So last blog (here) I've told that I passed my school assignment for making a basic game (rpg 1 world level to walk and 1 battle to play).
I'm currently making a new RPG which will have more levels / battles.
I can't use my old code since I don't have it anymore (it's on the school's server).
But I don't really need it since the code was pretty bad (but working though).
So I've made a new template and since I don't have any artist so don't mind the artistic skills of mine LOL!
What I've done so far:
- Character selection
- Button activation
- Target selection
- Menu popping up and down when a character has been selected
- Attacking works (but haven't done the calculating of damage yet)
- Structural design (using MVC) with loose coupling
- Performance enhanced (compared to the first game riding barely at 30fps. Now it is 60 constant.)
- Progress bars added for each character
- Names and stats added on screen of characters
- Randomize an amount of monster ranging 1-9 each battle.
Anyways here are screenshots in order of my game making progress (might have some that are in wrong order).
This was the original layout of the new game.
I managed to have most working like this layout but due to some programming limits I wasn't able to complete everything as in this screenshot.
The new layout(V2.0) of the game. Used the layout of FF 1 from the iPhone as inspiration (wonder if this will get me into trouble).
Added buttons and a static status bar on the screen.
Made the status bar bigger and progress bars on it.
The buttons now have the ability to pop up and down when a character has been selected.
The buttons are now down due to no character being selected.
Same as last image except a character has now been selected thus buttons have popped up.
Progress so far. Added some new images to make it look a bit better.
Names and stats added to screen.
Thanks for reading and I'm open for feedback