• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:05
CET 07:05
KST 15:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)8Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1763 users

Game making progress, school

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 00:29 GMT
#1
Hello all welcome to a new part of my game making progress!

So last blog (here) I've told that I passed my school assignment for making a basic game (rpg 1 world level to walk and 1 battle to play).

I'm currently making a new RPG which will have more levels / battles.
I can't use my old code since I don't have it anymore (it's on the school's server).
But I don't really need it since the code was pretty bad (but working though).

So I've made a new template and since I don't have any artist so don't mind the artistic skills of mine LOL!

What I've done so far:
- Character selection
- Button activation
- Target selection
- Menu popping up and down when a character has been selected
- Attacking works (but haven't done the calculating of damage yet)
- Structural design (using MVC) with loose coupling
- Performance enhanced (compared to the first game riding barely at 30fps. Now it is 60 constant.)
- Progress bars added for each character
- Names and stats added on screen of characters
- Randomize an amount of monster ranging 1-9 each battle.

Anyways here are screenshots in order of my game making progress (might have some that are in wrong order).

[image loading]
This was the original layout of the new game.
I managed to have most working like this layout but due to some programming limits I wasn't able to complete everything as in this screenshot.

[image loading]
The new layout(V2.0) of the game. Used the layout of FF 1 from the iPhone as inspiration (wonder if this will get me into trouble).

[image loading]
Added buttons and a static status bar on the screen.

[image loading]
Made the status bar bigger and progress bars on it.
The buttons now have the ability to pop up and down when a character has been selected.
The buttons are now down due to no character being selected.

[image loading]
Same as last image except a character has now been selected thus buttons have popped up.

[image loading]
[image loading]
Progress so far. Added some new images to make it look a bit better.
Names and stats added to screen.

Thanks for reading and I'm open for feedback

****
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
February 02 2012 01:30 GMT
#2
Besides the character/NPC graphics (which are of course placeholders), I'd say for a UI it looks pretty fucking good.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 02 2012 02:36 GMT
#3
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 02 2012 02:56 GMT
#4
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics
Grndr101
Profile Joined March 2011
Belgium125 Posts
February 02 2012 06:13 GMT
#5
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 02 2012 08:14 GMT
#6
On February 02 2012 11:56 ClysmiC wrote:
Make a game blog right after I make a game blog?!?!?! What are you trying to prove!?!?!?

Seriously though, this looks really neat. Obviously, not too spectacular from the graphical point of view, but the programming looks really solid. And you can always get someone else to do the graphics

Your blog actually reminded me that I should blog about my own progress as well :D

And yeah I'm not planning on doing the graphics as you can see :D
On February 02 2012 11:36 Roe wrote:
actually I like it with the graphics like that. reminds me of those really old school games where it was more about gameplay than fancy looks. overall looks pretty cool! what are the steps to making this? what programming language do you use?

It's quite a long process actually.

I had 1 day of planning and setting up a document.
In this document I've written what functions I want, how my game structure should look like. What design patterns I will use. This is to keep me on track and not go offtopic as in doing things I shouldn't be doing.

As for programming language, this is for the iOS. So obviously Objective-C is the programming language
On February 02 2012 15:13 Grndr101 wrote:
yeah, looks good. If you're looking to improve the UI, look to other games for inspiration. A ton of JRPG's out there that you can check out. But if you have adaptable code, replacing the UI shouldn't be much of a problem if you decide to, even last minute.

So if I were you I'd ask myself 'Is the battle engine complete?', if so you can move to another part of the game without even worrying about graphics.

Not really going to improve the UI unless an artist thinks it should.
I've used the MVC and if you looked at the 1st screenshot the UI was so different Took me a day to get everything to the new version (couple of hours). So yeah replacing UI isn't going to take much time.

Battle engine isn't complete yet :D I only have a couple of things left like spells / items / popups for victory etc.
I'm not focussing too much on the UI as it isn't a priority. I only designed the basics so that I actually am able to measure the size and positioning of images.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
Swiss - Round 1
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft642
RuFF_SC2 227
Ketroc 42
FoxeR 41
StarCraft: Brood War
Sea 6856
GuemChi 2479
Shuttle 119
Bale 35
Noble 29
Sexy 28
Dota 2
NeuroSwarm131
League of Legends
JimRising 751
Counter-Strike
summit1g9304
m0e_tv543
minikerr77
Super Smash Bros
Mew2King60
Other Games
Sick155
Liquid`Ken13
Organizations
Other Games
gamesdonequick46558
StarCraft: Brood War
UltimateBattle 136
Other Games
BasetradeTV62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6521
• Scarra2024
• Lourlo952
• Stunt393
Upcoming Events
WardiTV Invitational
6h 56m
ByuN vs Percival
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
IPSL
13h 56m
DragOn vs Sziky
Replay Cast
1d 2h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
6 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.