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Multitask map

Blogs > Peter[Deuce]
Post a Reply
Peter[Deuce]
Profile Blog Joined November 2007
United States93 Posts
September 10 2008 04:53 GMT
#1
*Based off a map someone posted in some thread.

Python Multitask map

The map that someone posted was one where you were playing alone and you were keeping your scv alive in the top right corner of python and a zealot was chasing it. Since nothing happens when the scv died, there was really no purpose in playing it in my opinion.

So I decided to add change the map.
- Added an opponent slot. The opponent is randomed either 12,3, or 6
- the one trying to keep the scv alive is always going to be on the 9 position
- If the scv you're keeping alive at the top right corner dies, you lose a probe.
- Made only for protosses for multitask

http://www.sendspace.com/file/u01q70


*
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
September 10 2008 05:26 GMT
#2
Even though I don't play protoss..think I'll get this just to practice. Will help my protoss game and my multitasking.
Everyone knows cucumbers have terrible souls
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 10 2008 05:36 GMT
#3
Hmm... i would like a feature where i can play a computer instead of someone else :O
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
sqwert
Profile Blog Joined May 2008
United States781 Posts
September 10 2008 05:57 GMT
#4
can u make or find one for zergs?
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-09-10 06:26:34
September 10 2008 06:26 GMT
#5
You should make you lose a shuttle instead, if no shuttles then an observer, if no observers then a nexus =O
That would be epic if a toss was reaver microing at an enemies based then BOOM his shuttle blows up and he is like "WTF... OH EYE SEE, LAWL I ARE DEAD NAO"
observers disappearing would just be a pain in the ass because you are like "TIME TO DIE FOR AUIR, OH WAIT, I HAS NO OBSERVERS NEMORE!!!1!1!!"
and the nexus part is just to make fun of your multitasking if its that bad.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
oob
Profile Blog Joined June 2008
Sweden630 Posts
September 10 2008 08:17 GMT
#6
On September 10 2008 15:26 Grobyc wrote:
You should make you lose a shuttle instead, if no shuttles then an observer, if no observers then a nexus =O
That would be epic if a toss was reaver microing at an enemies based then BOOM his shuttle blows up and he is like "WTF... OH EYE SEE, LAWL I ARE DEAD NAO"
observers disappearing would just be a pain in the ass because you are like "TIME TO DIE FOR AUIR, OH WAIT, I HAS NO OBSERVERS NEMORE!!!1!1!!"
and the nexus part is just to make fun of your multitasking if its that bad.


LOL, awesome idea. Funny, forgetting about it and losing the Nexus at the beginning
Happiest man on earth
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 10 2008 10:11 GMT
#7
The whole point is to practice a standard build with the distraction of the SCV in the top corner. Nothing else is changed, meaning that your build is identical to what it would be if you weren't microing the SCV. However, if you make it that you lose a worker everytime the SCV it'll change all the timings, making it worthless for practicing.

So bad idea if you want to practice, pure and simple. In my opinion.
My. Copy. Is. Here.
Kula
Profile Blog Joined January 2008
United States140 Posts
September 11 2008 02:09 GMT
#8
On September 10 2008 19:11 Piy wrote:
The whole point is to practice a standard build with the distraction of the SCV in the top corner. Nothing else is changed, meaning that your build is identical to what it would be if you weren't microing the SCV. However, if you make it that you lose a worker everytime the SCV it'll change all the timings, making it worthless for practicing.

So bad idea if you want to practice, pure and simple. In my opinion.

Where did you get the point from?
kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
September 11 2008 02:11 GMT
#9
interesting, but you should have shared it in the broodwar forum
Clan Lzuruha
.kaz
Profile Blog Joined January 2007
1963 Posts
September 11 2008 03:04 GMT
#10
Hopefully Peter doesn't mind that I remade the map where you start with a probe instead of an scv up top, so you can play terran or zerg instead. You no longer lose units when it dies though, to not mess up your BO.

Here's the file -> http://www.sendspace.com/file/ubnwn0
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
Peter[Deuce]
Profile Blog Joined November 2007
United States93 Posts
Last Edited: 2008-09-11 04:46:31
September 11 2008 04:37 GMT
#11
I don't mind.
Actually the whole point of the map is to try to increase ur APM. I also made it so that I could give myself a handicap if I play worse players. But instead of handicapping myself by playing slower or whatever, I can still play my hardest and try my fastest while still giving the underdog that advantage.

If you want to practice build order and timing, I'd just play an iccup game.
Moataz
Profile Joined January 2018
Egypt267 Posts
September 06 2018 17:21 GMT
#12
Since searching google for "multitask map broodwar" resulted in this as the 1st result, and for the 10 years anniversary of this blog, and because the links are dead, hopefully the guys that made this blog aren't

Here is an update:
http://www.teamliquid.net/forum/brood-war/530524-multitask-macro-training-fighting-spirit
"All who believe in Allah and the last day, either say good or be silent." Muhammad
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