|
This is just off the top of my head...plus I don't have the replay for this (its on my dead comp), so that's why it's not in the strat section.
So this was a PvT, beginning of season so of course you run into people way better than you. In this case, I ran into Sepirose, so I tried to be a douche and 14 nexus (or was it 12...). But yea, I scouted wrong way. He found me when my nexus was around 40%-50% done (if I remember correctly, this was start of previous season). After nexus I had put up gate, but when my scouting probe sees him, there's an all-in incoming! O.O Like, all his scvs and his marines. Since we're not at cross positions, I get screwed before any non-probes can join in the fight (he just goes up my ramp). My question is thus:
Forget the fact that his control was wayyy better than mine. If you had two players in non cross positions on a 4 player map, and the protoss decides to go 12/14 nexus greed like I did, and the two players have approximately equal control, what are the chances of that all in taking out the toss? No bunker is built, just going straight up the ramp.
Just keep in mind toss scouts wrong way, and doesnt see the all in coming until the units are already going down the terran's ramp.
|
dont let his scv drill you(most likely its drilled), if your gate is done, pop zealots out.
|
16940 Posts
I think the problem most people have with dealing with such all-ins is they don't realize the gravity of the situation and try to fend it off with minimal units/probes. If you'd just pull literally all your probes (like he did SCVs) and hopefully stall for units, you'd have a chance of holding. You should at least hope that enough damage gets done to both of you that no one has an advantage (or you may come out even slightly ahead).
|
if you are fighting at your ramp, you have the advantage. Just constantly drill down and target his marines when he tries to get inside. When he backs off you drill back again... Repeat process. If you do it right, you should be able to delay his marines getting up for quite a while.
|
United States2186 Posts
Terran will come out ahead if they see it early enough and Protoss doesn't. Whether they kill the nexus or not is too tough to call but they will deal significant probe damage. I do this all the time and even when the toss has better micro I still come out ahead. Pushing up the ramp part is weird though unless its on Andro or a similar map where you can 14 nexus on high ground; then Terran is not going to be able to kill the Nexus but can deal a lot of probe damage if the toss prevents that. All the Terran has to do is bunker and kill the low ground nexus, return to base and expand with turrets, then push out when the Toss takes their 3rd it's pretty much an autowin if they scout properly. If he tries to push up the ramp too early you should be able to beat it with good drilling as the others have said though you will take plenty of casualties doing it.
I do this all the time and is the only way I can beat a player whose far better than myself. It's tough to stop the bunker in the first place without taking a ton of damage and even if things are inconclusive once that vulture arrives the toss is screwed.
|
Netherlands6142 Posts
In my Terran opinion you deserve to lose to a baller all-in SCV rush if you 14 greed nex :p
|
14 nex is way douche. Other than all-in, I've seen pro T's try to play it out by waiting for the late late game when that initial resource advantage is gone.
But man that's frustrating knowing that it's fairly nonpunishable unless you flip a coin.
|
Was this on python or what?
|
On December 21 2008 12:26 Jonoman92 wrote: Was this on python or what?
I think it was Andromeda...I seem to remember the tiles being gray...and andro's the only map I play on with that tileset....
|
|
|
|