• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CET 14:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros7[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1306 users

My Motivation behind OpenBW

Blogs > imp42
Post a Reply
imp42
Profile Blog Joined November 2010
398 Posts
January 08 2017 15:01 GMT
#1
My Motivation behind OpenBW

It is time to write a couple words about the OpenBW initiative. After a short introduction describing what it is, I will give two motivations that led me to work on OpenBW. The first motivation is technical, the second motivation is ideological. If you are not into technical stuff, feel free to jump directly to the ideological motivation section.

Introduction

In short, OpenBW is an open-source and free recreation of Brood War. Our vision statement reads:

OpenBW aims at bringing the greatest game of all time to a new generation of gamers and developers, at a higher level than ever seen before. While OpenBW contains a new game engine, it is fully compatible with Brood War by Blizzard.

OpenBW is developed entirely by us. We own the copyrights of our work and we do not violate copyrights of other parties. In particular, OpenBW does not contain any IP (intellectual property) owned by Blizzard.

Although the entire project is a volunteering effort by unpaid contributors the team and project setup matches professional equivalents and we set high standards of quality. In our view, this is the key to our success and acceptance by you.


Everything in OpenBW revolves around the game engine, which we call the “core engine”. It is written entirely by the one and only tscmoo. But OpenBW is much more than that. The project started with three additional modules, called “BW HD”, “Replay Viewer”, and “BW AI”.

As the names suggest, the “BW HD” module brings a beautiful HD version to the community. The “Replay Viewer” module lets you watch replays in your browser, with all the functionality you would expect from a modern tool. And the “BW AI” module aims at facilitating development of AI bots.

See also: http://www.openbw.com/project/

Even these four modules are just the start. The limits are really only given by the imagination of the community. It goes nearly without saying that our goal is a fully compatible game client and I am also secretly working on a tournament module (well, not so secret anymore now :p ).

Technical Motivation

After working on my bot for about three months, as documented in this blog, I hit a wall. My bot did reasonably well in the “marines only” version of the game (only units allowed are SCVs, marines, command center, barracks, supply depot). The bot could expand and produce as many marines as possible given its income. It could predict the size of the enemy army accurately based on mathematics. It scouted decently and had a very rough idea of more important and less important regions of the map.

But how would I ever be able to teach it the concept of blocking a ramp for defense? Or the concept of flanking? All micro operations it uses are “hard-coded”. That is, I wrote code explicitly to set up an arc, pull back weak units, etc. However, I am in it for the AI part. It is not my goal to create a good bot by hard-coding its behavior. The Facebook research group seems to have spent considerable time with only limited success in an attempt to machine-learn such micro.

Up to now applying machine learning and training neural nets was cumbersome. Development is limited to windows, because the original Brood War is required to run. Running several instances on the same machine is error prone. A lot of valuable time is lost to create and start a game. This overhead becomes substantial when playing thousands of games. Reading values from a memory print via BWAPI is not as robust as I would wish.

BWAPI is without doubt the best thing that ever happened to bot developers and amazing by itself. But it is time to take the next step and overcome the limitations that are currently holding us back.

- Run everything on Windows or Linux (or MacOS)
- Run as many instances in parallel as you wish
- Execute only the code necessary to machine-learn the specific part you’re interested in
- Programmatically set game states
- etc.

The “BW AI” module aims at solving those issues and giving more powerful tools to the community of bot developers by using the OpenBW core engine instead of the original BW.

Ideological Motivation

To many of us StarCraft is special. It is more than just a game. It has been an important part in our life and holds a special place in our heart. I must admit I had not touched Brood War in years when SC2 came out. I was very busy with my own company, often working insane hours (literally) and exploring my personal limits regarding (lack of) sleep, performance, leadership, etc.

A few weeks after SC2 was released I was sucked back into the StarCraft universe. The memories came back and I was hooked again. The WoL era was a blast, playing tons of games with friends. Then HotS arrived. Obviously I immediately bought the expansion, clicking that login button relentlessly until I could finally enter bnet the night it launched. I continued to play, observing the whole patching process and the work of the SC2 design team. But I felt more and more uncomfortable. Then, one day I woke up and the passion for SC2 was gone, just like that. It was like waking up from a dream. The moment you realize it wasn’t real and you are disappointed. I imagine this was the time when I fully realized how devastating it can be when commercial interests of a profit-oriented company clash with the interests of a community of enthusiasts.

I had been reading a lot about psychology at the time. How the brain works, reward mechanisms, perception, non-verbal communication, etc. Right from the start I saw how design decisions were taken to accommodate the average or new player, with the goal of ultimately increasing sales (hey, you could be ranked number 1 in your gold league division now!). But now I could, at least I thought I could, also see when casters and streamers talked positively about the game and hyped it without actually meaning it. Their words said one thing but their non-verbal communication another. I figured they were paid by Blizzard. An insight I could live with, telling myself I’m probably a couple of years older than their target audience and such attempts of influencing customers are common nowadays. But when I fully understood it was Blizzard who killed off Brood War just to push SC2 in Korea, that’s when the last bit of trust and hope was irreversibly lost. This move to me is exemplary of how monetary interests are prioritized above all others. Ready to sacrifice EVERYTHING for the extra buck.

Luckily, regarding Blizzards interventions at SC2, I can now fully identify with the following statement, which was given as a response to the latest “Community Feedback Update”:
On January 07 2017 10:22 Parcelleus wrote:
oh thats right I dont play LOTV, so whatever man, do what you want.

However, statements like this still hurt:
On January 07 2017 21:18 Strelok wrote:
Usually, when i see Community feedback updates made by David Kim - i feel happy about my decision to quit progaming.


I bought LOTV. Not sure why. Nostalgia? Loyalty? Anyways, I never touched it.

My true love is Brood War. I am sorry I cheated on you. The affair I was having with SC2 was a mistake, she means nothing to me. I pledge to make it up by protecting you, taking care of you, and doing everything in my power such that you thrive and relive past glory.

Through OpenBW we as a community take control. It’s a FEBE project: for enthusiasts by enthusiasts. Whether we are 300 or 300’000 doesn’t matter much to me. As long as I can watch good games, maybe occasionally try my rusty fingers at a game myself, and enjoy what I do without anybody enforcing anything upon me just for $$$ I will be happy and see a bright future.

Disclaimer:
This is my personal view. I do not represent the views of any other members contributing to OpenBW. I just wanted to give some personal insight on why I decided to do what I do.

*****
50 pts Copper League
YokoKano
Profile Blog Joined July 2012
United States612 Posts
January 08 2017 15:17 GMT
#2
ya I need to learn more about ur projectz. I am pretty interested in ur channel bot and tha heat mapz. Ima make a heat map 2 1 day. u should check out sc2mapster.com if u rly think sc2 is that bad. tbh DrSuperEvil & some other made some cool stuff if u check out the Project Workpace section u can see they got electronic creep n' shit.

electronic creep would look badass w/ heat map just my opinion tho
IQ 155.905638752
noname_
Profile Blog Joined April 2007
459 Posts
January 08 2017 15:37 GMT
#3
I honestly have to tell you I was quite skeptical about this project: I couldn`t put it anywhere in my mind. With your reasoning now it all makes sense. I wish you good luck and success!
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2017-01-08 16:03:39
January 08 2017 16:00 GMT
#4
On January 09 2017 00:17 YokoKano wrote:
ya I need to learn more about ur projectz. I am pretty interested in ur channel bot and tha heat mapz. Ima make a heat map 2 1 day. u should check out sc2mapster.com if u rly think sc2 is that bad. tbh DrSuperEvil & some other made some cool stuff if u check out the Project Workpace section u can see they got electronic creep n' shit.

electronic creep would look badass w/ heat map just my opinion tho


It's not that SC2 is bad per se. And projects like sc2mapsters are awesome. I am just disappointed by how things are handled by Blizz. Many of us are in their twenties and thirties. No need to threat us like a group of 12 year olds. Also Blizz gets a lot of value out of the community and all the countless hours of effort put into the game for free. I dont feel this is appreciated enough, although they do pretend to care.

Personally I dont want to be just another volunteering resource ready to be exploited monetarily by a profit hungry company while I get absolutely no say or influence on the future development of the game. Such a deal is a tad too one-sided for me.
50 pts Copper League
YokoKano
Profile Blog Joined July 2012
United States612 Posts
January 08 2017 19:27 GMT
#5
On January 09 2017 01:00 imp42 wrote:
Show nested quote +
On January 09 2017 00:17 YokoKano wrote:
ya I need to learn more about ur projectz. I am pretty interested in ur channel bot and tha heat mapz. Ima make a heat map 2 1 day. u should check out sc2mapster.com if u rly think sc2 is that bad. tbh DrSuperEvil & some other made some cool stuff if u check out the Project Workpace section u can see they got electronic creep n' shit.

electronic creep would look badass w/ heat map just my opinion tho


It's not that SC2 is bad per se. And projects like sc2mapsters are awesome. I am just disappointed by how things are handled by Blizz. Many of us are in their twenties and thirties. No need to threat us like a group of 12 year olds. Also Blizz gets a lot of value out of the community and all the countless hours of effort put into the game for free. I dont feel this is appreciated enough, although they do pretend to care.

Personally I dont want to be just another volunteering resource ready to be exploited monetarily by a profit hungry company while I get absolutely no say or influence on the future development of the game. Such a deal is a tad too one-sided for me.


yeah but you'll see how often people will just spam out some brilliant idea and then a few lines of code r missing. i dunno how many people work for blizz but i think it's not that many. there's always that one guy like "the mutalisk micro guy" who takes his work home with him, builds a million side projects and just leaves them in the editor. i'm studying the sc2 editor and there's tons of stuff from unit tex and rotators to entire editors like "text editor, cinematic editor, interface editor" that seem unrelated and partially incomplete (text editor example). blizz just leaves that stuff. i don't think they're disinterested in the fanbase but i get the impression that they're real one-track like top streamers and there just aren't enough manhours to alter projects until decades later.
IQ 155.905638752
Fealthas
Profile Joined May 2011
607 Posts
January 08 2017 21:14 GMT
#6
This is seriously awesome. I hope it grains traction/momentum.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-01-08 22:18:15
January 08 2017 22:16 GMT
#7
Great post imp42. So if I understood it correctly, you are currently working on 2 + Show Spoiler +
3
modules of the openBW project, BW AI and the replay viewer?

With almost zero previous coding experience, I recently dabbled in some javascript coding. The experience made me appreciate projects like this considerably more.

I still look forward to your periodical blog posts about your bot development and really hope you'll continue working on it, even if that means finishing the BW AI module first.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
imp42
Profile Blog Joined November 2010
398 Posts
January 09 2017 20:40 GMT
#8
On January 09 2017 07:16 B-royal wrote:
Great post imp42. So if I understood it correctly, you are currently working on 2 + Show Spoiler +
3
modules of the openBW project, BW AI and the replay viewer?

With almost zero previous coding experience, I recently dabbled in some javascript coding. The experience made me appreciate projects like this considerably more.

I still look forward to your periodical blog posts about your bot development and really hope you'll continue working on it, even if that means finishing the BW AI module first.

thanks B-royal.
Yes, I'm mostly working on those two (3) modules. For the replay viewer I just do the overlay parts though (info bar, info tab, ...). tscmoo is in charge of the rest. Also, quuad is taking over the BW HD lead, which is great news. This will be announced soon separately.
50 pts Copper League
awerti
Profile Blog Joined February 2011
227 Posts
Last Edited: 2017-01-10 19:46:12
January 10 2017 17:36 GMT
#9
OpenBW is developed entirely by us. We own the copyrights of our work and we do not violate copyrights of other parties. In particular, OpenBW does not contain any IP (intellectual property) owned by Blizzard.


Could you be more specific about that? Do you think that Blizzard will let this project be if it gains considerable publicity? I'm a programmer (websites, full stack), and not a lawyer, so I don't really understand how you can recreate a game without violating IP rights of Blizzard. Are there precedents, old games remade by fans/enthusiasts that were allowed to exist? And I understand that you will are not using any assets of regular BW. I just think that a good lawyer hired by Blizzard would find a way to stop OpenBW.

Edit: Your FAQ answers that I guess, www.openbw.com

And I do appreciate your effort, I do. I've tried the replay viewer, it's nifty. And BW:HD is what most BW fans have dreamed about - higher quality sprites, while engine stays the same.

What I am confused about is how well currently active BW projects fit together.
Iccup server has been around for a long time and it has been the only shelter for foreigner community for years. There is Fish server, sure, but it's only suitable for less than 10% of BW players because of the skill difference. And hacker plagued Blizzard servers don't count...
Shield battery is looking to recreate the ladder system.
OpenBW is looking to do the same (tournament module?). Or does it not include ladder?

Different projects, goals and approaches, I know. I just wish there would as small of an overlap as possible. If both SB and OpenBW are successful, foreign BW will have 3 different platforms and a somewhat fragmented player base.

And some questions that are probably stupid:
1. It will never be possible for someone with regular BW to play someone running OpenBW, right?
2. Will regular SC:BW maps be compatible with OpenBW? I guess they would have to be ported by some tool?
3. Screen resolution. Do you plan to offer a 4:3 mode with same amount of content per screen as regular BW? Or will everything be smaller on the screen and more of the map will fit in? Fitting more stuff into the screen would actually be an imbalance on many maps. Having your main and natural base in your view is an advantage.
And a 4:3 retro mode would be a good selling point to BW fans I think.

Anyway, that's all from me, I appreciate the effort and I look forward to updates
For Aiur!
imp42
Profile Blog Joined November 2010
398 Posts
January 10 2017 19:49 GMT
#10
On January 11 2017 02:36 awerti wrote:
Show nested quote +
OpenBW is developed entirely by us. We own the copyrights of our work and we do not violate copyrights of other parties. In particular, OpenBW does not contain any IP (intellectual property) owned by Blizzard.


Could you be more specific about that? Do you think that Blizzard will let this project be if it gains considerable publicity? I'm a programmer (websites, full stack), and not a lawyer, so I don't really understand how you can recreate a game without violating IP rights of Blizzard. Are there precedents, old games remade by fans/enthusiasts that were allowed to exist? And I understand that you will are not using any assets of regular BW. I just think that a good lawyer hired by Blizzard would find a way to stop OpenBW.

I just explained some of it here:
http://www.teamliquid.net/forum/brood-war/517127-openbw-introduction?page=10#192

What I am confused about is how well currently active BW projects fit together.
Iccup server has been around for a long time and it has been the only shelter for foreigner community for years. There is Fish server, sure, but it's only suitable for less than 10% of BW players because of the skill difference. And hacker plagued Blizzard servers don't count...
Shield battery is looking to recreate the ladder system.
OpenBW is looking to do the same (tournament module?). Or does it not include ladder?

Different projects, goals and approaches, I know. I just wish there would as small of an overlap as possible. If both SB and OpenBW are successful, foreign BW will have 3 different platforms and a fragmented player base.

I have answered questions regarding SB plenty of times in the OpenBW thread. You will have to look for it there.
The tournament module is just a little side-project of mine, and yes I would like a ladder system, mainly for bots at the moment. But why not expand it to humans if SB doesn't deliver.
I absolutely agree with you that the overlap should be as small as possible. Although it is a valid reason too, I am less concerned with a fragmented player base than wasting valuable volunteering effort during development.

And some questions that are probably stupid:
1. It will never be possible for someone with regular BW to play someone running OpenBW, right?
2. Will regular SC:BW maps be compatible with OpenBW? I guess they would have to be ported by some tool?
3. Screen resolution. Do you plan to offer a 4:3 mode with same amount of content per screen as regular BW? Or will everything be smaller on the screen and more of the map will fit in? Fitting more stuff into the screen would actually be an imbalance on many maps. Having your main and natural base in your view is an advantage.
And a 4:3 retro mode would be a good selling point to BW fans I think.

Anyway, that's all from me, I appreciate the effort and I look forward to updates

No such thing as a stupid question, right? only stupid answers

1. we aim at full compatibility. This includes original and OpenBW playing together. No promises though...

2. absolutely, all SC:BW maps will be compatible, no porting needed. However, many competitive maps are "protected", where protected actually means corrupted. I prefer a proper server-side versioning system for competitive maps to such a hacky solution.

3. Yes, the game client will most definitely offer the original aspect ratio and viewport. However, we don't see a reason why we should restrict players to only using the original setting. Obviously two players playing against each other should use the same setting. We will find a solution for that.

50 pts Copper League
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
January 12 2017 14:53 GMT
#11
Great read. Amazing projects going on in the community right now, the network stack of shield battery is going to be super interesting to read as well. And to have all those FPVODs from our legends! What a time to be alive. It's very touching to read about the passion you have for Brood War as well...
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
January 13 2017 03:44 GMT
#12
Good to see what's behind open BW and do keep up with the good work!
BW forever...

I too had a sense of betrayal (been playing a bit of sc2...)
BW forever!
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 46 Group Stage
Liquipedia
CrankTV Team League
13:00
Playoffs: Bo13
BASILISK vs Team LiquidLIVE!
LiquipediaDiscussion
WardiTV Invitational
12:15
Playoffs
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
WardiTV896
TKL 231
IndyStarCraft 137
Rex103
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko316
RotterdaM 264
TKL 235
IndyStarCraft 137
Rex 103
StarCraft: Brood War
Calm 5616
Hyuk 3560
Bisu 1639
Flash 1561
Shuttle 504
firebathero 345
actioN 323
Mini 251
Backho 128
Mong 79
[ Show more ]
yabsab 60
Sharp 50
PianO 50
Soulkey 45
Aegong 39
Free 24
JulyZerg 21
Shine 18
soO 15
Sacsri 12
Icarus 11
Terrorterran 8
HiyA 6
sas.Sziky 1
Dota 2
Gorgc5575
qojqva2059
Dendi774
XcaliburYe236
KheZu228
420jenkins178
canceldota89
Counter-Strike
fl0m1904
oskar56
Heroes of the Storm
Khaldor144
Other Games
singsing2137
B2W.Neo767
Pyrionflax470
crisheroes314
Hui .170
Liquid`LucifroN156
DeMusliM137
Sick117
Fuzer 102
QueenE49
nookyyy 42
ArmadaUGS42
djWHEAT38
Organizations
Counter-Strike
PGL14463
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling77
Upcoming Events
Epic.LAN
22h 11m
BSL Team A[vengers]
1d
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 5h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.