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Blogs > cgrinker
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cgrinker
Profile Blog Joined December 2007
United States3824 Posts
April 23 2009 21:00 GMT
#1
I've come to this conclusion on how to compare Blizzard games to real life.

Diablo, WoW, these games are like a white collar job like making box art of managing a group that designs toilets. You go do all the work for your day so that you can amass money so that you can buy more things. You don't get more skilled at this job, you simply become more efficient. How little work can you do to get the most stuff.

The same thing happens in DII or WoW. You may learn more about the interface or how to level up your character but you don't realy gain more skill at the game. No matter how much you play you aren't going to outsmart the computer or other players and you aren't going to be able to kill things faster. Unless you count leveling up.

SC is like having a trade job. Being an artist or a musicaian or being a craftsmen, as you work at these jobs you become more skilled at them and can produce better work. You don't nessisarliy become faster at the work, that is unless you are doing a job that is beneath you.

The same thing happens in SC. No matter how much I play, I'm still going to play each game for about 15 minutes. However the quality of play (god willing) will improve the more you play.

All you non-plot based RPG players out there, you playing those games is like you going to work. Except for one thing of course: YOU AREN"T MAKING REAL MONEY

-Cg

PS from an esoteric point of view the money I make at a real job only has value because we think it does. Of course I would starve if I didn't make it...

**
Murkyith14
Profile Joined January 2008
United States111 Posts
April 23 2009 21:06 GMT
#2
This explains why I get bored quicker with D2 than with SC.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
April 23 2009 21:08 GMT
#3
So, a new way of feeling elitist about playing SC over Diablo or WoW?

This seems to be getting a little old.
444 444 444 444
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 23 2009 21:31 GMT
#4
On April 24 2009 06:08 CrimsonLotus wrote:
So, a new way of feeling elitist about playing SC over Diablo or WoW?

This seems to be getting a little old.


every d range starcraft player would automatically be a progamer at any other game they played, DUH
Freedom will be defended at the cost of civil liberties.
Pakje
Profile Joined March 2009
Belgium288 Posts
April 23 2009 21:35 GMT
#5
why is there even competition between these games...
Meta
Profile Blog Joined June 2003
United States6225 Posts
April 23 2009 21:37 GMT
#6
If you've never played wow at a high level, you wouldn't know that the vast majority of wow players suck, and there actually is a high amount of skill involved in being in a top guild or in a top pvp team. The skill is different than starcraft skill in the sense that it requires a high amount of coordination and teamwork, coupled with game know-how.

I would compare playing wow (at a high level) with being an athlete, not a white collar job, since it's like 50% teamwork, 50% skill.
good vibes only
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
April 23 2009 21:38 GMT
#7
On April 24 2009 06:31 Rice wrote:
Show nested quote +
On April 24 2009 06:08 CrimsonLotus wrote:
So, a new way of feeling elitist about playing SC over Diablo or WoW?

This seems to be getting a little old.


every d range starcraft player would automatically be a progamer at any other game they played, DUH


This is not shittalking, this is pure truth.

Playing SC makes you look like a fucking progamer when playing other shitty games, deal with it, live with it, and shut the fuck up with it.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
Rice
Profile Blog Joined July 2007
United States1332 Posts
Last Edited: 2009-04-23 21:46:40
April 23 2009 21:46 GMT
#8
On April 24 2009 06:38 funkie wrote:
Show nested quote +
On April 24 2009 06:31 Rice wrote:
On April 24 2009 06:08 CrimsonLotus wrote:
So, a new way of feeling elitist about playing SC over Diablo or WoW?

This seems to be getting a little old.


every d range starcraft player would automatically be a progamer at any other game they played, DUH


This is not shittalking, this is pure truth.

Playing SC makes you look like a fucking progamer when playing other shitty games, deal with it, live with it, and shut the fuck up with it.


if you think its pure truth that any d- kid will automatically be amazing at any game they play, i hate to say it but, you're retarded.

maybe the good starcraft players will be good at any game they play because they have natural talent and succeed in a game with an extremely high skill ceiling.
Freedom will be defended at the cost of civil liberties.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
Last Edited: 2009-04-23 21:52:02
April 23 2009 21:47 GMT
#9
I think we can all agree that SC is a fun time!

On April 24 2009 06:46 Rice wrote:
Show nested quote +
On April 24 2009 06:38 funkie wrote:
On April 24 2009 06:31 Rice wrote:
On April 24 2009 06:08 CrimsonLotus wrote:
So, a new way of feeling elitist about playing SC over Diablo or WoW?

This seems to be getting a little old.


every d range starcraft player would automatically be a progamer at any other game they played, DUH


This is not shittalking, this is pure truth.

Playing SC makes you look like a fucking progamer when playing other shitty games, deal with it, live with it, and shut the fuck up with it.


if you think its pure truth that any d- kid will automatically be amazing at any game they play, i hate to say it but, you're retarded.



you are right, but I think he's trying to say that a solid D rank will do fairly well with other RTS games because the multitude of skills needed to not go 0-100 on iccup will give you some advantage over players who say, play command and conquer competitively.

edit: i'm illiterate
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
April 23 2009 21:49 GMT
#10
This is insanely ignorant. Of course you get better at WoW. The traits you acquire, the attention to detail, the planning and patience, all of these get better with time. Discovering how to beat a new raid boss or whatever takes a lot of skill and coordination.

In PvP, it takes reflexes, fast decision making, mechanics(yes, making sure you optimize all your skills and waste no time between skill runs) and of course, coordination.

Just like in SC, in WoW, which I haven't played in nearly a year now, there is a vast depth of theory and practice that is required to get good at PvP. Raiding is more about group competence, rather than your independent ability, but that should not be diminished either.

This is by no means an advert for Wow. I'm not saying it takes more skill, or as much skill, as Starcraft. I just think most games that have all these years of developed theory, high levels creativity and high skill ceiling, can be compared to trade skills or Art.

This is just your elitist way of trying to convince yourself that your game takes creativity and expression, while everyone who plays WoW or D3 are simply "going to work."
"So, then did the American yum-yum clown monkey also represent the FCC?"
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
Last Edited: 2009-04-23 21:52:16
April 23 2009 21:51 GMT
#11
You'd be surprised how much skill there is to WoW, both in terms of strategy and mechanics. Gear is only half the game, and you can definitely outsmart other players and kill bosses faster with more experience.

Nintu beat me by 2 minutes.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
April 23 2009 21:55 GMT
#12
Nintu is right. BUT what I don't like about WoW PvP is you can outplay your opponent in a match and still lose. PvE wise its not that much about having good teamwork rather that you are lucky that you don't have a retard in your raiding group.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 23 2009 22:00 GMT
#13
On April 24 2009 06:49 404.Nintu wrote:
This is insanely ignorant. Of course you get better at WoW. The traits you acquire, the attention to detail, the planning and patience, all of these get better with time. Discovering how to beat a new raid boss or whatever takes a lot of skill and coordination.

In PvP, it takes reflexes, fast decision making, mechanics(yes, making sure you optimize all your skills and waste no time between skill runs) and of course, coordination.

Just like in SC, in WoW, which I haven't played in nearly a year now, there is a vast depth of theory and practice that is required to get good at PvP. Raiding is more about group competence, rather than your independent ability, but that should not be diminished either.

This is by no means an advert for Wow. I'm not saying it takes more skill, or as much skill, as Starcraft. I just think most games that have all these years of developed theory, high levels creativity and high skill ceiling, can be compared to trade skills or Art.

This is just your elitist way of trying to convince yourself that your game takes creativity and expression, while everyone who plays WoW or D3 are simply "going to work."


Actually this is quite untrue, after a certain point in WoW, you don't gain much at all, and this point is reach very VERY quickly. In my case I got tired of raiding with my hunter, so I made a paladin, hit 80 on jan 1, and am probably the best prot paladin and one of the best if not best holy paladins on the server. Case in point: found out from RL friend who still plays WoW on US-Malfurion server that earlier in the week Devierum (was top 250 world before Ulduar, somewhere around ~220 if I recall correctly, dunno where they are now) was looking for me to heal Iron Council hard mode because apparently that fight does such apeshit raid damage that they wanted another healer in addition to what they usually have. Also apparently they were looking for me to go be their paladin tank.. good thing I quit before getting addicted to the game. (PvP is slightly more difficult, but not really. If your partner isn't bad and can learn then getting gladiator is no problem...)

And as for group competence, that is just bullshit. SO many people are just failures, there is no other way to put it.

In conclusion, I'd say that the summary of "playing WoW is like going to work" is pretty accurate. Fights take no more than a few tries to learn. The main dependencies are the gear level required and the idiocy of the people you are playing with, not your own skill.

+ Show Spoiler +
Apparently they were absolutely sure of getting world first kill on Iron Council hard mode if I had been on to heal and not quit the game Oh well. SC is so much better.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 23 2009 22:00 GMT
#14
On April 24 2009 06:55 Shivaz wrote:
Nintu is right. BUT what I don't like about WoW PvP is you can outplay your opponent in a match and still lose. PvE wise its not that much about having good teamwork rather that you are lucky that you don't have a retard in your raiding group.



Maybe you have a bad 2s,3s, or 5s group composition. That shit is so insanely important it's not even funny.
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
April 23 2009 22:10 GMT
#15
I played 2s as a Hunter during season2/3 when us(Hunters) were having lots of issues with LoS in arena don't know how it is now. I was 1900 ratings with my druid friend partner before I quit WoW because of boredom. I honestly believe we could have reached 2000-2100. What I mean by outplaying our opponents is for example. Back when I played Hunter/Druid is based around draining and outlasting the other team, so the match sometimes would be going great their healer is almost out of mana. Then my friend gets crit by the their warrior 2-3 times in a row and dies just like that, or some other unlucky chain of procs that just really didn't depend on any skill at all.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2009-04-23 22:17:51
April 23 2009 22:16 GMT
#16
oh hahahaha <3 gay chains of procs
would be so much better if crits were also timer based off of % like other hidden cooldowns and % chances, such as seal of command eh?
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 23 2009 22:20 GMT
#17
On April 24 2009 06:08 CrimsonLotus wrote:
So, a new way of feeling elitist about playing SC over Diablo or WoW?

This seems to be getting a little old.

this
To change is to improve, to change often is to be perfect - Winston Chruchill
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 23 2009 22:23 GMT
#18
On April 24 2009 07:20 Retsukage wrote:
Show nested quote +
On April 24 2009 06:08 CrimsonLotus wrote:
So, a new way of feeling elitist about playing SC over Diablo or WoW?

This seems to be getting a little old.

this


I dunno about Diablo since I was never hardcore in that, but I'll second the SC>WoW statement =)
In terms of difficulty and skill required that is. WoW can be pretty fun if you raid / arena with good people.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
April 23 2009 22:28 GMT
#19
every time a world of warcraft discussions starts up I'm totally confused
this must be how my friends feel when the SC players of the group talk about SC
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-04-23 22:37:05
April 23 2009 22:28 GMT
#20
On April 24 2009 06:49 404.Nintu wrote:
Just like in SC, in WoW, which I haven't played in nearly a year now, there is a vast depth of theory and practice that is required to get good at PvP. Raiding is more about group competence, rather than your independent ability, but that should not be diminished either.

Depth of theory? You're joking, right?

At high-level 2v2, more than half your matches are going to be in one matchup. Your 3v3s are going to be split between two matchups more than half the time. Tactically, there is variation in how matches play out, but strategy is almost nonexistent, as your strategic goal in any situation will always be the same. There are less skills useful to any given class than units in Starcraft, not to mention the fact that you use them one at a time. A very small number of your item slots will vary once you've earned the season's PvP rewards. The number of permutations of abilities and small number of different scenarios you have to face PRECLUDES the theory of WoW PvP from developing into anything close to the depth encountered in Starcraft. Yes it requires some skill and tactics, but its orders of magnitude less than Starcraft.

This is not to say WoW is a bad game. On the contrary, its the most successful MMO out there, and even if its less interesting than Starcraft (despite how subjective that is), its still the best in a genre that doesn't produce interesting games all that often. That in and of itself should be applause-worthy.
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