Redemption Lost [D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1944 users

Game making progress, school

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 00:29 GMT
#1
Hello all welcome to a new part of my game making progress!

So last blog (here) I've told that I passed my school assignment for making a basic game (rpg 1 world level to walk and 1 battle to play).

I'm currently making a new RPG which will have more levels / battles.
I can't use my old code since I don't have it anymore (it's on the school's server).
But I don't really need it since the code was pretty bad (but working though).

So I've made a new template and since I don't have any artist so don't mind the artistic skills of mine LOL!

What I've done so far:
- Character selection
- Button activation
- Target selection
- Menu popping up and down when a character has been selected
- Attacking works (but haven't done the calculating of damage yet)
- Structural design (using MVC) with loose coupling
- Performance enhanced (compared to the first game riding barely at 30fps. Now it is 60 constant.)
- Progress bars added for each character
- Names and stats added on screen of characters
- Randomize an amount of monster ranging 1-9 each battle.

Anyways here are screenshots in order of my game making progress (might have some that are in wrong order).

[image loading]
This was the original layout of the new game.
I managed to have most working like this layout but due to some programming limits I wasn't able to complete everything as in this screenshot.

[image loading]
The new layout(V2.0) of the game. Used the layout of FF 1 from the iPhone as inspiration (wonder if this will get me into trouble).

[image loading]
Added buttons and a static status bar on the screen.

[image loading]
Made the status bar bigger and progress bars on it.
The buttons now have the ability to pop up and down when a character has been selected.
The buttons are now down due to no character being selected.

[image loading]
Same as last image except a character has now been selected thus buttons have popped up.

[image loading]
[image loading]
Progress so far. Added some new images to make it look a bit better.
Names and stats added to screen.

Thanks for reading and I'm open for feedback

****
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
February 02 2012 01:30 GMT
#2
Besides the character/NPC graphics (which are of course placeholders), I'd say for a UI it looks pretty fucking good.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 02 2012 02:36 GMT
#3
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 02 2012 02:56 GMT
#4
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics
Grndr101
Profile Joined March 2011
Belgium125 Posts
February 02 2012 06:13 GMT
#5
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 08:14 GMT
#6
On February 02 2012 11:56 ClysmiC wrote:
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics

Your blog actually reminded me that I should blog about my own progress as well :D

And yeah I'm not planning on doing the graphics as you can see :D
On February 02 2012 11:36 Roe wrote:
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?

It's quite a long process actually.

I had 1 day of planning and setting up a document.
In this document I've written what functions I want, how my game structure should look like. What design patterns I will use. This is to keep me on track and not go offtopic as in doing things I shouldn't be doing.

As for programming language, this is for the iOS. So obviously Objective-C is the programming language
On February 02 2012 15:13 Grndr101 wrote:
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.

Not really going to improve the UI unless an artist thinks it should.
I've used the MVC and if you looked at the 1st screenshot the UI was so different Took me a day to get everything to the new version (couple of hours). So yeah replacing UI isn't going to take much time.

Battle engine isn't complete yet :D I only have a couple of things left like spells / items / popups for victory etc.
I'm not focussing too much on the UI as it isn't a priority. I only designed the basics so that I actually am able to measure the size and positioning of images.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 1: Ro8 Group B
SHIN vs ZounLIVE!
ByuN vs herO
Ryung 666
IntoTheiNu 236
CranKy Ducklings SOOP61
Rex12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 666
OGKoka 158
Rex 12
StarCraft: Brood War
firebathero 2981
Sea 2316
Bisu 1103
Zeus 222
Stork 172
actioN 164
Killer 151
EffOrt 137
Hyuk 134
Leta 105
[ Show more ]
Mong 93
Light 89
Soulkey 88
ZerO 87
Pusan 64
Rush 51
ToSsGirL 48
Hm[arnc] 32
sorry 28
Shinee 23
Nal_rA 17
soO 16
scan(afreeca) 15
Bale 14
Sacsri 14
SilentControl 11
Terrorterran 10
ajuk12(nOOB) 4
Dota 2
NeuroSwarm89
BananaSlamJamma6
Counter-Strike
allub207
edward106
Super Smash Bros
Mew2King79
Other Games
gofns13630
summit1g7410
monkeys_forever161
Organizations
Dota 2
PGL Dota 2 - Main Stream26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1035
• Lourlo871
• TFBlade665
• Stunt439
Upcoming Events
OSC
1h 11m
OSC
3h 11m
Replay Cast
14h 11m
Escore
1d
The PondCast
1d
WardiTV Invitational
1d 1h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 6h
Fjant vs Bly
Serral vs Shameless
OSC
1d 12h
Replay Cast
1d 14h
CranKy Ducklings
2 days
[ Show More ]
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.