• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:12
CET 19:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1994 users

New Math Puzzle

Blogs > Slithe
Post a Reply
Normal
Slithe
Profile Blog Joined February 2007
United States985 Posts
March 12 2008 08:03 GMT
#1
The prisoners are back for more puzzles! And this time there's a light bulb in the mix.

There are 100 prisoners, each in their own isolated rooms. There's another special room with a light bulb and a switch, and nothing else. The light bulb is initially off.

One at a time, a prisoner is chosen at random to go into the special room. The prisoner can choose to either flip the switch or not. The prisoner will then leave the room and a guard will ask him whether he he thinks all 100 prisoners have been in the room at least once. The prisoner can either answer "yes" or "don't know".

If he answers yes and he's correct, all the prisoners go free.
If he answers yes and he's wrong, all the prisoners are killed.
If he answers don't know, then the prisoner goes back to his room and the process continues.

Before the prisoners are put in their rooms, they get to decide beforehand on a strategy. What strategy should the prisoners use to assure the survival of the prisoners?

Key Point: The prisoners can go into the room multiple times, and the order is random. For example, prisoner 1 could potentially go into the room 10 times before prisoner 5 goes in even once.

EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2008 08:12 GMT
#2
+ Show Spoiler +
If it is your first time in the room, flip the switch. Wait until you have been brought in for the hundred thousanth time and all you have seen is an off light-bulb. On the hundred thousanth time, declare that all the prisoners have been there. The laws of chance say that it's just a little bit unlikely that somebody would be chosen a hundred thousand times before somebody else was chose once.

Better make that a million.
But why?
leejas
Profile Blog Joined August 2007
United States440 Posts
March 12 2008 08:23 GMT
#3
Thats laws of odds though, still a small chance you could get shot in the face.
leejas
Profile Blog Joined August 2007
United States440 Posts
Last Edited: 2008-03-12 08:43:22
March 12 2008 08:32 GMT
#4
+ Show Spoiler +
One solution I managed to come up with...it's safe too.

Before 100 days, leave the switch off if it's your first time in. Then if someone comes in two times, they turn it on. The next person to come in flicks the switch off. He now knows that the number of days before him is the number of unique people that have been in the room. After that, you use a new rule. Leave the light on if you've been in the room. Turn it off if it's your first time. Now, whoever has been in the room two times knows that he has the remainder to count. So he counts off each time he goes in the room if the light is off, until it's been 100 times.

GG? Takes too long I think. Should be another solution.


Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2008-03-12 08:43:45
March 12 2008 08:37 GMT
#5
Isn't this very similar to the other prisoner problem with the thingy they turned up and down, but then it was more complicated, because they had that stupid king that could mess with them?

The same solution would work, right?

I dont know what to say about the recuring apearance of prisoners and light bulbs either. :o

edit: leejas:

+ Show Spoiler +
So the "yes" condition would be that you had seen the light being switched 100 times? But if two prisoners is in the room between two of your visits, you will not see their switches, and you will never get to 100. You want a solution that always works. And I dont think "but this will take a lot of time" is a flaw. These prisoners in general have A LOT of time on their hands...
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2008-03-12 08:46:08
March 12 2008 08:43 GMT
#6
On March 12 2008 17:12 EmeraldSparks wrote:
+ Show Spoiler +
If it is your first time in the room, flip the switch. Wait until you have been brought in for the hundred thousanth time and all you have seen is an off light-bulb. On the hundred thousanth time, declare that all the prisoners have been there. The laws of chance say that it's just a little bit unlikely that somebody would be chosen a hundred thousand times before somebody else was chose once.

Better make that a million.



+ Show Spoiler +


The riddle is not correct. The prisoners may communicate and discuss a plan beforehand. Your solution is not possible, because you will just have 1 prisoner / day which means you would have to wait 100000 days with your solution or even 1000000 which is equal to 273 years (100000) or 2739 years (1000000).

Given the fact that they may discuss beforehand, one person is chosen as the counter. If the light switch is on, no prisoner will touch it. If it is off, and a prisoner who has never flicked the switch enters, then he flicks the switch on. It stays like that until the counter returns. The counter never flicks it up, only flicks it down. Once he notices that it's been flicked up 99 times, he says that 100 prisoners have visited, and they go free.

This is the solution.. ;o

NOTE: It could still take years.. or never happen if its really random

CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
leejas
Profile Blog Joined August 2007
United States440 Posts
March 12 2008 08:43 GMT
#7
Check my update.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2008-03-12 08:52:27
March 12 2008 08:49 GMT
#8
The problem, lee, is that you don't know that this is going to be once a day. Slithe didn't specify an interval. You can only break it into two phases like that with either a set interval between iterations or if every prisoner knows what iteration they are on.

Edit: Grammar.
leejas
Profile Blog Joined August 2007
United States440 Posts
Last Edited: 2008-03-12 09:00:33
March 12 2008 08:57 GMT
#9
Sorry, it's 5am here and I'm studying for an exam :D.

Anyway, you're gonna have to do it the other way then.

Leave the light on all the time. If someone new comes in, they turn it off. If you go in, the light is off, someone new was there, thus, it's one note. After that, you have to count off how many times you've been in the room to 100. After that, everyone's been there.
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
March 12 2008 08:58 GMT
#10
naruto is so correct.
555, kthxbai
spammerA
Profile Joined July 2006
China355 Posts
March 12 2008 09:28 GMT
#11
On March 12 2008 17:43 G.s)NarutO wrote:
Show nested quote +
On March 12 2008 17:12 EmeraldSparks wrote:
+ Show Spoiler +
If it is your first time in the room, flip the switch. Wait until you have been brought in for the hundred thousanth time and all you have seen is an off light-bulb. On the hundred thousanth time, declare that all the prisoners have been there. The laws of chance say that it's just a little bit unlikely that somebody would be chosen a hundred thousand times before somebody else was chose once.

Better make that a million.



+ Show Spoiler +


The riddle is not correct. The prisoners may communicate and discuss a plan beforehand. Your solution is not possible, because you will just have 1 prisoner / day which means you would have to wait 100000 days with your solution or even 1000000 which is equal to 273 years (100000) or 2739 years (1000000).

Given the fact that they may discuss beforehand, one person is chosen as the counter. If the light switch is on, no prisoner will touch it. If it is off, and a prisoner who has never flicked the switch enters, then he flicks the switch on. It stays like that until the counter returns. The counter never flicks it up, only flicks it down. Once he notices that it's been flicked up 99 times, he says that 100 prisoners have visited, and they go free.

This is the solution.. ;o

NOTE: It could still take years.. or never happen if its really random



nice one
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 12 2008 09:40 GMT
#12
Man, saw this on the william wu riddle website years ago
Moonlight Shadow
betaben
Profile Blog Joined September 2007
681 Posts
March 12 2008 09:44 GMT
#13
my favourite puzzle:

http://epicycle.org/2006/04/hardest-logic-puzzle_25.html
stenole
Profile Blog Joined April 2004
Norway868 Posts
March 12 2008 11:00 GMT
#14
It feels like it's the same riddle all the time.

Prisoners are presented with a a set of rules where ultimately their behavior leads to death or freedom. They get to discuss a strategy to beat the system for their freedom. Thereafter, they are instructed not to communicate directly. The system often has a certain set of artifacts such as light switches, light bulbs and rooms which they have to interact with. Any other interaction is not allowed. Strangest of all, the system they have to beat is always beatable. But in such a situation, can the guards be trusted? Why would they make a game like this that could guarantee the prisoners freedom? Can the rules be trusted? Can the prisoners be trusted to follow the strategy? Can the prisoners be trusted not to cheat? These are all reasons why people should not be used in riddle, unless the solution is about thinking outside the box.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
March 12 2008 13:29 GMT
#15
On March 12 2008 20:00 stenole wrote:
It feels like it's the same riddle all the time.

Prisoners are presented with a a set of rules where ultimately their behavior leads to death or freedom. They get to discuss a strategy to beat the system for their freedom. Thereafter, they are instructed not to communicate directly. The system often has a certain set of artifacts such as light switches, light bulbs and rooms which they have to interact with. Any other interaction is not allowed. Strangest of all, the system they have to beat is always beatable. But in such a situation, can the guards be trusted? Why would they make a game like this that could guarantee the prisoners freedom? Can the rules be trusted? Can the prisoners be trusted to follow the strategy? Can the prisoners be trusted not to cheat? These are all reasons why people should not be used in riddle, unless the solution is about thinking outside the box.


It's just a riddle not real life situation ffs.
Nick Cave & the Bad Seeds
drift0ut
Profile Blog Joined June 2004
United Kingdom691 Posts
Last Edited: 2008-03-12 14:34:19
March 12 2008 14:33 GMT
#16
I've not read all the posts but this does it:

+ Show Spoiler +

Pick one man, DAVE,

if you are not DAVE:
if it's your first time in the room: flick the on if it's off, leave it on if it's on
if you've been there before: leave it

if you're DAVE:
if it's on count:=count +1 and switch it off,
if it's off leave it
when you count to 100 (or 99 really) you are done


edit: G.s)NarutO got it first, gg
Slithe
Profile Blog Joined February 2007
United States985 Posts
March 12 2008 16:48 GMT
#17
Congratulations to Naruto, I think he got it first.

@betaben: That puzzle is a pretty good one. I've heard a very similar version with the key difference that there is no time limit, and the question is "How many days does it take for the diseased ones to kill themselves off". I dunno if I would call it "The hardest logic puzzle" though.
gwho
Profile Blog Joined January 2008
United States632 Posts
March 12 2008 17:52 GMT
#18
the strategy is this: if you flipped the switch and the gaurd asks you if you flipped it, say yes. if + Show Spoiler +
you didn't flip it say don't know -_- how easy xp
gwho
Profile Blog Joined January 2008
United States632 Posts
March 12 2008 17:52 GMT
#19
+ Show Spoiler +
the strategy is this: if you flipped the switch and the gaurd asks you if you flipped it, say yes. if you didn't flip it, don't say that you flipped the switch! -_- easy xp
gwho
Profile Blog Joined January 2008
United States632 Posts
March 12 2008 17:57 GMT
#20
On March 12 2008 20:00 stenole wrote:
It feels like it's the same riddle all the time.

Prisoners are presented with a a set of rules where ultimately their behavior leads to death or freedom. They get to discuss a strategy to beat the system for their freedom. Thereafter, they are instructed not to communicate directly. The system often has a certain set of artifacts such as light switches, light bulbs and rooms which they have to interact with. Any other interaction is not allowed. Strangest of all, the system they have to beat is always beatable. But in such a situation, can the guards be trusted? Why would they make a game like this that could guarantee the prisoners freedom? Can the rules be trusted? Can the prisoners be trusted to follow the strategy? Can the prisoners be trusted not to cheat? These are all reasons why people should not be used in riddle, unless the solution is about thinking outside the box.



idiot, it's a math riddle. the setup is similarbecause you don't want to say "x y to the squre root of 2 lbahlbahlbha, solve it." assume! assume the rules acn be trusted assume th eprisoners can follow the same strategy assume they can be trusted not to cheat geez. it's not thinking about outside the box. even my though answers always are, im just kidding. u couldn't even figure out the question itself. -_-
0z
Profile Joined August 2006
Luxembourg877 Posts
March 12 2008 20:43 GMT
#21
On March 12 2008 23:33 drift0ut wrote:
I've not read all the posts but this does it:

+ Show Spoiler +

Pick one man, DAVE,

if you are not DAVE:
if it's your first time in the room: flick the on if it's off, leave it on if it's on
if you've been there before: leave it

if you're DAVE:
if it's on count:=count +1 and switch it off,
if it's off leave it
when you count to 100 (or 99 really) you are done


edit: G.s)NarutO got it first, gg

+ Show Spoiler +

A minor correction is that if you are not DAVE you leave it not if you have been there before, but if you have switched the light before. If you leave the rule as it is and SAM's first time in the room is when the light is on, he will never flip the switch.
LiAlH4
Profile Joined October 2007
New Zealand111 Posts
March 12 2008 21:39 GMT
#22
On March 12 2008 18:44 betaben wrote:
my favourite puzzle:

http://epicycle.org/2006/04/hardest-logic-puzzle_25.html


I didn't think this puzzle was the hardest puzzle ever
.. this is my solution (sorry if I donn't explain it very well)

+ Show Spoiler +


The answer, as far as I can tell, is to leave as soon as you are sure you are infected.

So, if a single monk is infected, on the first evening he will see all of his fellow monks and see that none of them are infected. Knowing that at least one person is infected, he will assume it is himself and then leave.

If two monks are infected, they will each see one other person infected on the first night. On the second night, upon seeing that the other infected person has not left, they must assume that that person also saw one infected person (themself.) And so on the second night, both of these monks would leave.

If three monks are infected they will each see two infected people, and on the third night, when no one has left, they will realise that each of the other two people can also see two people (hence making themself the third infected person), and so these three would leave.

And so on...
(i.e. if you see x infected people, and it reaches night x+1 and they are still all there, you must be infected and so you leave.)

It takes 14 nights to work out how many monks are infected, so there must have been 14 infected people.

omfghi2u2
Profile Blog Joined February 2008
United States831 Posts
March 13 2008 03:31 GMT
#23
On March 13 2008 06:39 LiAlH4 wrote:
Show nested quote +
On March 12 2008 18:44 betaben wrote:
my favourite puzzle:

http://epicycle.org/2006/04/hardest-logic-puzzle_25.html


I didn't think this puzzle was the hardest puzzle ever
.. this is my solution (sorry if I donn't explain it very well)

+ Show Spoiler +


The answer, as far as I can tell, is to leave as soon as you are sure you are infected.

So, if a single monk is infected, on the first evening he will see all of his fellow monks and see that none of them are infected. Knowing that at least one person is infected, he will assume it is himself and then leave.

If two monks are infected, they will each see one other person infected on the first night. On the second night, upon seeing that the other infected person has not left, they must assume that that person also saw one infected person (themself.) And so on the second night, both of these monks would leave.

If three monks are infected they will each see two infected people, and on the third night, when no one has left, they will realise that each of the other two people can also see two people (hence making themself the third infected person), and so these three would leave.

And so on...
(i.e. if you see x infected people, and it reaches night x+1 and they are still all there, you must be infected and so you leave.)

It takes 14 nights to work out how many monks are infected, so there must have been 14 infected people.



+ Show Spoiler +
But how would that single monk know in the first place that he is infected?
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 13 2008 03:46 GMT
#24
On March 13 2008 12:31 omfghi2u2 wrote:
Show nested quote +
On March 13 2008 06:39 LiAlH4 wrote:
On March 12 2008 18:44 betaben wrote:
my favourite puzzle:

http://epicycle.org/2006/04/hardest-logic-puzzle_25.html


I didn't think this puzzle was the hardest puzzle ever
.. this is my solution (sorry if I donn't explain it very well)

+ Show Spoiler +


The answer, as far as I can tell, is to leave as soon as you are sure you are infected.

So, if a single monk is infected, on the first evening he will see all of his fellow monks and see that none of them are infected. Knowing that at least one person is infected, he will assume it is himself and then leave.

If two monks are infected, they will each see one other person infected on the first night. On the second night, upon seeing that the other infected person has not left, they must assume that that person also saw one infected person (themself.) And so on the second night, both of these monks would leave.

If three monks are infected they will each see two infected people, and on the third night, when no one has left, they will realise that each of the other two people can also see two people (hence making themself the third infected person), and so these three would leave.

And so on...
(i.e. if you see x infected people, and it reaches night x+1 and they are still all there, you must be infected and so you leave.)

It takes 14 nights to work out how many monks are infected, so there must have been 14 infected people.



+ Show Spoiler +
But how would that single monk know in the first place that he is infected?

+ Show Spoiler +
because somebody is, that's a given. if he looks at ev eryone else and sees nobody, it's gotta be him.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2008-03-13 05:18:58
March 13 2008 05:18 GMT
#25
rule 8. this is your first night at light club, you HAVE TO flip
posting on liquid sites in current year
LiAlH4
Profile Joined October 2007
New Zealand111 Posts
March 13 2008 05:34 GMT
#26
Haha.
If there are 100 of them, alot of them must have been breaking the first rule
Normal
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
RotterdaM751
TKL 387
IndyStarCraft 158
SteadfastSC143
BRAT_OK 91
ZombieGrub11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 751
TKL 387
Reynor 254
IndyStarCraft 158
SteadfastSC 143
ProTech129
BRAT_OK 91
UpATreeSC 65
JuggernautJason38
MindelVK 22
ZombieGrub11
Vindicta 9
StarCraft: Brood War
Britney 26845
Calm 3396
Horang2 1318
firebathero 230
Dewaltoss 70
Killer 52
Rock 39
scan(afreeca) 37
yabsab 13
Dota 2
Gorgc7024
qojqva2785
resolut1ontv 161
BananaSlamJamma116
Counter-Strike
adren_tv44
Other Games
Beastyqt738
ceh9411
Lowko303
Hui .156
Liquid`VortiX154
Trikslyr52
QueenE51
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6470
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 19
• Adnapsc2 11
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 41
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV513
• Noizen52
• lizZardDota234
League of Legends
• Nemesis4495
Other Games
• imaqtpie611
• Shiphtur210
Upcoming Events
Replay Cast
4h 49m
ChoboTeamLeague
6h 49m
WardiTV Korean Royale
17h 49m
BSL: GosuLeague
1d 2h
PiGosaur Cup
1d 6h
The PondCast
1d 15h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.