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the race you play?
As much as you may like your race, there are always little things you dislike. Even just in one match up. I play Terran and I dislike that Terran is unforgiving. If you play Terran vs Zerg and you do a mistake, you are most likely finished. Same for TvT - "Oh, I can drop there - shit. there were mines!" Bam and you are finished.
Terran vs Protoss forgives some mistakes, but really fuck up a push and you are so dead. Also I dislike that Terran hasn't lots of ways to cheese but lots of ways to get cheesed :D!
So tell me, what annoys you about your race? :d!
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Being proxy raxed, and scvrushed when I 12 hatch.
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The fact that most units I control, while generally efficient damage dealers and fast moving, can die to a strong breeze if my attention is elsewhere for a split-second.
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i reckon in ZvT Z is more unforgiving one bad flank and TT then again this is before hive tech after hive tech then its harder for the T and ya i hate how everyone loves to cheese terran
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If i accidently move into lurks bye bye
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On December 09 2008 18:31 Ilikestarcraft wrote: If i accidently move into lurks bye bye That's why you scan before moving out!
Or keep a scouter SCV
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I'm gonna have to say dragoons and scarab ai. You time a reaver drop perfectly, aim the scarab and it still gets stuck on some stupid mineral patch. Bam! fucked - gg
// The enemy player sends his initial scout and you want to shoot-move-shoot-move-dance your dragoon to pick off the scout before it can reach your main. You shift your attention for 1 split second to send a worker to mine and the Dragoon bug happens -->... hmm... goon is stuck and worker is now way way away with your goon unable to catch up. ---> there you go, enemy has now fully scouted your build.
edit: oh and the freaking probe hotkey has to be right across the keyboard. Yay for SCV and Drone - same goes for pylon i guess
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I dislike having so many units that I have to set giant rallys , and macro in multiple places to even build an army and when I'm doing that I'm also required to preasure/harrass/expand or defend and scout normally at the same time
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The fact that I cannot win a straight-up match TvT or TvZ straightup in D+ range. Marine,medic micro is not good enough for large group of camping lurkers.. 140 APM not enough for the intense tvz lategame but after a 30 minute game in D range (lol) i may eventually win through terran doom drops and whoring of science vessels. No confidence in either matchup.
I am very suspicious of every low level TvZ game that I go 7 barracks 8 supply out of fear of 4 pool, it leaves me behind a bit..
I try to follow Artosis' build order for 1 barracks CC but there are small subtle things that mess up each and every game.. speed ling rape, 2 hatchery mutas, slow lurker drop, and even ensnare queens @_@.
I do a strange build order where I pump marines from 1 rax and put them at the ramp and fake 1 barracks CC and proxy a factory else where and rape many drones with 2 vulture micro (fire on a drone at the same exact time) and getting academy, siege mode tank(s), then CC. I catch up to C level zergs off guard since people seem to disregard getting any sunkens unless they see marines moving out. A lot of zergs tell me to MANNER GAMING and quit quickly.
TvT i go 2 factory every game and hope to win (works 35% of the time) or I go super quick dropships and hope they don't turret whore. I simply have absolutely no game sense in this matchup since I do not know the proper way to approach entrenched positions of tanks, turrets, and goliaths. I simply go for the early game kill or use massive dropships or proxy tech to battle crusiers. I find that in Iccup the only reason I am winning is because two thirds of the opponent I face are more clueless than I am (marine medic rush or 3 factory vultures when I wall in).
TvP enormous ways to get gayed, but strangely.. reaver drops barely phase me since my practice friend went 100% reaver drop build order, it's the dt drops and zealots that I really dislike in this matchup. My friend once did a 60 speed zealot surround on my tank mass just to rub in my noobiness back then. The mines dragged into the core of the tanks and a mixture of red and blue explosions occur.
Another annoyance is when protoss go 12/14 nexus and I scout it a bit too late. I see nothing in base and think damm proxy gateway zealots and then I venture out and I see a sneeky pylon position and the 12/14 nexus 3/4s complete. It completely throws my game play off and it seems that no matter what I do I simply cannot punish him for doing a risky build.
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TvP: Reaver drops, DT drops, 2 gate proxy are all fucking gay. Meanwhile Terran can't do much really besides 2 factory which is risky or Starport which is unorthodox these days.
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9069 Posts
streaming goons and archons up my ramp when I get doomdropped
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What annoys me about protoss are the probes that are so fragile. I wish they were SCVs.
The above mentioned dragoon bug.
The reaver Ai is not much of a deal for me since I started dropping reavers in the spot where workers are supposed to flee towards.
The retarded arbiters that start chasing targets and shooting turrets. I know you're brave but, Jesus, leave this shit to real men there! You're only good for spells!
Also I feel Protoss is an unforgiving race too and it's usually against time - I gotta set a third nexus and make some army before that tank/vulture timing push comes. I gotta break this lurker contain in 2 minutes else I might as well just quit the game cause he's gonna have 4 gas ultra/crax/defiler in 3 minutes. I gotta hide my tech cause if he sees my reaver/dt tech before I show it I am as good as dead.
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On December 09 2008 19:07 thedeadhaji wrote:how utterly gay progaming pvp has become to watch as a spectator
PvP is fun! What are you talking about
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Goon freezing, especially since it can be avoided if you time your commands properly. So if a goon freezes I know it's my fault. Similarly when my building placement causes units to be stuck or blocks transferring probe.
Also I don't like the luck based part of pvp (choosing initial build order) but that applies to all the mirror match-ups.
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Also when I play PvT, reaver scarabs, are fucked up. It ALWAYS happens to me, like every time I go reaver, I have literally a 10% chance of doing actual damage. I will usually kill one-two, but if I kill like 4+, I'm pretty damn lucky
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On December 09 2008 19:08 clazziquai wrote:Show nested quote +On December 09 2008 19:07 thedeadhaji wrote:how utterly gay progaming pvp has become to watch as a spectator PvP is fun! What are you talking about Fun to play, only sometimes fun to watch :|
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On December 09 2008 18:29 dongfeng wrote: and ya i hate how everyone loves to cheese terran
70% of my iccup losses (i'm 2-13, fuckyeah) are due to DT rushes, proxy rax bunker rush (there's really nothing you can do when you don't care), DT drop, goliath drop on min line (I consider this cheesy... it's so annoying), 2gate mass zel (yeah...), 4pool, 5pool. Pretty much every cheese has been done to me.
Might switch to protoss just to feel like 1a2a3a actually matters.
== losses are more likely due to my own ineptitude than anything, but ey
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On December 09 2008 18:50 BanZu wrote:Show nested quote +On December 09 2008 18:31 Ilikestarcraft wrote: If i accidently move into lurks bye bye That's why you scan before moving out! Or keep a scouter SCV
hold lurker.
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On December 09 2008 19:35 NoobsOfWrath wrote:Show nested quote +On December 09 2008 18:50 BanZu wrote:On December 09 2008 18:31 Ilikestarcraft wrote: If i accidently move into lurks bye bye That's why you scan before moving out! Or keep a scouter SCV hold lurker.
That's why I prefer to move out with a Science Vessel because by the time I have three tanks a bunch of m&m. Seriously, lurkers are way too scary.
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