Maybe I should put this in the strategy section?
I have no rep though;
1) PvT: is there any other indication that the terran is preparing for a timing push beside checking if he is building scvs? today i was up 3 bases to his 2, with dt drop doing decent damage (i think), but the push came a lot sooner than i expected, and after a few minutes, vultures rolled me.
which leads into
2) as a protoss, when you make reinforcements do you always make zealots? I fight the push by doing as much damage as I can with zealots / goons, but I pull back when all the zealots are dead and there are a few tanks with vulture support. This consequently results in a group of vultures going into my natural or my third and killing all probes as zealots can't kill them fast enough.
3) Forge timing. I mean this specifically for cannons.. when the timing push comes, i use most of my goons at my third as well to fight it off. but even if i kill the push, vultures go in and kill my probes T-T Should I not fight with the goons at my third?
4) Fighting 200/200 2-2 or 3-3 Terran - what the hell am i supposed to do!? I always miss the arbiter/carrier tech timing so i end up fighting the push without even storm. Is the only way to tech up? and is storm really essential? i've been noticing without storms, a push with 1-1 really kills me as well, not to mention a 200/200 terran.
5) Lastly, on a iccup game today, i had blocked the ramp with a goon, but then a scv who had no vision of my mineral patches proceeded to go through my goon.. how can I do this? is this even allowed?
Thank you if can answer! even if it's just one, try and help out T-T.




