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Active: 1685 users

What annoys you most about.. - Page 3

Blogs > G.s)NarutO
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Prev 1 2 3 4 Next All
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
December 09 2008 16:55 GMT
#41
On December 10 2008 00:09 NatsuTerran wrote:
Show nested quote +
On December 09 2008 23:48 Chill wrote:
On December 09 2008 18:16 G.s)NarutO wrote:
I play Terran and I dislike that Terran is unforgiving.


Terran is probably the most forgiving race, given their defensive nature they can often live the next attack after a mistake and look to come forward from that strong defense.


Sure, you can survive additional attacks after blowing it, but you really have no chance of winning. Terran needs way waaaay more units concentrated in a ball to be effective on offense. Most of the time I can decimate zerg and toss armies and they come back like it was nothing, but if I lose 6 tanks in a TvP early on it's gg cause you don't have the addons to reproduce them as well as buy vultures.

Umm, I don't agree with this at all. As the defender you have a higher chance of the enemy making a mistake than as the attacker.
Moderator
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 09 2008 17:16 GMT
#42
The 1a2a3a Protoss is easy joke is what annoys me the most.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
December 09 2008 17:31 GMT
#43
On December 09 2008 18:50 BanZu wrote:
Show nested quote +
On December 09 2008 18:31 Ilikestarcraft wrote:
If i accidently move into lurks bye bye

That's why you scan before moving out!

Or keep a scouter SCV

omg that reminds me of a funny story

me and my roommate were doing 1v1 and he was zerg and went lurker hydra

after getting my nat i scouted just outside my base w/ an scv and kind of forgot it there... then suddenly i hear like keyboard hitting like 10times per second and im like wtf?

and he goes like MOVE UR GOODDAMN SCV FOOL

...ahhh stop lurker fail... it's the best
ggyo...
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-12-09 18:58:33
December 09 2008 18:55 GMT
#44
That Zerg gameplay (or "metagame") has shifted so much from what the nature of the race was designed to be like.

a) Z is supposed to have a shitton of units -> reality: P and T can pump incredible amounts of units, and do so very fast -> Z nothing special anymore. Especially in ZvT we see very few Z units (although rather hightech) against masses of Terran units. Not very Zerg-like.

b) Z is supposed to be FAST. Reality: other races have fast units too (Ms with stim, speedshuttles, sairs, zeals with legs), and Z has some incredibly slow units (overlords, slowhyds, slowultras, LURKERS (walking fast but it takes them 2 hours to burrow/unburrow and then another 1 hour to hit the target). Dragging lurkers along slows down the whole army, just like siege tanks - but with Terran that's fine since they're supposed to be slow but hard-hitting.

c) Z is supposed to be ultra aggressive -> reality: Z usually bunkers up like mad and tries to get enough eco in order to survive until lategame; only then aggression can start (thanks to ultras/defilers/cracklings).

d) Z doesn't have a durable unit in early or midgame (something like a Roach) - P has lots of hitpoints in general, and T has fast-regenerating M&Ms. Z is 100% pudding which will die if the wind blows too hard. Ok most units *should* be like that, that's the nature of the race, but 1 more durable unit wouldn't hurt, since ultras come way too late.

e) Z is supposed to be scary -> looking at all the points above, they're not really scary at all until late game.


This is not a balance complaint btw, in case some jerk misinterprets it.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
December 09 2008 20:18 GMT
#45
--- Nuked ---
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
December 10 2008 06:57 GMT
#46
For the dragoon and all range units bug. Just spam stop or hold position for 3 times and they will move again.. hopefully not melted by tanks before they move again.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
food
Profile Blog Joined November 2008
United States1951 Posts
December 10 2008 07:05 GMT
#47
if terran is unforgiving, whats zerg then. It doesnt even compare how unforgiving zerg is.
Can someone ban this guy please? FA?
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
December 10 2008 08:04 GMT
#48
Terran: I hate when SCVs get in the way when building shit. I also hate building attachments.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
gchan
Profile Joined October 2007
United States654 Posts
December 10 2008 09:32 GMT
#49
Two different races, but for protoss, the fact that "t" hotkey researches dark archon energy at archives. For terran, the fact that "i" researches ion thrusters at machine shop. Makes no sense at all.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17741 Posts
December 10 2008 09:35 GMT
#50
haha sometimes i research speed instead of mines
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 17 2008 00:50 GMT
#51
Undead is really unforgiving in UvO. I think ZvP is the most unforgiving in SC.
..and then I would, ya know, check em'. (Aka SpoR)
Lamborsche
Profile Blog Joined August 2007
Philippines46 Posts
December 17 2008 02:20 GMT
#52
Taking second expo in python TvP is almost impossible. There's too much area to cover for the terran, the protoss can easily 1a2a3a from different directions.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
December 17 2008 02:38 GMT
#53
Nothing i play terran
Science without religion is lame, Religion without science is blind
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 17 2008 02:59 GMT
#54
On December 17 2008 11:20 Lamborsche wrote:
Taking second expo in python TvP is almost impossible. There's too much area to cover for the terran, the protoss can easily 1a2a3a from different directions.


this, except too late of a third gas for zerg = autoloss unless you got a ling runby and trashed his eco badly
kidd
Profile Blog Joined November 2002
United States2848 Posts
December 17 2008 03:09 GMT
#55
On December 10 2008 02:16 Salv wrote:
The 1a2a3a Protoss is easy joke is what annoys me the most.

Hi
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
December 17 2008 04:08 GMT
#56
On December 10 2008 02:16 Salv wrote:
The 1a2a3a Protoss is easy joke is what annoys me the most.


buggy scarab AI

buggy dragoons
blind bisu free and anytime fanboy.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
December 17 2008 04:54 GMT
#57
On December 09 2008 18:16 G.s)NarutO wrote:
I play Terran and I dislike that Terran is unforgiving. If you play Terran vs Zerg and you do a mistake, you are most likely finished. Same for TvT - "Oh, I can drop there - shit. there were mines!" Bam and you are finished.



Are you kidding me?? In TvZ, playing Z is the most unforgiving obviously because of how cost efficient Terran army is and how fast it is reproduced. You lose a decent size group of m&m plus a tank and you reproduce one in no time. You know how fucked over Z is if his control group of lurks die? It costs him the game if T chooses to push in after. Lurks take a lot more time and is more expensive than marine+medics, and Z cannot have too many hatcheries like in ZvP during ZvT so Terran production should be faster


On December 09 2008 18:16 G.s)NarutO wrote:
Also I dislike that Terran hasn't lots of ways to cheese but lots of ways to get cheesed



lmao stop complaining about T, its already overpowered. You know how many ways Terran can cheese Zerg compared to how many ways Z can cheese Terran?

Z cheese in ZvT:
4/5 Pool
Offensive sunken (very rare)
Burrow Rush

T cheese in TvZ:
Bunker Rush
Sunken Break All-in
Proxy Factory
Proxy Rax
Wraith Build
Mech (not straight up)


Thats at least twice the number of cheeses that T can do to a Z. Lets not forget to mention that 4 pool is easily stopped if you pull few SCVs to block ramp and then its autoloss for Z
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
December 17 2008 05:02 GMT
#58
the fact that zerg has like the least amount of units and creates armies the slowest
at least until late game
thats not what i signed up for when i started zerg..
Shine[Kal] #1 fan
Savio
Profile Joined April 2008
United States1850 Posts
December 17 2008 05:05 GMT
#59
Being relatively mediocre, it really bothers me that I lose drone every time I make a building. It is particularly bothersome when making colonies.

Also, being zerg, I don't like being baked in an oven of psi storm imba.

Finally the very WORST thing about my favorite race (ZERG):
...
...
... THE FRIGGIN 12 UNIT PER GROUP MAX!! grrr..makes me want to kill a kitten.

I am so glad that is being fixed in SC2
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
TeNken.1
Profile Blog Joined July 2007
United States226 Posts
December 17 2008 06:12 GMT
#60
On December 10 2008 01:55 Chill wrote:
Show nested quote +
On December 10 2008 00:09 NatsuTerran wrote:
On December 09 2008 23:48 Chill wrote:
On December 09 2008 18:16 G.s)NarutO wrote:
I play Terran and I dislike that Terran is unforgiving.


Terran is probably the most forgiving race, given their defensive nature they can often live the next attack after a mistake and look to come forward from that strong defense.


Sure, you can survive additional attacks after blowing it, but you really have no chance of winning. Terran needs way waaaay more units concentrated in a ball to be effective on offense. Most of the time I can decimate zerg and toss armies and they come back like it was nothing, but if I lose 6 tanks in a TvP early on it's gg cause you don't have the addons to reproduce them as well as buy vultures.

Umm, I don't agree with this at all. As the defender you have a higher chance of the enemy making a mistake than as the attacker.


Chill, ur trippin. As said by some famous dude I can't remember - "There are many wrong ways to defend, but there is never a wrong attack". Terran requires the highest degree of precision, and therefore is by far the least forgiving.

TvZ you have discrete windows to attack, and if you mistakingly attack a group of lurkers/leave your army idle for 2 seconds/etc then you are essentially finished because you lose so much tempo and allow Z to expo/tech up. Not to mention the terran army requires constant babysitting > 5 mins into the game.

TvP you have an extremely limited ability to scout early game so you must play defensively early and prepare for reaver/dt/goon push. This means the pressure is on you, the terran, to attack or else you will be contained by the P. If you push at the wrong time, or allow yourself to get flanked, or get attacked enough while unsieged, then you lose.

TvT is boring and I don't feel like talking about it.


Cool beans?..... Cool beans.
"The G-Don is the official family hitman."
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