• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:56
CEST 10:56
KST 17:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th107Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Soma's ASL Finals Review BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event VPN experiences OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2502 users

Improvised Joyo Rush

Blogs > FaZ-
Post a Reply
FaZ-
Profile Blog Joined April 2008
United States188 Posts
Last Edited: 2009-06-11 10:29:22
June 11 2009 10:16 GMT
#1
I've been working on the Joyo rush quite a bit. It's pretty simple, 3-4 Marines, 3 tanks, and rallied vultures attack an unprepared Protoss who hopefully got greedy with an early Expansion and is short on troops.

The marines soak up hits, the vultures flank and lay mines, and the tanks take out the dragoons. Theoretically.

But when you miss a depot at 18, and another one (two?) later, and then fuck up your wall (twice) you have to improvise. =p

I'll be honest, today I went probably 3-16 against D Protoss players, and one of those wins was because the guy hacked and disconnected. So, against a player who would be C- if he beat me, and decided to mention that he was Korean, plus myself D- the game before this one, I wasn't expecting to do much damage with the sort-of Joyo rush that I made.

But it came a bit later than he (and I) expected, and with a bit more power...

Replay: http://www.mediafire.com/?djonnzmwzz2

+ Show Spoiler +
Why go with 3 tanks when you can go with 5, more Marines and a few more vultures?
So did I come up with something new that hits at the end of a timing window, or did my opponent somehow fail miserably? Yes, my macro slipped terribly when I realized that I could win the game outright, and yes, my opponent probably did something foolish; I don't pretend to have any knowledge of Protoss builds.


Thanks for reading, and I would definitely not mind advice on my build or on dealing with various reactions.

- FaZ-

TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-06-11 11:04:23
June 11 2009 10:42 GMT
#2
The 5 tank timing comes too late against a good P. Honestly Joyo build is pretty outdated and mostly sucks these days.

Mainly because it's so weak against super fast dt builds. For example..if they 1 zeal --> into dt tech as soon as possible. Their first dt will be in your main before you have any possible way of stopping it when going joyo.

So if they block their ramp early you basically have to do another build to be safe.

Joyo is only if you get a fairly early scout off and see an early robo, or an obvious one gate goon build.

If you see 2 gate goon you can still do it but its not really worth it. Better to just go siege expand in that case.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 11 2009 11:49 GMT
#3
I did the same once, but it was not because of missing supply depots lol.

Was on colloseum, he did 2 gate, I did 2 fact. He started hammering my wall so I went siege first. I only showed him 1 then 2 siege tanks which made him believe I siege expanded. But instead I massed up like 5 tanks and 5 vultures + 4 marines and moved out. Since he double expanded of like 5 goons when he saw that he couldn't kill my wall the push was pretty effective

Especially on colloseum when you can siege the protoss main from the cliff.
Lim Yo Hwan forever!
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
June 11 2009 11:54 GMT
#4
Joyo build is only good versus a fast robo or a one gate expand or some build like that. And preferably on close positions.

Versus a 2 gate goon its not really that effective because if the toss micros well he can deflect the attack easily.

Oh and do you bring scvs when u do the push? Its pretty important :D

Hope this helps
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
June 11 2009 11:57 GMT
#5
oh hmm watching the replay now
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
June 11 2009 12:14 GMT
#6
You said the exact same thing as me
Being healthy, it has been said, really consists of having the same disease as everybody else.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
June 11 2009 12:54 GMT
#7
joyo is horrible vs fast robo or fast dt build. what are you talking about? the point of joyo is the timing against a 2g FE build. o_O
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
June 11 2009 12:57 GMT
#8
If it was only that easy to come up with a good build..:/
here's a few reason why this never work in the long run
neither urs or ur opponets build were any near optimized. He had he's first goon one minute later than normal, he had 6 goons at the time of ur attack 7:30, he should have had the double by then.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
June 11 2009 15:14 GMT
#9
On June 11 2009 20:49 Zoler wrote:
I did the same once, but it was not because of missing supply depots lol.

Was on colloseum, he did 2 gate, I did 2 fact. He started hammering my wall so I went siege first. I only showed him 1 then 2 siege tanks which made him believe I siege expanded. But instead I massed up like 5 tanks and 5 vultures + 4 marines and moved out. Since he double expanded of like 5 goons when he saw that he couldn't kill my wall the push was pretty effective

Especially on colloseum when you can siege the protoss main from the cliff.

SHADOWRUSH
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Please log in or register to reply.
Live Events Refresh
Next event in 3h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft828
StarCraft: Brood War
Calm 12066
Horang2 946
actioN 247
Pusan 180
Zeus 143
Leta 116
Backho 107
PianO 80
ToSsGirL 58
Dewaltoss 53
[ Show more ]
Soma 43
sSak 27
Shine 26
JulyZerg 24
soO 20
NaDa 15
Sacsri 12
IntoTheRainbow 8
Noble 6
Liquid`Ret 2
League of Legends
JimRising 542
Counter-Strike
olofmeister1453
shoxiejesuss896
ceh9532
Super Smash Bros
Mew2King98
Other Games
Pyrionflax41
Organizations
Counter-Strike
PGL202
Other Games
BasetradeTV170
StarCraft: Brood War
UltimateBattle 80
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3733
Upcoming Events
Wardi Open
3h 4m
Monday Night Weeklies
7h 4m
Replay Cast
15h 4m
Sparkling Tuna Cup
1d 1h
WardiTV Spring Champion…
1d 2h
Maestros of the Game
1d 6h
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.