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I've always wondered, marines are mostly convicts, does the same apply for the firebats/medics?
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i think that oily shit might be hydra's spit...
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On May 31 2009 11:08 YPang wrote: i think that oily shit might be hydra's spit... Isn't all spit basically just lubricant?
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On May 31 2009 11:07 sixghost wrote: I've always wondered, marines are mostly convicts, does the same apply for the firebats/medics?
Yes, many of the serious criminals, rapists, mass murderers, (think the people that were on prison colony from Alien 3) go through a process called neural resocialization. It is a method in which the person becomes totally obedient however loses much of their independent thought and higher level brain skills. They become perfect soldiers, yet when things get dicey they can often become confused and act less than proficiently (perhaps why they freak out when Jaedong sends his mutalisks ZvT!)
Firebats are also resocialized criminals. Most of the more severe cases of criminals are reserved for them as their job tends to be more... hands on!
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i don't remember any lore behind the corsairs.. maybe i there is no cow level'd that mission... care to explain the story behind them?
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On May 31 2009 11:22 aeroH wrote: i don't remember any lore behind the corsairs.. maybe i there is no cow level'd that mission... care to explain the story behind them?
I can look that up more in detail but it was originally constructed by the Dark Templar to safeguard their fleets. Ever since the ousting of the 'Dark Ones' there was a need for quick, fast, agile fighters that could use support planetary forces.
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I would guess medics aren't criminals, unless sci-fi first-aid is totally easy.
Besides, they're officers- I doubt resocialized convicts make it to First Lieutenant.
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On May 31 2009 11:38 Tracil wrote: I would guess medics aren't criminals, unless sci-fi first-aid is totally easy.
Besides, they're officers- I doubt resocialized convicts make it to First Lieutenant.
Just so you know, the ranks on the units are merely the remains of the veterancy model which Blizzard tested during StarCraft`s development. In the final version, they merely serve as eye candy and have no bearing on the gameplay or lore.
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No, medics are crazy women!
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United States3824 Posts
They come out of the shoulders in the Wc3 version of it
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Ya Medics, being part of the UED sent from Earth to fight back against the Zerg would not be resocialized. Plus, they need to be focused and be able to work when the shit hits the fan so you wouldn't want some brain panned medic injecting you with zerg blood instead of human blood! :D
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BYAH! Thats why it's a green fluid. I always thought "Spines, double-yew tee-eff?"
Radio free zerg ♪
and uh sci-fi first aid is quite easy.
hold up your hand and make "blum blum blum" Sounds. It should light up and your buddies will be all better!
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Where you getting your info?
I've read the stuff that you get with battle chest, but you seem to have more information available to you.
Did you read the novels? I've always kind of wanted to but most people say that they sucked.
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I've read many of the novels however most of them do suck. I have the original manual that came with the game back when they sold in BIG boxes and in the manual it contains all the back story and non-essential information that lore lovers like me can't get enough of!
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Where you getting your info?
I've read the stuff that you get with battle chest, but you seem to have more information available to you?
his blurb about the hydra spines is from a manual/storybook that comes in the original packaging and (maybe) older versions of the battlechest. I know when I bought my battlechest in like 2002-2003 that all i got was two crappy mini-strategy guides and no manual.
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In the SC2 lore, it says that the spines are shot out by muscles in the upper carapace of the hydra or something like that...just to add to the OP. I think I read that on the sc2 blizz website.
The green shit is, as the OP has said, lubricant, or whatever...something that helps the hydra project the spines.
The spines are grown inside the hydra, and hydras are capable of keeping a reservoir of them.
EDIT The only unit whose attack makes no sense to me whatsoever is the lurker...how the fuck does that unit work?
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On May 31 2009 12:52 PH wrote: In the SC2 lore, it says that the spines are shot out by muscles in the upper carapace of the hydra or something like that...just to add to the OP. I think I read that on the sc2 blizz website.
The green shit is, as the OP has said, lubricant, or whatever...something that helps the hydra project the spines.
The spines are grown inside the hydra, and hydras are capable of keeping a reservoir of them.
EDIT The only unit whose attack makes no sense to me whatsoever is the lurker...how the fuck does that unit work?
That's a good question about the Lurker. I assume the evolution would compound the spines into one long membrane allowing the Lurker to use the spines from the original Hydralisk carapace into a longer ranged, stealthier attack.
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On May 31 2009 13:22 Talith wrote:Show nested quote +On May 31 2009 12:52 PH wrote: In the SC2 lore, it says that the spines are shot out by muscles in the upper carapace of the hydra or something like that...just to add to the OP. I think I read that on the sc2 blizz website.
The green shit is, as the OP has said, lubricant, or whatever...something that helps the hydra project the spines.
The spines are grown inside the hydra, and hydras are capable of keeping a reservoir of them.
EDIT The only unit whose attack makes no sense to me whatsoever is the lurker...how the fuck does that unit work? That's a good question about the Lurker. I assume the evolution would compound the spines into one long membrane allowing the Lurker to use the spines from the original Hydralisk carapace into a longer ranged, stealthier attack.
The only thing I can think of is that they expand themselves through the ground in the direction of their targets, and fire upwards.
i.e. 1. >> 2. >>>>>>>>>>>>>> 3. >^>^>^>^>^>^>^>^ 4. >>
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sweet! lore theory! :D
I'd say lurker is both a de-volution and evolution of a hydralisk.. In hydra form, it can shoot spines to aerial units, and can attack in ground form then when it evolves to lurker its needs to fucking burrow first before it can attack lol!
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i always imagined lurker spines as some kind of spiky wheel, running below the surface.
-----------------^---------- ...............<0> .................v
or something like that.
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Ya, my assumption would be that perhaps the Lurker is only able to move its spines vertically thus requiring it to be under an enemy in order to have any effect. No use in being above your opponents and only being able to attack up.
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So lurkers shoot out some kind of an appendage that forces spines upward in some way as it goes along?
Yeah, I guess that makes the most sense...but it still sounds very...strange...
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read speed of darkness. YOURE ALL FUCKING RESOCS.
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On May 31 2009 13:33 Archaic wrote:Show nested quote +On May 31 2009 13:22 Talith wrote:On May 31 2009 12:52 PH wrote: In the SC2 lore, it says that the spines are shot out by muscles in the upper carapace of the hydra or something like that...just to add to the OP. I think I read that on the sc2 blizz website.
The green shit is, as the OP has said, lubricant, or whatever...something that helps the hydra project the spines.
The spines are grown inside the hydra, and hydras are capable of keeping a reservoir of them.
EDIT The only unit whose attack makes no sense to me whatsoever is the lurker...how the fuck does that unit work? That's a good question about the Lurker. I assume the evolution would compound the spines into one long membrane allowing the Lurker to use the spines from the original Hydralisk carapace into a longer ranged, stealthier attack. The only thing I can think of is that they expand themselves through the ground in the direction of their targets, and fire upwards. i.e. 1. >> 2. >>>>>>>>>>>>>> 3. >^>^>^>^>^>^>^>^ 4. >>
Best Picture Ever
I have a different idea though, the lurkers first grow all around in ground with multiple protrutions, like how a plant grows its root, all over the place. Then the lurker focuses on one particular direction and force those protutions to spike upward, creating the spike line we know.
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I have a question too: The scarab of a reaver, is it a little mini robot or is it more psy oriented entity?
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On May 31 2009 16:20 evanthebouncy! wrote: I have a question too: The scarab of a reaver, is it a little mini robot or is it more psy oriented entity? It's a robot for sure.
I don't now why it would glow blue like that...I can only imagine it's because it's supposed to be going at such super-high speeds it charges the air around it into a plasma-like state...or something dumb like that.
That could also explain why they're so dumb...when you're that small, cost only 15 minerals and move that fast, you're bound to make as many mistakes as scarabs do. Plus you're released to die...might as well fuck with the player controlling you as much as you're able, no?
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On May 31 2009 16:24 PH wrote:Show nested quote +On May 31 2009 16:20 evanthebouncy! wrote: I have a question too: The scarab of a reaver, is it a little mini robot or is it more psy oriented entity? It's a robot for sure. I don't now why it would glow blue like that...I can only imagine it's because it's supposed to be going at such super-high speeds it charges the air around it into a plasma-like state...or something dumb like that. That could also explain why they're so dumb...when you're that small, cost only 15 minerals and move that fast, you're bound to make as many mistakes as scarabs do. Plus you're released to die...might as well fuck with the player controlling you as much as you're able, no?
HAHhAhah true that. Protoss have glitches all over their systems, look at dragoon, surprised no disabled warrior ever complained about their incapable wheelchairs.
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Out of curiosity, how/why/when were the people exiled from earth? It'd have to be rather recent considering they have really similar technology right?
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There was once a drawing of "lurker attack theory" with 4 different ways of how the lurker supposedly attacks. It looked really funny, but I can't seem to find it.
About scarabs: the reaver is a mobile, automated factory (i.e. it's a gateway that can move) and scarabs are produced, automated suicide units. That's why they're so dumb.
(and yes, the reaver says "I'm so beautiful!" when you produce it!)
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Why does the hydralisks have these huge spines along their tails on gameplay. But no spines on cinematics? Are they retractable like a cat's claw?
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wow i nvr knew sc lore was so awesome. the human lore seems dope. so why did they have to leave earth?
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On May 31 2009 16:20 evanthebouncy! wrote: I have a question too: The scarab of a reaver, is it a little mini robot or is it more psy oriented entity?
Interestingly enough, the reaver was not designed for warfare. It was purposed as a mobile manufacturing plant! When the time called, they simply had the Reaver produce the explosive scarabs as opposed to other more developmental causes. The Colossus seen in StarCraft 2 is the only Protoss robot to date that was made with warfare in mind!
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It's so very exciting to see the kind of positive response that this blog has generated! I am glad there are others that can enjoy theorizing the development of StarCraft's three races.
I will be working on my next excerpt regarding the transition from a multifaceted tribe like Protoss race to it's age of reason and technology, the importance that the Khala played in it and the protoss that shared it with the rest of his race. It will finally taper off into how this caused a rift with other Protoss and the eventual expulsion of the Dark Templar.
Hope you enjoy!
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On June 01 2009 07:18 Talith wrote:Show nested quote +On May 31 2009 16:20 evanthebouncy! wrote: I have a question too: The scarab of a reaver, is it a little mini robot or is it more psy oriented entity? Interestingly enough, the reaver was not designed for warfare. It was purposed as a mobile manufacturing plant! When the time called, they simply had the Reaver produce the explosive scarabs as opposed to other more developmental causes. The Colossus seen in StarCraft 2 is the only Protoss robot to date that was made with warfare in mind! hmm... but aren't stuff like dragoons created so that protoss warriors could fight even more? so like technically woudl'nt that be considered as something made for war?
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Well, the dragoon was a shell created so that those that wanted to continue service could still contribute even with broken appendages or an inability to move around. I guess it could be compared to an artificial leg. While a soldier could use that artificial leg to go back and fight, he could also go home and it would help him with his daily routine.
That exoskeleton was created not only for wartime but also for Protoss veterans to contribute to any number of tasks. Many of what the Protoss fight with now is modified equipment, even the scout was not used for war but to venture out as the eyes and ears of the fleet (Why did they make them so slow then, don't ask me! XD).
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What sucks is that in the SC2 mythos, they said that the dragoon plants, which were the places where fallen protoss dudes were placed into goons, were all destroyed along with nearly all of Aiur...
So the Immortals are the last of the dragoons, and every one lost is permanent.
Considering how many goons die on a regular basis in BW, that's kind of a depressing thought...lol.
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Ya, thank you zerg for eliminating the goon =(. But here's hoping Fenix comes back in an Immortal! He's not dead, hes not, hes not, hes not!
+ Show Spoiler +
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