• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:03
CEST 17:03
KST 00:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Working 1v1, 2v2, 3v3 Ladder an AI researcher's take on the ladder bot Syncronization issues and can't find games Man Bnet can't even load profile now, WTF Bot on ladder
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8247 users

2 gate into nexus + 3rd gate

Blogs > stenole
Post a Reply
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2007-05-29 07:43:04
May 29 2007 07:42 GMT
#1
Lately I've been having a lot of successes and near-successes by opening with 2 gates, pressuring then making a nexus. The matchup is of course PvZ. The purpose of writing this down is mostly to figure out its strengths and weaknesses and hopefully get some interesting comments. This is perhaps to many a well-known opening, but for me it is fresh and untested. So if anyone has tried something similar or faced something like this, perhaps you could leave a little hello in the comments.

Here is how it goes:
  • Open 10/12 gate
  • Apply pressure with 2 probes + 5 zealots
  • Keep zealots alive (don't trade them for drones), disengage attack if zealots are taking more damage than they are dealing
  • If he is still making zerglings, keep making zealots
  • Make nexus as soon as you can afford it
  • Add a 3rd gate and take both gases immediately after
  • Tech to core while making another round of zealots
  • Add 3 more gates and make dragoons

This gives you 6 gates, a decent amount of dragoons, and a small band of zealots. From here you can start playing more adaptively. It should be said that the opening is not set in stone. There has to be a certain amount of adapting involved. If you see a couple hydras and a lair when you scout, you might want a robo before the 5th and 6th gate for observers. If you see a spire morphing, you might want to put down a forge and a citadel and not make the 5th and 6th gate for a while.

Strengths:
  • Keeps zerg against the ropes in the early game, only to give him the shock that you've taken your natural.
  • Gives you the power to steal map control away from the zerg as his expos besides his first have yet to pay off for him.
  • Handles mutaharass pretty well.
  • Forces the zerg to sunken up a lot earlier than he would want to.
  • Provides enough of a crisis for zerg to overlook the fact that you may be expoing further.
  • If he decides to lurker contain you, you already have the dragoon mass to deal with it.
  • Provides gas for additional tech.
  • Pretty robust against tech deception.
  • You have a not completely insignificant standing army to challenge zerg if he goes expo crazy.

Weaknesses:
  • I've noticed that it works poorly against 3 hatch lings because no matter how many zealots you squeeze out of those 2 or 3 first gateways the zerglings can overwhelm you.
  • Mutaharass might not be as well covered from bases with short air distance.
  • Lack of early detection makes the threat of lurkers supported by lings very real.
  • Lurkerdrop might mean instant death.
  • An overlord will be able to see your 6 gate goon plan.
  • Might toss away the early advantage you secured.

Overall:
Strength - Weakness = 9 - 6 = 3

***
IntoTheWow
Profile Blog Joined May 2004
is awesome32281 Posts
May 29 2007 07:46 GMT
#2
Some of the Strengths are repeated.

Weakness: sucks on closed positions or in maps that have a natural not covered by the ramp.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32281 Posts
May 29 2007 07:49 GMT
#3
BTW, i like to add a forge as soon as i know that im not going to preassure anymore. Then i fake attack with zealots or move around till i can cannon properly. You need cannons for anything thats coming:

- mass ling
- lurkers
- mutas
- mas hydra

And the also keep the possible harras on your expo off. It also leaves you with more macro tranquility.
Moderator<:3-/-<
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 29 2007 08:03 GMT
#4
lol you can't just count the weaknesses and strengths and add them up =D

else.....


The GrandInquisitor (TM) Style of ZvP:

4 hatchery
3 hatchery
2 hatchery
1 pool
0 lings

Weaknesses:

1. You will lose.

Strengths:

1. Gets you hatchery
2. Gets you a second hatchery
3. Gets you a third hatchery
4. Gets you a spawning pool
5. Will not lose to carrier (will lose to zealots instead)
6. Does not allow Protoss to mind control one of your drones and build Zerg units


clearly 6 - 1 = 5 = this strategy is 167% better than yours =P
What fun is it being cool if you can’t wear a sombrero?
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:09 GMT
#5
I might have been playing the wrong zergs. Because it has been working too well. It might be cheating, but getting those 6 gateways up before canoning makes your army a lot stronger in the early midgame. Although you're not the first one to point out the need for a forge. So you might be right that it is not only preferable but required.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:17 GMT
#6
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.
kidd
Profile Blog Joined November 2002
United States2848 Posts
May 29 2007 08:21 GMT
#7
I find that when i try to do this build I often times lose to really good muta harassment. Especially if they sunken hard and then tech straight to muta, 2 goons + 3 cannons will not defeat a strong muta harass.
Hi
micronesia
Profile Blog Joined July 2006
United States24799 Posts
May 29 2007 08:23 GMT
#8
On May 29 2007 17:17 stenole wrote:
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.


I'm not sure if you are half joking or entirely joking. The system is laughable haha.
ModeratorThere are animal crackers for people and there are people crackers for animals.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:33 GMT
#9
One idea I have to further improve this is to make a partial pylon wall to reduce the danger of mass lings or ling supported mutas. This will sort of make an artificial chokepoint to protect from ground forces. Or at the very least, stall.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
May 29 2007 08:39 GMT
#10
Your strat is an easy and viable build to do newbie vs newbie. Thats about it though :D
why so 진지해?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 29 2007 09:16 GMT
#11
Your weaknesses are mostly distinct ways in which the build like instantly dies, while the strengths are just small advantages, some of which overlap.

What map(s) were you playing this build on, anyway?
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 09:59 GMT
#12
maps were LT and luna and equivalent... sometimes with 10/12 gate proxied by natural
Tadzio
Profile Blog Joined October 2006
3340 Posts
May 29 2007 12:58 GMT
#13
The build works against me, but I'm noob.

Stenole, I think the reason why the choice of a nexus -> 6 gate works vs noobs like me is because the zealot rush succeeds in delaying your opponent's tech and takes the focus off of your base, so you're free to do basically anything to improve your advantage, and boosting your advantage with an expansion and many fast gates happens to be a good choice for overwhelming a mostly ling army (the nexus -> 4 robo thing you did vs me also works well for that ;p). If the lot rush fails miserably (say the zerg has some multitask and gets some sunkens to stick and runs 6 lings into your base to kill probes and pylons), then the game is pretty much normal, only you opted to go 6 gate lot/goon instead of cannons/HT/archons, and mutaling has a mobility/air advantage against that unit mix.

'Course you kicked my nooby ass with this build, so I should probably keep my mouth shut.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 13:55 GMT
#14
I don't disagree with you Tadzio. When I started writing I wrote a long thing about how to micro zealots, when to make more zealots, what to do vs counter-attacks, what to do with the zealots once zerg can't be damaged anymore. One of the things I wrote is the conditions where you would not build the nexus. If you fail to make any significant damage and he manages to ravage your base, you are not really in a position to take the nexus. Basically it forks into a game where mass zeal/goon isn't an option anymore.

To make it more reader friendly and to the point, I cut out most the unnecesary stuff and tried to make lists. Because people like lists. They like colours too, but I was too lazy for that.
Fuu
Profile Joined May 2006
198 Posts
May 29 2007 14:36 GMT
#15
This is actually a very very good build except i often prefer, as mentionned above, go for forge instead of your 3rd gate. It's vastly underrated, and if executed nicely, can lead you to a HUGE eco advantage over the zerg, much better than a normal fast expand.

The zerg wont have so many drones cause if you keep pumping zlots in the beginning, he will have to pump lings instead and making sunks. But the main point is that he wont have this 3rd expand he always gets when you FE.

You preserve your zlots for mid game if they cant do enough damage with them, as explained. When your natural is ready, you ve already a nice amount of probes to make it directly efficient.

I'd say the real bad point of this build is the lack of knowledge on what the zerg is teching for. You have no way to know it for a long time if you dont manage to obs with a zlot, which is often impossible given the good number of lings. Actually the period your eco starts to kick in matches with the one his tech is fully operational. Even if his eco is not so huge it can be very troublesome for you if you dont react well enough, which is not always easy.

If i dont have much problem with the tech (and the zerg is not much better) i almost always end up winning though. It also depends a lot on the quality of the harass you did at the beginning and how much his eco is slowed down thanks to this. Ive seen some PJ games where he does this very efficiently, the game basically turns into a 2 bases Z 20 drones vs 2 bases P full of workers.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 302
MindelVK 28
CosmosSc2 20
SHIN 5
StarCraft: Brood War
Shuttle 1315
Mini 440
Soulkey 438
firebathero 409
Soma 277
Stork 249
Last 130
Zeus 112
Sea.KH 77
sSak 65
[ Show more ]
Barracks 39
910 38
ToSsGirL 31
Aegong 30
yabsab 20
Free 17
PianO 16
Sharp 16
Dewaltoss 12
JulyZerg 9
Trap 8
Terrorterran 6
Dota 2
Gorgc7110
Dendi938
Heroes of the Storm
crisheroes243
Other Games
singsing1704
B2W.Neo816
FrodaN635
Beastyqt464
Lowko438
Hui .281
KnowMe173
Mew2King63
QueenE58
Trikslyr16
Organizations
Dota 2
PGL Dota 2 - Main Stream9898
PGL Dota 2 - Secondary Stream3623
Other Games
gamesdonequick930
EGCTV752
StarCraft 2
IntoTheiNu 511
WardiTV70
Other Games
BasetradeTV45
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP109
• poizon28 34
• mYiSmile114
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 5181
League of Legends
• Jankos1175
Other Games
• WagamamaTV103
Upcoming Events
AI Arena Tournament
1h 57m
Replay Cast
8h 57m
GSL
19h 57m
Shopify Rebellion Sundays
23h 57m
Spirit vs Mixu
BSL
1d 3h
Ret vs TerrOr
Replay Cast
1d 8h
Afreeca Starleague
1d 18h
Shine vs Rush
WardiTV Weekly
1d 19h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.