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Epick Physics Question

Blogs > Folca
Post a Reply
Folca
Profile Blog Joined October 2006
2235 Posts
Last Edited: 2008-10-16 00:24:02
October 16 2008 00:16 GMT
#1
Um.. im getting extra credit for the following question, if answered would be lovely

So what my teacher is asking, is the process between one equation to another
(Final Velocity ^ 2) = (Initial Velocity ^ 2) + 2a x Delta X
a = Acceleration

Thats the equation that I found, and these are the possible equations that could be the answer
DeltaX = (Initial Velocity x Delta Time) + (1/2a Delta Time squared)
Hard to write it on the post forum like this..
But if answered, i will give you a fat e-hug

post if i didnt explain anything throughly

:edit: thanks for the problem


I need help finding the PROCESS

Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
October 16 2008 00:21 GMT
#2
Your original equation makes no sense unless 0 = 2a dX
Moderator
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 16 2008 00:23 GMT
#3
your 1st equation is wrong

it's vf^2 = vi^2 + 2a(x)

vf = final velocity
vi = initial velocity
x= displacement
UNFUCK YOURSELF
doghunter
Profile Blog Joined July 2008
United States23 Posts
Last Edited: 2008-10-16 00:33:46
October 16 2008 00:32 GMT
#4
Big Five equations of motion, given constant a, to=0, xo=0
assumptions:
(vf+vo)/2=vavg=(xf-xo)/t
(vf-vo)/t=aavg

1. vavgt=x
2. vf=vo+at
3. vf^2=vo^2+2ax
4. x=vot+.5at^2
5. x=vft-.5at^2
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 16 2008 00:37 GMT
#5
let's see here, you can do it w/ calculus or just algebra. i'll show you the algebra way... if i can remember it correctly. this might be wrong, lol
Vf^2 = Vi^2 * 2a(x)
x = 1/2(Vi + V)([V-Vi]/a)
if t = (V-Vi)\a then x = 1/2(Vi + V)([V-Vi]/a) = 1/2(Vi + Vi + V)t
if V = at then x= 1/2(Vi + Vi + at)t
x = Vi*t + 1/2a * t^2

ok i messed up somewhere, probably between 3-5... not sure exactly
UNFUCK YOURSELF
Folca
Profile Blog Joined October 2006
2235 Posts
October 16 2008 00:38 GMT
#6
Could you guys write the entire procedure in the way that I did it, sort of
Doghunter, i dont really understand that one
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2008-10-16 00:44:51
October 16 2008 00:44 GMT
#7
uhh for mine

Vf = final velocity (i usually use just V as final velocity, so i think i put that in there a few times)
Vi = Initial velocity
a = acceleration
x = displacement (delta x)
t = time (delta t)

i'm not gonna go retype that the way you did it though t.t

edit: not sure if this is what you meant, but... yeah
UNFUCK YOURSELF
micronesia
Profile Blog Joined July 2006
United States24705 Posts
Last Edited: 2008-10-16 00:58:19
October 16 2008 00:56 GMT
#8
I honestly can't tell what you are asking. I'm assuming you want to know how to derive the three key kinematics equations using algebra.

Acceleration is defined as the change of velocity with respect to time, so a= delta(v) / t

1) Vf = Vi + at

But (Vf+Vi)/2 = Vavg and d=Vavg*t so

(Vf+Vi)/2 = d/t

Combing with 1) gives

(Vf+Vi)/2 = d/[ (Vf-Vi)/a ]

d = .5 * (Vf+Vi) * (Vf-Vi) *1/a
d = .5/a * (Vf^2 + Vi^2)

2) Vf^2 = Vi^2 + 2ad

Combining 1 and to by setting Vf=Vf:

Vi+at = sqrt(Vi^2 + 2ad)
Vi^2 + a^2*t^2 + 2Vi*at = Vi^2 + 2ad
a^2*t^2 + 2Vi*at = 2ad
at^2 + 2Vi*t = 2d

3) d = vit+.5at^2

edit: wooh just did that from memory without looking at anything and was nervous I wouldn't remember how to do it on the spot
ModeratorThere are animal crackers for people and there are people crackers for animals.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2008-10-16 00:58:41
October 16 2008 00:58 GMT
#9
he needs to get from 2a(x) + Vi^2 = Vf^2 to x = Vit + 1/2 at^2

nvm, you edited in the last step
UNFUCK YOURSELF
micronesia
Profile Blog Joined July 2006
United States24705 Posts
Last Edited: 2008-10-16 00:59:34
October 16 2008 00:59 GMT
#10
On October 16 2008 09:58 Nitrogen23 wrote:
he needs to get from 2a(x) + Vi^2 = Vf^2 to x = Vit + 1/2 at^2

nvm, you edited in the last step

I just showed that. I assume you posted this before my first edit.

edit: ah ok
ModeratorThere are animal crackers for people and there are people crackers for animals.
Folca
Profile Blog Joined October 2006
2235 Posts
October 16 2008 01:07 GMT
#11
I honestally dont know which one to write, so i wont do it at all
Thanks for your efforts though,
/hug
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2008-10-16 01:18:49
October 16 2008 01:12 GMT
#12
right down micronesia's, i'd trust him more.

oh wow, i spelled write wrong... god damn
UNFUCK YOURSELF
renezerg
Profile Joined May 2007
Peru186 Posts
October 16 2008 01:16 GMT
#13
Hi guys, maybe i can help:

we know that

a=(Vf-Vi)/t

then

Vf=Vi+at
Vf^2=(Vi+at)^2=Vi^2 + (at)^2 +2atVi
then: Vf^2 - Vi^2 = (at)^2 +2atVi........ (1)

now we have:

Vf^2=Vi^2 + 2ax

then

x=(Vf^2 - Vi^2)/2a.............(2)

now we replace (1) in (2)

x=[(at)^2 +2atVi]/2a

finally:

x = Vit + a(t^2)/2

Is this what you need???
gg
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
October 16 2008 01:43 GMT
#14
I see someone didn't read the rest of the thread
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 16 2008 01:52 GMT
#15
On October 16 2008 10:16 renezerg wrote:
Hi guys, maybe i can help:

we know that

a=(Vf-Vi)/t

then

Vf=Vi+at
Vf^2=(Vi+at)^2=Vi^2 + (at)^2 +2atVi
then: Vf^2 - Vi^2 = (at)^2 +2atVi........ (1)

now we have:

Vf^2=Vi^2 + 2ax

then

x=(Vf^2 - Vi^2)/2a.............(2)

now we replace (1) in (2)

x=[(at)^2 +2atVi]/2a

finally:

x = Vit + a(t^2)/2

Is this what you need???

a bit late, but good work ^.^
more weight
renezerg
Profile Joined May 2007
Peru186 Posts
October 16 2008 02:09 GMT
#16
On October 16 2008 10:52 alphafuzard wrote:
Show nested quote +
On October 16 2008 10:16 renezerg wrote:
Hi guys, maybe i can help:

we know that

a=(Vf-Vi)/t

then

Vf=Vi+at
Vf^2=(Vi+at)^2=Vi^2 + (at)^2 +2atVi
then: Vf^2 - Vi^2 = (at)^2 +2atVi........ (1)

now we have:

Vf^2=Vi^2 + 2ax

then

x=(Vf^2 - Vi^2)/2a.............(2)

now we replace (1) in (2)

x=[(at)^2 +2atVi]/2a

finally:

x = Vit + a(t^2)/2

Is this what you need???

a bit late, but good work ^.^


i see ,, is just that im quite slow at typing ^^
gg
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