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Calgary25961 Posts
On December 10 2008 00:09 NatsuTerran wrote:Show nested quote +On December 09 2008 23:48 Chill wrote:On December 09 2008 18:16 G.s)NarutO wrote: I play Terran and I dislike that Terran is unforgiving. Terran is probably the most forgiving race, given their defensive nature they can often live the next attack after a mistake and look to come forward from that strong defense. Sure, you can survive additional attacks after blowing it, but you really have no chance of winning. Terran needs way waaaay more units concentrated in a ball to be effective on offense. Most of the time I can decimate zerg and toss armies and they come back like it was nothing, but if I lose 6 tanks in a TvP early on it's gg cause you don't have the addons to reproduce them as well as buy vultures. Umm, I don't agree with this at all. As the defender you have a higher chance of the enemy making a mistake than as the attacker.
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The 1a2a3a Protoss is easy joke is what annoys me the most.
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On December 09 2008 18:50 BanZu wrote:Show nested quote +On December 09 2008 18:31 Ilikestarcraft wrote: If i accidently move into lurks bye bye That's why you scan before moving out! Or keep a scouter SCV omg that reminds me of a funny story
me and my roommate were doing 1v1 and he was zerg and went lurker hydra
after getting my nat i scouted just outside my base w/ an scv and kind of forgot it there... then suddenly i hear like keyboard hitting like 10times per second and im like wtf?
and he goes like MOVE UR GOODDAMN SCV FOOL
...ahhh stop lurker fail... it's the best
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That Zerg gameplay (or "metagame") has shifted so much from what the nature of the race was designed to be like.
a) Z is supposed to have a shitton of units -> reality: P and T can pump incredible amounts of units, and do so very fast -> Z nothing special anymore. Especially in ZvT we see very few Z units (although rather hightech) against masses of Terran units. Not very Zerg-like.
b) Z is supposed to be FAST. Reality: other races have fast units too (Ms with stim, speedshuttles, sairs, zeals with legs), and Z has some incredibly slow units (overlords, slowhyds, slowultras, LURKERS (walking fast but it takes them 2 hours to burrow/unburrow and then another 1 hour to hit the target). Dragging lurkers along slows down the whole army, just like siege tanks - but with Terran that's fine since they're supposed to be slow but hard-hitting.
c) Z is supposed to be ultra aggressive -> reality: Z usually bunkers up like mad and tries to get enough eco in order to survive until lategame; only then aggression can start (thanks to ultras/defilers/cracklings).
d) Z doesn't have a durable unit in early or midgame (something like a Roach) - P has lots of hitpoints in general, and T has fast-regenerating M&Ms. Z is 100% pudding which will die if the wind blows too hard. Ok most units *should* be like that, that's the nature of the race, but 1 more durable unit wouldn't hurt, since ultras come way too late.
e) Z is supposed to be scary -> looking at all the points above, they're not really scary at all until late game.
This is not a balance complaint btw, in case some jerk misinterprets it.
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United States11637 Posts
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For the dragoon and all range units bug. Just spam stop or hold position for 3 times and they will move again.. hopefully not melted by tanks before they move again.
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if terran is unforgiving, whats zerg then. It doesnt even compare how unforgiving zerg is.
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Terran: I hate when SCVs get in the way when building shit. I also hate building attachments.
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Two different races, but for protoss, the fact that "t" hotkey researches dark archon energy at archives. For terran, the fact that "i" researches ion thrusters at machine shop. Makes no sense at all.
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haha sometimes i research speed instead of mines
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Undead is really unforgiving in UvO. I think ZvP is the most unforgiving in SC.
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Taking second expo in python TvP is almost impossible. There's too much area to cover for the terran, the protoss can easily 1a2a3a from different directions.
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On December 17 2008 11:20 Lamborsche wrote: Taking second expo in python TvP is almost impossible. There's too much area to cover for the terran, the protoss can easily 1a2a3a from different directions.
this, except too late of a third gas for zerg = autoloss unless you got a ling runby and trashed his eco badly
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On December 10 2008 02:16 Salv wrote: The 1a2a3a Protoss is easy joke is what annoys me the most.
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On December 10 2008 02:16 Salv wrote: The 1a2a3a Protoss is easy joke is what annoys me the most.
buggy scarab AI
buggy dragoons
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On December 09 2008 18:16 G.s)NarutO wrote: I play Terran and I dislike that Terran is unforgiving. If you play Terran vs Zerg and you do a mistake, you are most likely finished. Same for TvT - "Oh, I can drop there - shit. there were mines!" Bam and you are finished.
Are you kidding me?? In TvZ, playing Z is the most unforgiving obviously because of how cost efficient Terran army is and how fast it is reproduced. You lose a decent size group of m&m plus a tank and you reproduce one in no time. You know how fucked over Z is if his control group of lurks die? It costs him the game if T chooses to push in after. Lurks take a lot more time and is more expensive than marine+medics, and Z cannot have too many hatcheries like in ZvP during ZvT so Terran production should be faster
On December 09 2008 18:16 G.s)NarutO wrote: Also I dislike that Terran hasn't lots of ways to cheese but lots of ways to get cheesed
lmao stop complaining about T, its already overpowered. You know how many ways Terran can cheese Zerg compared to how many ways Z can cheese Terran?
Z cheese in ZvT: 4/5 Pool Offensive sunken (very rare) Burrow Rush
T cheese in TvZ: Bunker Rush Sunken Break All-in Proxy Factory Proxy Rax Wraith Build Mech (not straight up)
Thats at least twice the number of cheeses that T can do to a Z. Lets not forget to mention that 4 pool is easily stopped if you pull few SCVs to block ramp and then its autoloss for Z
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the fact that zerg has like the least amount of units and creates armies the slowest at least until late game thats not what i signed up for when i started zerg..
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Being relatively mediocre, it really bothers me that I lose drone every time I make a building. It is particularly bothersome when making colonies.
Also, being zerg, I don't like being baked in an oven of psi storm imba. ![](/mirror/smilies/frown.gif)
Finally the very WORST thing about my favorite race (ZERG): ... ... ... THE FRIGGIN 12 UNIT PER GROUP MAX!! grrr..makes me want to kill a kitten.
I am so glad that is being fixed in SC2
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On December 10 2008 01:55 Chill wrote:Show nested quote +On December 10 2008 00:09 NatsuTerran wrote:On December 09 2008 23:48 Chill wrote:On December 09 2008 18:16 G.s)NarutO wrote: I play Terran and I dislike that Terran is unforgiving. Terran is probably the most forgiving race, given their defensive nature they can often live the next attack after a mistake and look to come forward from that strong defense. Sure, you can survive additional attacks after blowing it, but you really have no chance of winning. Terran needs way waaaay more units concentrated in a ball to be effective on offense. Most of the time I can decimate zerg and toss armies and they come back like it was nothing, but if I lose 6 tanks in a TvP early on it's gg cause you don't have the addons to reproduce them as well as buy vultures. Umm, I don't agree with this at all. As the defender you have a higher chance of the enemy making a mistake than as the attacker.
Chill, ur trippin. As said by some famous dude I can't remember - "There are many wrong ways to defend, but there is never a wrong attack". Terran requires the highest degree of precision, and therefore is by far the least forgiving.
TvZ you have discrete windows to attack, and if you mistakingly attack a group of lurkers/leave your army idle for 2 seconds/etc then you are essentially finished because you lose so much tempo and allow Z to expo/tech up. Not to mention the terran army requires constant babysitting > 5 mins into the game.
TvP you have an extremely limited ability to scout early game so you must play defensively early and prepare for reaver/dt/goon push. This means the pressure is on you, the terran, to attack or else you will be contained by the P. If you push at the wrong time, or allow yourself to get flanked, or get attacked enough while unsieged, then you lose.
TvT is boring and I don't feel like talking about it.
Cool beans?..... Cool beans.
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