• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:07
CEST 15:07
KST 22:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7943 users

Game making progress, school

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 00:29 GMT
#1
Hello all welcome to a new part of my game making progress!

So last blog (here) I've told that I passed my school assignment for making a basic game (rpg 1 world level to walk and 1 battle to play).

I'm currently making a new RPG which will have more levels / battles.
I can't use my old code since I don't have it anymore (it's on the school's server).
But I don't really need it since the code was pretty bad (but working though).

So I've made a new template and since I don't have any artist so don't mind the artistic skills of mine LOL!

What I've done so far:
- Character selection
- Button activation
- Target selection
- Menu popping up and down when a character has been selected
- Attacking works (but haven't done the calculating of damage yet)
- Structural design (using MVC) with loose coupling
- Performance enhanced (compared to the first game riding barely at 30fps. Now it is 60 constant.)
- Progress bars added for each character
- Names and stats added on screen of characters
- Randomize an amount of monster ranging 1-9 each battle.

Anyways here are screenshots in order of my game making progress (might have some that are in wrong order).

[image loading]
This was the original layout of the new game.
I managed to have most working like this layout but due to some programming limits I wasn't able to complete everything as in this screenshot.

[image loading]
The new layout(V2.0) of the game. Used the layout of FF 1 from the iPhone as inspiration (wonder if this will get me into trouble).

[image loading]
Added buttons and a static status bar on the screen.

[image loading]
Made the status bar bigger and progress bars on it.
The buttons now have the ability to pop up and down when a character has been selected.
The buttons are now down due to no character being selected.

[image loading]
Same as last image except a character has now been selected thus buttons have popped up.

[image loading]
[image loading]
Progress so far. Added some new images to make it look a bit better.
Names and stats added to screen.

Thanks for reading and I'm open for feedback

****
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
February 02 2012 01:30 GMT
#2
Besides the character/NPC graphics (which are of course placeholders), I'd say for a UI it looks pretty fucking good.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 02 2012 02:36 GMT
#3
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 02 2012 02:56 GMT
#4
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics
Grndr101
Profile Joined March 2011
Belgium125 Posts
February 02 2012 06:13 GMT
#5
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 08:14 GMT
#6
On February 02 2012 11:56 ClysmiC wrote:
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics

Your blog actually reminded me that I should blog about my own progress as well :D

And yeah I'm not planning on doing the graphics as you can see :D
On February 02 2012 11:36 Roe wrote:
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?

It's quite a long process actually.

I had 1 day of planning and setting up a document.
In this document I've written what functions I want, how my game structure should look like. What design patterns I will use. This is to keep me on track and not go offtopic as in doing things I shouldn't be doing.

As for programming language, this is for the iOS. So obviously Objective-C is the programming language
On February 02 2012 15:13 Grndr101 wrote:
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.

Not really going to improve the UI unless an artist thinks it should.
I've used the MVC and if you looked at the 1st screenshot the UI was so different Took me a day to get everything to the new version (couple of hours). So yeah replacing UI isn't going to take much time.

Battle engine isn't complete yet :D I only have a couple of things left like spells / items / popups for victory etc.
I'm not focussing too much on the UI as it isn't a priority. I only designed the basics so that I actually am able to measure the size and positioning of images.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
IntoTheiNu 1313
WardiTV1009
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko402
mouzHeroMarine 277
TKL 239
MaxPax 210
Rex 131
BRAT_OK 68
SHIN 28
StarCraft: Brood War
Calm 9137
Hm[arnc] 1180
BeSt 957
Mini 915
EffOrt 657
Soulkey 529
Soma 346
Stork 259
Light 245
Larva 205
[ Show more ]
Pusan 180
ggaemo 171
Snow 159
Hyun 154
Mong 116
ZerO 109
Mind 95
[sc1f]eonzerg 60
Sexy 41
sSak 37
Bale 36
sorry 18
Noble 14
zelot 8
Icarus 7
Dota 2
Gorgc7970
Dendi1916
qojqva520
BananaSlamJamma355
Counter-Strike
olofmeister2075
zeus249
markeloff45
Other Games
Liquid`LucifroN6189
singsing2366
hiko550
B2W.Neo395
crisheroes317
Hui .161
RotterdaM83
QueenE62
Mew2King59
Liquid`VortiX20
ZerO(Twitch)12
amsayoshi0
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1162
• lizZardDota2209
League of Legends
• TFBlade398
Upcoming Events
The Patches Monday
2h 53m
Afreeca Starleague
20h 53m
Sharp vs Shinee
Action vs Shine
GSL
21h 53m
PiGosaur Cup
1d 10h
Replay Cast
1d 19h
Afreeca Starleague
1d 20h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 21h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.