• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:55
CEST 18:55
KST 01:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection3Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4946 users

2 gate into nexus + 3rd gate

Blogs > stenole
Post a Reply
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2007-05-29 07:43:04
May 29 2007 07:42 GMT
#1
Lately I've been having a lot of successes and near-successes by opening with 2 gates, pressuring then making a nexus. The matchup is of course PvZ. The purpose of writing this down is mostly to figure out its strengths and weaknesses and hopefully get some interesting comments. This is perhaps to many a well-known opening, but for me it is fresh and untested. So if anyone has tried something similar or faced something like this, perhaps you could leave a little hello in the comments.

Here is how it goes:
  • Open 10/12 gate
  • Apply pressure with 2 probes + 5 zealots
  • Keep zealots alive (don't trade them for drones), disengage attack if zealots are taking more damage than they are dealing
  • If he is still making zerglings, keep making zealots
  • Make nexus as soon as you can afford it
  • Add a 3rd gate and take both gases immediately after
  • Tech to core while making another round of zealots
  • Add 3 more gates and make dragoons

This gives you 6 gates, a decent amount of dragoons, and a small band of zealots. From here you can start playing more adaptively. It should be said that the opening is not set in stone. There has to be a certain amount of adapting involved. If you see a couple hydras and a lair when you scout, you might want a robo before the 5th and 6th gate for observers. If you see a spire morphing, you might want to put down a forge and a citadel and not make the 5th and 6th gate for a while.

Strengths:
  • Keeps zerg against the ropes in the early game, only to give him the shock that you've taken your natural.
  • Gives you the power to steal map control away from the zerg as his expos besides his first have yet to pay off for him.
  • Handles mutaharass pretty well.
  • Forces the zerg to sunken up a lot earlier than he would want to.
  • Provides enough of a crisis for zerg to overlook the fact that you may be expoing further.
  • If he decides to lurker contain you, you already have the dragoon mass to deal with it.
  • Provides gas for additional tech.
  • Pretty robust against tech deception.
  • You have a not completely insignificant standing army to challenge zerg if he goes expo crazy.

Weaknesses:
  • I've noticed that it works poorly against 3 hatch lings because no matter how many zealots you squeeze out of those 2 or 3 first gateways the zerglings can overwhelm you.
  • Mutaharass might not be as well covered from bases with short air distance.
  • Lack of early detection makes the threat of lurkers supported by lings very real.
  • Lurkerdrop might mean instant death.
  • An overlord will be able to see your 6 gate goon plan.
  • Might toss away the early advantage you secured.

Overall:
Strength - Weakness = 9 - 6 = 3

***
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 29 2007 07:46 GMT
#2
Some of the Strengths are repeated.

Weakness: sucks on closed positions or in maps that have a natural not covered by the ramp.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 29 2007 07:49 GMT
#3
BTW, i like to add a forge as soon as i know that im not going to preassure anymore. Then i fake attack with zealots or move around till i can cannon properly. You need cannons for anything thats coming:

- mass ling
- lurkers
- mutas
- mas hydra

And the also keep the possible harras on your expo off. It also leaves you with more macro tranquility.
Moderator<:3-/-<
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 29 2007 08:03 GMT
#4
lol you can't just count the weaknesses and strengths and add them up =D

else.....


The GrandInquisitor (TM) Style of ZvP:

4 hatchery
3 hatchery
2 hatchery
1 pool
0 lings

Weaknesses:

1. You will lose.

Strengths:

1. Gets you hatchery
2. Gets you a second hatchery
3. Gets you a third hatchery
4. Gets you a spawning pool
5. Will not lose to carrier (will lose to zealots instead)
6. Does not allow Protoss to mind control one of your drones and build Zerg units


clearly 6 - 1 = 5 = this strategy is 167% better than yours =P
What fun is it being cool if you can’t wear a sombrero?
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:09 GMT
#5
I might have been playing the wrong zergs. Because it has been working too well. It might be cheating, but getting those 6 gateways up before canoning makes your army a lot stronger in the early midgame. Although you're not the first one to point out the need for a forge. So you might be right that it is not only preferable but required.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:17 GMT
#6
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.
kidd
Profile Blog Joined November 2002
United States2848 Posts
May 29 2007 08:21 GMT
#7
I find that when i try to do this build I often times lose to really good muta harassment. Especially if they sunken hard and then tech straight to muta, 2 goons + 3 cannons will not defeat a strong muta harass.
Hi
micronesia
Profile Blog Joined July 2006
United States24776 Posts
May 29 2007 08:23 GMT
#8
On May 29 2007 17:17 stenole wrote:
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.


I'm not sure if you are half joking or entirely joking. The system is laughable haha.
ModeratorThere are animal crackers for people and there are people crackers for animals.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 08:33 GMT
#9
One idea I have to further improve this is to make a partial pylon wall to reduce the danger of mass lings or ling supported mutas. This will sort of make an artificial chokepoint to protect from ground forces. Or at the very least, stall.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
May 29 2007 08:39 GMT
#10
Your strat is an easy and viable build to do newbie vs newbie. Thats about it though :D
why so 진지해?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 29 2007 09:16 GMT
#11
Your weaknesses are mostly distinct ways in which the build like instantly dies, while the strengths are just small advantages, some of which overlap.

What map(s) were you playing this build on, anyway?
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 09:59 GMT
#12
maps were LT and luna and equivalent... sometimes with 10/12 gate proxied by natural
Tadzio
Profile Blog Joined October 2006
3340 Posts
May 29 2007 12:58 GMT
#13
The build works against me, but I'm noob.

Stenole, I think the reason why the choice of a nexus -> 6 gate works vs noobs like me is because the zealot rush succeeds in delaying your opponent's tech and takes the focus off of your base, so you're free to do basically anything to improve your advantage, and boosting your advantage with an expansion and many fast gates happens to be a good choice for overwhelming a mostly ling army (the nexus -> 4 robo thing you did vs me also works well for that ;p). If the lot rush fails miserably (say the zerg has some multitask and gets some sunkens to stick and runs 6 lings into your base to kill probes and pylons), then the game is pretty much normal, only you opted to go 6 gate lot/goon instead of cannons/HT/archons, and mutaling has a mobility/air advantage against that unit mix.

'Course you kicked my nooby ass with this build, so I should probably keep my mouth shut.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 29 2007 13:55 GMT
#14
I don't disagree with you Tadzio. When I started writing I wrote a long thing about how to micro zealots, when to make more zealots, what to do vs counter-attacks, what to do with the zealots once zerg can't be damaged anymore. One of the things I wrote is the conditions where you would not build the nexus. If you fail to make any significant damage and he manages to ravage your base, you are not really in a position to take the nexus. Basically it forks into a game where mass zeal/goon isn't an option anymore.

To make it more reader friendly and to the point, I cut out most the unnecesary stuff and tried to make lists. Because people like lists. They like colours too, but I was too lazy for that.
Fuu
Profile Joined May 2006
198 Posts
May 29 2007 14:36 GMT
#15
This is actually a very very good build except i often prefer, as mentionned above, go for forge instead of your 3rd gate. It's vastly underrated, and if executed nicely, can lead you to a HUGE eco advantage over the zerg, much better than a normal fast expand.

The zerg wont have so many drones cause if you keep pumping zlots in the beginning, he will have to pump lings instead and making sunks. But the main point is that he wont have this 3rd expand he always gets when you FE.

You preserve your zlots for mid game if they cant do enough damage with them, as explained. When your natural is ready, you ve already a nice amount of probes to make it directly efficient.

I'd say the real bad point of this build is the lack of knowledge on what the zerg is teching for. You have no way to know it for a long time if you dont manage to obs with a zlot, which is often impossible given the good number of lings. Actually the period your eco starts to kick in matches with the one his tech is fully operational. Even if his eco is not so huge it can be very troublesome for you if you dont react well enough, which is not always easy.

If i dont have much problem with the tech (and the zerg is not much better) i almost always end up winning though. It also depends a lot on the quality of the harass you did at the beginning and how much his eco is slowed down thanks to this. Ive seen some PJ games where he does this very efficiently, the game basically turns into a 2 bases Z 20 drones vs 2 bases P full of workers.
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group D
Clem vs Lambo
Zoun vs SKillous
ComeBackTV 1317
IntoTheiNu 1163
TaKeTV 430
Rex128
Ryung 94
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 1
Serral1623
uThermal954
mouzHeroMarine256
IndyStarCraft 164
SteadfastSC99
Classic80
LamboSC263
trigger42
SKillous29
elazer24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1623
uThermal 954
RotterdaM 828
mouzHeroMarine 256
IndyStarCraft 164
Rex 128
SteadfastSC 99
ProTech96
Ryung 94
Classic 80
BRAT_OK 77
LamboSC2 63
UpATreeSC 56
trigger 42
SKillous 29
elazer 24
RushiSC 20
JuggernautJason15
MindelVK 7
StarCraft: Brood War
Britney 43775
Calm 7779
Shuttle 722
EffOrt 684
ggaemo 268
firebathero 223
Mong 75
Dewaltoss 32
Pusan 29
Rock 21
[ Show more ]
Shine 18
GoRush 17
Sacsri 16
NaDa 10
HiyA 10
Dota 2
Gorgc6416
qojqva1353
Counter-Strike
fl0m6305
byalli415
zeus352
Heroes of the Storm
Khaldor176
Other Games
Grubby3114
FrodaN1817
hiko956
B2W.Neo824
Beastyqt500
Hui .180
crisheroes154
KnowMe142
C9.Mang0113
Livibee80
QueenE46
Mew2King43
OptimusSC24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• EnkiAlexander 76
• 3DClanTV 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• TFBlade933
Other Games
• Shiphtur216
Upcoming Events
Replay Cast
7h 5m
Replay Cast
16h 5m
Solar vs Classic
uThermal 2v2 Circuit
22h 5m
Grudge Match
23h 5m
FlaShFTW vs A.Alm
OSC
1d 4h
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d 15h
herO vs Rogue
Maru vs Cure
Patches Events
1d 20h
uThermal 2v2 Circuit
1d 22h
BSL
2 days
OSC
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.