• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:41
CEST 03:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2317
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? BSL Season 23 Bot on ladder
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9883 users

Game making progress, school

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 00:29 GMT
#1
Hello all welcome to a new part of my game making progress!

So last blog (here) I've told that I passed my school assignment for making a basic game (rpg 1 world level to walk and 1 battle to play).

I'm currently making a new RPG which will have more levels / battles.
I can't use my old code since I don't have it anymore (it's on the school's server).
But I don't really need it since the code was pretty bad (but working though).

So I've made a new template and since I don't have any artist so don't mind the artistic skills of mine LOL!

What I've done so far:
- Character selection
- Button activation
- Target selection
- Menu popping up and down when a character has been selected
- Attacking works (but haven't done the calculating of damage yet)
- Structural design (using MVC) with loose coupling
- Performance enhanced (compared to the first game riding barely at 30fps. Now it is 60 constant.)
- Progress bars added for each character
- Names and stats added on screen of characters
- Randomize an amount of monster ranging 1-9 each battle.

Anyways here are screenshots in order of my game making progress (might have some that are in wrong order).

[image loading]
This was the original layout of the new game.
I managed to have most working like this layout but due to some programming limits I wasn't able to complete everything as in this screenshot.

[image loading]
The new layout(V2.0) of the game. Used the layout of FF 1 from the iPhone as inspiration (wonder if this will get me into trouble).

[image loading]
Added buttons and a static status bar on the screen.

[image loading]
Made the status bar bigger and progress bars on it.
The buttons now have the ability to pop up and down when a character has been selected.
The buttons are now down due to no character being selected.

[image loading]
Same as last image except a character has now been selected thus buttons have popped up.

[image loading]
[image loading]
Progress so far. Added some new images to make it look a bit better.
Names and stats added to screen.

Thanks for reading and I'm open for feedback

****
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
February 02 2012 01:30 GMT
#2
Besides the character/NPC graphics (which are of course placeholders), I'd say for a UI it looks pretty fucking good.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 02 2012 02:36 GMT
#3
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 02 2012 02:56 GMT
#4
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics
Grndr101
Profile Joined March 2011
Belgium125 Posts
February 02 2012 06:13 GMT
#5
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 08:14 GMT
#6
On February 02 2012 11:56 ClysmiC wrote:
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics

Your blog actually reminded me that I should blog about my own progress as well :D

And yeah I'm not planning on doing the graphics as you can see :D
On February 02 2012 11:36 Roe wrote:
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?

It's quite a long process actually.

I had 1 day of planning and setting up a document.
In this document I've written what functions I want, how my game structure should look like. What design patterns I will use. This is to keep me on track and not go offtopic as in doing things I shouldn't be doing.

As for programming language, this is for the iOS. So obviously Objective-C is the programming language
On February 02 2012 15:13 Grndr101 wrote:
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.

Not really going to improve the UI unless an artist thinks it should.
I've used the MVC and if you looked at the 1st screenshot the UI was so different Took me a day to get everything to the new version (couple of hours). So yeah replacing UI isn't going to take much time.

Battle engine isn't complete yet :D I only have a couple of things left like spells / items / popups for victory etc.
I'm not focussing too much on the UI as it isn't a priority. I only designed the basics so that I actually am able to measure the size and positioning of images.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC Community Tournament 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1976
GuemChi 1590
Artosis 671
910 68
Bale 16
ajuk12(nOOB) 14
Dota 2
NeuroSwarm146
Counter-Strike
taco 411
minikerr31
Super Smash Bros
hungrybox456
Other Games
summit1g8367
Doublelift2432
JimRising 514
C9.Mang0359
Day[9].tv328
PiGStarcraft287
Maynarde132
CosmosSc2 24
Organizations
Other Games
gamesdonequick910
BasetradeTV167
Dota 2
PGL Dota 2 - Main Stream20
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 119
• CranKy Ducklings SOOP99
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv328
Upcoming Events
Afreeca Starleague
8h 20m
Soma vs Soulkey
INu's Battles
9h 20m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
22h 20m
Patches Events
1d 14h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.