• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:18
CEST 22:18
KST 05:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo8Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Data needed BW General Discussion VPN experiences
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8527 users

2 gate into nexus + 3rd gate

Blogs > stenole
Post a Reply
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2007-05-29 07:43:04
May 29 2007 07:42 GMT
#1
Lately I've been having a lot of successes and near-successes by opening with 2 gates, pressuring then making a nexus. The matchup is of course PvZ. The purpose of writing this down is mostly to figure out its strengths and weaknesses and hopefully get some interesting comments. This is perhaps to many a well-known opening, but for me it is fresh and untested. So if anyone has tried something similar or faced something like this, perhaps you could leave a little hello in the comments.

Here is how it goes:
  • Open 10/12 gate
  • Apply pressure with 2 probes + 5 zealots
  • Keep zealots alive (don't trade them for drones), disengage attack if zealots are taking more damage than they are dealing
  • If he is still making zerglings, keep making zealots
  • Make nexus as soon as you can afford it
  • Add a 3rd gate and take both gases immediately after
  • Tech to core while making another round of zealots
  • Add 3 more gates and make dragoons

This gives you 6 gates, a decent amount of dragoons, and a small band of zealots. From here you can start playing more adaptively. It should be said that the opening is not set in stone. There has to be a certain amount of adapting involved. If you see a couple hydras and a lair when you scout, you might want a robo before the 5th and 6th gate for observers. If you see a spire morphing, you might want to put down a forge and a citadel and not make the 5th and 6th gate for a while.

Strengths:
  • Keeps zerg against the ropes in the early game, only to give him the shock that you've taken your natural.
  • Gives you the power to steal map control away from the zerg as his expos besides his first have yet to pay off for him.
  • Handles mutaharass pretty well.
  • Forces the zerg to sunken up a lot earlier than he would want to.
  • Provides enough of a crisis for zerg to overlook the fact that you may be expoing further.
  • If he decides to lurker contain you, you already have the dragoon mass to deal with it.
  • Provides gas for additional tech.
  • Pretty robust against tech deception.
  • You have a not completely insignificant standing army to challenge zerg if he goes expo crazy.

Weaknesses:
  • I've noticed that it works poorly against 3 hatch lings because no matter how many zealots you squeeze out of those 2 or 3 first gateways the zerglings can overwhelm you.
  • Mutaharass might not be as well covered from bases with short air distance.
  • Lack of early detection makes the threat of lurkers supported by lings very real.
  • Lurkerdrop might mean instant death.
  • An overlord will be able to see your 6 gate goon plan.
  • Might toss away the early advantage you secured.

Overall:
Strength - Weakness = 9 - 6 = 3

***
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 29 2007 07:46 GMT
#2
Some of the Strengths are repeated.

Weakness: sucks on closed positions or in maps that have a natural not covered by the ramp.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 29 2007 07:49 GMT
#3
BTW, i like to add a forge as soon as i know that im not going to preassure anymore. Then i fake attack with zealots or move around till i can cannon properly. You need cannons for anything thats coming:

- mass ling
- lurkers
- mutas
- mas hydra

And the also keep the possible harras on your expo off. It also leaves you with more macro tranquility.
Moderator<:3-/-<
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 29 2007 08:03 GMT
#4
lol you can't just count the weaknesses and strengths and add them up =D

else.....


The GrandInquisitor (TM) Style of ZvP:

4 hatchery
3 hatchery
2 hatchery
1 pool
0 lings

Weaknesses:

1. You will lose.

Strengths:

1. Gets you hatchery
2. Gets you a second hatchery
3. Gets you a third hatchery
4. Gets you a spawning pool
5. Will not lose to carrier (will lose to zealots instead)
6. Does not allow Protoss to mind control one of your drones and build Zerg units


clearly 6 - 1 = 5 = this strategy is 167% better than yours =P
What fun is it being cool if you can’t wear a sombrero?
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:09 GMT
#5
I might have been playing the wrong zergs. Because it has been working too well. It might be cheating, but getting those 6 gateways up before canoning makes your army a lot stronger in the early midgame. Although you're not the first one to point out the need for a forge. So you might be right that it is not only preferable but required.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:17 GMT
#6
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.
kidd
Profile Blog Joined November 2002
United States2848 Posts
May 29 2007 08:21 GMT
#7
I find that when i try to do this build I often times lose to really good muta harassment. Especially if they sunken hard and then tech straight to muta, 2 goons + 3 cannons will not defeat a strong muta harass.
Hi
micronesia
Profile Blog Joined July 2006
United States24779 Posts
May 29 2007 08:23 GMT
#8
On May 29 2007 17:17 stenole wrote:
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.


I'm not sure if you are half joking or entirely joking. The system is laughable haha.
ModeratorThere are animal crackers for people and there are people crackers for animals.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:33 GMT
#9
One idea I have to further improve this is to make a partial pylon wall to reduce the danger of mass lings or ling supported mutas. This will sort of make an artificial chokepoint to protect from ground forces. Or at the very least, stall.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
May 29 2007 08:39 GMT
#10
Your strat is an easy and viable build to do newbie vs newbie. Thats about it though :D
why so 진지해?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 29 2007 09:16 GMT
#11
Your weaknesses are mostly distinct ways in which the build like instantly dies, while the strengths are just small advantages, some of which overlap.

What map(s) were you playing this build on, anyway?
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 09:59 GMT
#12
maps were LT and luna and equivalent... sometimes with 10/12 gate proxied by natural
Tadzio
Profile Blog Joined October 2006
3340 Posts
May 29 2007 12:58 GMT
#13
The build works against me, but I'm noob.

Stenole, I think the reason why the choice of a nexus -> 6 gate works vs noobs like me is because the zealot rush succeeds in delaying your opponent's tech and takes the focus off of your base, so you're free to do basically anything to improve your advantage, and boosting your advantage with an expansion and many fast gates happens to be a good choice for overwhelming a mostly ling army (the nexus -> 4 robo thing you did vs me also works well for that ;p). If the lot rush fails miserably (say the zerg has some multitask and gets some sunkens to stick and runs 6 lings into your base to kill probes and pylons), then the game is pretty much normal, only you opted to go 6 gate lot/goon instead of cannons/HT/archons, and mutaling has a mobility/air advantage against that unit mix.

'Course you kicked my nooby ass with this build, so I should probably keep my mouth shut.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 13:55 GMT
#14
I don't disagree with you Tadzio. When I started writing I wrote a long thing about how to micro zealots, when to make more zealots, what to do vs counter-attacks, what to do with the zealots once zerg can't be damaged anymore. One of the things I wrote is the conditions where you would not build the nexus. If you fail to make any significant damage and he manages to ravage your base, you are not really in a position to take the nexus. Basically it forks into a game where mass zeal/goon isn't an option anymore.

To make it more reader friendly and to the point, I cut out most the unnecesary stuff and tried to make lists. Because people like lists. They like colours too, but I was too lazy for that.
Fuu
Profile Joined May 2006
198 Posts
May 29 2007 14:36 GMT
#15
This is actually a very very good build except i often prefer, as mentionned above, go for forge instead of your 3rd gate. It's vastly underrated, and if executed nicely, can lead you to a HUGE eco advantage over the zerg, much better than a normal fast expand.

The zerg wont have so many drones cause if you keep pumping zlots in the beginning, he will have to pump lings instead and making sunks. But the main point is that he wont have this 3rd expand he always gets when you FE.

You preserve your zlots for mid game if they cant do enough damage with them, as explained. When your natural is ready, you ve already a nice amount of probes to make it directly efficient.

I'd say the real bad point of this build is the lack of knowledge on what the zerg is teching for. You have no way to know it for a long time if you dont manage to obs with a zlot, which is often impossible given the good number of lings. Actually the period your eco starts to kick in matches with the one his tech is fully operational. Even if his eco is not so huge it can be very troublesome for you if you dont react well enough, which is not always easy.

If i dont have much problem with the tech (and the zerg is not much better) i almost always end up winning though. It also depends a lot on the quality of the harass you did at the beginning and how much his eco is slowed down thanks to this. Ive seen some PJ games where he does this very efficiently, the game basically turns into a 2 bases Z 20 drones vs 2 bases P full of workers.
Please log in or register to reply.
Live Events Refresh
Next event in 14h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft499
ByuN 477
UpATreeSC 109
Railgan 64
StarCraft: Brood War
Calm 3040
Soulkey 358
ggaemo 204
actioN 112
scan(afreeca) 41
Rock 23
Counter-Strike
fl0m11372
summit1g4165
byalli720
Heroes of the Storm
Liquid`Hasu368
Trikslyr74
Other Games
Grubby2769
singsing2164
FrodaN665
Beastyqt592
B2W.Neo377
shahzam302
uThermal257
C9.Mang0202
ROOTCatZ192
Mew2King70
Livibee48
KnowMe47
Organizations
Dota 2
PGL Dota 2 - Main Stream4229
Other Games
gamesdonequick1518
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• C_a_k_e 1612
• imaqtpie881
• Shiphtur105
Upcoming Events
WardiTV Spring Champion…
14h 42m
GSL
15h 42m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
22h 42m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 3h
WardiTV Spring Champion…
1d 14h
GSL
1d 15h
Patches Events
1d 20h
BSL22 NKC (BSL vs China)
1d 22h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.