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Dissolution of the imminent future - part 3

Blogs > jameswatts
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jameswatts
Profile Blog Joined October 2012
South Africa127 Posts
October 07 2022 05:31 GMT
#1
Disclaimer: This is a blog entry and I take no immediate responsibility for going off topic, or accidentally infringing upon the peacable theme & policy of this site


Click here for Part 2 - Previous entry

Dissolution of the imminent future - part 3

So, where was I. Earlier on I was speaking about the skills that our brand of player has acquired overtime. The gamer - the one whose got a firm command of computer, and owns the strength, dexterity and health to see a game to the end.

My fear is that our instincts and senses have been subverted by the recent appearance of inadequate quality.

Say not bad quality, but rather games have been diluted with the same subversive theme and disinclining resonance that all present consumable media radiates.

And it does quite literally radiate it. The speakers and the tele-vision, communicates to our senses something which conveys to mind, amoral characters doing things, framed in a time and rate of function, that resembles our society. Yet always, always implying something unattainable yet believable and slightly relatable.

I have never seen such shift in my life as that Cyber-Punk game. Why would one wish to relive the hedonistic rubbish that's daily consumed on the telly?
Because by swift agreement, one thinks they can have a dose of what's agreed to be - by axiomatic vote - something tough and strength inducing. Something toxic and hopefully so, since it must be crude and wishful, as an expression of individual power.

as in "Don't mess with me, I'm toxic and dangerous.. there should be a skull and two bones branded on my skin"

Another future of interactive games, is that they're too large. They demand the user to try take control of something they have no possible way of overcoming or absorbing.

There are some users today, who have analyzed every pixel and audio fragment of say.. Doom, or Dune 2.
They have mastered it and drawn inspiration from the mechanics and narrative.

How can one expect to consume and have dominion over the titles made today? Most of them riddled with scenes that are nothing more then psycho-dramatic automation.

I submit that a game is defined as Something that some one can enter a cheat code in and then experience immediate power and be satisfied thereof.

The games, they try in every detail to promise you a product, that's relatable and realistic as possible. Real life, in consumable form : So that you can relive the promise of this world, via our product of non-escapism. We bring you the very same amoral characters you see and hear on TV and encounter in society. Not only that, we bring you hedonistic drunkards and alcoholic dwarves devoid of clothes, shouting instructions thinking they're important - in the form of Game of Thrones

Yet of all these things, whether actively 'playing' a game of today, or passively watching something on the TV.. they have one thing in common - They're at least interesting..

-
I spoke earlier of realism and escapism. It's a terrible thing to cast judgement upon the status quo.
It's not serviceable to pretend I have a better idea of applying ourselves to waste time.

The issue that I seek to address is how the leaders of this world, have managed to conventionalize mediocrity, causing the people of this planet to tranquilly undergo events without noticing or caring about the state of things.

You're all aware of the Advanced technological Bio-suit worn by those soldiers.. those troopers in Starcraft - The Marine.

You might too recall the phrase used in half-life once, ABC -
Atomic Bacterial Chemical
or Atomic Biological Chemical..

Those suits are said to contain neural regulators and life-support, that have conditioned and resocialized the men inside, who were once political dissidents and criminals.

We all recall the cut-scene of Tychus Findlay being immersed within his suit, and then released into the world to go complete his mission.

One key, terrible thing about him was he had some kind of ultimatum conferred upon him - a kill-switch that could've been triggered at any point.

Whatever you might say about society today, you cannot do away with the sense shared by silent agreement, that there is some kind of ultimatum, that there is some form of regulation

Yet.. I'm unable to determine if this ultimatum is invented by something greater, or if its common sense.

I'm inclined towards the second one..


-
END OF PART 3

The essence of life flows within. The way is made clear when viewed from above
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